Unsurprisingly the strongest new addition to the cast. Nautika is remarkably tanky, has FUAs, self-buffs and deals an inordinate amount of damage on a really fast-cycling Ultimate. There's nothing really complex about her? Beyond her constant consuming of HP to amplify her damage. She just does a lot of damage.
To learn more about Nautika check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
Nautika profile was last updated on May 19th, 2025.
To learn more about Nautika check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
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Synergy & Teams
Lore
Profile
Nautika was released during the 2.8 patch in the CN version of the game. We translated Nautika skills ourselves, as such, there's a chance of localization errors. We will add the official translations as soon as they will be released. Please contact us directly to report any errors.
Self channel. Enters [Living Sacrifice] for 1 round (does not count toward Incantation Limit).
Living Sacrifice:
Channel. At the end of the round, consumes all [Bloodtithe]; for every 8 points of [Bloodtithe] consumed, gains 3 points of [Living Sacrifice]. If [Living Sacrifice] has at least 3 points, casts [A Million Scars]; otherwise, casts [A Million Springs] (cannot act while channeling; stacks up to 24 points).
A Million Scars:
Mass attack. Attacks a number of times equal to [Living Sacrifice] points; each attack deals 100% Reality DMG using own Max HP x25% instead of ATK to a random enemy. Then, deals 100% Reality DMG using own Max HP x50% instead of ATK to all enemies and recovers (consumed [Living Sacrifice] points x5% Max HP) HP. (Considered 1 action, ignores Dodge and damage share effects, will not trigger additional damage while attacking, and HP recovery cannot crit)
A Million Springs:
Mass attack. Deals 500% Reality DMG to all enemies, plus 100% Reality DMG using own Max HP x25% instead of ATK, and recovers (own Max HP x15%) HP.
✦✧✧
[Attack]
Initial Incantation: Ice Core Drilling
1-target attack. Deals 200% Reality DMG.
Post-Insight II Incantation: Painful Dithering
Mass attack. Loses (Current HP x20%) HP and deals 100% Reality DMG to 2 enemies, plus 100% Reality DMG using own Max HP x10% instead of ATK. Gains 4 stacks of [Warmth].
✦✦✧
[Attack]
Initial Incantation: Ice Core Drilling
1-target attack. Deals 300% Reality DMG.
Post-Insight II Incantation: Painful Dithering
Mass attack. Loses (Current HP x30%) HP and deals 150% Reality DMG to 2 enemies, plus 100% Reality DMG using own Max HP x15% instead of ATK. Gains 4 stacks of [Warmth].
✦✦✦
[Attack]
Initial Incantation: Ice Core Drilling
1-target attack. Deals 500% Reality DMG.
Post-Insight II Incantation: Painful Dithering
Mass attack. Loses (Current HP x50%) HP and deals 250% Reality DMG to 2 enemies, plus 100% Reality DMG using own Max HP x25% instead of ATK. Gains 4 stacks of [Warmth].
Warmth:
Special. Max HP +2% (stacks up to 15 times, lasts 3 rounds, duration refreshes upon gaining new stacks).
✦✧✧
[Adaptive]
Initial Incantation: Whiteout Warning
Mass buff. Grants DMG Dealt +15% and DMG Taken -15% to all allies for 2 rounds.
Post-Insight II Incantation: Door of Ivory or Horn
Changes when cast. Choose between rank 1 [Weave in the Light] and [Dedicate to the Abyss].
Weave in the Light:
Self counter. Enters [Mother Earth’s Protection] for 3 rounds. DMG Taken -10% for 3 rounds.
Dedicate to the Abyss:
1-target attack. All allies lose (Current HP x20%) HP (cannot exceed 20% caster’s Max HP) and grants [Adversity I] to all allies for 3 rounds, then deals (number of enemies x50%) Reality DMG using own Max HP x10% instead of ATK.
✦✦✧
[Adaptive]
Initial Incantation: Whiteout Warning
Mass buff. Grants DMG Dealt +20% and DMG Taken -20% to all allies for 2 rounds.
Post-Insight II Incantation: Door of Ivory or Horn
Changes when cast. Choose between rank 2 [Weave in the Light] and [Dedicate to the Abyss].
Weave in the Light:
Self counter. Enters [Mother Earth’s Protection] for 3 rounds. DMG Taken -15% for 3 rounds.
Dedicate to the Abyss:
1-target attack. All allies lose (Current HP x30%) HP (cannot exceed 30% caster’s Max HP) and grants [Adversity I] to all allies for 3 rounds, then deals (number of enemies x50%) Reality DMG using own Max HP x15% instead of ATK.
✦✦✦
[Adaptive]
Initial Incantation: Whiteout Warning
Mass buff. Grants DMG Dealt +25% and DMG Taken -25% to all allies for 3 rounds.
Post-Insight II Incantation: Door of Ivory or Horn
Changes when cast. Choose between rank 3 [Weave in the Light] and [Dedicate to the Abyss].
Weave in the Light:
Self counter. Enters [Mother Earth’s Protection] for 3 rounds. DMG Taken -25% for 3 rounds.
Dedicate to the Abyss:
1-target attack. All allies lose (Current HP x50%) HP (cannot exceed 30% caster’s Max HP) and grants [Adversity I] to all allies for 3 rounds, then deals (number of enemies x50%) Reality DMG using own Max HP x25% instead of ATK.
Adversity I:
Pos Status. DMG Taken Reduction and DMG Dealt +10%; for every 10% Missing HP, DMG Taken Reduction and DMG Dealt +2.5% (up to 20%).
Mother Earth’s Protection:
Counter. After being attacked, gain 1 stack of [Warmth]. Healing Taken +10%; for every 10% Missing HP, Healing Taken +5% (up to 40%).
Warmth:
Special. Max HP +2% (stacks up to 15 times, lasts 3 rounds, duration refreshes upon gaining new stacks).
After acting, gains 1 stack of [Warmth].
When an allied character loses HP, [Bloodtithe] increases. When entering battle, loses (Current HP x50%) and gains [Bloodtithe] and [Max Bloodtithe] +8.
Consume the Colors of the Living (Special Incantation)
(Bloodtithe)
Consumes all [Bloodtithe] and recovers (consumed [Bloodtithe] * 1% Max HP) HP for all allies.
While in the [Mother Earth’s Protection] status, whenever [Bloodtithe] increases by 8 points, casts 1 instance of [Mother Earth’s Maw]. At the start of the round, if not in the [Reanimation] status, consumes 4 points of [Bloodtithe] to gain the [Reanimation] status; each time this effect triggers, the next instance of this effect costs +4 [Bloodtithe].
Warmth:
Special. Max HP +2% (stacks up to 15 times, lasts 3 rounds, duration refreshes upon gaining new stacks).
Bloodtithe:
When allied characters lose 3000 HP in total, Bloodtithe +1 (only 30% of HP lost when attacked will count toward this total).
Nautika doesn't have an Euphoria update yet. If it will be released, we will add it here.
Lv. 1:
The Body of a False God: The [Bloodtithe] and [Max Bloodtithe] gained upon entering battle are increased to 16. The Max HP increase from [Warmth] is now +3%. The requirement for [Bloodtithe] gained to cast [Mother Earth’s Maw] is now 6 points.
Lv. 2:
Sacred Joik: While in [Living Sacrifice], the requirement for [Bloodtithe] gained to gain [Living Sacrifice] points is now 7 points. [Living Sacrifice]’s point maximum is increased to 27. The Max HP used instead of ATK for each attack of [A Million Scars] is increased to 27.5% and the HP recovered per point of [Living Sacrifice] is increased to 10% Max HP. The Max HP used instead of ATK for [A Million Springs] is increased to 50% and the HP recovered is increased to 30% Max HP.
Lv. 3:
The Body of a False God: [Mother Earth’s Protection]’s Healing Taken is increased to +20% and the Healing Taken increase for every 10% Missing HP is now +7.5% (up to 60%). [Mother Earth’s Maw]’s HP consumption is increased to 30% Current HP and the Max HP used instead of ATK is increased to 25%.
Lv. 4:
Door of Ivory or Horn: At incantation rank 1/2/3, the Max HP used instead of ATK for [Dedicate to the Abyss] is increased to 20/30/50%. At incantation rank 1/2/3, [Weave in the Light]’s DMG Taken Reduction effect is now 20/25/40% for 4 rounds; the duration of [Mother Earth’s Protection] is increased to 4 rounds.
Lv. 5:
Sacred Joik: While in [Living Sacrifice], the requirement for [Bloodtithe] gained to gain [Living Sacrifice] points is now 6 points. [Living Sacrifice]’s point maximum is increased to 30. The Max HP used instead of ATK for each attack of [A Million Scars] is increased to 35%.
Review
Nautika review isn't available yet. It will be added soon!
Nautika pros & cons aren't available yet. They will be added when the character is released.
Unsurprisingly the strongest new addition to the cast. Nautika is remarkably tanky, has FUAs, self-buffs and deals an inordinate amount of damage on a really fast-cycling Ultimate. There's nothing really complex about her? Beyond her constant consuming of HP to amplify her damage. She just does a lot of damage.
Overall
Stats and Build
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Synergy & Teams
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Lore
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