To learn more about Sentinel check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Sentinel profile was last updated on June 30th, 2025.
To learn more about Sentinel check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Stats & Build
Synergy & Teams
Lore
Profile
Sentinel was released during the 3.0 patch in the CN version of the game. We translated Sentinel skills ourselves, as such, there's a chance of localization errors. We will add the official translations as soon as they will be released. Please contact us directly to report any errors.
Mass attack. Deals 300% Reality DMG to all enemies. This is considered 1 [Retribution] attack. This does not count against the incantation draw limit. For every 1 stack of [Fresh Wound], [Retribution]’s DMG multiplier increases by 2%. Consumes all [Fresh Wound]; for each [Fresh Wound] consumed, recovers 5% Lost HP.
Retribution:
Special. Uses 20% Max HP instead of ATK when attacking.
Fresh Wound:
Special. At the start of the round, loses (1.5% * number of stacks) Max HP; this HP loss accumulates 50% more [Bloodtithe] (stacks up to 20 times, HP lost cannot exceed Current HP).
✦✧✧
[Attack]
1-target attack. Deals 130% Reality DMG. This is considered 1 [Retribution] attack. Gains 2 stacks of [Fresh Wound]. If this is actively cast, accumulates 1 [Bloodtithe].
✦✦✧
[Attack]
1-target attack. Deals 195% Reality DMG. This is considered 1 [Retribution] attack. Gains 3 stacks of [Fresh Wound]. If this is actively cast, accumulates 1 [Bloodtithe].
✦✦✦
[Attack]
1-target attack. Deals 325% Reality DMG. This is considered 1 [Retribution] attack. Gains 5 stacks of [Fresh Wound]. If this is actively cast, accumulates 1 [Bloodtithe].
Retribution:
Special. Uses 20% Max HP instead of ATK when attacking.
Fresh Wound:
Special. At the start of the round, loses (1.5% * number of stacks) Max HP; this HP loss accumulates 50% more [Bloodtithe] (stacks up to 20 times, HP lost cannot exceed Current HP).
✦✧✧
[Channel]
Self channel. Enters the [Hour of Repentance] status and gains 6 stacks of [Dread Bullet]. When casting this incantation, if Sentinel is not in the [Hour of Repentance] status, gains 2 stacks of [Locked On]. Consumes 1 [Bloodtithe] to grant 6 stacks of [Dread Bullet] to the adjacent ally in front.
✦✦✧
[Channel]
Self channel. Enters the [Hour of Repentance] status and gains 9 stacks of [Dread Bullet]. When casting this incantation, if Sentinel is not in the [Hour of Repentance] status, gains 2 stacks of [Locked On]. Consumes 1 [Bloodtithe] to grant 9 stacks of [Dread Bullet] to the adjacent ally in front.
✦✦✦
[Channel]
Self channel. Enters the [Hour of Repentance] status and gains 15 stacks of [Dread Bullet]. When casting this incantation, if Sentinel is not in the [Hour of Repentance] status, gains 2 stacks of [Locked On]. Consumes 1 [Bloodtithe] to grant 15 stacks of [Dread Bullet] to the adjacent ally in front.
Hour of Repentance:
Channel. At the start of the round, gains 2 [Locked On]. After an enemy takes an action, consumes 1 [Locked On] to cast a rank 1 [Expiation] on the target. When the enemy turn ends, consumes all [Locked On]; for each stack of [Locked On] consumed, casts a rank 1 [Expiation] on a random target (prioritizing bosses). [Expiation] cast in this way has its [Retribution] multiplier increased by 10%. After attacking, if no [Dread Bullet] stacks remain, this channel ends.
Dread Bullet:
Pos Status. Deals an additional 75% of the carrier’s DMG type using 20% Max HP instead of ATK. -1 stack after trigger.
Locked On:
Special. Consumed by certain effects.
Retribution:
Special. Uses 20% Max HP instead of ATK when attacking.
When an allied character loses HP, accumulates [Bloodtithe]. All allies with [Dread Bullet] gain Critical Rate +30%. When any ally attacks and triggers [Dread Bullet], DMG Bonus increases by 0.25% of their Max HP and excess Critical Rate is converted into Critical DMG at an 80% rate.
DMG Dealt +8% when the caster enters battle.
When triggering [Dread Bullet], there is a 50% chance to trigger the following effect: if Sentinel has less than 5 Moxie, Moxie +1; otherwise, gains 1 [Fresh Wound].
Dread Bullet:
Pos Status. Deals an additional 75% of the carrier’s DMG type using 20% Max HP instead of ATK. -1 stack after trigger.
Fresh Wound:
Special. At the start of the round, loses (1.5% * number of stacks) Max HP; this HP loss accumulates 50% more [Bloodtithe] (stacks up to 20 times, HP lost cannot exceed Current HP).
Sentinel doesn't have an Euphoria update yet. If it will be released, we will add it here.
Lv. 1:
[Praying Beneath the Scorching Sun]: The Critical Rate increase when possessing [Dread Bullet] is increased to 40%. The DMG Bonus when attacking and triggering [Dread Bullet] is increased to 0.3% of Max HP. The additional [Bloodtithe] accumulated from [Fresh Wound] is increased to 100%.
Lv. 2:
[Night Watch]: [Dread Bullet] stacks gained and granted to the adjacent ally in front is increased to 9/12/18. The number of [Locked On] stacks gained at the start of each round while in [Hour of Repentance] is increased to 3.
Lv. 3:
[Expiation]: The Reality DMG dealt is increased to 150/225/375%. The additional DMG multiplier when cast through [Hour of Repentance] is increased to 15%.
Lv. 4:
[Infernal Mercy]: The Reality DMG dealt is increased to 450%.
Lv. 5:
[Praying Beneath the Scorching Sun]: The Critical Rate increase when possessing [Dread Bullet] is increased to 60%. The DMG Bonus when attacking and triggering [Dread Bullet] is increased to 0.4% of Max HP. The rate at which Critical Rate is converted to Critical DMG is increased to 100%.
Review
Sentinel review isn't available yet. It will be added soon!
Sentinel pros & cons aren't available yet. They will be added when the character is released.
Overall
Stats and Build
Prioritizes HP and Critical Rate/DMG. Max HP is really important in Bloodtithe comps, even more so in Sentinel's case as [Retribution] and [Dread Bullet] incentivize HP investment.
If you don’t have Resonance Patterns unlocked, try this build with Placidity:
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Base
Level 1
Level 30
Insight 1
Level 1
Level 40
Insight 2
Level 1
Level 50
Insight 3
Level 1
Level 60
Base (Level 1 / Level 30)
246
374
Insight 1 (Level 1 / Level 40)
411
626
Insight 2 (Level 1 / Level 50)
663
933
Insight 3 (Level 1 / Level 60)
967
1097
Base (Level 1 / Level 30)
1700
2581
Insight 1 (Level 1 / Level 40)
2845
4326
Insight 2 (Level 1 / Level 50)
4590
6450
Insight 3 (Level 1 / Level 60)
6692
7588
Base (Level 1 / Level 30)
99
150
Insight 1 (Level 1 / Level 40)
165
251
Insight 2 (Level 1 / Level 50)
266
374
Insight 3 (Level 1 / Level 60)
387
439
Base (Level 1 / Level 30)
99
150
Insight 1 (Level 1 / Level 40)
165
251
Insight 2 (Level 1 / Level 50)
266
374
Insight 3 (Level 1 / Level 60)
387
439
Base (Level 1 / Level 30)
327
327
Insight 1 (Level 1 / Level 40)
370
370
Insight 2 (Level 1 / Level 50)
413
413
Insight 3 (Level 1 / Level 60)
456
456
Base (Level 1 / Level 30)
10.9%
10.9%
Insight 1 (Level 1 / Level 40)
12.3%
12.3%
Insight 2 (Level 1 / Level 50)
13.7%
13.7%
Insight 3 (Level 1 / Level 60)
15.2%
15.2%
Base (Level 1 / Level 30)
146.3%
146.3%
Insight 1 (Level 1 / Level 40)
148.5%
148.5%
Insight 2 (Level 1 / Level 50)
150.6%
150.6%
Insight 3 (Level 1 / Level 60)
152.8%
152.8%
Synergy & Teams
If you're looking for Team information, check our Team Database:
Sentinel Synergy information aren't available yet. They will be added soon!
Lore
Sentinel Lore information aren't available yet. They will be added soon!
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