To learn more about Sentinel check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Sentinel profile was last updated on October 31st, 2025.
To learn more about Sentinel check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Stats & Build
Synergy & Teams
Lore
Profile
Mass attack. Deals 300% Reality DMG to all enemies. This attack counts as a [Retribution]; does not take up the allied Incantation Draw Limit. For every stack of [Fresh Wound] owned, [Retribution] multiplier +2%. Removes all stacks of [Fresh Wound] from self; each stack of [Fresh Wound] removed restores (Missing HP x5%) HP.
Retribution:
Special. Deals DMG based on 20% of the user's Max HP instead of ATK.
Fresh Wound:
Special. At the start of the round, loses (own Max HP x1.5% x the number of stacks of this status) HP. Gains 50% increased points of Bloodtithe gained by this HP loss (stackable up to 20 times; the HP loss cannot exceed Current HP).
✦✧✧
[Attack]
1-target attack. Deals 130% Reality DMG. This attack counts as a [Retribution]. After attacking, gains 2 stacks of [Fresh Wound]; gains an extra [Bloodtithe] +1 if actively used.
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[Attack]
1-target attack. Deals 195% Reality DMG. This attack counts as a [Retribution]. After attacking, gains 3 stacks of [Fresh Wound]; gains an extra [Bloodtithe] +1 if actively used.
✦✦✦
[Attack]
1-target attack. Deals 325% Reality DMG. This attack counts as a [Retribution]. After attacking, gains 5 stacks of [Fresh Wound]; gains an extra [Bloodtithe] +1 if actively used.
Retribution:
Special. Deals DMG based on 20% of the user's Max HP instead of ATK.
Fresh Wound:
Special. At the start of the round, loses (own Max HP x1.5% x the number of stacks of this status) HP. Gains 50% increased points of Bloodtithe gained by this HP loss (stackable up to 20 times; the HP loss cannot exceed Current HP).
✦✧✧
[Channel]
Self channel. Enters the [Hour of Repentance] status and gains 6 stacks of [Dread Bullet]; additionally gains 2 stacks of [Locked On] if not already under [Hour of Repentance]. Consumes 1 point of [Bloodtithe] to grant 6 stacks of [Dread Bullet] to the adjacent ally in front.
✦✦✧
[Channel]
Self channel. Enters the [Hour of Repentance] status and gains 9 stacks of [Dread Bullet]; additionally gains 2 stacks of [Locked On] if not already under [Hour of Repentance]. Consumes 1 point of [Bloodtithe] to grant 9 stacks of [Dread Bullet] to the adjacent ally in front.
✦✦✦
[Channel]
Self channel. Enters the [Hour of Repentance] status and gains 15 stacks of [Dread Bullet]; additionally gains 2 stacks of [Locked On] if not already under [Hour of Repentance]. Consumes 1 point of [Bloodtithe] to grant 15 stacks of [Dread Bullet] to the adjacent ally in front.
Hour of Repentance:
Channel. At the start of the round, gains 2 stacks of [Locked On]. After an enemy takes an action, consumes 1 stack of [Locked On] to cast a rank 1 [Expiation] on them 1 time. At the end of the enemy round, consumes all [Locked On]. For every stack consumed, casts rank 1 [Expiation] on a random enemy (boss prioritized) 1 time. [Expiation] cast this way gains [Retribution] multiplier +10%. This channel status ends when using up [Dread Bullet] after attacking.
Dread Bullet:
Pos Status. When attacking, deals 75% additional Reality/Mental DMG (based on the user's DMG type). This DMG is based on 20% of the user's Max HP instead of ATK. -1 stack after attacking.
Locked On:
Special. Consumed to trigger certain effects.
Retribution:
Special. Deals DMG based on 20% of the user's Max HP instead of ATK.
The team accumulate [Bloodtithe] when losing HP.
When an ally has [Dread Bullet], they gain Critical Rate +30%.
When an ally triggers [Dread Bullet], they gain DMG Bonus +(carrier's Max HP x0.25%), with excess Critical Rate converted into 80% Critical DMG.
DMG Dealt +8% when entering battle.
When triggering Bullet effect, has a 50% chance to trigger this effect: If below 5 Moxie, gains Moxie +1; gains 1 stack of [Fresh Wound] otherwise.
Dread Bullet:
Pos Status. When attacking, deals 75% additional Reality/Mental DMG (based on the user's DMG type). This DMG is based on 20% of the user's Max HP instead of ATK. -1 stack after attacking.
Fresh Wound:
Special. At the start of the round, loses (own Max HP x1.5% x the number of stacks of this status) HP. Gains 50% increased points of Bloodtithe gained by this HP loss (stackable up to 20 times; the HP loss cannot exceed Current HP).
Sentinel doesn't have an Euphoria update yet. If it will be released, we will add it here.
Lv. 1:
[Sin Brought to Light]: [Dread Bullet]'s Critical Rate bonus is increased to 40%; when attacking, DMG Bonus multiplier based on Max HP is increased to 0.3%. The ratio of [Bloodtithe] points increased from [Fresh Wound] is increased to 100%.
Lv. 2:
[Night Watch]: The number of [Dread Bullet] stacks granted to self and the adjacent ally in front is increased to 9/12/18. At the start of the round, the number of [Locked On] stacks granted by [Hour of Repentance] is increased to 3.
Lv. 3:
[Expiation]: The Reality DMG dealt is increased to 150/225/375%. [Retribution] multiplier granted by [Hour of Repentance] is increased to 15%.
Lv. 4:
[Infernal Mercy]: The Reality DMG dealt is increased to 450%.
Lv. 5:
[Sin Brought to Light]: [Dread Bullet]'s Critical Rate bonus is increased to 60%; when attacking, DMG Bonus multiplier based on Max HP is increased to 0.4%; the excess Critical Rate to Critical DMG conversion rate is increased to 100%.
Review
Finally, a character with more concise text and not 20.000 different effects and clauses.
Sentinel forms the third piece of the Bloodtithe quartet, and her main gimmick is providing the team with highly consistent self-damage to generate stacks of Bloodtithe.
She also has a bit of buffing, granting [Dread Bullet]s to the ally directly in front of her and buffing their Crit Rate, DMG Bonus and even allowing Sentinel to cycle Moxie whenever an ally uses one of her bullets.
Her main job, however, is applying [Fresh Wound], which she can stack on herself and causes her to take damage at the end of the round. In addition, this damage generates more Bloodtithe than usual. Sentinel generates this buff through effectively every action she takes, be it her skills or her Ultimate. So let’s talk about those.
“Night Watch” is the more complicated of the two and also the more important one. Sentinel enters her [Hour of Repentance] channel, granting stacks of [Locked On] to herself while also granting [Dread Bullets] to both herself and the ally in front of her. When an enemy takes an action or at the end of the turn, Sentinel consumes stacks of [Locked On] to cast instances of her first Incantation: “Expiation”.
“Expiation” is a simple 1-target attack whose damage scales with HP and grants Sentinel stacks of [Fresh Wound].
“Infernal Mercy”, her Ultimate, is a 1-target nuke that consumes stacks of [Fresh Wound] to deal additional damage.
Part 3 of the Bloodtithe Exodia.
Sentinel is the team’s battery, stacking [Fresh Wound] for lots of self-damage for Bloodtithe generation.
Besides that she provides a slew of powerful things. For one, she does a very solid amount of personal damage through her constant “Expiation” casts and the damage buffs she gains from utilizing [Dread Bullet]s.
Supportively, beyond her very solid stacking of [Fresh Wound] on herself, she has [Dread Bullet] that she can share with the ally directly in front of her. This grants a considerable amount of DMG Bonus based on Max HP and, through Sentinel’s Insights, it also grants Crit Rate, DMG Bonus, Crit Conversion and at Insight 3 she also gains Moxie (or [Fresh Wound]) whenever [Dread Bullet]s are used.
Very consistent and effective generation of [Bloodtithe] through [Fresh Wound].
High personal damage through continuous “Expiation” and Ultimate casts.
Solid offensive support with additional Crit Rate, DMG Bonus and Crit Conversion.
Can only spread [Dread Bullet] to one ally.
Overall
Stats and Build
Prioritizes HP and Critical Rate/DMG. Max HP is really important in Bloodtithe comps, even more so in Sentinel's case as [Retribution] and [Dread Bullet] incentivize HP investment.
If you don’t have Resonance Patterns unlocked, try this build with Placidity:
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Homecoming Lament is Sentinel's signature psychube, and it's her best option by a wide margin. High base HP, 16% HP substat, 8–16% DMG Dealt, and 18–36% Critical DMG is really hard to beat.
Into the Gentle Current is a fantastic alternative psychube. It has the exact same base stats and offers 12–24% Ultimate Might and 16–32% Critical DMG.
Family Mentor is an ult-based option with 16% HP. Her [Hour Repentance] attacks count as ripostes, so she can stack up to 12–24% Ultimate Might. Sadly, she isn't a Beast afflatus character, so she can't trigger the team-wide Critical DMG buff.
Beyond Wonderland provides 7–21% Critical DMG on top of its 16% HP substat. No debuff incantation means no Healing Bonus, but Sentinel doesn't care about that.
The Fighter's Best Wishes is a more defensive 16% HP option. [Fresh Wound] and other Bloodtithe effects mean she's almost always going to have the 10% DMG Taken Reduction active. The Genesis DMG Dealt is wasted on her, though.
The remaining 16% HP psychubes aren't particularly compelling. Embrace the Past is Nautika's signature, and you really shouldn't be using Sentinel without her. The Third Commitment is much better on Euphoria Semmelweis (who should be on the team with Sentinel). Tiny Wish is useless outside of A Series of Dusks, Aurora After Winter is completely useless (no buff incantation, no Star afflatus), and 5* psychubes generally aren't worth it because they have lower base stats.
Base
Level 1
Level 30
Insight 1
Level 1
Level 40
Insight 2
Level 1
Level 50
Insight 3
Level 1
Level 60
Base (Level 1 / Level 30)
246
374
Insight 1 (Level 1 / Level 40)
411
626
Insight 2 (Level 1 / Level 50)
663
933
Insight 3 (Level 1 / Level 60)
967
1097
Base (Level 1 / Level 30)
1700
2581
Insight 1 (Level 1 / Level 40)
2845
4326
Insight 2 (Level 1 / Level 50)
4590
6450
Insight 3 (Level 1 / Level 60)
6692
7588
Base (Level 1 / Level 30)
99
150
Insight 1 (Level 1 / Level 40)
165
251
Insight 2 (Level 1 / Level 50)
266
374
Insight 3 (Level 1 / Level 60)
387
439
Base (Level 1 / Level 30)
99
150
Insight 1 (Level 1 / Level 40)
165
251
Insight 2 (Level 1 / Level 50)
266
374
Insight 3 (Level 1 / Level 60)
387
439
Base (Level 1 / Level 30)
327
327
Insight 1 (Level 1 / Level 40)
370
370
Insight 2 (Level 1 / Level 50)
413
413
Insight 3 (Level 1 / Level 60)
456
456
Base (Level 1 / Level 30)
10.9%
10.9%
Insight 1 (Level 1 / Level 40)
12.3%
12.3%
Insight 2 (Level 1 / Level 50)
13.7%
13.7%
Insight 3 (Level 1 / Level 60)
15.2%
15.2%
Base (Level 1 / Level 30)
146.3%
146.3%
Insight 1 (Level 1 / Level 40)
148.5%
148.5%
Insight 2 (Level 1 / Level 50)
150.6%
150.6%
Insight 3 (Level 1 / Level 60)
152.8%
152.8%
Synergy & Teams
The teams below come from our Teams database and showcase ANY team with Sentinel present within in all content available in the game.
Lesbian Religious Trauma
Niche 1: HP Loss || Niche 2: FUA
Undeniably intensely powerful, the Bloodtithe team is something both safe and risky. Nautika and Semmelweis cause HP levels to bounce frequently, leveled out by Rubuska's healing, revive mechanics and Nautika's [Higge] and defensive buffs. It generates Bloodtithe quickly, allowing for 2 round "Divine Yoik" cycles that deal an absolutely ungodly amount of damage while under Semmelweis' Array and through Sentinel's powerful amping and consistent [Bloodtithe] generation. Flutterpage and Melania(E) can sometimes be used in place for Sentinel whereas Rubuska can be swapped out for Fatutu and Medicine Pocket(E) if needed.
Glug Glug 3000
Niche 1: FUA || Niche 2: -
JNZ's high frequency of FUAs in her channel easily builds [Gust] and keeps [Shell Beacon] at a high uptime and her damage is further facilitated through [Adieu! Mother Earth], stacked [Spirit Shell] and +FUA DMG Dealt. This combined with her how +Incan Might stacking and now easy access to [Liquor] makes this team the highest freq FUA team in the game. In addition, this makes it very sustainable through the ridiculous amount of [Spirit Shell] bounces. Lastly, Sentinel generates a bunch of Crit Rate for all allies which is never a bad thing, though she can be swapped out for characters like Pickles(E).
If you're looking for more team information, check our Team Database:
Sentinel Synergy information aren't available yet. They will be added soon!
Lore
Sentinel Lore information aren't available yet. They will be added soon!
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