SentinelBuild and Guide

Character
Introduction

Sentinel is a 6 rarity character from the Mineral afflatus who deals Reality damage and belongs to the Sub DPS class.

To learn more about Sentinel check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide
Last updated

Sentinel profile was last updated on June 30th, 2025.

To learn more about Sentinel check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Stats & Build

Synergy & Teams

Lore

Profile

Specialties
Bloodtithe
DPS
Support
Skills

Sentinel was released during the 3.0 patch in the CN version of the game. We translated Sentinel skills ourselves, as such, there's a chance of localization errors. We will add the official translations as soon as they will be released. Please contact us directly to report any errors.

Infernal Mercy
Skill

Mass attack. Deals 300% Reality DMG to all enemies. This is considered 1 [Retribution] attack. This does not count against the incantation draw limit. For every 1 stack of [Fresh Wound], [Retribution]’s DMG multiplier increases by 2%. Consumes all [Fresh Wound]; for each [Fresh Wound] consumed, recovers 5% Lost HP.

-"

Retribution

Special. Uses 20% Max HP instead of ATK when attacking.

Fresh Wound

Special. At the start of the round, loses (1.5% * number of stacks) Max HP; this HP loss accumulates 50% more [Bloodtithe] (stacks up to 20 times, HP lost cannot exceed Current HP).

Expiation
Skill

✧✧

[Attack]

1-target attack. Deals 130% Reality DMG. This is considered 1 [Retribution] attack. Gains 2 stacks of [Fresh Wound]. If this is actively cast, accumulates 1 [Bloodtithe].

-"

✦✦

[Attack]

1-target attack. Deals 195% Reality DMG. This is considered 1 [Retribution] attack. Gains 3 stacks of [Fresh Wound]. If this is actively cast, accumulates 1 [Bloodtithe].

-"

✦✦✦

[Attack]

1-target attack. Deals 325% Reality DMG. This is considered 1 [Retribution] attack. Gains 5 stacks of [Fresh Wound]. If this is actively cast, accumulates 1 [Bloodtithe].

-"

Retribution

Special. Uses 20% Max HP instead of ATK when attacking.

Fresh Wound

Special. At the start of the round, loses (1.5% * number of stacks) Max HP; this HP loss accumulates 50% more [Bloodtithe] (stacks up to 20 times, HP lost cannot exceed Current HP).

Night Watch
Skill

✧✧

[Channel]

Self channel. Enters the [Hour of Repentance] status and gains 6 stacks of [Dread Bullet]. When casting this incantation, if Sentinel is not in the [Hour of Repentance] status, gains 2 stacks of [Locked On]. Consumes 1 [Bloodtithe] to grant 6 stacks of [Dread Bullet] to the adjacent ally in front.

-"

✦✦

[Channel]

Self channel. Enters the [Hour of Repentance] status and gains 9 stacks of [Dread Bullet]. When casting this incantation, if Sentinel is not in the [Hour of Repentance] status, gains 2 stacks of [Locked On]. Consumes 1 [Bloodtithe] to grant 9 stacks of [Dread Bullet] to the adjacent ally in front.

-"

✦✦✦

[Channel]

Self channel. Enters the [Hour of Repentance] status and gains 15 stacks of [Dread Bullet]. When casting this incantation, if Sentinel is not in the [Hour of Repentance] status, gains 2 stacks of [Locked On]. Consumes 1 [Bloodtithe] to grant 15 stacks of [Dread Bullet] to the adjacent ally in front.

-"

Hour of Repentance

Channel. At the start of the round, gains 2 [Locked On]. After an enemy takes an action, consumes 1 [Locked On] to cast a rank 1 [Expiation] on the target. When the enemy turn ends, consumes all [Locked On]; for each stack of [Locked On] consumed, casts a rank 1 [Expiation] on a random target (prioritizing bosses). [Expiation] cast in this way has its [Retribution] multiplier increased by 10%. After attacking, if no [Dread Bullet] stacks remain, this channel ends.

Dread Bullet

Pos Status. Deals an additional 75% of the carrier’s DMG type using 20% Max HP instead of ATK. -1 stack after trigger.

Locked On

Special. Consumed by certain effects.

Retribution

Special. Uses 20% Max HP instead of ATK when attacking.

Inheritance
Insight 1
Praying Beneath the Scorching Sun
Insight I

When an allied character loses HP, accumulates [Bloodtithe]. All allies with [Dread Bullet] gain Critical Rate +30%. When any ally attacks and triggers [Dread Bullet], DMG Bonus increases by 0.25% of their Max HP and excess Critical Rate is converted into Critical DMG at an 80% rate.

Materials
  • Sharpodonty
    Sharpodontyx18000
  • Page of Mineral Wealth
    Page of Mineral Wealthx6
  • Shattered Bones
    Shattered Bonesx6
  • Luminite Orex5
Insight 1
Praying Beneath the Scorching Sun
Insight II

DMG Dealt +8% when the caster enters battle.

Materials
  • Sharpodonty
    Sharpodontyx40000
  • Scroll of Mineral Wealth
    Scroll of Mineral Wealthx10
  • Spell of Fortune
    Spell of Fortunex6
  • Biting Box
    Biting Boxx5
Insight 1
Praying Beneath the Scorching Sun
Insight III

When triggering [Dread Bullet], there is a 50% chance to trigger the following effect: if Sentinel has less than 5 Moxie, Moxie +1; otherwise, gains 1 [Fresh Wound].

Materials
  • Sharpodonty
    Sharpodontyx200000
  • Tome of Mineral Wealth
    Tome of Mineral Wealthx16
  • Goldbell Spirit Bottlex6
  • Mistilteinn
    Mistilteinnx3
Special effects

Dread Bullet

Pos Status. Deals an additional 75% of the carrier’s DMG type using 20% Max HP instead of ATK. -1 stack after trigger.

Fresh Wound

Special. At the start of the round, loses (1.5% * number of stacks) Max HP; this HP loss accumulates 50% more [Bloodtithe] (stacks up to 20 times, HP lost cannot exceed Current HP).

Euphoria

Sentinel doesn't have an Euphoria update yet. If it will be released, we will add it here.

Portray
Sentinel Portray
Portray details

Lv. 1

[Praying Beneath the Scorching Sun]: The Critical Rate increase when possessing [Dread Bullet] is increased to 40%. The DMG Bonus when attacking and triggering [Dread Bullet] is increased to 0.3% of Max HP. The additional [Bloodtithe] accumulated from [Fresh Wound] is increased to 100%.

Lv. 2

[Night Watch]: [Dread Bullet] stacks gained and granted to the adjacent ally in front is increased to 9/12/18. The number of [Locked On] stacks gained at the start of each round while in [Hour of Repentance] is increased to 3.

Lv. 3

[Expiation]: The Reality DMG dealt is increased to 150/225/375%. The additional DMG multiplier when cast through [Hour of Repentance] is increased to 15%.

Lv. 4

[Infernal Mercy]: The Reality DMG dealt is increased to 450%.

Lv. 5

[Praying Beneath the Scorching Sun]: The Critical Rate increase when possessing [Dread Bullet] is increased to 60%. The DMG Bonus when attacking and triggering [Dread Bullet] is increased to 0.4% of Max HP. The rate at which Critical Rate is converted to Critical DMG is increased to 100%.

Gallery

Review

Review

Sentinel review isn't available yet. It will be added soon!

Pros & Cons

Sentinel pros & cons aren't available yet. They will be added when the character is released.

Ratings
S

Overall

Stats and Build

Resonance Builds
Build 1 - Sentinel – High HP Bloodtithe
Level
R10 - Equibalance
Code
BfIAJAEsIjgVOQQrFD0gPSEoUCVDJ0VMRUxVSlRKZA

Prioritizes HP and Critical Rate/DMG. Max HP is really important in Bloodtithe comps, even more so in Sentinel's case as [Retribution] and [Dread Bullet] incentivize HP investment.

If you don’t have Resonance Patterns unlocked, try this build with Placidity: 

ACQBLCI4FTkEKxQ9ID0hKFAlQydFTEVMVUpUSmTwAA

Psychubes
Homecoming Lament
Homecoming LamentNew 3.0
Stats
STAT

Base

Level 1

Level 30

Insight 1

Level 1

Level 40

Insight 2

Level 1

Level 50

Insight 3

Level 1

Level 60

ATK
ATK

246

374

411

626

663

933

967

1097

ATK
HP

1700

2581

2845

4326

4590

6450

6692

7588

ATK
Reality DEF

99

150

165

251

266

374

387

439

ATK
Mental DEF

99

150

165

251

266

374

387

439

ATK
Critical Technique

327

327

370

370

413

413

456

456

ATK
Critical Rate

10.9%

10.9%

12.3%

12.3%

13.7%

13.7%

15.2%

15.2%

ATK
Critical DMG

146.3%

146.3%

148.5%

148.5%

150.6%

150.6%

152.8%

152.8%

Lore

Lore

Sentinel Lore information aren't available yet. They will be added soon!