Should you pull Lorentz Butterfly?
Should You Pull? (TLDR):
Are you building the premium Lingering Glow team?
Are you missing every possible flex support?
Gameplay and Review
Gameplay
Continuing the trend of fairly simple characters is Lorentz Butterfly. She is the final piece to the current Lingering Glow puzzle, and is able to see some play in other archetypes like Rank Up and Liang Yue if you’re missing their representative supports.
Her Insights are quite varied and provide her with:
Rank ups for personal cards in (de)buff teams.
Team-wide (Lingering Glow) Moxie cycling to smooth out everyone’s rotation.
Massively increase the maximum [Burn] stacks on enemies.
Passive team-wide DMG Dealt and Incantation Might Bonus scaling with Lingering Glow allies.
As you may have noticed, most of these effects only really provide their full benefit to the Lingering Glow team. While the restriction is annoying to build around, the rest of her kit allows her to flex into other teams. Had she had more general Insights, she likely would’ve been a monstrous generalist Support.
Her first Incantation, “The Primer’s Flutter” is a simple debuff attack that repeats part of the damage allies dealt during the round. It’s best to cast last during the turn, and can output a significant amount of damage in Lingering Glow. In other teams, however, this is pretty pointless.
Her second Incantation, “Chaos Criteria” is a buff that increases the [Burn] application of allies. It’s pretty simple to keep up, and just ensures you can hit your increased [Burn] stack max.
Her Ultimate is an interesting one. “The Unstable Dynamical System” grants [Continuous Action I] and makes you pick a Basic Incantation from your hand. On your next turn, Lorentz will print the selected Incantation as Preparation Incantations and put them into your hand. These printed Incantations are afflicted with [Fractal Dimension], meaning that you can’t merge them nor do they grant Moxie to the caster, but they don’t consume AP to cast either.
This allows you to triple-up on big Incantations such as Beryl’s kit, Marcus’ Rank 3 Incantations, Liang Yue’s attack or even Poison casts to increase [Poison] application.
Review
Lorentz Butterfly is pretty good at a whole bunch of things, she contains multitudes. While definitely not the best at any given thing, her generalist kit allows her to flex in as a general support if you lack the roster to build full teams. At the same time, she finds her home as a BiS unit in the Lingering Glow archetype.
Her increased [Burn] generation, teamwide Moxie cycling and solid mass buffing help put her on part with units like Flutterpage for this team. However, it is her access to [Continuous Action I], damage repeat effects and ESPECIALLY her ability to print any Basic Incantation 3 time as free casts into your hand that pushes her over other generalists and into the territory of best in slot.
Even though a lot of her buffs are somewhat limited to Lingering Glow, it seems as though this was done specifically because her printer effect is just that good. Even while locked out of half her kit, she can see play in a bunch of different archetypes due to this (though obviously she isn’t BiS for them by any means).
One argument against her is her AP requirement. Especially in non-Lingering Glow teams, she suffers heavily from relying on her Ultimate to do most of her gimmick while only being able to cycle Moxie on turns that she doesn’t actually cast it.
Can reliably reprint a Basic Incantation between 3-5 times into your hand, allowing them to be cast without any AP.
Very strong [Burn] generation for teams that care about that.
Able to output decent damage while providing decent offensive buffs while having access to gimmicks like [Continuous Action I], damage repeating and card printing.
Generally AP-negative.
Half of her actual kit is locked behind being in a Lingering Glow team.
Portrait, Synergies, Psychubes and Resonance
Portrait
Lorentz Butterfly is complete at Portrait 0.
Slight vertical investment is recommended to open up her teambuilding.
Portrait 1 improves her buffing, Moxie cycling and extends the duration of her [Continuous Action I]. A very desirable Portrait.
Portrait 2 further improves her buffing but also allows her Ultimate to print a Basic Incantation 4 times into your hand.
Portrait 5 is obviously good and furthers her personal damage output while allowing her to print 5 cards instead of 4.
Great Synergies:
Lorentz Butterfly is a Lingering Glow Support mostly tied to the hip to her archetype but with some access to ulterior teambuilding.
Psychubes:
The Fluttering Moment
Singleness of Heart
The Fluttering Moment (Lorentz Sig): A strong Crit DMG buff while boosting the DMG Dealt of [Rewritten] cards (such as those with [Fractal Dimension]).
Singlessness of Heart (Marsha Sig): Just a generally strong Support psychube in Lingering Glow, giving a bit of DMG Reduction to the team via this. This can be used with Marsha in the team to also grant bonus Crit DMG to the team.
Resonances:
Code - APQkOAU4RStENFI0UCgxQAQrAz8CPRBDAEYh
Recommended Pattern is Genuinety
Team:
You're All Going To Hell, Goodbye! (Lingering Glow) | |||
Damage Dealer | Support | Sustain | 4th Slot |
Euphorias:
IsoldeOne of the best teams in the game at the time of writing this. It is led primarily by Beryl whose ridiculous [Destined Doom] casts terrorize many a Mane’s Bulletin boss’ life. She wants several things: Loads of [Lingering Glow], as many casts as she can get and a smooth Ultimate rotation. The team is designed around this.
Isolde here provides massive DMG Dealt buffs while requiring next to no personal AP save for her occasional debuff and Ultimate. Her personal damage output is okay, but largely irrelevant as most of the damage will be dealt by Beryl. Isolde does a majority of the buffing, and ensures that the team deals maximum damage.
Lorentz Butterfly is the new one here. She plays exactly into Beryl’s needs. She does less raw buffing than Isolde, but that’s okay because she has a different job to do. Her boost to [Burn] application helps keep [Lingering Glow] generation steady while her [Continuous Action I] and basically passive buffs and Moxie cycling help her not stand in the way of Beryl while still providing useful gimmicks. The printing from her Ultimate is key here, allowing her to reprint one of Beryl’s Incantations 3 times.
Marsha is the obvious pick here. She is already the best general Sustain at the time of writing this, but her kit is also well dedicated to Lingering Glow, making her even stronger in this instance.
Spathodea is another spearhead option in this team over Beryl herself if you don’t have her (given that she’s a Limited unit) and while Spath’s output isn’t nearly as high, she is more than enough to keep up with current content especially because the team itself is so powerful.
