
An efficient [Burn] applicator and a strong Reality DEF and Crit DEF debuffer, Isolde is a powerful offensive support who deals a good amount of damage herself as well. As enemy [Burn] stacks resolve at the end of the turn, Isolde gains [Heat] stacks that allow her [Prelude] status to first change into [Interlude], then [Finale]. [Interlude] unlocks her extra attack [Intermezzo] while [Finale] grants all allies [Power Burst] at the beginning of each turn. Not only can Isolde significantly increase a team's damage output, but she can also allow the main DPS to run "Blasphemer of Night" thanks to her easy [Burn] application.
Isolde profile was last updated on 20/August/2026.
To learn more about Isolde check the sections below. Use the tabsto quickly switch to the kind of information you're looking for.
Profile
Mass debuff. Inflicts 5 stacks of [Burn] on all enemies and an additional 5 stacks of [Burn] on the main target, grants 1 stack of [Rousing Morale] to all allies, and then casts [Intermezzo] as a follow-up attack on the targets. For every excess stack of [Burn] on the main target, this [Intermezzo] gains Incantation Might +15%.
Intermezzo:
Deal 50% Reality DMG to all enemies. For every stack of [Burn] a target has, deal Reality DMG 10% to that target.
✦✧✧
[Debuff]
Mass attack. Deals 150% Reality DMG to 2 enemies. Inflicts 2 stacks of [Burn] on the targets hit. When in the [Interlude] status, gain Penetration Rate +30% for this attack. When in [Finale] status, gain Penetration Rate +50% for this attack.
✦✦✧
[Debuff]
Mass attack. Deals 225% Reality DMG to 2 enemies. Inflicts 2 stacks of [Burn] on the targets hit. When in the [Interlude] status, gain Penetration Rate +30% for this attack. When in [Finale] status, gain Penetration Rate +50% for this attack.
✦✦✦
[Debuff]
Mass attack. Deals 300% Reality DMG to 2 enemies. Inflicts 2 stacks of [Burn] on the targets hit. When in the [Interlude] status, gain Penetration Rate +30% for this attack. When in [Finale] status, gain Penetration Rate +50% for this attack.
Interlude:
Pos Status. At the start of the round, grants 3 stacks of [Preignition] to all allies. When the highest enemy [Burn] stack reaches 6 or higher, casts [Intermezzo] (undispellable).
Finale:
Pos Status. At the start of the round, grants 3 stacks of [Preignition] and 1 stack of [Power Burst] to all allies. When the highest enemy [Burn] stack reaches 6 or higher, casts [Intermezzo] and gain Incantation Might +15% for this attack (undispellable).
Intermezzo:
Deal 50% Reality DMG to all enemies. For every stack of [Burn] a target has, deal Reality DMG 10% to that target.
✦✧✧
[Debuff]
Mass debuff. Inflicts Critical DEF -25% and Reality DEF -15% (-20% to targets in the [Burn] status) on all enemies for 2 rounds.
✦✦✧
[Debuff]
Mass debuff. Inflicts Critical DEF -35% and Reality DEF -15% (-20% to targets in the [Burn] status) on all enemies for 2 rounds.
✦✦✦
[Debuff]
Mass debuff. Inflicts Critical DEF -50% and Reality DEF -15% (-20% to targets in the [Burn] status) on all enemies for 2 rounds.
When entering battle, enter the [Prelude] status and inflict 3 stacks of [Burn] on all enemies. At the end of the round, when the highest enemy [Burn] stack resolves and loses stacks, gain an equal number of [Heat] stacks in turn. When holding 15 stacks of [Heat], the [Prelude] status changes to the [Interlude] status.
ATK +5% when the caster enters battle.
When holding 40 [Heat] stacks, the [Interlude] status changes to the [Finale] status.
Prelude:
Pos Status. At the start of the round, grants 3 stacks of [Preignition] to all allies (undispellable).
Interlude:
Pos Status. At the start of the round, grants 3 stacks of [Preignition] to all allies. When the highest enemy [Burn] stack reaches 6 or higher, casts [Intermezzo] (undispellable).
Finale:
Pos Status. At the start of the round, grants 3 stacks of [Preignition] and 1 stack of [Power Burst] to all allies. When the highest enemy [Burn] stack reaches 6 or higher, casts [Intermezzo] and gain Incantation Might +15% for this attack (undispellable).
Intermezzo:
Deal 50% Reality DMG to all enemies. For every stack of [Burn] a target has, deal Reality DMG 10% to that target.
Burn:
Neg Status. Healing Taken -15% (unstackable). At the end of the round, takes (the holder's ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
Heat:
Special. Converted from resolved [Burn] stacks.
Preignition:
Pos Status. Before attacking, for each stack, inflicts 1 stack of [Burn] on the target (remove all after trigger).
Power Burst:
Pos Status. DMG Bonus +25% when attacking (-1 stack after trigger).
Isolde has one or more Euphoria upgrades available that amplify their base skills.
Tier I
New Enhancement: When an enemy is inflicted with [Burn] or [Halo], accumulate [Lingering Glow], which cannot coexist with [Bloodtithe].
[Halo]: Neg Status. Healing Taken -25% (unstackable). At the end of the turn, takes (the caster’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Halo] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
[Desired Freedom] is changed to decrease both Reality DEF and Mental DEF.
Tier II
[Choking on Blood] no longer grants [Rousing Morale], and [Finale] no longer grants [Power Burst].
[Interlude] Enhancement: At the start of the round, grants [Acciaccatura] to all allies for 1 round.
[Acciaccatura]: Stats Up. DMG Dealt +8%.
[Finale] Enhancement: At the start of the round, grants [Appoggiatura] to all allies for 1 round.
[Appoggiatura]: Stats Up. DMG Dealt +18%. For every 1 point of [Lingering Glow], additionally increase DMG Dealt by +0.3%, up to 300 points of [Lingering Glow].
Tier III
[Intermezzo] Enhancement: When attacking for every 1 stack of [Burn] on the target, increase this attack’s Incantation Might by 1.5%, up to 30 stacks of [Burn]. If [Lingering Glow] is no less than 100/200/300, additionally increase this attack’s Incantation Might by 10/20/30%. If [Lingering Glow] is no less than 300, this attack’s Penetration Rate increases by 30%.
Tier IV
[Intermezzo] Enhancement: When attacking, for every 1 point of [Lingering Glow], deal an additional +2% Reality DMG; if [Lingering Glow] is no less than 150, gain Moxie +1.
[Prelude] [Interlude] [Finale] Enhancement: 5/10/15% of the [Lingering Glow] decreased at the start of the round is reaccumulated after the next [Intermezzo] attack.
Lv. 1:
Seven Veils: For every stack of [Burn] a target has, [Intermezzo] now deals Reality DMG +13% to that target.
Lv. 2:
Seven Veils: [Prelude] now advances to [Interlude] at 10 stacks of [Heat]. [Interlude] now advances to [Finale] at 30 stacks of Heat.
Lv. 3:
Seven Veils: For every stack of [Burn] a target has, [Intermezzo] now deals Reality DMG +16% to that target.
Lv. 4:
Twirling Melody: At incantation rank 1/2/3, the Reality DMG is increased to 200/300/400%.
Lv. 5:
Seven Veils: For every stack of [Burn] a target has, [Intermezzo] now deals Reality DMG +20% to that target.
Review
Isolde is a 6-star Arcanist of the Spirit Afflatus, and is the first new 6-star for Spirit since launch. She is a debuffer Support that is centered around the [Burn] debuff. Her main mechanic is actually part of her Insight where, at the start of the battle, she enters [Prelude]. While in this state, she grants 3 stacks of [Preignition] to allies every turn that allow them to apply [Burn], half of which she then transforms into [Heat] at the end of the round. As the enemy accumulates 15 [Heat], Isolde swaps to [Interlude], which gives her the ability to cast FUAs called [Intermezzo], and after 40 stacks she enters [Finale], granting allies [Power Burst] every round and enhancing her own damage on top of the previous phases. Her Ultimate, called “Choking On Blood” inflicts 5 [Burn] on enemies (double that on the primary target) and grants all allies a stack of [Rousing Morale]. She then casts [Intermezzo], the FUA from her Insight, which deals extra damage based on the amount of [Burn] on the enemy. Her skills are pretty simple. Her “Twirling Melody” incantation is a Mass attack that inflicts [Burn] and has extra Pen Rate based on which phase Isolde is in. Meanwhile, “Desired Freedom” inflicts a powerful -Crit DEF and -Reality DEF debuff on all enemies. Gameplay
Extremely consistent on-demand [Burn] application
Consistent high-damage FUAs from [Interlude] onwards
Inflicts high percentage -Crit DEF and -Reality DEF debuffs
Immensely consistent application [Power Burst] once in [Finale]
Access to [Rousing Morale]
There is a lot going on in Isolde's kit, and all of it is excellent. Performance wise, people compare her to being effectively a Damage Dealer that happens to put most of her eggs in the Support basket. Her access to consistent [Burn] application on its own raises Spathodea out of her awkward spot of lacking [Burn] support. Even though part of her debuff card shreds only Reality DEF, her FUA and -Crit DEF debuff allow her to be flexed into teams with 37 (and Windsong) as well. [Rousing Morale] and [Power Burst] are also rare buffs to be giving out that stack with other +DMG Dealt related buffs, and she becomes AP-positive once in the [Interlude] state, which gives her a spot in very AP-negative teams. Everything in her kit is geared towards absolute offense. There we have it! One of the most popular Supports that a great portion of the community have eagerly been waiting for ever since her reveal on the CN server. If you are lacking a powerful offensive Support, Isolde is one of the most reliable.
Highly consistent [Burn] application and self-synergy.
Access to reliable and high potency -Crit DEF and -Reality DEF debuffs.
Deals a metric ton of personal damage for a Support using [Burn] and [Intermezzo].
Readily applies [Power Burst] to the team and has semi on-demand access to [Rousing Morale].
Takes some time to go online (Interlude/Finale) if not in [Burn] oriented teams.
Stats and Build
Prioritizes Critical Rate and Critical DMG.
If you don’t have Resonance Patterns unlocked, try this build with Placidity:
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Knock on the Door is Isolde's signature psychube and works perfectly with her kit.
Blasphemer of Night is easy for Isolde to activate since [Burn] is a [Neg Status].
As a Spirit character, Isolde can also benefit from Balance, Please. However, her Ultimate doesn't do damage—her FUA does—so she loses out on the Ultimate Might this psychube provides.
Base
Level 1
Level 30
Insight 1
Level 1
Level 40
Insight 2
Level 1
Level 50
Insight 3
Level 1
Level 60
Base (Level 1 / Level 30)
251
381
Insight 1 (Level 1 / Level 40)
419
639
Insight 2 (Level 1 / Level 50)
677
952
Insight 3 (Level 1 / Level 60)
987
1120
Base (Level 1 / Level 30)
1552
2356
Insight 1 (Level 1 / Level 40)
2597
3949
Insight 2 (Level 1 / Level 50)
4190
5889
Insight 3 (Level 1 / Level 60)
6109
6927
Base (Level 1 / Level 30)
126
191
Insight 1 (Level 1 / Level 40)
209
319
Insight 2 (Level 1 / Level 50)
337
475
Insight 3 (Level 1 / Level 60)
492
559
Base (Level 1 / Level 30)
117
178
Insight 1 (Level 1 / Level 40)
195
297
Insight 2 (Level 1 / Level 50)
314
443
Insight 3 (Level 1 / Level 60)
459
520
Base (Level 1 / Level 30)
273
273
Insight 1 (Level 1 / Level 40)
309
309
Insight 2 (Level 1 / Level 50)
345
345
Insight 3 (Level 1 / Level 60)
381
381
Base (Level 1 / Level 30)
9.1%
9.1%
Insight 1 (Level 1 / Level 40)
10.3%
10.3%
Insight 2 (Level 1 / Level 50)
11.5%
11.5%
Insight 3 (Level 1 / Level 60)
12.7%
12.7%
Base (Level 1 / Level 30)
143.7%
143.7%
Insight 1 (Level 1 / Level 40)
145.4%
145.4%
Insight 2 (Level 1 / Level 50)
147.3%
147.3%
Insight 3 (Level 1 / Level 60)
149.1%
149.1%
Synergy & Teams
The teams below come from our Teams database and showcase ANY team with Isolde present within in all content available in the game.
Flow (and Glow) like a Butterfly, Sting like a Sword
Niche 1: Ritual || Niche 2: Lingering Glow
If you're looking for more team information, check our Team Database:
Isolde Synergy information aren't available yet. They will be added soon!
Lore
Isolde Lore information aren't available yet. They will be added soon!