
Lorentz Butterfly profile was last updated on 31/May/2026.
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Profile
Self Buff. Gain [Continuous Action I] for 1 round. Before resolving, select 1 basic Incantation in the Spelldock to print. After casting, print 3 copies of this Incantation as [Preparation] Incantation spells, which will be drawn on the next round and gain the [Fractal Dimension] status.
Continuous Action I:
Buff. AP +1
Fractal Dimension:
Cannot merge. Does not cost AP to play, but cannot grant Moxie to the caster.
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[Debuff]
1-target debuff. Deals 200% Mental DMG. Inflicts 2 stacks of [Burn].
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[Debuff]
1-target debuff. Deals 400% Mental DMG. Inflicts 2 stacks of [Burn]. Deals additional [Steady State Genesis DMG] equal to 3% of DMG Dealt by allied Incantations this round. This ratio will increase by 0.5% per 100 [Lingering Glow] stacks (up to 600). This can be triggered up to 10 times per turn.
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[Debuff]
1-target debuff. Deals 800% Mental DMG. Inflicts 3 stacks of [Burn]. Deals additional [Steady State Genesis DMG] equal to 6% of DMG Dealt by allied Incantations this round. This ratio will increase by 1% per 100 [Lingering Glow] stacks (up to 600). This can be triggered up to 10 times per turn.
Burn:
Neg Status. Healing Taken -15% (unstackable). At the end of the round, takes (the holder's ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
Steady State Genesis DMG:
A type of Genesis DMG unaffected by [Stats Up] effects.
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[Buff]
Mass buff. Gain [The Igniting Wingbeat] for 2 rounds.
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[Buff]
Mass buff. Gain [The Igniting Wingbeat] for 2 rounds. Also grant this status to [Lingering Glow] allies for 2 rounds.
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[Buff]
Mass buff. Gain [The Igniting Wingbeat] for 3 rounds. Also grant this status to [Lingering Glow] allies for 3 rounds.
The Igniting Wingbeat:
Buff. When attacking, inflict 1 stack of [Burn].
Precognition
When any enemy is inflicted with [Burn] or [Halo], increase [Lingering Glow]. This cannot coexist with Bloodtithe.
Insight I
Before Incantations in the AP Area resolve, Lorentz Butterfly’s basic Incantations gain additional +1 rank for every other basic Incantation in the AP Area of the same type.
Upon entering combat, Crit. Rate by +10%.
Upon entering combat, gain +2 Moxie. At the end of the round, grant +1 Moxie to all [Lingering Glow] allies that didn’t cast their Ultimate this round, grant +1 Moxie to self, and all [Lingering Glow] ally Ultimates no longer count towards the Spelldock limit. The maximum [Burn] stacks on enemies increases by +5, and when there are at least 3 [Lingering Glow] allies present, further increase this maximum by +15. At the start of the round, when there are 1/2/3 [Lingering Glow] allies present, grant additional +2.5/5/15% DMG Bonus and +1/2/6% Incantation Might to all allies per 100 [Lingering Glow] stacks (up to 600).
Lingering Glow:
When an enemy is inflicted with [Burn] or [Halo], accumulate [Lingering Glow]. The fewer enemies there are, the more [Lingering Glow] is accumulated.
Halo:
Neg Status. Healing Taken -25% (unstackable). At the end of the turn, takes (the caster’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Halo] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
Burn:
Neg Status. Healing Taken -15% (unstackable). At the end of the round, takes (the holder's ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
Lorentz Butterfly doesn't have an Euphoria update yet. If it will be released, we will add it here.
Lv. 1:
The Unstable Dynamical System: [Continuous Action I] lasts for 2 rounds. At the end of the round, the additional Moxie gained from not casting Ultimate increases to +2. At the start of the round, if there are 1/2/3 [Lingering Glow] allies, grant +3/4/8% Incantation Might to them per 100 stacks of [Lingering Glow] (up to 600) for 1 round. In addition, the ratio of extra [Steady State Genesis DMG] dealt by [The Primer’s Flutter] per 100 stacks of [Lingering Glow] is increased to +0.6/1.2%.
Lv. 2:
The Unstable Dynamical System: Grants 4 copies of the printed Incantation. At the start of the round, if there are 1/2/3 [Lingering Glow] allies, grant +5.5/8/18% DMG Bonus to them per 100 stacks of [Lingering Glow] (up to 600) for 1 round.
Lv. 3:
Chaos Criteria: [The Igniting Wingbeat] lasts for 3/3/4 rounds. At the start of the round, if there are 1/2/3 [Lingering Glow] allies, grant +5/6/10% Incantation Might to them per 100 stacks of [Lingering Glow] (up to 600) for 1 round.
Lv. 4:
Aperiodic Flows: At the start of the round, if there are 1/2/3 [Lingering Glow] allies, grant +8.5/11/21% DMG Bonus to them per 100 stacks of [Lingering Glow] (up to 600) for 1 round.
Lv. 5:
The Unstable Dynamical System: Grants 5 copies of the printed Incantation. In addition, the ratio of extra [Steady State Genesis DMG] dealt by [The Primer’s Flutter] per 100 stacks of [Lingering Glow] is increased to +0.7/1.4%.
Review
Continuing the trend of fairly simple characters is Lorentz Butterfly. She is the final piece to the current Lingering Glow puzzle, and is able to see some play in other archetypes like Rank Up and Liang Yue if you’re missing their representative supports.
Her Insights are quite varied and provide her with:
Rank ups for personal cards in (de)buff teams.
Team-wide (Lingering Glow) Moxie cycling to smooth out everyone’s rotation.
Massively increase the maximum [Burn] stacks on enemies.
Passive team-wide DMG Dealt and Incantation Might Bonus scaling with Lingering Glow allies.
As you may have noticed, most of these effects only really provide their full benefit to the Lingering Glow team. While the restriction is annoying to build around, the rest of her kit allows her to flex into other teams. Had she had more general Insights, she likely would’ve been a monstrous generalist Support.
Her first Incantation, “The Primer’s Flutter” is a simple debuff attack that repeats part of the damage allies dealt during the round. It’s best to cast last during the turn, and can output a significant amount of damage in Lingering Glow. In other teams, however, this is pretty pointless.
Her second Incantation, “Chaos Criteria” is a buff that increases the [Burn] application of allies. It’s pretty simple to keep up, and just ensures you can hit your increased [Burn] stack max.
Her Ultimate is an interesting one. “The Unstable Dynamical System” grants [Continuous Action I] and makes you pick a Basic Incantation from your hand. On your next turn, Lorentz will print the selected Incantation as Preparation Incantations and put them into your hand. These printed Incantations are afflicted with [Fractal Dimension], meaning that you can’t merge them nor do they grant Moxie to the caster, but they don’t consume AP to cast either.
This allows you to triple-up on big Incantations such as Beryl’s kit, Marcus’ Rank 3 Incantations, Liang Yue’s attack or even Poison casts to increase [Poison] application.
Lorentz Butterfly is pretty good at a whole bunch of things, she contains multitudes. While definitely not the best at any given thing, her generalist kit allows her to flex in as a general support if you lack the roster to build full teams. At the same time, she finds her home as a BiS unit in the Lingering Glow archetype.
Her increased [Burn] generation, teamwide Moxie cycling and solid mass buffing help put her on part with units like Flutterpage for this team. However, it is her access to [Continuous Action I], damage repeat effects and ESPECIALLY her ability to print any Basic Incantation 3 time as free casts into your hand that pushes her over other generalists and into the territory of best in slot.
Even though a lot of her buffs are somewhat limited to Lingering Glow, it seems as though this was done specifically because her printer effect is just that good. Even while locked out of half her kit, she can see play in a bunch of different archetypes due to this (though obviously she isn’t BiS for them by any means).
One argument against her is her AP requirement. Especially in non-Lingering Glow teams, she suffers heavily from relying on her Ultimate to do most of her gimmick while only being able to cycle Moxie on turns that she doesn’t actually cast it.
Can reliably reprint a Basic Incantation between 3-5 times into your hand, allowing them to be cast without any AP.
Very strong [Burn] generation for teams that care about that.
Able to output decent damage while providing decent offensive buffs while having access to gimmicks like [Continuous Action I], damage repeating and card printing.
Generally AP-negative.
Half of her actual kit is locked behind being in a Lingering Glow team.
Stats and Build
Lorentz Butterfly Resonance Pattern tips aren't available yet. They will be added soon!


The Fluttering Moment (Lorentz Sig): A strong Crit DMG buff while boosting the DMG Dealt of [Rewritten] cards (such as those with [Fractal Dimension]).
Singlessness of Heart (Marsha Sig): Just a generally strong Support psychube in Lingering Glow, giving a bit of DMG Reduction to the team via this. This can be used with Marsha in the team to also grant bonus Crit DMG to the team.
Lorentz Butterfly stats aren't available yet. They will be added soon!
Synergy & Teams
Lorentz Butterfly teams aren't available yet. They will be added soon.
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Lorentz Butterfly Synergy information aren't available yet. They will be added soon!
Lore
Lorentz Butterfly Lore information aren't available yet. They will be added soon!