Resonance SolsticeTobinezumiBuild and Guide

Character

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Introduction

Best guide and build for Tobinezumi from Resonance Solstice. Tobinezumi is a R rarity character from the Offense class and
Physical
Physical elements, who belongs to the Night Chains faction. Their position in combat is Front.

To learn more about Tobinezumi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Tobinezumi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Teams

Profile

Cards
Card Image

Haran

Type: S1 (Normal) | Cost: 3 | Amount: 2

Unsheathe [Katsuobushi Kirimaru], unleashing a flurry of cleaves, dealing damage over 3 hits.
DMG: 1400% (Physical) per hit.​

[Interrupt]: Interrupts the target's current action.

Card Image

Kaiten

Type: S2 (Normal) | Cost: 2 | Amount: 2

Unsheathes blade and enters [Block] stance for 6 seconds.
Unfolds the top card in your deck. If it is Red, add it to your hand, otherwise discard it.
Using [Kaiten] generates a [Gyafuu] in your hand.​

[Block]: During Block, mitigates 80% of the damage taken but unable to perform [Basic Attack].​
Gains immunity to [Interrupt] and [Stun] effects.
Using own skill card dispels [Block].

[Interrupt]: Interrupts the target's current action.

[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.

Card Image

Gyafuu

Type: S2 (Derivative) | Cost: 0 | Amount: -

Unsheathe [Katsuobushi Kirimaru] against the wind, dealing damage to enemies once and inflicting [Corrupt].
This card is [Destroyed] when played or discarded.
DMG: 2100% (Physical).​

[Corrupt]: Reduces the target's DEF by 30% for 5 seconds.

Card Image

Hiken: Nezumi Kaeshi

Type: Ultimate (Normal) | Cost: 4 | Amount: 1

Unsheathe [Katsuobushi Kirimaru], unleashing a flurry of cleaves, dealing damage over 9 hits and [Rend].
DMG: 700% (Physical) per hit.​

Requirements: Use 5 Red cards.

[Rend]: Causes the target to take an additional hit each time they are hit for 5 seconds, excluding damage effects.

Resonance
R1

Saki no Saki

Type: Major

Gains a [Gyafuu] in your hand whenever you encounter a wave of enemies.
R1.5

Battle Spirit

Type: Minor

Increases own [Basic Attack] DMG by 5/50%.
R2

Ado no Saki

Type: Major

[Kaiten] has additional effect:
If the card flipped is not Red, flip an additional card.
R2.5

Haran

Type: Minor

[Haran] DMG increases by 5/50%.
R3

Vitality

Type: Major

HP +20%
R3.5

Gyafuu

Type: Minor

[Gyafuu] DMG increases by 5/50%.
R4

Katsuobushi Totsu

Type: Major

[Hiken: Nezumi Kaeshi] has additional effect:
Adds 1 thrust attack, dealing 1 hit of DMG to the enemy and restoring 20% of own HP.
R4.5

Hiken: Nezumi Kaeshi

Type: Minor

[Hiken: Nezumi Kaeshi] DMG increases by 3/30%.
Awakening
A1

Sword Dance

Awakening 1

Whenever using a 2-cost or lower Red card, Tobinezumi gains +2% ATK, up to a maximum of 30%.
A2

Kaze no Kata

Awakening 2

Using [Gyafuu] enables all [Hiken: Nezumi Kaeshi] to strike 3 more hits during this battle, stacking up to 12 times.
A3

Battle Will

Awakening 3

ATK +60
DEF +60
A4

Fuei

Awakening 4

Upon using [Gyafuu], gains [Invisible] for 3 seconds.
A5

Encore

Awakening 5

Playing a Red card has a 10% chance to retrieve a card, prioritizing a Red one.
Profession Skills
Reso 1

Love Bento

Reso 1

Restores 3 Fatigue when consuming a bento.
Reso 4

Lower Price Skills

Reso 4

Lower Price success rate +1.0%.
Stats (Max)
HP
64970
DEF
614.1
ATK
614.1

Review

Review

A frontline DPS focused on multi-hits. She can ramp up her own ATK by stacking buffs every time she uses a Red card, and can draw Red cards for herself. Unortunately, her kit is quite costly, and despite having one defensive skill, it's not nearly enough to keep her alive long, especially due to her low rarity stats.

Pros & Cons
Pros

  • Self-contained kit with buffs and draws.

Cons

  • Squishy.

  • Costly cards.

Ratings
T3

General Performance (Global)