Overview

Guide

Simulated Universe is a roguelike game mode where the player will build a team of four Characters to challenge enemies in an enclosed world with the goal of clearing it by defeating the boss at the end of the enclosed world.

This game mode will unlock shortly after you finish a side quest given to you by Herta after you finish the tutorial mission and can be entered through the Master Control Zone in Herta’s Space Station.

Simulated Universe is currently divided into 6 Worlds. Each World is a set of semi-randomized stages that ranges from combat stages to rest areas to random text event stages that culminates in a boss stage at the end of each World.

You start with only World 1 unlocked and can unlock the rest of the Worlds as you progress through the game and defeat the boss at the end of each World. Starting from World 3, each World will also have a set number of Difficulty Levels with each Difficulty offering more challenging enemies for you to face. World 3 and World 4 have 5 Difficulty Levels while World 5 and World 6 only have 4 Difficulty Levels. Note that you only need to clear the first Difficulty Level of a World to unlock the next World.

Accessing Simulated Universe

Guide

To enter the Simulated Universe, you will need to head to Herta’s Office in the Master Control Zone in Herta’s Space Station which is located at the bottom left of the area. Upon interacting with the Simulated Universe portal, you will be able to select the Simulated Universe World that you would like to challenge. From here, you will need to select four Characters from your roster to take with you into the Simulated Universe. These four Characters will be the only ones that you can use while inside the Simulated Universe, though you will be able to add more Characters to your team when you reach one of the Simulated Universe’s rest areas.

Simulated Universe Stages

Once inside the Simulated Universe, you will need to progress through a set number of stages culminating in a boss fight to complete the run. You can pause or leave a run early by opening the Menu screen and selecting the appropriate option. A run will also end if your whole team is wiped out.

The different types of Simulated Universe stages are:

Combat Stages

  • These stages will have you fight either some mob enemies, an elite enemy, or a boss enemy. They are denoted with a red portal.
  • You can identify what type of enemy you will be fighting by looking at the stage name:
    • Domain - Combat is mob battles.
    • Domain - Elite/Challenge is an elite battle.
    • Domain - Boss is a boss battle.
    • Domain - Encounter an elite battle where you can choose to fight either one or two elite enemies and receive rewards according to your choice.
  • At the end of each victorious battle, you will be presented with three random Blessings and you can select one of them to keep. Blessings are buffs for your team that persist for the duration of the current Simulated Universe run.
  • Defeating the elite enemy on certain stages will also grant you a choice of three random Curios in addition to the three random Blessings. Curios are either buffs for your team that persist for the duration of the current Simulated Universe run or a one time use effect.
  • You must defeat all of the enemies in a combat stage in order to progress to the next stage. Defeating the boss at the end of Simulated Universe World will complete the current run.

Random Event Stages (Domain - Occurrence)

  • These stages are non-combat stages where you will receive a random event that generally allows you to obtain new Blessings or Curios at a cost. The cost can range from expending Cosmic Fragments to fighting enemies. They are denoted with a blue portal.
  • Cosmic Fragments is a Simulated Universe currency that can be obtained by winning battles and destroying the breakable objects in the Simulated Universe.

Rest Areas (Domain - Respite)

  • These are non-combat stages that have breakable objects that let you restore a portion of your team’s HP and Technique Charges. They are denoted with a green portal.
  • The rest area also lets you revive fallen Characters by spending Cosmic Fragments once you have unlocked the ability to do so from the Simulated Universe Ability Tree.
  • There is also a terminal that you can interact with which lets you add one additional Character from your roster to your Simulated Universe team.
  • You can talk to Herta in this area to do one of the following:
    • Purchase a random Blessing for 80 Cosmic Fragments.
    • Purchase a random Curio for 120 Cosmic Fragments.
    • Randomly upgrade two Blessings for 180 Cosmic Fragments.
    • Note that for the Domain - Respite that is right before the boss battle, talking to Herta will instead open up a menu where you can spend Cosmic Fragments to select and enhance the Blessings that you have collected.

Your party’s HP and Technique Charges do not replenish at the end of a battle. You will need to either heal your party members in combat or destroy the green or purple containers to regenerate them. Similar to the overworld, the green containers will regenerate your party’s HP while the purple containers will restore 2 Technique Charges.

Blessings and Curios

This section is work in progress.

Simulated Universe Ability Tree

Guide

Ability Points can be used to unlock permanent upgrades for your Simulated Universe runs. These can range from providing stat bonuses to your team when inside the Simulated Universe to unlocking new abilities for you to use during your Simulated Universe runs.

Simulated Universe Path Resonance

Guide

There are 7 paths available in the Simulated Universe, but only 3 of them are unlocked for you initially. Those three are:

Guide
Path of Preservation

This path is one of the best ones for F2P players as it allows them to turtle up and deal damage based on the Shields. Sure it will take you ages to kill the boss, but you will do it. Eventually.

Perks
  • Increase the max DMG absorption of the shield received by characters by 10%,
  • Increases the chance for Blessing of Preservation to appear.
Resonance Skill

Spend 100 points of Energy to use this ability and resonate with the Path of Preservation, dealing Physical DMG to all enemies based on the total Shield between all Allies.

Guide
Path of Remembrance

This path focuses on controlling the battlefield and Freezing enemies. While the Blessings can do it by themselves, you can also use M7 to apply even more Freezes - basically turning the enemies into statues that wait to be slaughtered. If you gather the right Blessings, this path allows you to cheese all Worlds available in the SU currently.

Perks
  • Reduces target enemy's Effect RES by 10%
  • Increases the chance for Blessing of Remembrance to appear.
Resonance Skill

Spend 100 points of Energy to use this ability and resonate with the Path of Remembrance, dealing Ice DMG to all enemies with a 120% base chance to Freeze all enemies for 1 turn(s).

Guide
Path of Elation

This path focuses on follow-up attacks so it isn't as universal as the other two, as there's only a few characters that actually use them (sure, there's a Blessing that turns any Ultimate into a follow-up attack, but it's sadly not enough). Still, if you have Clara, this Path is perfect for her as Counters are by default treated as follow-up attacks.

Perks
  • Increases DMG dealt in characters' follow-up attacks by 24%,
  • Increases the chance for Blessing of Elation to appear.
Resonance Skill

Spend 100 points of Energy to use this ability and resonate with the Path of Elation, dealing follow-up attacks of a random Type to all enemies 3-5 time(s).

Here are the other paths, listed in the order you unlock them (starting from World 2):

Guide
Path of Hunt

If you have the right setup, this Path will allow you to kill the Boss the fastest compared to all other Paths. Seele and Bronya users love this path as it allows Seele to attack the boss multiple times per turn, while its sitting there and staring with venom with his eyes. But even if you don't have Seele, Dan actually works really good with this Path too.

Perks
  • Increases the characters' SPD by 6%,
  • Increases the chance for Blessing of The Hunt to appear.
Resonance Skill

Spend 100 points of Energy to use this ability and resonate with the Path of The Hunt, dealing Wind DMG to all enemies based on the current ATK of the character currently with the highest ATK.

Guide
Path of Destruction

Path of Destruction is a high-risk, high-reward Path that's hard to use, but pretty rewarding if you get the right blessings. Some characters can be basically made unkillable with it and they can safely stay on low HP while killing all enemies.

Also, some of its Blessing are among the strongest in the game. For example Regression Inequality of Annihilation that splits the damage received by 1 character to all of them, making the team much more tankier and allowing you to prevent one-shots.

Perks
  • Reduces DMG Taken by the characters by 6%,
  • Increases the chance for Blessing of Destruction to appear.
Resonance Skill

Spend 100 points of Energy to use this ability and resonate with the Path of Destruction, dealing Fire DMG to all enemies based on the on the current HP difference between Max HP and current HP for all allies combined.

Guide
Path of Nihility

Path of Nihility is perfect for Serval, Sampo and other characters that apply DoT (damage over time) debuffs. The path will amplify their damage and automatically trigger the DoTs on the enemy, which helps with killing them faster.

Perks
  • Increases the characters' DoT by 15%,
  • Increases the chance for Blessing of Nihility to appear.
Resonance Skill

Spend 100 points of Energy to use this ability and resonate with the Path of Nihility, with a 80% base chance to apply Burn, Shock, Bleed and 2 stacks of Wind Shear on all enemies for 2 turn(s).

Guide
Path of Abundance

Path of Abundance is an utility path that provides a lot of Healing, but also makes your Healers much stronger. On top of that it can prevent allies from dying and also resist (and cleanse) debuffs - which makes it perfect against the Kafka boss you fight in World 5.

Perks
  • Increases the characters' HP recovery by 10%,
  • Increases the chance for Blessing of Abundance to appear.
Resonance Skill

Spend 100 points of Energy to use this ability and resonate with the Path of Abundance, restore HP for all allies by 50% of their respective Max HP, and increases their respective Max HP by 15% for 2 turn(s).

Rewards

Guide

Completing this game mode will reward you with Simulated Universe Points and Ability Points. The amount of points awarded depends on what World you are challenging and how many stages you manage to clear before your team is wiped out or you defeat the boss at the end of the World. The more difficult the stages that you are challenging the more Simulated Universe Points and Ability Points you will be awarded. Note that you will be given Simulated Universe Points and Ability Points, albeit at a lower amount, even if you fail to complete a run.

Upon reaching certain Simulated Universe Point milestones, you will be able to claim rewards such as Stellar Jades and Herta Bonds (currency used in Herta’s Store). Simulated Universe Points are reset back to 0 weekly, thus allowing you to claim the rewards on the point track every week.

Ability Points can be used to unlock permanent upgrades for your Simulated Universe runs. These can range from providing stat bonuses to your team when inside the Simulated Universe to unlocking new abilities for you to use during your Simulated Universe runs.

On top of the rewards mentioned above, you can also farm the Simulated Universe to obtain tons of Materials. Details here:

Builds

Do you want to learn more about the Builds you can run in Simulated Universe to make it easier? Check out our other guide:

Video guide

For more information about SU, you can check the video below: