Light Cones

Showing 96 Light Cones
A Secret Vow

A Secret Vow

Rarity: 4

Path: Destruction

Increases DMG dealt by the wearer by 20/25/30/35/40%. The wearer also deals an extra 20/25/30/35/40% of DMG to enemies with a higher HP percentage than the wearer.

HP
HP
+1058
ATK
ATK
+476
DEF
DEF
+264
Adversarial

Adversarial

Rarity: 3

Path: Hunt

When the wearer defeats an enemy, increases SPD by 10/12/14/16/18% for 2 turn(s)

HP
HP
+740
ATK
ATK
+370
DEF
DEF
+264
Along the Passing Shore

Along the Passing Shore

Rarity: 5

Path: Nihility

Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 24/28/32/36/40% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by the wearer's Ultimate additionally increases by 24/28/32/36/40%.

HP
HP
+1058
ATK
ATK
+635
DEF
DEF
+396
Amber

Amber

Rarity: 3

Path: Preservation

Increases the wearer's DEF by 16/20/24/28/32%. If the wearer's current HP is lower than 50%, increases their DEF by a further 16/20/24/28/32%.

HP
HP
+846
ATK
ATK
+264
DEF
DEF
+330
An Instant Before A Gaze

An Instant Before A Gaze

Rarity: 5

Path: Erudition

Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer uses their Ultimate, the wearer's Ultimate DMG increases based on their Max Energy; Ultimate DMG increases by 0.36/0.42/0.48/0.54/0.6% per point of Energy, up to 180 Energy.

HP
HP
+1058
ATK
ATK
+582
DEF
DEF
+463
Arrows

Arrows

Rarity: 3

Path: Hunt

At the beginning of the battle, increases the wearer's CRIT Rate by 12/15/18/21/24% for 3 turn(s).

HP
HP
+846
ATK
ATK
+317
DEF
DEF
+264
Baptism of Pure Thought

Baptism of Pure Thought

Rarity: 5

Path: Hunt

Increases the wearer's CRIT DMG by 20/23/26/29/32%. For every debuff on the enemy target, the wearer's CRIT DMG dealt against this target increases by 8/9/10/11/12%, stacking up to 3 times. When using Ultimate to attack the enemy target, the wearer receives the Disputation effect, which increases DMG dealt by 36/42/48/54/60% and enables their follow-up attacks to ignore 24/28/32/36/40% of the target's DEF. This effect lasts for 2 turns.

HP
HP
+952
ATK
ATK
+582
DEF
DEF
+529
Before Dawn

Before Dawn

Rarity: 5

Path: Erudition

Increases the wearer's CRIT DMG by 36/42/48/54/60%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/56/64/72/80%.

HP
HP
+1058
ATK
ATK
+582
DEF
DEF
+463
Before the Tutorial Mission Starts

Before the Tutorial Mission Starts

Rarity: 4

Path: Nihility

Increases the wearer's Effect Hit Rate by 20/25/30/35/40%. When the wearer attacks enemies that have reduced DEF, regenerates 4/5/6/7/8 Energy.

HP
HP
+952
ATK
ATK
+476
DEF
DEF
+330
Brighter Than the Sun

Brighter Than the Sun

Rarity: 5

Path: Destruction

Increases the wearer's CRIT Rate by 18/21/24/27/30%. When the wearer uses their Basic ATK, they will gain 1 stack of Dragon's Call for 2 turns. Each stack of Dragon's Call increases the wearer's ATK by 18/21/24/27/30% and Energy Regeneration Rate by 6/7/8/9/10%. Dragon's Call can be stacked up to 2 times.

HP
HP
+1058
ATK
ATK
+635
DEF
DEF
+396
But the Battle Isn't Over

But the Battle Isn't Over

Rarity: 5

Path: Harmony

Increases the wearer's Energy Regeneration Rate by 10/12/14/16/18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30/35/40/45/50% more DMG for 1 turn(s).

HP
HP
+1164
ATK
ATK
+529
DEF
DEF
+463
Carve the Moon, Weave the Clouds

Carve the Moon, Weave the Clouds

Rarity: 4

Path: Harmony

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10/12.5/15/17.5/20%, all allies' CRIT DMG increases by 12/15/18/21/24%, or all allies' Energy Regeneration Rate increases by 6/7.5/9/10.5/12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

HP
HP
+952
ATK
ATK
+476
DEF
DEF
+330
Chorus

Chorus

Rarity: 3

Path: Harmony

After entering battle, increases the ATK of all allies by 8/9/10/11/12%. Effects of the same type cannot stack.

HP
HP
+846
ATK
ATK
+317
DEF
DEF
+264
Collapsing Sky

Collapsing Sky

Rarity: 3

Path: Destruction

Increases the wearer's Basic ATK and Skill DMG by 20/25/30/35/40%.

HP
HP
+846
ATK
ATK
+370
DEF
DEF
+198
Concert for Two

Concert for Two

Rarity: 4

Path: Preservation

Increases the wearer's DEF by 16/20/24/28/32%. For every on-field character that has a Shield, the DMG dealt by the wearer increases by 4/5/6/7/8%.

HP
HP
+952
ATK
ATK
+370
DEF
DEF
+463
Cornucopia

Cornucopia

Rarity: 3

Path: Abundance

When the wearer uses their Skill or Ultimate, their Outgoing Healing increases by 12/15/18/21/24%.

HP
HP
+952
ATK
ATK
+264
DEF
DEF
+264
Cruising in the Stellar Sea

Cruising in the Stellar Sea

Rarity: 5

Path: Hunt

Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).

HP
HP
+952
ATK
ATK
+529
DEF
DEF
+463
Dance! Dance! Dance!

Dance! Dance! Dance!

Rarity: 4

Path: Harmony

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16/18/20/22/24%

HP
HP
+952
ATK
ATK
+423
DEF
DEF
+396
Darting Arrow

Darting Arrow

Rarity: 3

Path: Hunt

When the wearer defeats an enemy, increase ATK by 24/30/36/42/48% for 3 turn(s).

HP
HP
+740
ATK
ATK
+370
DEF
DEF
+264
Data Bank

Data Bank

Rarity: 3

Path: Erudition

Increases the wearer's Ultimate DMG by 28/35/42/49/56%.

HP
HP
+740
ATK
ATK
+370
DEF
DEF
+264
Day One of My New Life

Day One of My New Life

Rarity: 4

Path: Preservation

Increases the wearer's DEF by 16/18/20/22/24%. After entering battle, increases DMG RES of all allies by 8/9/10/11/12%. Effects of the same type cannot stack.

HP
HP
+952
ATK
ATK
+370
DEF
DEF
+463
Defense

Defense

Rarity: 3

Path: Preservation

When the wearer unleashes their Ultimate, they restore HP by 18/21/24/27/30% of their Max HP.

HP
HP
+952
ATK
ATK
+264
DEF
DEF
+264
Destiny's Threads Forewoven

Destiny's Threads Forewoven

Rarity: 4

Path: Preservation

Increases the wearer's Effect RES by 12/14/16/18/20%. For every 100 of DEF the wearer has, increases the DMG dealt by 0.8/0.9/1/1.1/1.2% to a max increase of 32/36/40/44/48%.

HP
HP
+952
ATK
ATK
+370
DEF
DEF
+463
Dreamville Adventure

Dreamville Adventure

Rarity: 4

Path: Harmony

After the wearer uses a Basic ATK, Skill, or Ultimate, all allies gain Childishness, which increases the DMG dealt by the corresponding ability they used by 12/14/16/18/20%. Childishness only takes effect with the most recent ability used by the wearer and cannot be stacked.

HP
HP
+953
ATK
ATK
+423
DEF
DEF
+397
Earthly Escapade

Earthly Escapade

Rarity: 5

Path: Harmony

Increases the wearer's CRIT DMG by 32/39/46/52/60%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 10/11/12/13/14% and their CRIT DMG increased by 28/35/42/49/56%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask, lasting for 4 turn(s).

HP
HP
+1164
ATK
ATK
+529
DEF
DEF
+463
Echoes of the Coffin

Echoes of the Coffin

Rarity: 5

Path: Abundance

Increases the wearer's ATK by 24/28/32/36/40%. After the wearer uses an attack, for each different enemy target the wearer hits, regenerates 3/3.5/4/4.5/5 Energy. Each attack can regenerate Energy up to 3 time(s) this way. After the wearer uses their Ultimate, all allies gain 12/14/16/18/20 SPD for 1 turn.

HP
HP
+1164
ATK
ATK
+582
DEF
DEF
+396
Eyes of the Prey

Eyes of the Prey

Rarity: 4

Path: Nihility

Increases Effect Hit Rate of its wearer by 20/25/30/35/40% and increases DoT by 24/30/36/42/48%.

HP
HP
+952
ATK
ATK
+476
DEF
DEF
+330
Fermata

Fermata

Rarity: 4

Path: Nihility

Increases the Break Effect dealt by the wearer by 16/20/24/28/32%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16/20/24/28/32%. This also applies to DoT.

HP
HP
+952
ATK
ATK
+476
DEF
DEF
+330
Final Victor

Final Victor

Rarity: 4

Path: Hunt

Increases the wearer's ATK by 12/14/16/18/20%. When the wearer lands a CRIT hit on enemies, they will gain a stack of Good Fortune. This effect can be stacked 4 time(s). Every stack of Good Fortune the wearer has will increase their CRIT DMG by 8/9/10/11/12%. Good Fortune will be removed at the end of the wearer's turn.

HP
HP
+953
ATK
ATK
+476
DEF
DEF
+331
Fine Fruit

Fine Fruit

Rarity: 3

Path: Abundance

At the beginning of battle, immediately regenerates 6/8/9/11/12 Energy for all allies.

HP
HP
+952
ATK
ATK
+317
DEF
DEF
+198
Flames Afar

Flames Afar

Rarity: 4

Path: Destruction

When the HP lost by the wearer during a single attack exceeds 25% of their Max HP, or if the HP they consume is greater than 25% of their Max HP, then immediately heals them for 15% of their Max HP while also increasing the DMG they deal by 25/31/38/44/50% for 2 turn(s). This effect can only be triggered once every 3 turn(s).

HP
HP
+1058
ATK
ATK
+476
DEF
DEF
+265
Geniuses' Repose

Geniuses' Repose

Rarity: 4

Path: Erudition

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).

HP
HP
+846
ATK
ATK
+476
DEF
DEF
+396
Good Night and Sleep Well

Good Night and Sleep Well

Rarity: 4

Path: Nihility

For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.

HP
HP
+952
ATK
ATK
+476
DEF
DEF
+330
Hey, Over Here

Hey, Over Here

Rarity: 4

Path: Abundance

Increases the wearer's Max HP by 8/9/10/11/12%. When the wearer uses Skill, increases Outgoing Healing by 16/19/22/25/28%, lasting for 2 turn(s).

HP
HP
+952
ATK
ATK
+423
DEF
DEF
+396
Hidden Shadow

Hidden Shadow

Rarity: 3

Path: Nihility

After using Skill, the wearer's next Basic ATK deals Additional DMG equal to 60/75/90/105/120% of ATK to the target enemy.

HP
HP
+846
ATK
ATK
+317
DEF
DEF
+264
I Shall Be My Own Sword

I Shall Be My Own Sword

Rarity: 5

Path: Destruction

Increases the wearer's CRIT DMG by 20/23/26/29/32%. When an ally gets attacked or loses HP, the wearer gains 1 stack of Eclipse, up to a max of 3 stack(s). Each stack of Eclipse increases the DMG of the wearer's next attack by 14/16.5/19/21.5/24%. When 3 stack(s) are reached, additionally enables the attack to ignore 12/14/16/18/20% of the enemy's DEF. This effect will be removed after the wearer uses an attack.

HP
HP
+1164
ATK
ATK
+582
DEF
DEF
+396
In the Name of the World

In the Name of the World

Rarity: 5

Path: Nihility

Increases the wearer's DMG to debuffed enemies by 24/28/32/36/40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18/21/24/27/30%, and ATK increases by 24/28/32/36/40%.

HP
HP
+1058
ATK
ATK
+582
DEF
DEF
+463
In the Night

In the Night

Rarity: 5

Path: Hunt

Increases the wearer's CRIT Rate by 18/21/24/27/30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6/7/8/9/10% and the CRIT DMG of their Ultimate is increased by 12/14/16/18/20%. This effect can stack up to 6 time(s).

HP
HP
+1058
ATK
ATK
+582
DEF
DEF
+463
Incessant Rain

Incessant Rain

Rarity: 5

Path: Nihility

Increases the wearer's Effect Hit Rate by 24/28/32/36/40%. When the wearer deals DMG to an enemy with 3 or more debuffs, increases CRIT Rate by 12/14/16/18/20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random target that does not have it yet. Targets with Aether Code receive 12/14/16/18/20% increased DMG for 1 turn.

HP
HP
+1058
ATK
ATK
+582
DEF
DEF
+463
Indelible Promise

Indelible Promise

Rarity: 4

Path: Destruction

Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer uses their Ultimate, increases CRIT Rate by 15/18.75/22.5/26.25/30%, lasting for 2 turns.

HP
HP
+953
ATK
ATK
+476
DEF
DEF
+331
Inherently Unjust Destiny

Inherently Unjust Destiny

Rarity: 5

Path: Preservation

Increases the wearer's DEF by 40/46/52/58/64%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 40/46/52/58/64%, lasting for 2 turn(s). When the wearer's follow-up attack hits an enemy target, there is a 100/115/130/145/160% base chance to increase the DMG taken by the attacked enemy target by 10/11.5/13/14.5/16%, lasting for 2 turn(s).

HP
HP
+1058
ATK
ATK
+423
DEF
DEF
+661
It's Showtime

It's Showtime

Rarity: 4

Path: Nihility

When the wearer inflicts a debuff on an enemy, they gain a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 6/7/8/9/10% for a max of 3 stack(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is greater than or equal to 80%, increases ATK by 20/24/28/32/36%.

HP
HP
+1058
ATK
ATK
+476
DEF
DEF
+265
Landau's Choice

Landau's Choice

Rarity: 4

Path: Preservation

The wearer is more likely to be attacked, but DMG taken is reduced by 16/18/20/22/24%.

HP
HP
+952
ATK
ATK
+423
DEF
DEF
+396
Loop

Loop

Rarity: 3

Path: Nihility

Increases DMG dealt from its wearer to Slowed enemies by 24/30/36/42/48%

HP
HP
+846
ATK
ATK
+317
DEF
DEF
+264
Make the World Clamor

Make the World Clamor

Rarity: 4

Path: Erudition

The wearer regenerates 20/23/26/29/32 Energy immediately upon entering battle, and increases Ultimate DMG by 32/40/48/56/64%.

HP
HP
+846
ATK
ATK
+476
DEF
DEF
+396
Mediation

Mediation

Rarity: 3

Path: Harmony

Upon battle entry, all allies receive 12/14/16/18/20 increased SPD for 1 turn(s).

HP
HP
+846
ATK
ATK
+317
DEF
DEF
+264
Memories of the Past

Memories of the Past

Rarity: 4

Path: Harmony

Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer attacks, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

HP
HP
+952
ATK
ATK
+423
DEF
DEF
+396
Meshing Cogs

Meshing Cogs

Rarity: 3

Path: Harmony

After the wearer uses attacks or gets hit, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

HP
HP
+846
ATK
ATK
+317
DEF
DEF
+264
Moment of Victory

Moment of Victory

Rarity: 5

Path: Preservation

Increases the wearer's DEF by 24/28/32/36/40% and Effect Hit Rate by 24/28/32/36/40%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an additional 24/28/32/36/40% until the end of the wearer's turn.

HP
HP
+1058
ATK
ATK
+476
DEF
DEF
+595
Multiplication

Multiplication

Rarity: 3

Path: Abundance

After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12/14/16/18/20%.

HP
HP
+952
ATK
ATK
+317
DEF
DEF
+198
Mutual Demise

Mutual Demise

Rarity: 3

Path: Destruction

If the wearer's current HP is lower than 80%, CRIT Rate increases by 12/15/18/21/24%.

HP
HP
+846
ATK
ATK
+370
DEF
DEF
+198
Night of Fright

Night of Fright

Rarity: 5

Path: Abundance

Increases the wearer's Energy Regeneration Rate by 12/14/16/18/20%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 10/11/12/13/14% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.4/2.8/3.2/3.6/4%. This effect can stack up to 5 times and lasts for 2 turn(s).

HP
HP
+1164
ATK
ATK
+476
DEF
DEF
+529
Night on the Milky Way

Night on the Milky Way

Rarity: 5

Path: Erudition

For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.

HP
HP
+1164
ATK
ATK
+582
DEF
DEF
+396
Nowhere to Run

Nowhere to Run

Rarity: 4

Path: Destruction

Increases the wearer's ATK by 24/30/36/42/48%. Whenever the wearer defeats an enemy, they restore HP equal to 12/15/18/21/24% of their ATK.

HP
HP
+952
ATK
ATK
+529
DEF
DEF
+264
On the Fall of an Aeon

On the Fall of an Aeon

Rarity: 5

Path: Destruction

Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).

HP
HP
+1058
ATK
ATK
+529
DEF
DEF
+396
Only Silence Remains

Only Silence Remains

Rarity: 4

Path: Hunt

Increases ATK of its wearer by 16/20/24/28/32%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12/15/18/21/24%.

HP
HP
+952
ATK
ATK
+476
DEF
DEF
+330
Passkey

Passkey

Rarity: 3

Path: Erudition

After the wearer uses their Skill, additionally regenerates 8/9/10/11/12 Energy. This effect can only be triggered 1 time per turn.

HP
HP
+740
ATK
ATK
+370
DEF
DEF
+264
Past and Future

Past and Future

Rarity: 4

Path: Harmony

When the wearer uses their Skill, then the next ally taking action (except the wearer) deals 16/20/24/28/32% increased DMG for 1 turn(s).

HP
HP
+952
ATK
ATK
+423
DEF
DEF
+396
Past Self in Mirror

Past Self in Mirror

Rarity: 5

Path: Harmony

Increases the wearer's Break Effect by 60/70/80/90/100%. After the wearer uses their Ultimate, increases all allies' DMG by 24/28/32/36/40%, lasting for 3 turns. Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered. At the start of each wave, immediately regenerates 10/12.5/15/17.5/20 Energy for all allies. Effects of the same type cannot stack.

HP
HP
+1058
ATK
ATK
+529
DEF
DEF
+529
Patience Is All You Need

Patience Is All You Need

Rarity: 5

Path: Nihility

Increases DMG dealt by the wearer by 24/28/32/36/40%. After every attack launched by wearer, their SPD increases by 4.8/5.6/6.4/7.2/8%, stacking up to 3 times. If the wearer hits an enemy target that is not afflicted by Erode, there is a 100% base chance to inflict Erode to the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 60/70/80/90/100% of the wearer's ATK, lasting for 1 turn(s).

HP
HP
+1058
ATK
ATK
+582
DEF
DEF
+463
Perfect Timing

Perfect Timing

Rarity: 4

Path: Abundance

Increases the wearer's Effect RES by 16/20/24/28/32% and increases Outgoing Healing by an amount that is equal to 33/36/39/42/45% of Effect RES. Outgoing Healing can be increased this way by up to 15/18/21/24/27%.

HP
HP
+952
ATK
ATK
+423
DEF
DEF
+396
Pioneering

Pioneering

Rarity: 3

Path: Preservation

When the wearer Breaks an enemy's Weakness, the wearer restores HP by 12/14/16/18/20% of their Max HP.

HP
HP
+952
ATK
ATK
+264
DEF
DEF
+264
Planetary Rendezvous

Planetary Rendezvous

Rarity: 4

Path: Harmony

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12/15/18/21/24%.

HP
HP
+1058
ATK
ATK
+423
DEF
DEF
+330
Post-Op Conversation

Post-Op Conversation

Rarity: 4

Path: Abundance

Increases Energy Regeneration Rate of its wearer by 8/10/12/14/16% and increases Outgoing Healing when they use their Ultimate by 12/15/18/21/24%.

HP
HP
+1058
ATK
ATK
+423
DEF
DEF
+330
Quid Pro Quo

Quid Pro Quo

Rarity: 4

Path: Abundance

At the start of the wearer's turn, regenerates 8/10/12/14/16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.

HP
HP
+952
ATK
ATK
+423
DEF
DEF
+396
Reforged Remembrance

Reforged Remembrance

Rarity: 5

Path: Nihility

Increases wearer's Effect Hit Rate by 40/45/50/55/60%. When the wearer deals DMG to an enemy inflicted with Wind Shear, Burn, Shock, or Bleed, they will individually gain 1 stack of Prophet. This effect can stack up to 4 times. In a single battle, each type of DoT can only generate 1 stack of Prophet. Every stack of Prophet increases wearer's ATK by 5/6/7/8/9% and the DoT dealt will ignore 7.2/7.9/8.6/9.3/10% of the target's DEF.

HP
HP
+1058
ATK
ATK
+582
DEF
DEF
+463
Resolution Shines As Pearls of Sweat

Resolution Shines As Pearls of Sweat

Rarity: 4

Path: Nihility

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60/70/80/90/100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12/13/14/15/16% for 1 turn(s).

HP
HP
+952
ATK
ATK
+476
DEF
DEF
+330
Return to Darkness

Return to Darkness

Rarity: 4

Path: Hunt

Increases the wearer's CRIT Rate by 12/15/18/21/24%. After a CRIT Hit, there is a 16/20/24/28/32% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger once per attack.

HP
HP
+846
ATK
ATK
+529
DEF
DEF
+330
River Flows in Spring

River Flows in Spring

Rarity: 4

Path: Hunt

After entering battle, increases the wearer's SPD by 8/9/10/11/12% and DMG by 12/15/18/21/24%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.

HP
HP
+846
ATK
ATK
+476
DEF
DEF
+396
Sagacity

Sagacity

Rarity: 3

Path: Erudition

When the wearer uses their Ultimate, increases ATK by 24/30/36/42/48% for 2 turn(s).

HP
HP
+740
ATK
ATK
+370
DEF
DEF
+264
Shared Feeling

Shared Feeling

Rarity: 4

Path: Abundance

Increases the wearer's Outgoing Healing by 10/12.5/15/17.5/20%. When using Skill, regenerates 2/2/3/3/4 Energy for all allies.

HP
HP
+952
ATK
ATK
+423
DEF
DEF
+396
Shattered Home

Shattered Home

Rarity: 3

Path: Destruction

Deals 20/25/30/35/40% increased DMG to any enemies whose HP is above 50%.

HP
HP
+846
ATK
ATK
+370
DEF
DEF
+198
She Already Shut Her Eyes

She Already Shut Her Eyes

Rarity: 5

Path: Preservation

Increases the wearer's Max HP by 24/28/32/36/40% and Energy Regeneration Rate by 12/14/16/18/20%. When the wearer's HP is decreased, increases the DMG of all allies by 9/10.5/12/13.5/15% for 2 turns. At the beginning of each wave, restores HP equal to 80/85/90/95/100% of HP already lost by the character themselves for team.

HP
HP
+1270
ATK
ATK
+423
DEF
DEF
+529
Sleep Like the Dead

Sleep Like the Dead

Rarity: 5

Path: Hunt

Increases the wearer's CRIT DMG by 30/35/40/45/50%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 36/42/48/54/60% for 1 turn(s). This effect can only trigger once every 3 turn(s).

HP
HP
+1058
ATK
ATK
+582
DEF
DEF
+463
Solitary Healing

Solitary Healing

Rarity: 5

Path: Nihility

Increases the wearer's Break Effect by 20/25/30/35/40%. When the wearer unleashes their Ultimate, increases DoT dealt by the wearer by 24/30/36/42/48% for 2 turn(s). Defeating the target suffering from the wearer's DoT allows the wearer to regenerate 4/4.5/5/5.5/6 Energy.

HP
HP
+1058
ATK
ATK
+529
DEF
DEF
+396
Something Irreplaceable

Something Irreplaceable

Rarity: 5

Path: Destruction

Increases the wearer's ATK by 24/28/32/36/40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8/9/10/11/12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24/28/32/36/40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

HP
HP
+1164
ATK
ATK
+582
DEF
DEF
+396
Subscribe for More!

Subscribe for More!

Rarity: 4

Path: Hunt

Increases the DMG of the wearer's Basic ATK and Skill by 24/30/36/42/48%. This effect increases by an extra 24/30/36/42/48% when the wearer's current Energy reaches its max level.

HP
HP
+952
ATK
ATK
+476
DEF
DEF
+330
Swordplay

Swordplay

Rarity: 4

Path: Hunt

For each time the wearer hits the same target, DMG dealt increases by 8/10/12/14/16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

HP
HP
+952
ATK
ATK
+476
DEF
DEF
+330
Texture of Memories

Texture of Memories

Rarity: 5

Path: Preservation

Increases the wearer's Effect RES by 8/10/12/14/16%. If the wearer is attacked and has no Shield, they gain a Shield equal to 16/20/24/28/32% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 12/15/18/21/24%.

HP
HP
+1058
ATK
ATK
+423
DEF
DEF
+529
The Birth of the Self

The Birth of the Self

Rarity: 4

Path: Erudition

Increases DMG dealt by the wearer's follow-up attacks by 24/30/36/42/48%. If the current HP of the target enemy is below 50% of their Max HP, increases DMG dealt by follow-up attacks by an extra 24/30/36/42/48%.

HP
HP
+952
ATK
ATK
+476
DEF
DEF
+330
The Day The Cosmos Fell

The Day The Cosmos Fell

Rarity: 4

Path: Erudition

Increases the wearer's ATK by 16/18/20/22/24%. When the wearer uses an attack and affects no fewer than 2 attacked enemies with a corresponding Weakness, the wearer's CRIT DMG increases by 20/25/30/35/40% for 2 turn(s).

HP
HP
+953
ATK
ATK
+476
DEF
DEF
+331
The Moles Welcome You

The Moles Welcome You

Rarity: 4

Path: Destruction

When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12/15/18/21/24%.

HP
HP
+1058
ATK
ATK
+476
DEF
DEF
+264
The Seriousness of Breakfast

The Seriousness of Breakfast

Rarity: 4

Path: Erudition

Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).

HP
HP
+846
ATK
ATK
+476
DEF
DEF
+396
The Unreachable Side

The Unreachable Side

Rarity: 5

Path: Destruction

Increases the wearer's CRIT rate by 18/21/24/27/30% and increases their Max HP by 18/21/24/27/30%. When the wearer is attacked or consumes their own HP, their DMG increases by 24/28/32/36/40%. This effect is removed after the wearer uses an attack.

HP
HP
+1270
ATK
ATK
+582
DEF
DEF
+330
This Is Me!

This Is Me!

Rarity: 4

Path: Preservation

Increases the wearer's DEF by 16/20/24/28/32%. Increases the DMG of the wearer when they use their Ultimate by 60/75/90/105/120% of the wearer's DEF. This effect only apply 1 time per enemy target.

HP
HP
+846
ATK
ATK
+370
DEF
DEF
+529
Time Waits for No One

Time Waits for No One

Rarity: 5

Path: Abundance

Increases the wearer's Max HP by 18/21/24/27/30% and Outgoing Healing by 12/14/16/18/20%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 36/42/48/54/60% of the recorded Outgoing Healing value. This Additional DMG is of the same Type as the wearer's, is not affected by other buffs, and can only occur 1 time per turn

HP
HP
+1270
ATK
ATK
+476
DEF
DEF
+463
Today Is Another Peaceful Day

Today Is Another Peaceful Day

Rarity: 4

Path: Erudition

After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.

HP
HP
+846
ATK
ATK
+529
DEF
DEF
+330
Trend of the Universal Market

Trend of the Universal Market

Rarity: 4

Path: Preservation

Increases the wearer's DEF by 16/20/24/28/32%. When the wearer is attacked, there is a 100/105/110/115/120% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 40/50/60/70/80% of the wearer's DEF for 2 turn(s).

HP
HP
+1058
ATK
ATK
+370
DEF
DEF
+396
Under the Blue Sky

Under the Blue Sky

Rarity: 4

Path: Destruction

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12/15/18/21/24% for 3 turn(s).

HP
HP
+952
ATK
ATK
+476
DEF
DEF
+330
Void

Void

Rarity: 3

Path: Nihility

At the start of battle, increases the wearer's Effect Hit Rate by 20/25/30/35/40% for 3 turn(s).

HP
HP
+846
ATK
ATK
+317
DEF
DEF
+264
Warmth Shortens Cold Nights

Warmth Shortens Cold Nights

Rarity: 4

Path: Abundance

Increases the wearer's Max HP by 16/20/24/28/32%. When using Basic ATK or Skill, restores all allies' HP by an amount equal to 2/2.5/3/3.5/4% of their respective Max HP.

HP
HP
+1058
ATK
ATK
+370
DEF
DEF
+396
We Are Wildfire

We Are Wildfire

Rarity: 4

Path: Preservation

At the start of the battle, the DMG dealt to all allies decreases by 8/10/12/14/16% for 5 turn(s). At the same time, immediately restores HP to all allies equal to 30/35/40/45/50% of the respective HP difference between the characters' Max HP and current HP.

HP
HP
+740
ATK
ATK
+476
DEF
DEF
+463
We Will Meet Again

We Will Meet Again

Rarity: 4

Path: Nihility

After the wearer uses Basic ATK or Skill, the wearer deals 48/60/72/84/96% of ATK as additional DMG to a random enemy that is attacked by abilities.

HP
HP
+846
ATK
ATK
+529
DEF
DEF
+330
What Is Real?

What Is Real?

Rarity: 4

Path: Abundance

Increases the wearer's Break Effect by 24/30/36/42/48%. Wearer's Basic ATKs restore an amount equal to 2/2.5/3/3.5/4% of Max HP plus 800 for themselves.

HP
HP
+1058
ATK
ATK
+423
DEF
DEF
+331
Woof! Walk Time!

Woof! Walk Time!

Rarity: 4

Path: Destruction

Increases the wearer's ATK by 10/12.5/15/17.5/20%, and increases their DMG to enemies afflicted with Burn or Bleed by 16/20/24/28/32%. This also applies to DoT.

HP
HP
+952
ATK
ATK
+476
DEF
DEF
+330
Worrisome, Blissful

Worrisome, Blissful

Rarity: 5

Path: Hunt

Increase the wearer's CRIT Rate by 18/21/24/27/30% and their follow-up attacks' DMG by 30/35/40/45/50%. After the wearer uses a follow-up attack, apply the Tame state to the target, stacking up to 2 stacks. When allies hit enemy targets under the Tame state, every Tame stack increases the CRIT DMG dealt by 12/14/16/18/20%.

HP
HP
+1058
ATK
ATK
+582
DEF
DEF
+463