To learn more about Aemeath check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Aemeath has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 3.1
Last major build/calcs update
Patch 3.1
Last profile update*
February 4th, 2026
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Aemeath check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Gameplay and teams
Calculations
Profile
Infinity Calibration
Basic Attack - Aemeath
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Heavy Attack - Aemeath
Hold Normal Attack to charge the attack by consuming STA, release to cast Heavy Attack - Aemeath: Charged I, dealing Fusion DMG.
Hold Normal Attack longer to cast Heavy Attack - Aemeath: Charged II, dealing higher Fusion DMG.
When in Instant Response, Heavy Attack - Aemeath: Charged II charges more quickly. Casting Heavy Attack - Aemeath: Charged II, Heavy Attack - Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response.
This Skill DMG is considered Resonance Liberation DMG.
Press Normal Attack shortly after casting Heavy Attack - Aemeath: Charged I to cast Basic Attack - Aemeath Stage 2.
Press Normal Attack shortly after casting Heavy Attack - Aemeath: Charged II to cast Basic Attack - Aemeath Stage 3.
Mid-air Attack - Aemeath
Consume STA to perform a Plunging Attack, dealing Fusion DMG.
Press Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 2.
Dodge Counter - Aemeath
Press Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG.
Press Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 4.
Shared Voyage
Form Switch
Aemeath can switch forms between herself and her Mech. The Mech inherits Aemeath's Stats and unlocks new moves.
Aemeath automatically casts Basic Attack - Stage 1 upon casting Form Switch.
While in the Mech form, Aemeath casts Mid-air Attack automatically upon casting Form Switch in mid-air.
Sync Strike: Armament Merge
Press Resonance Skill shortly after casting Basic Attack - Aemeath Stage 2, 3 & 4, Heavy Attack - Aemeath, or Dodge Counter - Aemeath to cast Sync Strike: Armament Merge, dealing Fusion DMG.
Switch into the Mech form after casting this skill. Press the Normal Attack button shortly after to cast Basic Attack - Mech Stage 2.
Sync Strike: Call of Dawn
Press Resonance Skill shortly after casting Basic Attack - Mech Stage 2, 3 & 4, Heavy Attack - Mech, or Dodge Counter - Mech to cast Sync Strike: Call of Dawn, dealing Fusion DMG.
Can be cast in mid-air.
Switch into Aemeath after casting this skill. Press the Normal Attack button shortly after to cast Basic Attack - Aemeath Stage 2.
Basic Attack - Mech
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Can be cast in mid-air close to the ground.
Heavy Attack - Mech
Hold the Normal Attack button to charge by consuming STA, release to cast Heavy Attack - Mech: Charged I to attack the target, dealing Fusion DMG.
Hold the Normal Attack button longer to cast Heavy Attack - Mech: Charged II, dealing higher Fusion DMG.
When in Instant Response, Heavy Attack - Mech: Charged II charges more quickly. Casting Heavy Attack - Aemeath: Charged II, Heavy Attack - Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response.
This Skill DMG is considered Resonance Liberation DMG.
Can be cast in mid-air close to the ground.
Press Normal Attack shortly after casting Heavy Attack - Mech: Charged I to cast Basic Attack - Mech Stage 2.
Press Normal Attack shortly after casting Heavy Attack - Mech: Charged II to cast Basic Attack - Mech Stage 3.
Mid-air Attack - Mech
Consume STA to perform Plunging Attack, dealing Fusion DMG.
Press the Normal Attack button shortly after casting this skill to cast Basic Attack - Mech Stage 2.
Dodge Counter - Mech
Press the Normal Attack button shortly after a successful Dodge to attack the target, dealing Fusion DMG.
Press the Normal Attack button shortly after casting this skill to cast Basic Attack - Mech Stage 4.
Can be cast in mid-air close to the ground
Towards the Daybreak
Heavenfall Edict - Overdrive
Deal Fusion DMG. Switch into Mech form after casting this skill.
Can be cast in mid-air close to the ground.
Casting this skill grants the following effects:
Enter Stardust Resonance for 30s.
Enter Heavenfall Edict: Unbound for 60s.
Press Normal Attack shortly after casting this skill to cast Basic Attack - Mech Stage 2.
Press Resonance Skill to perform Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Aemeath Stage 2.
The next Seraphic Duet cast within 30s after casting this skill doesn't consume Rupturous Trail/Fusion Trail.
Stardust Resonance
Enhance the effect of Resonance Skill Seraphic Duet.
This effect ends after Seraphic Duet is cast 2 times.
Heavenfall Edict - Unbound
Heavenfall Edict - Overdrive is replaced with Heavenfall Edict - Finale.
When in Heavenfall Edict - Unbound and Resonance Rate reaches the limit, enter Instant Response. Instant Response is removed when the Heavenfall Edict - Unbound state ends.
Heavenfall Edict - Finale
Press Resonance Skill or Resonance Liberation to cast Heavenfall Edict: Finale when the following conditions are met:
Be in the Heavenfall Edict: Unbound state.
Synchronization Rate reaches the limit.
Resonance Rate reaches the limit.
Casting this skill depletes all Synchronization Rate and Resonance Rate, dealing Fusion DMG, and ends the Heavenfall Edict: Unbound state and Seraphic Duo state.
Switch back to Aemeath after casting this skill.
Can be cast in mid-air close to the ground.
To Sculpt the Silence
Seraphic Duo
When casting Basic Attack - Aemeath Stage 4 or Basic Attack - Mech Stage 4, enter Seraphic Duo for 5s.
Resonance Skill - Seraphic Duet: Overture
When Aemeath is in Seraphic Duo and the Synchronization Rate is no less than 100 points, press Resonance Skill to cast Resonance Skill Seraphic Duet: Overture at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG.
Can be cast in mid-air close to the ground.
Switch into the Mech form after casting this skill and exit Seraphic Duo. Press Normal Attack within a certain period of time to cast Basic Attack - Mech Stage 2.
Resonance Skill - Seraphic Duet: Encore
In the Mech form, when in Seraphic Duo and the Synchronization Rate is no less than 100 points, press Resonance Skill to cast Resonance Skill Seraphic Duet: Encore at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG.
Can be cast in mid-air close to the ground.
Switch back to Aemeath and exit the Seraphic Duo state. Press Normal Attack shortly afterward to cast Basic Attack - Aemeath Stage 2.
Resonance Mode
In Resonance Mode - Tune Rupture, when Resonators in the team respond to Tune Rupture - Interfered, inflict 10 stacks of Rupturous Trail on the target for 30s, stacking up to 30 times.
In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, inflict 1 stack of Fusion Trail for 30s, stacking up to 30 times.
While in combat, when the Fusion Burst on targets near the active Resonator reaches 0 stacks, inflict 1 stack of Fusion Burst. If the targets have more than 5 stacks of Fusion Burst, trigger Fusion Burst based on their max stack limit and remove all of their stacks.
In Resonance Mode - Tune Rupture/Resonance Mode - Fusion Burst, inflict Tune Rupture - Shifting/Fusion Burst when the following skills deal damage. The same skill can only trigger this effect on the same target once every 3s:
Basic Attack - Aemeath Stage 3 & 4, Basic Attack - Mech Stage 3 & 4, Resonance Skill Sync Strike: Armament Merge, Resonance Skill Sync Strike: Call of Dawn, Intro Skill Songs Across the Universe, and Intro Skill Debut of Meteoric Radiance.
Resonance Skill Seraphic Duet gains the following enhancements based on Aemeath's Resonance Mode:
When in Resonance Mode - Tune Rupture, Resonance Skill Seraphic Duet removes Rupturous Trail stacks on nearby targets and additionally deals 5 instances of Tune Rupture DMG, each time to a random target within range. For each stack of Rupturous Trail removed from a target, the DMG Multiplier of the additional instances of Tune Rupture DMG triggered by Seraphic Duet against the target is increased by 4%. This effect lasts for 1s. The target's Off-Tune Level does not affect the triggering of these instances of Tune Rupture DMG.
When in Resonance Mode - Fusion Burst, Resonance Skill Seraphic Duet removes the Fusion Trail stacks on targets if they are inflicted with Fusion Trail, and trigger the Fusion Burst on the target based on its max stack limit without removing its stacks. Each stack of Fusion Trail removed from the target increases the DMG Multiplier of Fusion Burst on the main target by 10%.
When in Stardust Resonance, Resonance Skill Seraphic Duet gains the following enhancements based on Aemeath's Resonance Mode:
In Resonance Mode - Tune Rupture, casting Resonance Skill Seraphic Duet additionally deal 10 instances of Tune Rupture DMG.
In Resonance Mode - Fusion Burst, the DMG Multiplier of Fusion Burst triggered by Resonance Skill Seraphic Duet on the main target is additionally increased by 200%. The DMG Multiplier increase effect is stackable with that provided by Fusion Trail.
Tune Rupture Response - Starburst
Active in Resonance Mode - Tune Rupture. Deal Fusion DMG to targets within range that are affected by Tune Rupture - Interfered, considered Tune Rupture DMG.
Starflux Thrust
When in the Mech form and Starflux is more than 200, use the Utility button to cast Starflux Thrust and soar in the air by continuously consuming Starflux.
Synchronization Rate
Synchronization Rate is capped at 200 points.
Dealing damage with Basic Attack - Aemeath, Mid-air Attack - Aemeath, Dodge Counter - Aemeath, Basic Attack - Mech, Mid-air Attack - Mech, Dodge Counter - Mech, Resonance Skill Sync Strike: Armament Merge, and Resonance Skill Sync Strike: Call of Dawn recovers Synchronization Rate.
Casting Intro Skill Songs Across the Universe and Debut of Meteoric Radiance recovers 40 points of Synchronization Rate.
Casting Resonance Liberation Heavenfall Edict: Overdrive recovers 30 points of Synchronization Rate.
When in Instant Response and Heavenfall Edict: Unbound at the same time, casting Heavy Attack - Aemeath Charged II or Heavy Attack - Mech Charged II recovers 200 points of Synchronization Rate.
Resonance Rate
Resonance Rate is capped at 4 points.
Casting Resonance Skill Seraphic Duet recovers 1 point of Resonance Rate.
Casting Resonance Liberation Heavenfall Edict: Overdrive recovers 1 point of Resonance Rate.
When in Starlume Acceleration, casting Resonance Liberation Heavenfall Edict: Overdrive additionally recovers 1 point of Resonance Rate.
Starflux
Starflux is capped at 600 points.
Starflux recovers naturally over time.
Unlanded Melody
When the target's Off-Tune Level is full, Aemeath can cast Tune Break on the target.
Press Normal Attack shortly after casting Tune Break to cast Basic Attack Stage 3.
Responding to Tune Rupture - Interfered: when Resonators in the team trigger Tune Break on the target and cause them to be affected by Tune Rupture - Interfered, Aemeath triggers Tune Rupture Response - Starburst. The same target can only be damaged by this skill once every 8s.
Before All Sounds
In Instant Response, Heavy Attack - Aemeath and Heavy Attack - Mech gain 200% DMG Amplification.
Between the Stars
In Resonance Mode - Tune Rupture, when Resonators in the team inflict Tune Rupture - Shifting or deal Tune Rupture DMG, Aemeath's Crit. DMG increases by 20%, up to 3 times. Each Resonator can only trigger this effect once.
With 3 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%.
Resonators joining the team or switching Resonance Mode resets this effect.
In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, Aemeath's Crit. DMG increases by 30%, up to 2 times. Each Resonator can only trigger this effect once.
With 2 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%.
Resonators joining the team or switching Resonance Mode resets this effect.
Overture of Departure
Songs Across the Universe
Deal Fusion DMG.
Cast this skill to enter Starlume Acceleration for 15s.
Press Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 3.
Press Resonance Skill and cast Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Mech Stage 3 automatically.
Debut of Meteoric Radiance
In the Mech form, Songs Across the Universe is replaced with Debut of Meteoric Radiance.
Deal Fusion DMG.
Casting this skill grants Starlume Acceleration for 15s.
Press Normal Attack shortly after casting this skill to cast Basic Attack - Mech Stage 3.
Press Resonance Skill and cast Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Aemeath Stage 3 automatically.
Starlume Acceleration
In Starlume Acceleration, casting Resonance Liberation Heavenfall Edict: Overdrive addtionally restores Resonance Rate. Casting Resonance Liberation Heavenfall Edict: Overdrive ends Starlume Acceleration.
Silent Protection
When casting this skill, the following effects are triggered based on the Resonance Mode Aemeath is in:
In Resonance Mode - Tune Rupture: all Resonators in the team except Aemeath gain 10% All-DMG Amplification for 20s. The All-DMG Amplification effect is increased to 20% for Resonators who inflict Tune Rupture - Shifting.
In Resonance Mode - Fusion Burst: all Resonators in the team except Aemeath gain 10% All-DMG Amplification for 20s. The All-DMG Amplification effect is increased to 20% for Resonators who inflict Fusion Burst.
Casting this skill resets the effects above.
Sequence Node 1
In Instant Response, Heavy Attack - Aemeath and Heavy Attack - Mech gain 300% Crit. DMG increase and continuously pull in nearby target while charging.
When Aemeath remains in a state that meets all of the following conditions for over 4s, she enters Instant Response - Brilliance:
Out of combat;
Not performing Heavy Attack - Aemeath, Heavy Attack - Mech, or Resonance Liberation Heavenfall Edict: Finale.
Instant Response: Brilliance inherits all effects of Instant Response and remains active even when out of the duration of Heavenfall Edict: Unbound.
When in Instant Response - Brilliance and not in Heavenfall Edict: Unbound, casting Heavy Attack - Aemeath Charged II or Heavy Attack - Mech Charged II grants 100 points of Synchronization Rate.
In Resonance Mode - Tune Rupture or Resonance Mode - Fusion Burst, when Aemeath defeats a target affected by Rupturous Trail/Fusion Trail, she enters Sealed Trail - Tune Rupture/Sealed Trail - Fusion Burst for 10s.
While in Sealed Trail - Tune Rupture or Sealed Trail - Fusion Burst, Aemeath records the highest stack count of Rupturous Trail/Fusion Trail among the targets defeated.
Her next skill that directly damages the target immediately inflicts the targets with the recorded stacks of Rupturous Trail/Fusion Trail, up to the current max limit of Rupturous Trail/Fusion Trail. This ends Sealed Trail - Tune Rupture/Sealed Trail - Fusion Burst and Aemeath cannot enter Sealed Trail - Tune Rupture or Sealed Trail - Fusion Burst for 1s.
Sequence Node 2
The DMG Multiplier of Resonance Skill Seraphic Duet: Overture is increased by 100%.
The DMG Multiplier of Resonance Skill Seraphic Duet: Encore is increased by 100%.
While in Resonance Mode - Tune Rupture, when the additional instances Tune Rupture DMG triggered by Resonance Skill Seraphic Duet hit the same target, the DMG Multiplier of the Tune Rupture DMG triggered by Resonance Skill Seraphic Duet against this target is increased by 20% for 1s, stacking up to 5 times.
While in Resonance Mode - Fusion Burst, gain the following effects:
In the Stardust Resonance state, the DMG Multiplier of Fusion Burst triggered by Resonance Skill Seraphic Duet is further increased to 400% against the main target of the Fusion Burst.
Fusion Trail now additionally increases the DMG Multiplier of Fusion Trail triggered by Resonance Skill Seraphic Duet. Each stack of Fusion Trail removed now provides a 15% DMG Multiplier increase to Fusion Burst on the main target.
In combat state, when a target near the active Resonator in the team is defeated, immediately trigger Fusion Burst based on the target's current stack limit of Fusion Burst.
Sequence Node 3
Resonance Liberation Heavenfall Edict: Finale's DMG Multiplier is increased by 100%.
Resonance Liberation Heavenfall Edict: Overdrive's DMG Multiplier is increased by 40%.
In Instant Response, Aemeath now inflicts Tune Rupture - Shifting or Fusion Burst on nearby targets while casting Heavy Attack - Aemeath or Heavy Attack - Mech, based on her current Resonance Mode.
Inherent Skill Between the Stars is replaced with the following effects:
In Resonance Mode - Tune Rupture, when Resonators in the team inflict Tune Rupture - Shifting or deal Tune Rupture DMG, Aemeath's Crit. DMG is increased by 60%, and Resonance Liberation Heavenfall Edict: Finale DMG is now Amplified by 25%.
Resonators joining the team or switching Resonance Mode resets this effect.
In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, Aemeath's Crit. DMG is increased by 60%, and Resonance Liberation Heavenfall Edict: Finale DMG is now Amplified by 25%.
Resonators joining the team or switching Resonance Mode resets this effect.
Sequence Node 4
When casting Intro Skill Songs Across the Universe, Intro Skill Debut of Meteoric Radiance, Resonance Skill Sync Strike and Resonance Skill Seraphic Duet, Resonators in the team gain 20% All-Attribute DMG Bonus for 30s.
Sequence Node 5
When Aemeath defeats a target directly with her skills, Starflux is reset to 100%.
When taking fatal damage, Aemeath is knocked out and turns into 2D Digital Ghost for 5s.
In the 2D Digital Ghost state, Aemeath grants Resonators in the team a Shield equal to 360% of her ATK for 5s. As she exits from the 2D Digital Ghost state, she revives and recovers 100% of her Max HP and 30 points of Resonance Energy. This effect can be triggered once every 10 min.
When Aemeath revives, she exits the 2D Digital Ghost state and removes the Shield provided.
Sequence Node 6
Targets take 40% more Resonance Liberation DMG from Aemeath.
When in Resonance Mode - Tune Rupture, Aemeath's Tune Rupture DMG can critically hit, with a fixed Crit. Rate of 80%, and fixed Crit. DMG of 275%.
When in Resonance Mode - Fusion Burst and in combat state, Fusion Burst DMG triggered on targets near the active Resonator in the team can critically hit, with a fixed Crit. Rate of 80%, and fixed Crit. DMG of 275%.
The stacks of Rupturous Trail and Fusion Trail inflicted on the target through Forte Circuit To Sculpt the Silence is doubled.
In Resonance Mode - Tune Rupture/Resonance Mode - Fusion Burst and in combat, the max stack limit of Rupturous Trail/Fusion Trail on the targets near the active Resonator in the team is increased to 60. While casting Resonance Skill Seraphic Duet, inflict 10 stacks of Rupturous Trail/Fusion Trail on targets within range for 30s.
While the source of the materials can be quickly found in the game, when it comes Moss Amber you will have to gather them from the map. Check our Interactive map to find them quickly:
Review
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Tower of Adversity
Whimpering Wastes
The strongest Fusion DPS, also the new strongest DPS in the game period (excluding quickswap);
Different modes of operation allow her to play into a variety of team compositions and battle scenarios: Tune Rupture, Fusion Burst, Mono Fusion - Aemeath does all of it well;
Doesn’t mind not having her Signature (at least not as much as other recent DPS). Can still perform using standard banner options to a high degree, given the right environment;
Nanami from Punishing Gray Raven. Must pull for that reason alone. Not biased, by the way.
Ideally depends on having at least one premium teammate that leans into one of her team archetypes to function at a high level. While this isn’t uncommon for a good amount of recent Main DPS, Aemeath lacks good, permanently accessible options (unlike Phrolova or Augusta, for example). Her power ceiling makes it worth the investment, but that investment in itself is worth noting, particularly for beginners;
Forte generation is largely dependent on her short-range melee Basic Attacks actually hitting enemies for damage. Enemies that go airborne or run away from close-quarters combat will lengthen Aemeath’s rotations significantly (and buffs may expire before her biggest nuke as a result);
Fusion Burst mode needs a strong secondary teammate in order to be worth using (any usage Chisa has, which is the only justification for Fusion Burst mode, is outclassed by more accessible options on Rupture mode).
Nanami from Punishing Gray Raven- sorry, Aemeath is a 5-star Fusion Sword Main DPS, whose core gameplay has her casting several high-damaging AoE attacks with special animations throughout her rotation, finishing it off with a characteristic second Ultimate that wipes almost any non-boss enemy on the screen instantly. Her Resonance Mode feature, similar to Lynae’s, allows her to play into Tune Rupture or Fusion Burst depending on your teammates; and to top it all off, she can also play into Mono Fusion enabled by Lupa. This all makes Aemeath a DPS characterized by team flexibility… and a lot of really big damage numbers on your screen. However, such a wide variety of playstyles requires a lot of explaining to do - because her kit is very complex to understand. So we’ll do our best to recap her kit in an understandable, practically applicable way!
Let’s first tackle the main question one might have when it comes to Aemeath: her Resonance Mode. How does it work? It affects the following things:
Whether Aemeath applies Tune Rupture or Fusion Burst via her Intro and Basic Attacks depending on the mode;
Forte (Duet) Skill enhancements: Having a higher amount of Tune Rupture respondents in the team will increase Forte Skill Tune Rupture damage OR applying Fusion Burst will increase Forte Skill Fusion Burst damage;
Her Tune Rupture Response: It is enabled in Tune Rupture mode, giving Tune Break skill casts an instance of extra damage similarly to Lynae;
Her Inherent Skill 2 effects: Aemeath gains extra CRIT DMG depending on whether teammates can inflict Tune Rupture/deal Tune Rupture damage OR apply Fusion Burst;
Her Outro buff conditions: Extra DMG Amplification will be granted to characters who can apply their own Tune Rupture OR Fusion Burst.
In other words, having Tune Rupture appliers/respondents in Tune Rupture mode will significantly increase party-wide damage and deal a higher amount of Tune Rupture damage than normal, while having other Fusion Burst appliers than Aemeath in Fusion Burst mode will have the same effect, but for Fusion Burst. The details don’t necessarily need to be kept in mind when optimizing rotations, only for teambuilding purposes (aside from Intro/Basic Attack effects).
Now that that’s covered, let’s focus on more gameplay-oriented mechanics.
Aemeath has 2 important Forte resources, Synchronization Rate and Resonance Rate. Synchronization Rate is replenished via Basic Attacks and her Intro Skill, and allow her to cast her Forte Skills (100 points cost) and second Ultimate (200 points cost). Resonance Rate is obtained via her first Ultimate and 2 Forte Skills, totaling to 4 points so long as her Ultimate is used after her Intro.
However, Synchronization Rate can additionally be replenished fully (all 200 points) by casting a single Heavy Attack after her Resonance Rate has been fully stacked. This is necessary to do, because her second Ultimate, which finishes her rotation, requires both resources to be stacked up to full, and then expend them.
Before we discuss her Forte skills further, it should be specified that at any point in the battle, Aemeath can switch freely in-between her Aemeath form and her Mech form via her Skill. This allows her to access 2 unique strings of Basic Attacks and have access to new Heavy Attacks as well as different Forte Skills and Intro Skills based on her form. In all of her rotations however, she will switch in-between the two forms throughout the battle, since:
Her first Ultimate ALWAYS switches her to Mech form;
Her Forte Skills ALWAYS switch her to the opposite form that she is currently in.
Additionally, special skills called Sync Strikes can be executed if Aemeath switches between the two forms via her Skill at later points of her Basic Attack string, but we will not be using this property for her rotations.
With that being said, her Forte Skills MUST have had either of her Basic Attack 4’s performed within 5s of casting them, and Aemeath MUST repeat this in between her 2 Forte Skill casts. Lastly, her first Ultimate provides significant enhancements to her Forte Skills which means they must be cast afterwards. So with all of this in mind, let’s recap her gameplay loop.
The overwhelming majority of Aemeath’s damage is concentrated in the following abilities:
Her Forte Skills;
Tune Rupture or Fusion Burst, depending on her Resonance Mode;
Her 2 Ultimates.
This means the only abilities that Aemeath should cast outside of a window where Outro buffs are present are 2 Basic Attack strings at maximum. Her Ultimate must be cast before her Forte Skills to get enhancements, so this means to actually gain the required Resonance Rate to cast her second Ultimate, one Basic Attack string has to be cast after her Intro at minimum. The maximum Forte worth replenishing before her Intro is hence 2 full Basic Attack strings at most. That is her limit to quickswap (that is worth executing anyway). Other than that, her skills flow very naturally into each other which makes for a really easy rotation.
Aemeaty’s mid-air attack, regular Heavy Attacks, and Sync Strike Skills won’t be used in her practical rotation. We only make use of one Heavy Attack to replenish her Synchronization Rate after max Resonance Rate has been acquired. Ideally, this Heavy Attack should be cast in Mech form, since the Aemeath form Heavy Attack is much slower to execute (and Aemeath is already on a fairly tight timer to benefit from Outro buffs on her second Ultimate in the first place, particularly one like Changli’s).
Aemeath is without a doubt a DPS powerhouse who can lean into 3 different team compositions where she is meta: Tune Rupture, Fusion Burst, Mono Fusion. Each will be enabled by their own dedicated secondary (as suggested by 3.1’s new Echo Sets, Aemeath’s kit, as well as our currently released roster of characters). Respectively, that are currently released, Tune Rupture is mostly enabled by Lynae (though Mornye is also a big contributor, she’s not as important as an enabler to that archetype), and Mono Fusion is solely enabled by Lupa.
Alongside those two, Aemeath can slot in with a variety of characters, new and old alike. Lynae and Mornye are ideal for Tune Rupture, but Shorekeeper is a completely okay replacement to Mornye; Lupa and Mornye are ideal in a Mono Fusion team, but Brant or even Changli can appear instead of Mornye. Chisa can even be considered to lean into Fusion Burst, though until we get a proper Fusion Burst secondary it’s not as powerful as the options we listed before her.
While the primary intent of Aemeath is for her Resonance Mode to be adapted to both single-target (Tune Rupture) and AoE (Fusion Burst), currently her Tune Rupture and Mono Fusion teams are much stronger for all situations since Fusion Burst still lacks a proper secondary to be worthwhile. Until that character releases, though, worry not as Aemeath is a force to be reckoned with in all endgame contents.
In conclusion, Aemeath is one of the strongest characters in the Wuthering Waves meta as of her release. While she has some flaws that are worth considering, and she may not be worth picking up on certain accounts as a result of them (particularly beginners who don’t have many pulls to spare), she is without question one of the strongest and most flexible DPS characters we’ve seen released for a long while. Most players should be more than happy with their pickup would they decide to get her (but of course, test her for yourself to see if her playstyle feels good to you)!
Build
The percentages show the performance of the weapon based on calculations, but in some cases, some weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).
Aemeath calculations were done using added buffs from the following teammates:
Pact of Neonlight Leap
Halo of Starry Radiance
100.00%
Stats at Level 90: ATK: 588 | CRIT Rate: 24.3%
83.50%
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
83.50%
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
83.20%
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
82.90%
Stats at Level 90: ATK: 587 | CRIT DMG: 48.6%
78.10%
Stats at Level 90: ATK: 412 | CRIT Rate: 20.3%
74.80%
Stats at Level 90: ATK: 462 | ATK: 18.2%
74.10%
Stats at Level 90: ATK: 462 | ATK: 18.2%
73.90%
Stats at Level 90: ATK: 412 | ATK: 30.3%
100.00%
2 Set: Fusion DMG% increases by 10%.
5 Set: Inflicting Fusion Burst or Tune Rupture - Shifting increases the Resonator's Crit. Rate by 20% and grants 20% Fusion DMG Bonus for 8s.
Aemeath's dedicated Echo Set gives her 20% CRIT Rate and Fusion DMG Bonus easily upkept throughout her rotation. It is her best choice without question due to its very strong stat buffs.
Below you can find Main Echo options that you should be using with the set:
Substats: Energy Regen (Until Satisfied) > CRIT DMG = CRIT Rate > ATK% > Liberation DMG% > ATK
All recommended endgame stats portray a fairly good quality endgame build as a goal to aim for on most characters. However, don’t treat this as an end-all-be-all, and more of a suggestion.
All stat recommendations are given at S0 for 5-stars, S6 for 4-stars, and free characters (unless specified otherwise), based on total stats in the in-game stat-screen with the character out of combat but also active in the party (and hence some buffs may or may not apply). Any other precision may be directly specified. If not specified, Energy Regen requirements are estimated in the character’s best team.
HP: 15000+
DEF: 1100+
ATK: 2000-2400+
CRIT Rate: 65%+ (Before set bonuses)
CRIT DMG: 210-260%+
Energy Regen: 115%-125%+
The lower estimate is based on Lynae+Mornye, and the higher estimate is based on a team with Jianxin+Mornye.
Fusion DMG Bonus: 40-70%+
Below you can find the order of leveling the abilities for Aemeath.
Res. Liberation
Forte Circuit
Res. Skill
Basic Attack
Intro Skill
Basic Attack and Intro can be skipped when levelling to save on resources at a minimal damage loss. Liberation and Forte are much more important than Skill as well.
Gameplay and teams
Note: In her rotations, attack names have been shortened to make them easier to read.
Aemeath’s primary goal is to cast her second Ultimate as quickly as possible while maximizing the damage from the rest of her abilities. To replenish her Forte Resources, doing a lot of Basic Attack chains quickly is her primary goal. She has 2 rotations you can do, depending on whether your team allows Aemeath to quickswap or not. We’ll cover both of them, starting with her easy Standard Rotation:
Echo Timing: Use at any point in her rotation since it’s a simple Summon.
Intro (Aemeath)
Basic: Aemeath 3
Basic: Aemeath 4 (Cancel animation endlag via Ultimate)
Ultimate: Overdrive
Basic: Mech 2
Basic: Mech 3
Basic: Mech 4 (Cancel animation on first slash via Skill)
Skill: Duet Encore
Basic: Aemeath 2
Basic: Aemeath 3
Basic: Aemeath 4 (Cancel animation endlag via Skill)
Skill: Duet Overture
Heavy: Mech II (Cancel animation endlag via Ultimate)
Ultimate: Finale
Outro
This rotation maxes the effects of all of her self-buffs without requiring any Swap Cancels while minimizing rotation time (very useful in the Lynae+Mornye team). However, in other teams, Quickswap may be easier to perform, so a more advanced rotation can be considered as follows:
Swap from any other character in combat
Basic: Aemeath 2
Basic: Aemeath 3
Basic: Aemeath 4 (Swap)
—> Repeat the above string another time
Intro (Aemeath)
Ultimate: Overdrive
Skill: Duet Encore
Basic: Aemeath 2
Basic: Aemeath 3
Basic: Aemeath 4 (Cancel animation endlag via Skill)
Skill: Duet Overture
Heavy: Mech 2 (Cancel animation endlag via Ultimate)
Ultimate: Finale
Outro
Around 4 seconds of rotation time are spent outside of her Intro window compared to the Standard Rotation, which enables shorter Outro buff durations like Changli’s to still fully buff all of Aemeath’s best attacks. This rotation is a must-learn if you want to use Changli with her because of that, but it’s also useful in all variants of Mono Fusion, and any other Quickswap team to save time!
Best Team
Wtih Chisa, use Fusion Burst mode (generally not recommended since it requires heavy investment in Chisa and Lynae+Shorekeeper is better).
Mono Fusion
Brant and Changli should be used in the second slot with Lupa Outro buffing them, while Lupa Outro Buffs Aemeath with Mornye. Changli is only stronger than Brant in Quickswap teams and is more of an advanced playstyle for Aemeath.
Alternative Teams
With Chisa, use Fusion Burst mode (generally not recommended since it requires heavy investment in Chisa; use Shorekeeper on Rupture mode for the best results in most cases).
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important - if you can't consistently perform the character's rotation, their damage will suffer.
As usual, don't compare the numbers between characters - especially between Main DPS and Hybrids as they fulfill different roles in the team.
The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.
Do note that DPS and DMG aren’t perfect metrics for a character’s individual value and should be taken with a grain of salt. Anything pertaining a character’s relevance in the meta is addressed in our Review and Tier List, which the numbers below shouldn’t be used for as an end-all-be-all to. Instead, DPS and DMG are good metrics for a character’s sequence value and comparison between an individual character’s different rotations. We recommend using those metrics for such purposes.
The calculations were done using added buffs from the following teammates:
Pact of Neonlight Leap
Halo of Starry Radiance
Rotation time: 12.33s
Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above.
Standard Rotation
- Intro (Aemeath)
- Basic: Aemeath 3
- Basic: Aemeath 4 (Cancel animation endlag via Ultimate)
- Ultimate: Overdrive
- Basic: Mech 2
- Basic: Mech 3
- Basic: Mech 4 (Cancel animation on first slash via Skill)
- Skill: Duet Encore
- Basic: Aemeath 2
- Basic: Aemeath 3
- Basic: Aemeath 4 (Cancel animation endlag via Skill)
- Skill: Duet Overture
- Heavy: Mech II (Cancel animation endlag via Ultimate)
- Ultimate: Finale
- Outro
And here are the Echoes and Weapons used in the calculations.
Stats at Level 90: ATK: 588 | CRIT Rate: 24.3%
2 Set: Fusion DMG% increases by 10%.
5 Set: Inflicting Fusion Burst or Tune Rupture - Shifting increases the Resonator's Crit. Rate by 20% and grants 20% Fusion DMG Bonus for 8s.
Substats: ATK (45%), CRIT Rate (42%), CRIT DMG (84%)
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