Wuthering Waves (WW)YinlinBuild and Guide

Character
Introduction

Best guide and build for Yinlin from WW (Wuthering Waves). Yinlin is a 5 rarity character from the
Electro
Electro element who uses the Rectifier type weapon.

Yinlin is a skilled Patroller and powerful Natural Resonator. After being suspended from her duties at the Public Security Bureau, she must now pursue hidden evils in secrecy.

To learn more about Yinlin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Yinlin has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 2.1

Last major build/calcs update

Patch 3.2

Last profile update*

April 11th, 2026

*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.

To learn more about Yinlin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Gameplay and teams

Calculations

Profile

Skills
Active skills
Passive skills
Concerto skills
Basic Attack

Zapstring's Dance

Basic Attack

Yinlin controls the puppet "Zapstring" to perform up to 4 attacks, dealing Electro DMG.

Heavy Attack

Consumes Stamina to control puppet "Zapstring" to attack, dealing Electro DMG.

Mid-air Attack

Consumes Stamina to control the puppet "Zapstring" to perform a Plunging Attack, dealing Electro DMG.

Dodge Counter

Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.

Lv. 1
Part 1 Damage
14.49%
Part 2 Damage
17.01%*2
Part 3 Damage
7.04%*7
Part 4 Damage
37.80%
Heavy Attack Damage
15%*2
Mid-Air Attack Damage
62.00%
Dodge Counter Damage
12.18%*7
Heavy Attack Stamina Consumption
25
Mid-Air Attack Stamina Consumption
30
Resonance Skill

Magnetic Roar

Magnetic Roar

The puppet "Zapstring" deals Electro DMG to the target, and puts Yinlin into the Execution Mode.

Execution Mode

Basic Attack and Dodge Counter will trigger 1 Electromagnetic Blast when hitting a target. Each stage of Basic Attack or Dodge Counter can only trigger 1 Electromagnetic Blast, up to 4 times.

Electromagnetic Blast

Attack all targets marked with Resonance Circuit Sinner's Mark, dealing Electro DMG.

Lightning Execution

Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro DMG. If Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this Skill will be put on Cooldown.

Lv. 1
Magnetic Roar Damage
30%*3
Lightning Execution Damage
45%*4
Electromagnetic Blast Damage
10%
Execution Mode Duration
10
Cooldown
12
Magnetic Roar Con. Energy Regen
10
Lightning Execution Con. Energy Regen
15
Electromagnetic Blast Con. Energy Regen
5
Resonance Liberation

Thundering Wrath

Command "Zapstring" to call for thunder to fall upon a large range, dealing Electro DMG.

Lv. 1
Skill Damage
58.63%*7
Cooldown
16
Res. Energy Cost
125
Con. Energy Regen
20
Forte Circuit

Chameleon Cipher

Chameleon Cipher

When Yinlin's "Judgment Points" is full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all "Judgment Points" to attack the target, dealing Electro DMG. When it hits a target marked with Sinner's Mark, the Sinner's Mark is replaced with Punishment Mark, lasting for 18 seconds.

Sinner's Mark

Normal Attack Zapstring's Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Strorm will apply Sinner's Mark on hit. Sinner's Mark is removed when Yinlin exits.

"Punishment Mark"

When a target marked with Punishment Mark is damaged, Judgement Strike will fall, dealing Electro DMG to all targets marked with Punishment Mark. This can be triggered up to once per second.

Judgment Points
  • Yinlin can hold up to 100 Judgement Points.

  • When Normal Attack Zapstring's Dance hits a target, restores "Judgment Points".

  • Upon casting Resonance Skill Magnetic Roar, restores "Judgment Points".

  • When Resonance Skill Electromagnetic Blast hits a target, restores "Judgment Points".

Lv. 1
Chameleon Cipher Damage
90%*2
Judgment Strike Damage
39.56%
Inherent Skill

Pain Immersion

After using Resonance Skill Magnetic Roar, Yinlin's Crit. Rate is increased by 15% for 5s.

Inherent Skill

Deadly Focus

The damage of Resonance Skill Lightning Execution is increased by 10% when hitting targets marked with "Sinner's Mark", and Yinlin's ATK is increased by 10% for 4s when this is triggered.

Intro Skill

Raging Storm

Command puppet "Zapstring" to attack, dealing Electro DMG in a large range.

Lv. 1
Skill Damage
7.2%*10
Con. Energy Regen
10
Outro Skill

Strategist

The next character (or other characters on a nearby team that activates an Outro Skill) gains 20% Electro DMG Deepen, and 25% Resonance Liberation DMG Deepen for 14 seconds or until the Character is switched.

Resonance Chain (Dupes)
S1

Sequence Node 1

Resonance Skill Magnetic Roar and Lightning Execution deal 70% more damage.

S2

Sequence Node 2

Resonance Skill Electromagnetic Blast recovers an additional 5 "Judgement Point(s)" and 5 Resonance Energy on hit.

S3

Sequence Node 3

Forte Circuit Judgment Strike's DMG multiplier is increased by 55%.

S4

Sequence Node 4

When Forte Circuit Judgment Strike hits a target, the ATK of all team members is increased by 20% for 12s.

S5

Sequence Node 5

Resonance Liberation Thundering Wrath deals 100% extra damage to targets with Forte Circuit's Sinner's Mark or Punishment Mark.

S6

Sequence Node 6

In the first 30s after casting Resonance Liberation Thundering Wrath, when Yinlin's Basic Attack hits a target, Furious Thunder will be triggered, dealing Electro DMG equal to 419.59% of Yinlin's ATK. Every Basic Attack hit can trigger Furious Thunder 1 time, up to 4 times. This is considered Resonance Skill DMG.

Minor Fortes (Total)
CRIT Rate
CRIT Rate
+8%
ATK
ATK%
+12%
Stats
Include minor fortes
Lv. 90
Stat
HP
11000
Stat
ATK
400
Stat
DEF
1283
Stat
Max Energy
125
Stat
CRIT Rate
5%
Stat
CRIT DMG
150%
Stat
Healing Bonus
0%
Stat
Electro DMG
0%
Upgrade Materials
Character Ascension (total)
  • 4x LF Whisperin Core
  • 12x MF Whisperin Core
  • 12x HF Whisperin Core
  • 4x FF Whisperin Core
  • 46x Group Abomination Tacet Core
  • 60x Coriolus
  • 170 000 Shell Credits
Skill Upgrades (total)
  • 25x LF Whisperin Core
  • 28x MF Whisperin Core
  • 40x HF Whisperin Core
  • 57x FF Whisperin Core
  • 25x Lento Helix
  • 28x Adagio Helix
  • 55x Andante Helix
  • 67x Presto Helix
  • 26x Unwarranted Feather
  • 2 030 000 Shell Credits

While the source of the materials can be quickly found in the game, when it comes Coriolus you will have to gather them from the map. Check our Interactive map to find them quickly:

Voice Actors
ENG
Naomi McDonald
JPN
Koshimizu Ami
CN
Mickey
KR
Kang Sae Bom

Review

Ratings

Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

Hybrid
T3

Tower of Adversity

T4

Whimpering Wastes

Pros & Cons
Pros

  • Stringmaster is one of the strongest weapons in the game, which the average Yinlin player should almost always get alongside her and improves her damage significantly;

  • Benefits a lot from swap cancelling while retaining a good baseline rotation without;

  • Very good AoE damage, which can help single-target DPS characters overcome their flaw to an extent;

  • Provides strong Liberation DMG and Electro DMG buffs to Electro DPS characters who she pairs very nicely with.

Cons

  • Can be outshined by other units in meta teams (most notably Zhezhi in a Jinhsi team) while remaining usable.

  • Gains a great amount of consistency in her rotations from swap and animation cancelling compared to without those techniques, something that might be uncomfortable for more casual players;

  • Can be outshined at a less casual playing field by quickswap Dual DPS options in certain teams;

  • Has an unusually high reliance on her signature weapon compared to other characters, which can be detrimental to her damage if you’re not willing to invest in it.

Review

Yinlin is a 5-star Electro Rectifier Hybrid who specializes in dealing big AoE damage, even off-field, in relatively short windows of field time. She is near-mandatory to be played alongside a big Main DPS carry - the kind that’ll make use of her powerful off-field presence and high buffing potential to have unsurprisingly powerful synergies that can pretty easily clear any enemies they come across. Benefitting from quickswap and from several animation cancels, she’s not only a character that’s good as a baseline, but a character that has plenty of optimization potential if you wish to make the effort to master her.

Yinlin’s Forte is the center of her kit: it has a passive effect that causes the majority of her abilities to inflict Sinner’s Mark, which expires upon switching out but also allows the Execution Mode triggered by her Skill (her blast attacks) to deal additional damage. Yinlin’s Forte can also gain Judgement Points (her Forte stacks) from most of her abilities and, when fully accumulated, can be used to transform her next Heavy Attack into Chameleon Cipher. This huge AoE burst with a long but swap-cancellable wind-up converts all marks already present on enemies into more powerful Punishment Marks for 18 seconds. These marks can trigger additional Coordinated Attacks on any enemies hit with them, once per second, even if Yinlin leaves the field.

However, all of Yinlin’s abilities are necessary to her kit, and so her Resonance Skill comes in two parts often used consecutively:

  • The first deals AoE electro damage and activates Execution mode for 10 seconds, while generating a lot of Forte stacks;

  • The second must be used shortly after the first and inflicts a potent AoE nuke while generating a lot of Forte stacks.

  • Execution Mode causes the next 4 attacks she inflicts on enemies to deal additional Electromagnetic Blast damage to any enemy with Sinner’s Mark, generating a lot of Concerto Energy.

As a result, Yinlin presents herself as a high damage potential, low field time Hybrid, who can amplify Electro, Liberation damage-based characters by a ton with her Outro skill - a very good niche that Xiangli Yao and Calcharo very much appreciate, who will extremely often be played alongside her.

None of her abilities are necessary to swap cancel aside from her Chameleon Cipher at the very end of her rotation - which is within anyone’s reach. However, a lot of those abilities have generous swap cancel windows that allow Yinlin players to escalate your team’s damage to its highest potential, which is a very noteworthy strength of hers.

As a Hybrid, she will nearly always be sporting Moonlit Clouds in her optimal sets - don’t be fooled by her great personal damage into running Void Thunder as it’s detrimental to your overall team’s DPS. By extension, don’t run Yinlin as a Main DPS. She will underperform drastically compared to her amazing Hybrid potential.

In terms of flaws, Yinlin has a few noteworthy ones: while she’s amazing in Xiangli Yao and Calcharo teams, Calcharo is far from meta and Xiangli Yao can enjoy a lot of quickswap options - which if you learn leave her totally outclassed, as while she is the second best option for Jinhsi teams, she’s also outclassed by Zhezhi in those compositions. As a result, her meta relevancy, especially at an expert level, is questionable. But in terms of casual Xiangli Yao players, she’s pretty much a “must pull” (which no character truly is so the term is incorrect, but she does hold a lot of value).

Additionally, she relies a lot on her signature weapon, Stringmaster, to reveal her true strength - however, this is mitigated by the fact that it is arguably the strongest overall, or at the very least one of the best weapons in the game. Indeed, her signature weapon is so strong compared to any other options she may have that she ends up relying on it more so than the average limited 5 star; a concern investment-wise, especially when Yinlin is praised for her high damage. Without Stringmaster, she will unfortunately underperform. Regardless, it’s an amazing pull for other high tier Rectifier characters that deal high damage, such as Encore and Zhezhi - so on a lot of accounts, this won’t pose too big of an issue. It is however noteworthy enough to mention.

To summarize, Yinlin is an amazing character. She has some noteworthy flaws to keep in mind, but her ease of use, high damage, and relevancy with two of the strongest characters in the game is great enough that it cements her as a very strong contender for the top Hybrids of the meta, a niche she is unlikely to quickly fall out of. Definitely a choice to heavily consider if you own Xiangli Yao, Calcharo or Jinhsi and need a strong Hybrid to support them.

Video guides

Build

Best Weapons

The percentages show the performance of the weapon based on calculations, but in some cases, some weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).

Yinlin calculations were done using added buffs from the following teammates:


100.00%

Stats at Level 90: ATK: 500 | CRIT Rate: 36%

Yinlin's signature Rectifier is easily one of the best generalist options in the game and her best in slot. It gives massive ATK, CRIT Rate and DMG Bonus buffs, with an ATK% buff that's only further increased in quickswap which makes it stand even higher above the options below.

96.70%

Stats at Level 90: ATK: 500 | CRIT DMG: 72%

Cantarella's Signature weapon provides super high CRIT DMG and solid ATK and Basic DMG Bonus stats. While Yinlin does tend to overcap on CRIT Rate when running her Signature weapon, it isn't an issue on this weapon which makes it one of the best alternatives Yinlin has available.

96.30%

Stats at Level 90: ATK: 500 | CRIT DMG: 72%

Slightly worse version of Whispers of Sirens, giving the same base stats and benefits but less Basic DMG Bonus.

94.80%

Stats at Level 90: ATK: 588 | CRIT Rate: 24.3%

This weapon has a lower CRIT Rate secondary stat but gets higher Base ATK as a trade-off. On top of its 8% DEF Ignore effect, it also provides Yinlin enough CRIT Rate to CRIT consistently without overcapping, making it a great choice for her.

90.00%

Stats at Level 90: ATK: 500 | ATK: 54%

Best permanently available option for Yinlin, lacks CRIT stat boosts but gives a lot of ATK and Energy Regen in exchange.

89.30%

Stats at Level 90: ATK: 500 | Crit. Rate: 36%

ATK and CRIT Rate stat-stick for Yinlin, who does not benefit from this weapon's Spectro Frazzle-oriented effects. Also runs into CRIT Rate overcap issues.

88.10%

Stats at Level 90: ATK: 412 | CRIT Rate: 20.2%

Best 4-star weapon option, this Battle Pass Exclusive gets an easy-to-activate ATK buff when casting Ultimate and also gives a nice CRIT secondary stat but has lower Base ATK as a 4-star making it worse than any 5-star option.

84.30%

Stats at Level 90: ATK: 412 | CRIT DMG: 40.5%

Second Battle Pass Exclusive choice which gives an easy to activate ATK and Basic DMG Bonus buff but gives lower ATK than Augment which makes it a worse option overall if Augment is available.

78.10%

Stats at Level 90: ATK: 387 | ATK: 36.4%

Easy-to-activate ATK buffs make this weapon the best F2P 4-star choice for Yinlin, but it does not provide any CRIT stats and has a low Base ATK which makes it easily replaced by the above options.
Best Echo Sets
Best Echo Sets

100.00%

2 Set: Energy Regen increases by 10%.

5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.

Offers a 10% unconditional Energy Regen% boost taking some pressure off your gear when aiming at ER breakpoints. Also upon using Outro, grants the next character switching in a 22.5% ATK boost, amplifying any of your main damage dealers burst windows.

Below you can find Main Echo options that you should be using with the set:

  • Echo Image
    Impermanence Heron
    - Supportive Echo that can be run at the cost of a sizeable chunk of damage for the character who equips, trading personal gain for team benefits. Should always be used and immediately switch cancelled right before performing an Outro, leading to another DPS. When done so will grant the next character switching in 12% increased DMG% which when combined with the 5P Moonlit set which also grants 22.5% ATK% under the same conditions makes for a sizeable boost. While the echo does lower the damage of whoever wears it, it grants a massive chunk of energy on use usually saving 1 or sometimes even 2 Energy Regen sub stats that may otherwise be needed by the wearer allowing for some damage to be recovered.

100.00%

2 Set: Energy Regen +10%.

5 Set: Increase the Resonator's Coordinated Attack DMG by 80%. Upon a critical hit of Coordinated Attack, increase the active Resonator's ATK by 20% for 4s.

Offers an unconditional 10% Energy Regen% and 80% Coordinated DMG boost. Also grants a passive supportive effect upon a Coordinated Attack CRIT, giving 20% ATK to the on-field active character. Offers a nice blend of personal damage and buffing.

Below you can find Main Echo options that you should be using with the set:

  • Sentry Construct
    Nightmare: Tempest Mephis
    - Offers 12% Electro DMG and 12% Resonance Skill DMG boost when placed in the Main Echo slot, awkward to use due to the long Transform animation.
Special Echo Sets

2 Set: Energy Regen increases by 10%.

5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.

This set sacrifices Yinlin's personal damage in order to provide higher buffing to a single character. It provides an extra 10% Energy Regen to the wielder unconditionally and gives 22.5% ATK to the incoming character for 15s after casting Outro skill.

Below you can find Main Echo options that you should be using with the set:

  • Echo Image
    Impermanence Heron
    - The best and only real option 5P Moonlit Clouds has, as it grants an extra 12% DMG Bonus on top of the ATK boost to the next character that Moonlit Clouds would usually give. Additionally restores a lot of Energy to the caster when it deals damage.
Best Echo Stats
4 cost
CRIT DMG > CRIT Rate
3 cost
Electro DMG
3 cost
Electro DMG
1 cost
ATK%
1 cost
ATK%

Substats: Energy Regen (Until Breakpoint) >= CRIT RATE = CRIT DMG > ATK% > Flat ATK = Resonance Skill DMG%

Best Endgame Stats (Level 90)

All recommended endgame stats portray a fairly good quality endgame build as a goal to aim for on most characters. However, don’t treat this as an end-all-be-all, and more of a suggestion.

All stat recommendations are given at S0 for 5-stars, S6 for 4-stars, and free characters (unless specified otherwise), based on total stats in the in-game stat-screen with the character out of combat but also active in the party (and hence some buffs may or may not apply). Any other precision may be directly specified. If not specified, Energy Regen requirements are estimated in the character’s best team.

  • HP: 15500+

  • DEF: 1250+

  • ATK: 2000-2400+

  • CRIT Rate: 45%-65%+ (Before Passive)

  • CRIT DMG: 255-280%+

  • Energy Regen: 128%+

    • Estimated in a Xiangli Yao+Shorekeeper team.

  • Electro DMG Bonus: 30-70%+

Skill Priority

Below you can find the order of leveling the abilities for Yinlin.

Forte Circuit

Res. Liberation

Res. Skill

Basic Attack

Intro Skill


Gameplay and teams

Rotation
STANDARD ROTATION

Yinlins main priories in battle are to establish and maintain her punishment mark as soon as possible by accumulating her Forte Gauge swiftly and to access and apply her outro amplification in a timely manner (Some teams only really need her punishment park and not her outro amplification). The rotation below is one of the better methods to achieve this.

Echo Usage: Despite having many viable Echo Sets Yinlin has two primary Echo Choices. The Impermanence Heron which should be used right before performing her Outro and Swap Canceled and Nightmare Tempest Mephis which can be used whenever is convenient but should still be swap cancelled.

In the rotation below for those looking to optimize, consider attempting to cancel the end lag that occurs after using Yinlin’s Heavy Attack with her second skill use in order to save time. Using her skill right after the first hit of the heavy attack is a good target to shoot for.

  • Intro

  • Basic P4 (Optionally Swap Cancel)

  • Skill: Magnetic Roar

  • Heavy Attack

  • Skill: Lightning Execution (Try to Cancel Heavy ATK Endlag)

  • Ultimate (Use right as Yinlin Lands)

  • Basic P1

  • Forte: Heavy: Chameleon Cipher

  • Outro

Echo timing: Best used right after casting Chameleon Cipher, and swap cancelled into Yinlin's Outro.

Synergies
Example Teams

Main DPS Iuno

Jinhsi Team

Electro Teams

Calculations

Damage Profile
Yinlin damage profile
Damage Output
Additional information

The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.

Do note that DPS and DMG aren’t perfect metrics for a character’s individual value and should be taken with a grain of salt. Anything pertaining a character’s relevance in the meta is addressed in our Review and Tier List, which the numbers below shouldn’t be used for as an end-all-be-all to. Instead, DPS and DMG are good metrics for a character’s sequence value and comparison between an individual character’s different rotations. We recommend using those metrics for such purposes.

Calculations information

The calculations were done using added buffs from the following teammates:


Yinlin in 1 Target scenario

Rotation time: 6.46s

Details about the calculations

And here are the Echoes and Weapons used in the calculations.

Stats at Level 90: ATK: 500 | CRIT Rate: 36%

4 cost
CRIT DMG
CRIT DMG
3 cost
Stat
Electro DMG
3 cost
Stat
Electro DMG
1 cost
ATK
ATK%
1 cost
ATK
ATK%

Substats: ATK (45%), CRIT Rate (42%), CRIT DMG (84%)