Last updated: 22/October/2026

Best guide and build for Yinlin from WW (Wuthering Waves). Yinlin is a 5★ rarity character from the
Electro element who uses the Rectifier type weapon.
Yinlin is a skilled Patroller and powerful Natural Resonator. After being suspended from her duties at the Public Security Bureau, she must now pursue hidden evils in secrecy.
Yinlin has at least one video guide available:
Last review update
Patch 3.7
Last major build/calcs update
Patch 3.7
Last profile update*
22/October/2026
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Yinlin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Zapstring's Dance
Yinlin controls the puppet "Zapstring" to perform up to 4 attacks, dealing Electro DMG.
Consumes Stamina to control puppet "Zapstring" to attack, dealing Electro DMG.
Consumes Stamina to control the puppet "Zapstring" to perform a Plunging Attack, dealing Electro DMG.
Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.
Magnetic Roar
The puppet "Zapstring" deals Electro DMG to the target, and puts Yinlin into the Execution Mode.
Basic Attack and Dodge Counter will trigger 1 Electromagnetic Blast when hitting a target. Each stage of Basic Attack or Dodge Counter can only trigger 1 Electromagnetic Blast, up to 4 times.
Attack all targets marked with Resonance Circuit Sinner's Mark, dealing Electro DMG.
Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro DMG. If Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this Skill will be put on Cooldown.
Thundering Wrath
Command "Zapstring" to call for thunder to fall upon a large range, dealing Electro DMG.
Chameleon Cipher
When Yinlin's "Judgment Points" is full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all "Judgment Points" to attack the target, dealing Electro DMG. When it hits a target marked with Sinner's Mark, the Sinner's Mark is replaced with Punishment Mark, lasting for 18 seconds.
Normal Attack Zapstring's Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Strorm will apply Sinner's Mark on hit. Sinner's Mark is removed when Yinlin exits.
When a target marked with Punishment Mark is damaged, Judgement Strike will fall, dealing Electro DMG to all targets marked with Punishment Mark. This can be triggered up to once per second.
Yinlin can hold up to 100 Judgement Points.
When Normal Attack Zapstring's Dance hits a target, restores "Judgment Points".
Upon casting Resonance Skill Magnetic Roar, restores "Judgment Points".
When Resonance Skill Electromagnetic Blast hits a target, restores "Judgment Points".
Pain Immersion
After using Resonance Skill Magnetic Roar, Yinlin's Crit. Rate is increased by 15% for 5s.
Deadly Focus
The damage of Resonance Skill Lightning Execution is increased by 10% when hitting targets marked with "Sinner's Mark", and Yinlin's ATK is increased by 10% for 4s when this is triggered.
Raging Storm
Command puppet "Zapstring" to attack, dealing Electro DMG in a large range.
Strategist
The next character (or other characters on a nearby team that activates an Outro Skill) gains 20% Electro DMG Deepen, and 25% Resonance Liberation DMG Deepen for 14 seconds or until the Character is switched.
Sequence Node 1
Resonance Skill Magnetic Roar and Lightning Execution deal 70% more damage.
Sequence Node 2
Resonance Skill Electromagnetic Blast recovers an additional 5 "Judgement Point(s)" and 5 Resonance Energy on hit.
Sequence Node 3
Forte Circuit Judgment Strike's DMG multiplier is increased by 55%.
Sequence Node 4
When Forte Circuit Judgment Strike hits a target, the ATK of all team members is increased by 20% for 12s.
Sequence Node 5
Resonance Liberation Thundering Wrath deals 100% extra damage to targets with Forte Circuit's Sinner's Mark or Punishment Mark.
Sequence Node 6
In the first 30s after casting Resonance Liberation Thundering Wrath, when Yinlin's Basic Attack hits a target, Furious Thunder will be triggered, dealing Electro DMG equal to 419.59% of Yinlin's ATK. Every Basic Attack hit can trigger Furious Thunder 1 time, up to 4 times. This is considered Resonance Skill DMG.
While the source of the materials can be quickly found in the game, when it comes Coriolus you will have to gather them from the map. Check our Interactive map to find them quickly:

Review
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Highly Quickswap-friendly;
Stringmaster is a great weapon.
Stringmaster is a better pull than the character itself.
No, seriously, we mean this, she’s completely outshined by Lynae in every team she could exist in, or other Quickswap characters like Changli, or other Coordinated Attackers like Hsin or Zhezhi, modern Electro teams don’t want her, even Jianxin isn’t too terrible of a replacement for her in Liberation damage teams.
Highly prone to interruption in non-Quickswap rotations.
Yinlin is a 5-star Electro Rectifier Hybrid character capable of Coordinated Attacks, Electro and Liberation DMG buffing, decently fast rotations, and relatively good personal damage, who also is quite good in Quickswap teams. Yet, she is characterized by her crucial lack of notoriety in the meta. What does she actually do, and why is she so notoriously replaceable? Let’s explore that more in-depth.
The focal point of Yinlin’s kit is her Forte Circuit. Her Forte gauge stacks up to 100 points, and it’s regenerated through her Basic Attacks and Skill. Once it’s full, she can cast a Forte Heavy Attack which enables her to trigger Coordinated Attacks. How she does this is through marking enemies. She does so through 3 different stages.
The first of these is Sinner’s Mark. It’s applied on enemies hit by her Intro, Ultimate and Basic Attacks. It can then be upgraded through her Skill, which allows Yinlin to trigger up to 4 Electromagnetic Blasts on enemies hit by her on-field Basic Attacks. Finally, it can be converted into Punishment Mark by her Forte Heavy Attack. As we explained earlier, this enables her to trigger a Coordinated Attack on enemies hit once per second, for a duration of 18s.
One thing worth noting about her Electromagnetic Blasts is that they will individually count towards her Forte and Concerto generation in AoE situations, per enemy hit by them. In other words, in AoE scenarios, Yinlin can charge up her Forte and Concerto gauges much quicker than normal, which can allow her to speed up her rotations drastically.
The key idea when it comes to Yinlin’s rotation is to apply her Sinner’s Mark and upgrade it through her Skill very quickly, to start generating some Forte and Concerto through a mix of her Skills and Basic or Heavy Attacks. Yinlin has 2 Skills that can be chained consecutively and each generate a great amount of Forte and Concerto, her Ultimate is a nice burst of damage and Concerto as well, and finally her Forte Heavy can finish the rotation as the last big burst of Concerto that she gets.
When it comes to buffs, Yinlin is very simple: the only buff that she can provide is a 20% Electro and 25% Liberation DMG Amplification for 14s, expiring on swap, through her Outro. Her passives do give her a free 15% CRIT Rate and up to 20% ATK for her on-field rotation, but that doesn’t really change much beyond slightly raising her personal damage potential.
As we’re sure you could guess from the above explanation, Yinlin’s only buff being her Outro Skill really doesn’t make her anything special in the Wuthering Waves meta. Every limited Hybrid buffer that followed her had some sort of special buff to give on top of this, like Zhezhi’s Energy generation or Roccia’s team-wide flat ATK buff. Yinlin only has 2 things to contribute to the team, her Outro and personal damage. That’s it.
While Yinlin has a great uptime on her Coordinated Attacks and they deal a lot of personal damage, her rotation is fast, and she gained access to the Empyrean Anthem Echo set which raised her ceiling a bit since her release, she really has nothing too useful to provide to the team due to a crucial lack of unique buffing capabilities. Zhezhi immediately powercrept her in the Jinhsi team very shortly after Jinhsi’s own release, and Xiangli Yao and Calcharo were never good to begin with. In other words: Ever since her release, Yinlin did nothing special, and was nothing special.
While she has Quickswap potential, and she has personal damage, Changli is simply an upgraded Yinlin in this role, and Lynae has completely powercrept Yinlin in any team she could ever exist in, Quickswap or not. She has way, way more buffs, a modern and cohesive kit, and her similar personal damage and rotation time make Lynae so much more useful than Yinlin in all Liberation DMG teams, including Electro ones, it’s not even comparable. As a final nail in the coffin, practically no Electro damage dealers have been released since Xiangli Yao, and when they did, F2P options wound up better than Yinlin. Take Augusta with Mortefi, or Hsin with Electro Rover, or Suoming with Sanhua as examples. Electro/Liberation is a combination of damage types Yinlin needs to be present on a character for her to be justified on any team, and no damage dealer has released with those damage types since Xiangli Yao, where Lynae powercrept Yinlin, and where Changli has always been better in Quickswap.
In conclusion, Yinlin is one of the worst limited characters in Wuthering Waves. From a meta standpoint, we advise skipping this character. Unless you really, really are fond of Yinlin, generally speaking, the investment is not worth it. She retains some okay-ish usability in a select few teams if you already own her though, so she isn’t completely unusable if she is present on your account. Still, her weapon Stringmaster is a great generalist Rectifier DPS choice and is much, much higher priority than Yinlin herself considering her current meta situation (even still, we currently recommend pulling Signature Rectifiers for the DPS you choose to pull rather than Stringmaster).
Build
The percentages show the performance of the weapon based on calculations, but in some cases, some weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).
Yinlin calculations were done using added buffs from the following teammates:
Rejuvenating Glow
100.00%
96.90%
96.60%
95.10%
89.70%
89.50%
87.90%
84.30%
77.80%
100.00%
Offers a 10% unconditional Energy Regen% boost taking some pressure off your gear when aiming at ER breakpoints. Also upon using Outro, grants the next character switching in a 22.5% ATK boost, amplifying any of your main damage dealers burst windows.
Below you can find Main Echo options:
100.00%
Offers an unconditional 10% Energy Regen% and 80% Coordinated DMG boost. Also grants a passive supportive effect upon a Coordinated Attack CRIT, giving 20% ATK to the on-field active character. Offers a nice blend of personal damage and buffing.
Below you can find Main Echo options:
This set sacrifices Yinlin's personal damage in order to provide higher buffing to a single character. It provides an extra 10% Energy Regen to the wielder unconditionally and gives 22.5% ATK to the incoming character for 15s after casting Outro skill.
Below you can find Main Echo options:
Substats: Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > ATK% > ATK = Resonance Skill DMG%
All recommended endgame stats portray a fairly good quality endgame build as a goal to aim for on most characters. However, don’t treat this as an end-all-be-all, and more of a suggestion.
All stat recommendations are given at S0 for 5-stars, S6 for 4-stars, and free characters (unless specified otherwise), based on total stats in the in-game stat-screen with the character out of combat but also active in the party (and hence some buffs may or may not apply). Any other precision may be directly specified. If not specified, Energy Regen requirements are estimated in the character’s best team.
HP: 15500+
DEF: 1250+
ATK: 2000-2400+
CRIT Rate: 45%-65%+ (Before Passive)
CRIT DMG: 255-280%+
Energy Regen: 128%+
Estimated in a Xiangli Yao+Shorekeeper team.
Electro DMG Bonus: 30-70%+
Below you can find the order of leveling the abilities for Yinlin.
Forte Circuit
Res. Liberation
Res. Skill
Basic Attack
Intro Skill
Gameplay and teams
Yinlin’s rotation goal is to get her Forte Heavy Attack and cast it as quickly as possible by restoring her Forte gauge as quickly as possible.
Transform into Nightmare: Tempest Mephis (Empyrean Anthem) or Impermanence Heron (Moonlit Clouds) after casting her Forte Heavy Attack (outside of Quickswap). If possible, in Quickswap, it’s strongly recommended to cast them before Yinlin’s Intro in order to Swap Cancel Chameleon Cipher to finish her rotation.
This rotation is the best way to quickly generate Forte while having a nice way to Swap Cancel your Echo cast. Recommended for most use cases outside of Quickswap.
Intro
Basic 4
Skill: Magnetic Roar
Heavy Attack (Interrupt via Skill at 1 of 2 hits)
Skill: Lightning Execution (Cancel animation when Yinlin hits the ground via Ultimate)
Ultimate
Basic 1
Heavy: Chameleon Cipher
Echo (Swap)
Outro
Tip: In AoE situations, Yinlin can Swap Cancel her Forte Heavy into Outro thanks to extra Concerto/Forte generation from doing more Electromagnetic Blasts. If you cast her Echo Skill before her rotation starts, this can represent a noticeable time save!
The Opener rotation below is one of the ways Yinlin can optimize her rotation in Quickswap. This is only practical in single-target since you don’t need this in AoE thanks to multiple Electromagnetic Blasts. With that being said, the focus of this rotation is to fully Swap Cancel her Forte Heavy so that all of its Concerto generation happens after Outro and transposes into the next rotation, enabling for faster Loops afterwards (since Yinlin gets the extra Concerto required to Swap Cancel her Forte Heavy on every rotation that follows). You can do this like so:
Switch-in from any other character in combat
Basic 2
Heavy Attack (Interrupt via Skill at 1 of 2 hits)
Skill: Magnetic Roar
Skill: Lightning Execution (Swap)
Switch-in from any other character in combat
Basic 2
Heavy Attack (Cancel animation endlag via Ultimate after both hits)
Ultimate
Heavy Attack (Swap)
Intro
Heavy: Chameleon Cipher (Swap)
Outro
Then you can either do fully Quickswap loops from here, or go back into the Standard Rotation and go faster on every Loop (just make sure to cast Yinlin’s Echo before her Intro in the latter case).
While we already mentioned most Quickswap tips in the above sections, Yinlin has good Swap Cancel windows in the form of her Basic 4 after Intro, her Lightning Execution Skill, and her Heavy Attacks. These can provide a good amount of Forte quickly while off-field. However, keep in mind her Magnetic Roar Skill cannot be Swap Cancelled, since you really want to combo it into Lightning Execution which requires Yinlin to stay on-field (it generates a lot more Concerto and Forte than any of her Basic Attacks, so you’d be slowing your rotation down to a halt by skipping out on it).
You can use the above Swap Cancel windows to significantly speed up Yinlin’s rotation by executing parts of it during other characters’ rotations!
Calculations