Rover (Spectro)Build and Guide

Character
Introduction

Rover (Spectro) is a 5 rarity character from the
Spectro
Spectro element who uses the Sword type weapon.

Awakened with an unknown past, Rover embarks on a journey to uncover the truths. As secrets are unveiled, Rover establishes deeper connections with the world.

To learn more about Rover (Spectro) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

This character has no video guide yet.

Last updated

Rover (Spectro) profile has been last updated on June 28th, 2024.

To learn more about Rover (Spectro) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Gameplay and teams

Calculations

Profile

Skills
Active skills
Passive skills
Concerto skills
Basic Attack

Vibration Manifestation

Basic Attack

Rover casts up to 4 consecutive attacks, dealing Spectro DMG.

Heavy Attack

Rover consumes Stamina, dealing Spectro DMG.

Heavy Attack: Resonance

After Basic Attack III or Heavy Attack, press the Basic Attack button at the right time to perform Heavy Attack Resonance, dealing Spectro DMG.

Heavy Attack: Aftertune

After Heavy Attack Resonance or Dodge Counter hits a target, press the Basic Attack button to perform Heavy Attack Aftertune, dealing Spectro DMG.

Mid-air Attack

Rover consumes Stamina to perform a Mid-Air Plunging Attack, dealing Spectro DMG.

Dodge Counter

Use Basic Attack after a successful Dodge to attack the target, dealing Spectro DMG.

Lv. 1
Part 1 Damage
29.75%
Part 2 Damage
38.25%
Part 3 Damage
7.65%*5
Part 4 Damage
65.45%
Dodge Counter Damage
98.25%
Heavy Attack Damage
9.69%*5
HA: Resonance Damage
38.25%
HA: Aftertune Damage
63.75%
Mid-Air Attack Damage
52.70%
Heavy Attack Stamina Consumption
25
Mid-Air Attack Stamina Consumption
30
Resonance Skill

Resonating Slashes

Rover launches an attack forward, dealing Spectro DMG.

Lv. 1
Skill Damage
118.80%
Cooldown
6
Con. Energy Regen
10
Resonance Liberation

Echoing Orchestra

Rover converges Spectro energy to assail the target area, detonating it after a short interval and dealing Spectro DMG.

Lv. 1
Skill Damage
100.00%+340.00%
Cooldown
20
Res. Energy Cost
125
Con. Energy Regen
20
Forte Circuit

World in a Grain of Sand

Resonance Skill: Resonating Spin

If "Diminutive Sound" exceeds 50 when Resonance Skill is used, Rover consumes 50 "Diminutive Sound" to cast Resonating Spin, dealing Spectro DMG, considered as Resonance Skill damage.

Resonance Skill: Resonating Echoes

After Resonance Skill Resonating Spin ends, Rover performs Resonance Skill Resonating Echoes upon pressing the Basic Attack button. Rover performs attacks forward, dealing Spectro DMG considered as Resonance Skill DMG.

Diminutive Sound

Rover can hold up to 100 "Diminutive Sounds". Rover obtains "Diminutive Sound" for every Normal Attack Vibration Manifestation on hit. Rover obtains "Diminutive Sound" for every Heavy Attack aftertune on hit. Rover obtains "Diminutive Sound" upon casting Intro Skill Waveshock.

Lv. 1
Resonating Spin Damage
64.93%*2
Resonating Whirl Damage
20.00%
Resonating Echoes Part 1 Damage
40.00%
Resonating Echoes Part 2 Damage
80.00%
Resonating Spin Con. Energy Regen
20
Resonating Echoes Con. Energy Regen
8
Inherent Skill

Reticence

Damage dealt by Rover's Resonance Skill Resonating Echoes is increased by 60%.

Inherent Skill

Silent Listener

Rover's ATK is increased by 15% for 5s upon casting Heavy Attack Resonance.

Intro Skill

Waveshock

Rover attacks the target, dealing Spectro DMG.

Lv. 1
Skill Damage
85.00%
Con. Energy Regen
10
Outro Skill

Instant

Rover generates an area of stasis surrounding the next character (or other characters on a nearby team that activates an Outro Skill) over 3s.

Resonance Chain (Dupes)
S1

Sequence Node 1

Rover's Crit. Rate is increased by 15% for 7s when casting Resonance Skill Resonating Slashes or Resonance Skill Resonating Spin.

S2

Sequence Node 2

Rover's Spectro DMG Bonus is increased by 20%.

S3

Sequence Node 3

Rover's Energy Regen is increased by 20%.

S4

Sequence Node 4

When casting Resonance Liberation Echoing Resonance, Rover continuously restores HP for all team members: HP equal to 20% of Rover's ATK will be restored every second for 5s.

S5

Sequence Node 5

Rover's Resonance Liberation DMG Bonus is increased by 40%.

S6

Sequence Node 6

Resonance Skill Resonating Slashes and Resonance Skill Resonating Spin reduces the target's Spectro DMG RES by 10% on hit for 20s.

Minor Fortes (Total)
Stat
Spectro DMG
+12%
ATK
ATK%
+12%
Stats
Include minor fortes
Lv. 90
Stat
HP
11400
Stat
ATK
375
Stat
DEF
1369
Stat
Max Energy
125
Stat
CRIT Rate
5%
Stat
CRIT DMG
150%
Stat
Healing Bonus
0%
Stat
Spectro DMG
0%
Upgrade Materials
Character Ascension (total)
  • 4x LF Whisperin Core
  • 12x MF Whisperin Core
  • 12x HF Whisperin Core
  • 4x FF Whisperin Core
  • 5x Mysterious Code
  • 60x Pecok Flower
  • 170 000 Shell Credits
Skill Upgrades (total)
  • 25x LF Whisperin Core
  • 28x MF Whisperin Core
  • 40x HF Whisperin Core
  • 57x FF Whisperin Core
  • 25x Inert Metallic Drip
  • 28x Reactive Metallic Drip
  • 55x Polarized Metallic Drip
  • 67x Heterized Metallic Drip
  • 26x Unending Destruction
  • 2 030 000 Shell Credits

While the source of the materials can be quickly found in the game, when it comes Pecok Flower you will have to gather them from the map. Check our Ascension material map guide to find them quickly:

Voice Actors
ENG
Jane Jackson / Chase Brown
JPN
Tanaka Minami / Toshiki Masuda
CN
Du QingQing / Ma Yang
KR
Song Ha Rim / Kim Sin Woo

Review

Mini-review

Rover is the main character in Wuthering Waves, starting as a Spectro-based Hybrid character who is a jack-of-all-trades, splitting their focus between dealing damage and controlling the battlefield. In the future, you can expect other elemental variants of the Rover that use different Weapons to be released, similar to other games in the genre, but for now, you will be stuck with the Spectro variant, so let's dig into what they offer.

Rover tries to do many things at once and while they can perform adequately well in all of them, they aren’t top of their role at anything - which early on isn't that big of a downside but as you obtain more characters, you will most likely want to switch to them due their more specialized roles. Rover's damage is some of the highest of any hybrid character without considering coordinated attacks, partially thanks to their high base stats, and the fact you get all their sequences for free (many of which are damage boosts). In the CBT2 they were often played with damage-focused builds capitalizing on their fast and precise attack frames that allow for effective parrying against endgame bosses.

On top of the damage, Rover's Outro brings great utility thanks to the time-stop bubble, allowing you to control enemies, opening up an easier time to dodge attacks or pummel the enemy with a combo without worrying about missing. While this controlling effect is unique and strong it does mean Rovers don't offer a Deepen damage bonus, making them less valuable in teams focusing on going all in on a main damage character.

As mentioned, you unlock Rover's Sequences for free, which doubles down on Rovers jack of all trades nature opening up new playstyles and also buffing capabilities. After unlocking them all, they gain the ability to heal the team (at S4) and a unique Spectro RES shred against enemies hit by their skill (at S6) all on top of course more damage capabilities.

Overall, Rover's a great free character who is easy to learn and can be played in ways with a variety of builds, allowing them to 'fill in' for whatever you're missing - especially considering that for the endgame, you need 3 teams, in 1.0 you’ll likely always find a use for them.

Pros & Cons
Pros

  • Boasts a good combination of damage and utility,

  • Can quickly fill their Forte Gauge,

  • All Sequences are available for free,

  • Fast and precise attack frames that make parrying easier,

  • High utility outro, opening enemies for an easy combo or a quick escape.

Cons

  • While early on, they will feel really strong due to the free Sequences, the rest of the cast will catch up once you start getting theirs,

  • While the damage output is really good, it still lags behind the dedicated main DPS, and at the same time, their Outro is a CC effect, not a buff, making it hard to find a place for them in most endgame best-in-slot compositions.

Ratings

This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.

Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T2

Tower of Adversity

Video guides

Rover (Spectro) guide videos aren't available yet.

Build

Best Weapons

100%

Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%

Outstanding Sword choice, offering significantly higher base damage due to its 5★ rarity, as well as a stackable ATK% buff almost every character can effortlessly get 1 stack of (but with 2 also being easily achievable by most when played correctly). Additionally has a good amount of Energy Regen, which on most characters will allow one sub-stat of Energy Regen to be allocated elsewhere to increase damage even further. Best Sword choice across the board with only S5 4★ Swords having a chance to compete with it.

80.50%

Stats at Level 90: ATK: 412 | ATK: 30.3%

Exceptional all-around generic Sword gaining its bonus close to unconditionally as most Resonators almost always aim to make use of their Intro skill and very few characters spend more than 15 seconds on field during their duration.

78.66%

Stats at Level 90: ATK: 412 | ATK: 30.3%

Powerful sword for Resonators spending minimal time on the field - the shorter the better. Best for Hybrid characters executing their rotation fast and infrequently, but less powerful on Main DPS characters that aim to spend extended time on field.

76.08%

Stats at Level 90: ATK: 387 | ATK: 36.4%

Sword option for Heavy and Basic ATK users with an easy to trigger passive - with the only downside being its 10 second time limit. For characters that use their Skill multiple times per rotation, this downside is a non-issue but for Main DPS characters who take up a lot of field time and don't use their skill often this sword can lose value.

76.08%

Stats at Level 90: ATK: 387 | ATK: 36.4%

Sword with decent base stats but a passive that only activates after taking sufficient damage after which it offers a sizable increase Heavy Attack DMG. Primarily suitable only for berserker characters that sacrifice their life to deal damage like Danjin, but can be used strategically after multiple copies have been merged (only calculated with bonus active on characters that consume their life to deal damage).

71.89%

Stats at Level 90: ATK: 325 | ATK: 24.3%

Easily accessible 3★ weapon that despite having lower base attack makes up for it with a high ATK% bonus at higher dupes. It does not have enough stats to compete with 4-star weapons but is a reasonable option if it's all you have. The only downside is that the buff only lasts 10 seconds, meaning it may fall off in the hands of a Main DPS character who takes up more field time.
Best Echo Sets

100%

2 Set: Spectro DMG increases by 10%.

5 Set: Upon using Intro Skill, Spectro DMG increases by 30% for 15s.

92.07%

2 Set: Spectro DMG increases by 10%.

5 Set: Upon using Intro Skill, Spectro DMG increases by 30% for 15s.

2 Set: ATK increases by 10%.

5 Set: While on the field, ATK increases by 5% every 1.5s, stacking up to 4 times. Outro Skill DMG increases by 60%.

88.57%

2 Set: Spectro DMG increases by 10%.

5 Set: Upon using Intro Skill, Spectro DMG increases by 30% for 15s.

2 Set: Energy Regen increases by 10%.

5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.

88.11%

2 Set: ATK increases by 10%.

5 Set: While on the field, ATK increases by 5% every 1.5s, stacking up to 4 times. Outro Skill DMG increases by 60%.

2 Set: Energy Regen increases by 10%.

5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.

Best Main Echoes

Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.

Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Tempest Mephis (Electro), Mourning Aix (Spectro), and Infernal Rider (Fusion) Echoes can all be Swap Cancelled.

The remaining element, so Glacio while having powerful Echoes has none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment.

The result of this is that you can expect Glacio characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.

Set

Moonlit Clouds

Supportive Echo that can be run at the cost of a sizeable chunk of damage for the character who equips, trading personal gain for team benefits. Should always be used and immediately switch cancelled right before performing an Outro, leading to another DPS. When done so will grant the next character switching in 12% increased DMG% which when combined with the 5P Moonlit set which also grants 22.5% ATK% under the same conditions makes for a sizeable boost.

While the echo does lower the damage of whoever wears it, it grants a massive chunk of energy on use usually saving 1 or sometimes even 2 Energy Regen sub stats that may otherwise be needed by the wearer allowing for some damage to be recovered.

Set

Celestial Light

Set

Lingering Tunes

Very easy echo to use that should be used at the very beginning of the burst window right after the Intro. Thanks to its instant cast there is no thinking required and you can enjoy your ATK% boost and some nice burst damage.

Best Echo Stats
4-3-3-1-1:
4 cost
CRIT DMG
CRIT DMG
CRIT Rate
CRIT Rate
3 cost
Stat
Spectro DMG
3 cost
Stat
Spectro DMG
1 cost
ATK
ATK%
1 cost
ATK
ATK%

Substats: Energy Regeneration (Until Breakpoint) >= CRIT RATE = CRIT DMG > ATK% > Flat ATK

Comparison of 4-3-3-1-1 variants
Best Endgame Stats (Level 90)

Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.

  • ATK: 1700-2300+

  • HP: 15000+

  • DEF: 1200+

  • SPECTRO DMG%: 52%-82%+ (72-102% with Sequence 2)

  • CRIT RATE%: 50-60%+

  • CRIT DMG% 100-120%+

  • Energy Regeneration: 10-20% (0-5% with Sequence 4)

Skill Priority

Below you can find the order of leveling the abilities for Rover (Spectro).

Res. Liberation

Forte Circuit

Basic Attack

Res. Skill

Intro Skill

Gameplay and teams

Rotation

This is the optimal rotation for the character. The total time needed to perform it is 6.69 seconds. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.


COMBO REQUIREMENTS

With an incredibly accessible Forte Gauge, Ultimate and very short resonance skill cooldown Spectro Rover does not require any sort of warm-up or set-up phase and can put into action the majority of their kit without delay.

BURST COMBO

Spectro Rover requires a quick swap mid-rotation in order to unlock their maximum potential. We perform this swap to abuse their absurdly short resonance skill cooldown of 6 seconds. We use one skill initially alongside Rover's Ultimate, do a swap and use a skill or echo on another character then swap right back and use another resonance skill combo for maximum damage with little downtime. This tactic allows rover to always be using their most effective and highest damage actions throughout the majority of the fight.

  • Echo (Use before combo but refer to echo recommendations for exact specifics for your chosen echo)
  • Intro
  • Heavy Atk
  • Heavy Atk: Resonance
  • Heavy Atk: Aftertune
  • Skill: Forte: Resonanting Spin
  • Basic ATK: Forte: Resonating Echoes
  • Ultimate (Quick Swap While Waiting For Skill)
  • Skill: Forte: Resonanting Spin
  • Basic ATK: Forte: Resonating Echoes
  • Outro
Synergies

Verina as a healing support can easily accommodate running the 5P Rejuvenating Glow set alongside a Bell-Borne Geochelone echo, offering the team a wide array of offensive and defensive buffs already bringing a tonne of worth just from that alone.

Additionally Verina's many rotational options to access her Ultimate and Concerto are all fast and relatively easy to execute, leaving ample field time for the rest of team mates to execute their combos. Verina's Outro is by far the most flexible and powerful Outro in the game granting all allies 15% generic DMG% "Deepen" for 30 seconds. Most units only grant 1 type and only for the very next unit to switch in locking them into staying on field less they lose the buff but Verina grants it to all allies completely unrestricted.

On top of this Verina grants an additional 20% ATK and a Cheat Death ability preventing one death every 10 minutes. She's universal, flexible, takes little field time and outstanding in every team.

While Jianxin doesn't really have any buffs in her kit to improve the team's damage (besides the Deepen buff on Outro), she can be equipped with the healing weapon (Originite: Type IV) to allow her to easily trigger the Healing set (Rejuvenating Glow) and focus on her impressive gathering abilities while also providing buffs that come from the Healing set and Bell-Borne Echo.

But please keep in mind that this playstyle comes at the cost of her damage output and part of her kit - as you will mostly Quick Swap into her to use the gathering and trigger the buffs and then go back to the damage dealers.

If you don't have Verina, Baizhi is a good alternative with very similar buffs and capabilities albeit in a much more restricted fashion. Her Outro instead of buffing all units only buffs the next unit, her ATK% boost is only 20% and requires the on field character interact with a special collectable dropped by Baizhi on the ground, she takes up more field time, generates less concerto and resonance energy and heals less.

A downgrade across the board but still a potent option for all the same reasons of Verina just on a smaller scale. Verina can only be in one team if you have her at all so Baihzi is a good next pick.

Example Teams

Calculations

Damage Profile
Rover (Spectro) damage profile
Damage Output
Additional information

The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.

Rover (Spectro) in 1 Target scenario

Rotation time: 6.69s

Details about the calculations

Disclaimer: To keep our character burst window evaluations consistent, we've used a full 100 Concerto energy rotation for Rover, but they are much more effectively played using quick swapping to take advantage of their incredibly short skill cooldown. When quick swapping expect to use less Basics, more Skills and Heavy Attacks and to deal more dps than listed.

Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above. The total time needed to perform the rotation is 6.69 seconds.

COMBO REQUIREMENTS

With an incredibly accessible Forte Gauge, Ultimate and very short resonance skill cooldown Spectro Rover does not require any sort of warm-up or set-up phase and can put into action the majority of their kit without delay.

BURST COMBO

Spectro Rover requires a quick swap mid-rotation in order to unlock their maximum potential. We perform this swap to abuse their absurdly short resonance skill cooldown of 6 seconds. We use one skill initially alongside Rover's Ultimate, do a swap and use a skill or echo on another character then swap right back and use another resonance skill combo for maximum damage with little downtime. This tactic allows rover to always be using their most effective and highest damage actions throughout the majority of the fight.

  • Echo (Use before combo but refer to echo recommendations for exact specifics for your chosen echo)
  • Intro
  • Heavy Atk
  • Heavy Atk: Resonance
  • Heavy Atk: Aftertune
  • Skill: Forte: Resonanting Spin
  • Basic ATK: Forte: Resonating Echoes
  • Ultimate (Quick Swap While Waiting For Skill)
  • Skill: Forte: Resonanting Spin
  • Basic ATK: Forte: Resonating Echoes
  • Outro

And here are the Echoes and Weapons used in the calculations.

Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%

2 Set: Spectro DMG increases by 10%.

5 Set: Upon using Intro Skill, Spectro DMG increases by 30% for 15s.

4 cost
CRIT DMG
CRIT DMG
3 cost
Stat
Spectro DMG
3 cost
Stat
Spectro DMG
1 cost
ATK
ATK%
1 cost
ATK
ATK%

Substats: ATK (45%), CRIT Rate (42%), CRIT DMG (84%)

Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.

Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Tempest Mephis (Electro), Mourning Aix (Spectro), and Infernal Rider (Fusion) Echoes can all be Swap Cancelled.

The remaining element, so Glacio while having powerful Echoes has none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment.

The result of this is that you can expect Glacio characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.