CiacconaBuild and Guide

Character

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Introduction

Ciaccona is a 5 rarity character from the
Aero
Aero element who uses the Pistols type weapon.

To learn more about Ciaccona check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Ciaccona has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 2.4

Last major build/calcs update

Patch 2.4

Last profile update*

June 11th, 2025

*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.

To learn more about Ciaccona check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Gameplay and teams

Calculations

Profile

Skills
Active skills
Passive skills
Concerto skills
Basic Attack

Quadruple Time Steps

Basic Attack

  • Perform up to 4 consecutive attacks, dealing Aero DMG. Basic Attack Stage 4 inflicts 1 stack of Aero Erosion upon the target hit.

  • When the first three stages of Ciaccona's Basic Attack are interrupted by dodging, press Basic Attack in time to resume the attack cycle and cast the corresponding Basic Attack stage.

  • After Basic Attack Stage 4, Ciaccona starts a Solo Concert. If Ciaccona's Basic Attack Stage 4 or Solo Concert ends early (proactively or being interrupted), an Ensemble Sylph is generated.

Solo Concert

When Ciaccona or Ensemble Sylph performs Solo Concert, they give 24% Aero DMG Bonus to all nearby Resonators in the team. This effect is not stackable.

Ensemble Sylph

  • Up to 2 Ensemble Sylphs may exist simultaneously.

  • If Ciaccona's Basic Attack Stage 4 is interrupted, the Ensemble Sylphs generated will finish the attack for Ciaccona and enter Solo Concert.

  • If Ciaccona's Solo Concert is interrupted, the Ensemble Sylphs generated will continue the Solo Concert for Ciaccona.

  • Aside from the two situations mentioned above, Ensemble Sylphs generated by Resonance Skill will finish Ciaccona's current attack without entering Solo Concert.

Heavy Attack

Consume STA to jump into mid-air and attack the target, dealing Aero DMG.

Aimed Attack

Press Aim to enter Aiming Mode to fire charged shots, dealing Aero DMG, considered Heavy Attack DMG.

Mid-air Attack

Consume STA to perform up to 2 consecutive attacks, dealing Aero DMG.

Press Normal Attack after Mid-air Attack Stage 2 to cast Basic Attack Stage 4.

Dodge Counter

Follow up successful Dodges with Basic Attack to attack the target, dealing Aero DMG.

Lv. 1
Stage 1 DMG
28.70%
Stage 2 DMG
24.60% + 12.30%*2 + 32.80%
Stage 3 DMG
16.61%*4
Stage 4 DMG
30.75%*4
Heavy Attack DMG
54.12%
Aimed Shot DMG
16.40%
Fully Charged Aimed Shot DMG
36.90%
Mid-air Attack Stage 1 DMG
27.88%*2
Mid-air Attack Stage 2 DMG
12.30%*4
Dodge Counter DMG
28.76%*4
Heavy Attack STA Cost
25
Mid-air Attack Stage 1 STA Cost
15
Mid-air Attack Stage 2 STA Cost
15
Resonance Skill

Harmonic Allegro

Move a certain distance, dealing Aero DMG and inflicting 1 stack of Aero Erosion on the target upon hit.

Press Normal Attack in time to cast Basic Attack Stage 2.

  • When Ciaccona interrupts Basic Attack, Heavy Attack, Mid-air Attack, or Solo Concert with Resonance Skill, an Ensemble Sylph is generated.

  • Ciaccona's Resonance Skill can be cast in mid-air.

Lv. 1
Skill DMG
20.32%*4
Cooldown
10
Concerto Regen
15
Resonance Liberation

Singer's Triple Cadenza

Ciaccona and Ensemble Sylphs perform an Improvised Symphonic Poem together, dealing Aero DMG once to the nearby targets and entering Recital.

Recital

When in Recital, sound waves will periodically radiate around Ciaccona. When the sound wave overlaps with the circle indicator, press the green or yellow buttons to generate Symphonic Poem: Tonic of the corresponding color and recover a certain amount of Concerto Energy.

During Recital

  • Switching to another Resonator doesn't end Recital, but automatically generates a Symphonic Poem: Tonic matching the color of the last generated Tonic before switching. A green Symphonic Poem: Tonic is generated by default if no interaction input is given before switching to another Resonator.

  • Ciaccona is immune to interruptions and takes 50% less DMG.

  • Exit Recital by pressing Resonance Liberation again or switching Ciaccona back onto the field.

  • Ensemble Sylphs can now directly grant Aero DMG Bonus provided by Solo Concert.

Symphonic Poem: Tonic

  • Green Tonic: Deal Aero DMG to nearby targets and inflict a stack of Aero Erosion on targets hit.

  • Yellow Tonic: Deal Aero DMG to nearby targets and inflict a stack of Spectro Frazzle on targets hit.

Lv. 1
Improvised Symphonic Poem Skill DMG
553.50%
Symphonic Poem: Tonic DMG
3.08%*20
Cooldown
20
Resonance Cost
125
Concerto Regen
20
Successful Interaction Concerto Regen
10
Forte Circuit

Symphony of Wind and Verse

Heavy Attack - Quadruple Downbeat

When there are 3 segments of Musical Essence, Heavy Attack is replaced with Heavy Attack - Quadruple Downbeat.

Consume all Musical Essence to shoot Downbeat Notes forward to deal Aero DMG, pulling in the nearby targets and inflicting 1 stack of Aero Erosion on the target hit.

Heavy Attack - Quadruple Downbeat can be cast in mid-air close to the ground.

Musical Essence

Ciaccona can hold up to 3 segments of Musical Essence.

Casting Basic Attack Stage 4 or Intro Skill recovers 1 segment of Musical Essence.

Lv. 1
Quadruple Downbeat DMG
15.80%*10 + 157.95%
Concerto Regen
25
Inherent Skill

Interlude Tune

Casting Resonance Liberation Singer's Triple Cadenza grants Ciaccona a Shield equal to 100% of her Max HP for 4s. Switching out Ciaccona removes the Shield.

Inherent Skill

Winds of Rinascita

Increase Heavy Attack - Quadruple Downbeat's DMG by 30%.

Intro Skill

Roaming with the Wind

Attack the target to deal Aero DMG and inflict a stack of Aero Erosion.

Follow up with Basic Attack in time to cast Basic Attack Stage 3.

Lv. 1
Skill DMG
95.12%
Concerto Regen
10
Outro Skill

Windcalling Tune

Aero Erosion DMG dealt to targets near the active Resonator is Amplified by 100% for 30s.

Resonance Chain (Dupes)
S1

Sequence Node 1

Casting Resonance Skill Harmonic Allegro grants Ciaccona immunity to interruption for 3s. Casting Basic Attack increases Ciaccona's ATK by 35% for 10s.

S2

Sequence Node 2

During Resonance Liberation Singer's Triple Cadenza, Resonators in the team gain 40% Aero DMG Bonus.

S3

Sequence Node 3

Casting Basic Attack Stage 4 additionally grants 1 segments of Musical Essence. Resonance Skill Harmonic Allegro gains 1 more charge.

S4

Sequence Node 4

Ciaccona ignores 45% of the targets' DEF when dealing damage with Heavy Attack Quadruple Downbeat.

Ciaccona ignores 45% of the targets' DEF when dealing Resonance Liberation DMG.

S5

Sequence Node 5

Gain 40% Resonance Liberation DMG Bonus.

DMG taken by Resonators within and around the range of Resonance Liberation Singer's Triple Cadenza is reduced by 30%.

S6

Sequence Node 6

When in Solo Concert, Ciaccona or Ensemble Sylph deals Aero DMG equal to 220% of Ciaccona's ATK to nearby targets, considered Resonance Liberation DMG.

Minor Fortes (Total)
CRIT DMG
CRIT DMG
+16%
ATK
ATK%
+12%
Stats
Include minor fortes
Lv. 90
Stat
HP
12238
Stat
ATK
375
Stat
DEF
1198
Stat
Max Energy
125
Stat
CRIT Rate
5%
Stat
CRIT DMG
150%
Stat
Healing Bonus
0%
Stat
Aero DMG
0%
Upgrade Materials
Character Ascension (total)
  • 4x LF Tidal Residuum
  • 12x MF Tidal Residuum
  • 12x HF Tidal Residuum
  • 4x FF Tidal Residuum
  • 46x Blazing Bone
  • 60x Golden Fleece
  • 170 000 Shell Credits
Skill Upgrades (total)
  • 25x LF Tidal Residuum
  • 28x MF Tidal Residuum
  • 40x HF Tidal Residuum
  • 57x FF Tidal Residuum
  • 25x Impure Phlogiston
  • 28x Extracted Phlogiston
  • 55x Refined Phlogiston
  • 67x Flawless Phlogiston
  • 26x When Irises Bloom
  • 2 030 000 Shell Credits

While the source of the materials can be quickly found in the game, when it comes Golden Fleece you will have to gather them from the map. Check our Interactive map to find them quickly:

Voice Actors
ENG
-
JPN
-
CN
-
KR
-

Review

Ratings

Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

Hybrid
T0

Tower of Adversity

T0.5

Whimpering Wastes

DPS
T1

Tower of Adversity

T0.5

Whimpering Wastes

Pros & Cons
Pros

  • Quick rotations with great damage output. Pretty refreshing compared to the wave of Hybrids with longer rotations that recently released. Great damage output also makes her completely viable to use as a strong Main DPS, particularly in AoE scenarios like Whimpering Wastes;

  • Fits in several teams thanks to being able to apply both Spectro Frazzle and Aero Erosion as well as buff Aero DMG via Solo Concert/Gusts of Welkin/Signature weapon;

  • Damage over time actually contributes a good amount of off-field damage for once, including her small waves of damage when singing;

  • Aero Erosion and Spectro Frazzle from Ultimate apply repeatedly off-field, even across multiple waves of enemies;

  • Rotations don’t suffer much from being interrupted by enemies as dodges don’t reset Basic Attack chains;

  • High potential for cancelling & improving her rotation (not too difficult to do either) — good baseline, great ceiling;

  • Sequence value is low, meaning S0 allows her to already get close to full potential (can be a con if you’re interested in Sequences though).

Cons

  • May need you to build 2 separate Echo Sets for her to access her team flexibility (Gusts of Welkin is only used in Aero teams, Moonlit Clouds for general use);

  • A lot of her potential is locked behind her Signature weapon in Aero teams or as a Main DPS;

  • Sings during her Ultimate which replaces a potentially epic battle theme by a silly song.

Review

Ciaccona is a 5-star Aero Pistol DPS whose primary point of interest is her ability to apply both Spectro Frazzle and Aero Erosion (mostly via her Ultimate). She amplifies Aero Erosion DMG and boosts Aero DMG in several ways, and is characterized by her ability to rotate quickly while retaining an off-field presence, similar to Coordinated Attackers (even though she isn’t one). She additionally has great personal damage if you wish to play her as a Main DPS, it is a completely viable playstyle for her.

We’ll go through her abilities in order of how we execute them in her rotation. Her kit is honestly pretty simplistic so this won’t take long.

Her Intro skill allows her to skip instantly to Basic Attack stage 3 — this is important because stage 4 is the only important part of her Basic chain. Beyond that, it applies 1 stack of Aero Erosion, and like other Intros it generates a good chunk of Concerto Energy and does minor damage quickly.

Her Basic Attack stage 1 and 2 are pretty much never used, so only stage 3 and 4 matter. Stage 4 can be interrupted by several means, the primary method we use for this is with a jump. Why it’s important to do so is because it generates a wind clone of Ciaccona called an “Ensemble Sylph”. These Ensemble Sylphs have the effect of activating a “Solo Concert” which gives all party members 24% Aero DMG Bonus as long as the Ensemble Sylph is present. On top of this, the Ensemble Sylph will fully complete Ciaccona’s Basic Attack 4 even if it is cancelled, so you can cancel it at no loss. The duration of Ensemble Sylphs is permanent, but only 2 can exist at any given time. Due to this, you can pretty much consider this buff’s uptime as permanent. Note however that Solo Concert will not be activated on the specific condition that Ciaccona’s Basic Attack 4 is cancelled with her Skill.

An interesting perk of cancelling Ciaccona’s Basic 4 with a Jump is that it puts her in the air and allows her to follow up with her Mid-Air Attacks. Mid-Air Attack 2 naturally follows up into Basic Attack 4, which means you can chain Basic Attack 4’s quickly together by repeatedly Jump cancelling. We make extensive use of this in her Main DPS rotation and her Opener rotation to shorten it a great amount, we use it once in her standard SubDPS rotation as well to speed things up.

The reason why we do Basic Attack 4 is for 3 things: 

  • Charging up 1 of 3 Forte Circuit stacks called “Musical Essence” (we explain this later);

  • Activating Solo Concert;

  • Applying 1 stack of Aero Erosion while generating Concerto Energy.

Ciaccona’s Resonance Skill is similar to her Basic 4 in terms of applying 1 stack of Aero Erosion, other than that it’s a quick boost to her Concerto Energy which we make good use of.

After building up 3 Forte stacks total, including 1 from her Intro and 2 from her Basic 4 done 2 times, we can cast a special Forte Heavy Attack called “Quadruple Downbeat”. It generates a massive 25 Concerto Energy, a necessary boost to finish Ciaccona’s rotation. On top of this, it deals a great amount of damage and applies 1 more Aero Erosion stack. It also has the additional effect of gathering enemies in its center by pulling them in, which is great for dealing with small targets all at once.

Last but not least, Ciaccona’s Ultimate causes her to enter a singing state called “Recital” on top of doing a big wave of AoE damage. This state will last even if she is switched off-field, and every 1.6s she is able to either manually input or automatically perform a wave of damage called “Symphonic Poem: Tonic”. Depending on the mode chosen at the start of her Ultimate (Aero Erosion mode by default), she will inflict either Aero Erosion or Spectro Frazzle on all enemies hit. It is possible to almost instantly switch from Aero Erosion to Spectro Frazzle after casting her Ultimate so the process isn’t too slow. Once this is performed, she is ready to switch out and apply waves of Status Inflictions off-field. Her Outro even amplifies all Aero Erosion DMG by 100%, so her Aero Erosion actually ends up dealing solid off-field damage, especially with Aero Rover in the mix to stack Aero Erosion up to 6 times instead of 3.

Regarding her meta position, Ciaccona was already in a good niche without Cartethyia and now that she’s finally released she’s even stronger. Similarly to the synergy Zani and Phoebe have, Ciaccona and Cartethyia complement each other’s kits perfectly. Ciaccona’s low field time as a SubDPS paired with Cartethyia’s high field time perfectly complement each other, and her multi-wave AoE Erosion application allows Cartethyia to utilize her kit to the fullest. Cartethyia being one of the strongest damage dealers in Wuthering Waves, maybe even the strongest, makes Ciaccona a very high-demand unit from this factor alone.

However, even without considering Cartethyia as a teammate, she’s already a character who can slot in many teams. The main points of interest are as a Main DPS, and with Absolution Phoebe a.k.a Main DPS Phoebe. She’s really strong with her because she’s able to apply Spectro Frazzle across several waves of enemies, a feature Phoebe was dearly missing to perform in Whimpering Wastes. Ciaccona allows her not only to perform in the gamemode, but to perform to top tier level alongside each other. 

Additionally, Ciaccona deals amazing personal damage if her rotation is extended thanks to her ability to chain Basic 4’s really quickly together, which allows her to access her Forte Heavy Attack multiple times in a single rotation. Able to access it twice, or even thrice depending on the team, Ciaccona is an excellent Main DPS choice particularly in Whimpering Wastes when paired with Sanhua to buff her Basic Attack damage and allow her to take a lot of field time. This is thanks to her ability to group enemies and spread her damage all throughout her rotation, even dealing some damage off-field via her Ultimate.

In a team with Jiyan, he and Ciaccona are a good pair even though Mortefi can be considered stronger in single-target scenarios. With that being said, Ciaccona has more AoE damage which is something to be considered, but she does boost Jiyan’s damage much less than Mortefi. Overall it’s difficult to pick one, we consider them pretty equal in performance to each other but this does add to Ciaccona’s team flexibility. 

Furthermore, Ciaccona can be used as a second Frazzle applier for Zani alongside Spectro Rover which allows Zani to access more extended combos without Phoebe, which Spectro Rover alone couldn’t cover before. Phoebe however remains the best Frazzle support for Zani.

In conclusion, Ciaccona is a character who has quick rotations, AoE capabilities, slots in many teams, while buffing damage by good amounts and dealing very good damage of her own. Overall, she is desirable for many characters and can even be used as a Main DPS herself, allowing her a ton of flexibility, one of the highest in the game. Besides, her full potential lies with one of the best damage dealers in the game currently, if not the best. All this to say, Ciaccona is one of the most valuable characters, as you are sure to have a viable team for her on your account no matter what, some of her strongest synergies making up for some of the strongest teams in the game, cementing her position as a top meta character.

Video guides

Build

Best Weapons

125.28%

Stats at Level 90: ATK: 500 | CRIT Rate: 36%

Offers an unconditional 12% ATK increase, a 24% Aero DMG bonus when inflicting Aero Erosion on enemies and attacking them reduces eir Aero RES by 10%. Due to these factors, Ciaccona's Signature weapon is of course her best choice, as it not only provides the best personal damage for herself but also enhances the damage capabilities of Aero teammates.

102.81%

Stats at Level 90: ATK: 500 | CRIT DMG: 72%

Carlotta's Signature and a solid choice for most pistol based resonators due to its decent base damage, very high CRIT DM% and permanent ATK% boost. Far more effective though for resonators that deal some or the majority of their damage through Resonance Skill damaging abilites. Not preferable on Ciaccona over Static Mist due to the loss of the ATK% buff to the main DPS that weapon provides.

100%

Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%

Incredibly potent option offering main stat CRIT RATE, great base damage and a good amount of energy recharge allowing for sub stats to be used elsewhere. Also offers a supportive ability granting the next character to switch in an ATK boost granting it extra value for Hybrid and Support characters.

91.39%

Stats at Level 90: ATK: 462 | ATK: 18.2%

Best 4-star option for Ciaccona, as it grants massive ATK% buffs when attacking enemies with Negative Statuses applied, which Ciaccona will always do, allowing this weapon's passive bonuses to stack up easily leading to good damage. Falls short of 5-star options due to lower stats and/or less team utility.

88.29%

Stats at Level 90: ATK: 462 | ATK: 18.2%

While in competition with other F2P 4* options, the buff uptime on this weapon is one of the most consistent and reliable for ATK scaling pistol DPS characters. The ATK% boost it provides when casting your Resonance Skill is great on most characters, and while the small energy generation it provides at the same time is more situational, it can be handy as well.
Best Echo Sets

Best Echo Sets show the best sets that support the main character playstyle and work out of the box while the Special Echo Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Echo Sets

100%

2 Set: Aero DMG +10%.

5 Set: Inflicting Aero Erosion upon enemies increases Aero DMG for all Resonators in the team by 15%, and for the Resonator triggering this effect by an additional 15%, lasting for 20s.

Best set for Aero Erosion supports. Allows characters that can apply Aero Erosion to gain a total of 45% Aero DMG Bonus, an equivalent to Sierra Gale. However, it gains an edge over this set by being able to give 15% of that Aero DMG Bonus to the whole team for 20s, providing both offensive and supportive benefits. This set is only favoured on Ciaccona if an Aero Main DPS is present in the team. Use Moonlit Clouds if this doesn't apply.

Below you can find Main Echo options that you should be using with the set:

  • Echo
    Reminiscence: Fleurdelys
    - Best Main Echo for Gusts of Welkin, a Summon Echo that grants the assigned Resonator 10% unconditional Aero DMG Bonus if equipped in the Main Slot, with an extra 10% Aero DMG Bonus for certain characters, along with inflicting a small amount of Aero DMG on cast.

76.64%

2 Set: Energy Regen increases by 10%.

5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.

Offers a 10% unconditional Energy Regen% boost taking some pressure off your gear when aiming at ER breakpoints. Also upon using Outro, grants the next character switching in a 22.5% ATK boost, amplifying any of your main damage dealers burst windows. Generic supportive set for Ciaccona that can be used in all her team compositions, including Spectro Frazzle teams. Not recommended over Gusts of Welkin if an Aero Main DPS is present in the team.

Below you can find Main Echo options that you should be using with the set:

  • Echo Image
    Impermanence Heron
    - Supportive Echo that can be run at the cost of a sizeable chunk of damage for the character who equips, trading personal gain for team benefits. Should always be used and immediately switch cancelled right before performing an Outro, leading to another DPS. When done so will grant the next character switching in 12% increased DMG% which when combined with the 5P Moonlit set which also grants 22.5% ATK% under the same conditions makes for a sizeable boost. While the echo does lower the damage of whoever wears it, it grants a massive chunk of energy on use usually saving 1 or sometimes even 2 Energy Regen sub stats that may otherwise be needed by the wearer allowing for some damage to be recovered.
Special Echo Sets

2 Set: Aero DMG +10%.

5 Set: Hitting a target with Aero Erosion increases Crit. Rate by 10% and grants 30% Aero DMG Bonus, lasting for 10s.

Used with Main DPS Ciaccona. Best set for Aero Main DPS characters who can apply Aero Erosion or have an Aero Erosion applier on the team. Grants 10% Aero DMG Bonus and an extra 30% Aero DMG Bonus as well as 10% CRIT Rate for 10s when attacking targets inflicted with Aero Erosion. Offers an extra 10% CRIT Rate over the other Aero sets such as Gusts of Welkin or Sierra Gale, providing extra overall damage so long as Aero Erosion is present on the enemy.

Below you can find Main Echo options that you should be using with the set:

  • Echo
    Reminiscence: Fleurdelys
    - Best Main Echo for Windward Pilgrimage, a Summon Echo that grants the assigned Resonator 10% unconditional Aero DMG Bonus if equipped in the Main Slot, with an extra 10% Aero DMG Bonus for certain characters, along with inflicting a small amount of Aero DMG on cast. Preferred over Nightmare: Kelpie on Ciaccona due to Transform-type Echoes being awkward to use with her while only offering a minimal increase in damage potential.
Best Echo Stats
4-3-3-1-1:
4 cost
CRIT DMG
CRIT DMG
CRIT Rate
CRIT Rate
3 cost
Aero DMG
Aero DMG
3 cost
Aero DMG
Aero DMG
ATK
ATK%
1 cost
ATK
ATK%
1 cost
ATK
ATK%

Substats: CRIT RATE = CRIT DMG > ATK% > Flat ATK

Best Endgame Stats (Level 90)

Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.

  • ATK: 1700 - 2200+

  • HP: 16500+

  • DEF: 1200+

  • AERO DMG%: 30% - 80%+ (Before Combat)

  • CRIT RATE%: 60 - 75%+

  • CRIT DMG%: 120 - 150%+

  • ENERGY REGEN: 10%

    • Ciaccona doesn't require a specific amount of Energy Recharge to function in her most common endgame teams, but if you want to play it safe, building 10% on her is an option.

Skill Priority

Below you can find the order of leveling the abilities for Ciaccona.

Res. Liberation

Forte Circuit

Basic Attack

Res. Skill

Intro Skill

Gameplay and teams

Rotation

Below you can find optimal rotation (or rotations) for Ciaccona. The total time needed to perform it is 4.62 seconds. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.


Ciaccona's rotation goal is to fill her Forte and Concerto as fast as possible to activate her Resonance Liberation and Outro in order to support her team. Doing this is simple but Ciaccona has a major trick that allows her to do this much more efficiently, Basic 4 Jump cancels. This trick is so impactful we recommend it as a part of the base rotation, do it if possible.

Basic Rotation

Echo Usage: For echo usage, when using Heron use it before Ciaccona's rotation, when using Reminiscence: Fleurdelys activate it at any point during her rotation (preferably at the point all of her buffs are fully active).

  • Intro
  • Basic P3
  • Basic P4
  • Jump (Cancel out of basic P4)
  • Mid-air Attack P1
  • Mid-air Attack P2
  • Basic P4
  • Skill (Cancel out of Basic P4)
  • Forte: Heavy Attack: Quadruple Downbeat
  • Ultimate: Improv Symphonic Poem (Cancel Forte Heavy when it hits the enemy)
  • (Optional) Symphonic Poem: Tonic (Switch to Spectro Frazzle if needed)
  • Outro

No Intro Rotation

In some teams Ciaccona might have to give up her Intro for another resonator to gain better performance. In these cases you can use the following adjusted rotation.

  • Skill
  • Basic P2
  • Basic P3
  • Basic P4
  • Jump (Cancel out of basic P4)
  • Mid-air Attack P1
  • Mid-air Attack P2
  • Basic P4
  • Jump (Cancel out of basic P4)
  • Mid-air Attack P1
  • Mid-air Attack P2
  • Basic P4
  • Skill (Cancel out of Basic P4)
  • Forte: Heavy Attack: Quadruple Downbeat
  • Ultimate: Improv Symphonic Poem (Cancel Forte Heavy when it hits the enemy)
  • (Optional) Symphonic Poem: Tonic (Switch to Spectro Frazzle if needed)
  • Outro

Main DPS Rotation n

Ciaccona can also be used as an on-field DPS with Sanhua, as her on-field damage potential is surprisingly high. To use her on-field, execute the following rotation:

  • Skill (Optional, do this when Sanhua performs her Forte Heavy Attack and she swaps out of it)
  • Intro
  • Basic P3
  • Basic P4
  • Jump (Cancel out of Basic P4)
  • Mid-air Attack P1
  • Mid-air Attack P2
  • Basic P4
  • Forte: Heavy Attack: Quadruple Downbeat
  • Jump
  • Mid-air Attack P1
  • Mid-air Attack P2
  • Basic P4
  • Jump (Cancel out of Basic P4)
  • Mid-air Attack P1
  • Mid-air Attack P2
  • Basic P4
  • Jump (Cancel out of Basic P4)
  • Mid-air Attack P1
  • Mid-air Attack P2
  • Basic P4
  • Skill (Cancel out of Basic P4)
  • Forte: Heavy Attack: Quadruple Downbeat
  • Ultimate: Improv Symphonic Poem (Cancel Forte Heavy when it hits the enemy)
  • Outro

In a perfect scenario, note that an extra Mid-air P1 + P2 + Basic P4 can be performed before Ultimate, however this won't happen every rotation if the enemy attacks you and slows you down. In total, Ciaccona should not remain on the field for more than 14 seconds.

Synergies

Below you can find a list of some of the stronger synergies between this character and others.

Example Teams

Best Team

Phoebe Team

Rover (Spectro)
Rover (Spectro)
The Shorekeeper
The Shorekeeper
Verina
Verina
  • Spectro Rover will allow for the smoothest opener by enabling the team to have 10 stacks of Spectro Frazzle on enemies quickly (to activate the 5-piece Eternal Radiance bonus). It's also highly recommended for Whimpering Wastes, to activate the set before enemies die out.

Ciaccona Main DPS

Zani No Phoebe Team

  • This team can allow Zani to execute a 3 Nightfall rotation, something Spectro Rover can't do by themselves. This enhances Zani's damage at the cost of increased rotation time, but the trade-off is worth it!

Jiyan Erosion Team

  • Make sure Ciaccona is on Gusts of Welkin for optimal damage.

Calculations

Damage Profile
Ciaccona damage profile
Damage Output
Additional information

The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.

Do note that DPS and DMG aren’t perfect metrics for a character’s individual value and should be taken with a grain of salt. Anything pertaining a character’s relevance in the meta is addressed in our Review and Tier List, which the numbers below shouldn’t be used for as an end-all-be-all to. Instead, DPS and DMG are good metrics for a character’s sequence value and comparison between an individual character’s different rotations. We recommend using those metrics for such purposes.

Ciaccona in 1 Target scenario

Rotation time: 4.62s (Post S3: 4.12s)

Details about the calculations

Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above.

Standard Rotation
  • Intro
  • Basic P3
  • Basic P4
  • Jump (Cancel out of basic P4)
  • Mid-air Attack P1
  • Mid-air Attack P2
  • Basic P4
  • Skill (Cancel out of Basic P4)
  • Forte: Heavy Attack: Quadruple Downbeat
  • Ultimate: Improv Symphonic Poem (Cancel Forte Heavy when it hits the enemy)
  • (Optional) Symphonic Poem: Tonic (Switch to Spectro Frazzle if needed)
  • Outro

And here are the Echoes and Weapons used in the calculations.

Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%

2 Set: Aero DMG +10%.

5 Set: Inflicting Aero Erosion upon enemies increases Aero DMG for all Resonators in the team by 15%, and for the Resonator triggering this effect by an additional 15%, lasting for 20s.

4 cost
CRIT Rate
CRIT Rate
3 cost
Aero DMG
Aero DMG
3 cost
Aero DMG
Aero DMG
1 cost
ATK
ATK
1 cost
ATK
ATK

Substats: ATK (45%), CRIT Rate (42%), CRIT DMG (84%)