Arclight Guide and Best Build

Character

Arclight Introduction

Arclight is a 5-star character in Arknights: Endfield (AKE). Arclight wields a Sword and belongs to the Vanguard class. Arclight also has access to the Electric element. This guide provides a comprehensive overview of Arclight's best build, including recommended Weapons, Gear pieces, Stats, and the strongest team compositions and rotations that maximize their potential.

To learn more about Arclight check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.

Arclight Video guide

Arclight has no video guide yet.

Disclaimer

Arclight review and guide already include the release balance patch changes to their kit.

Update tracker

Last review update

Patch 1.0

Last major build/calcs update

Patch 1.0

Last profile update*

January 5th, 2026

*Profile update means smaller edits to the guide that don't require new calculations.

To learn more about Arclight check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.

Profile

Review

Build

Teams & Synergies

Profile

Arclight Attributes (level 90)

The yellow color shows the Primary Attribute and the green Secondary Attribute. Both of those attributes, on top of their normal bonuses, provide additional ATK to the character.

Strength
Strength
107
Agility
Agility
145
Intellect
Intellect
123
Will
Will
100

Arclight Skills

Basic Attack

Seek and Hunt

BASIC ATTACK:

An attack with up to 5 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 16 Stagger.

DIVE ATTACK:

Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.

FINISHER:

Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.

BATK SEQ 1 Multiplier
23%
BATK SEQ 2 Multiplier
28%
BATK SEQ 3 Multiplier
59%
BATK SEQ 4 Multiplier
81%
BATK SEQ 5 Multiplier
107%
Finisher ATK Multiplier
900%
Dive ATK Multiplier
180%

[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).

Battle Skill

Tempestuous Arc

SP Cost: 100

Instantly blinks to the enemy's side to deal 2 slashes that deal some Physical DMG. If the enemy has active Electrification, consume the Electrification to unleash an additional attack that deals Electric DMG and recovers some SP.

SEQ 1 DMG Multiplier
101%
SEQ 2 DMG Multiplier
101%
SEQ 2 Stagger
5
Additional ATK DMG Multiplier
405%
Additional ATK Stagger
5
SP Recovery
40

[Electrification]: An enemy with Electrification takes more Arts DMG. A non-Electric Infliction + Electric Infliction = Electrification.

[Debuff Consumption]: Various Physical and Arts debuffs can be ended early. For example, Crush consumes Vulnerability debuffs, while Combustion consumes Arts Infliction debuffs.

Combo Skill

Peal of Thunder

Cooldown: 3s

Blinks to the enemy's side to unleash a flurry of slashes that deals Physical DMG and recovers some SP.

Trigger: When an enemy suffers Electrification or after an enemy's Electrification is consumed.

DMG Multiplier
350%
SP Recovery
10
Stagger
5

[Electrification]: An enemy with Electrification takes more Arts DMG. A non-Electric Infliction + Electric Infliction = Electrification.

[Debuff Consumption]: Various Physical and Arts debuffs can be ended early. For example, Crush consumes Vulnerability debuffs, while Combustion consumes Arts Infliction debuffs.

Ultimate

Exploding Blitz

Energy cost: 90

Performs a short forward dash while wreathed in arcs of electricity to deal Electric DMG and apply Electric Infliction to all enemies in the path. The lingering arcs explode after a short while, dealing another hit of Electric DMG. If the enemy has active Electric Infliction, consume the Electric Infliction and forcibly apply Electrification.

SEQ 1 DMG Multiplier
350%
SEQ 1 Stagger
10
SEQ 2 DMG Multiplier
550%
SEQ 2 Stagger
10

[Electrification]: An enemy with Electrification takes more Arts DMG. A non-Electric Infliction + Electric Infliction = Electrification.

[Electric Infliction]: Electric Infliction is a type of Arts Infliction. Up to 4 stacks of Electric Infliction can be applied and stacking triggers Electric Burst. A non-Electric Infliction + Electric Infliction = Electrification.

[Debuff Consumption]: Various Physical and Arts debuffs can be ended early. For example, Crush consumes Vulnerability debuffs, while Combustion consumes Arts Infliction debuffs.

Arclight Talents

Arclight talent are being updated for the release version. This will happen as soon as possible!

Base Talent

Blade of the Wildlands

Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20/30%.
Base Talent

Inspire

Assign to Control Nexus to grant all operators' Mood Regen +8/12%.
Combat Talent

Wildland Trekker

Battle skill Tempestuous Arc improved: Triggering the additional effect 3 time(s) grants the team Electric DMG Dealt +0.05/0.08% for every point of Arclight's Intellect. This effect has a 15s duration and cannot stack.
Combat Talent

Hannabit Wisdom

30/50% chance to ignore an Arts Infliction applied on her.

[Arts Infliction]: Arts Infliction are special Arts debuffs inflicted upon the enemy. There are 4 elements of Arts Inflictions: Heat Infliction, Electric Infliction, Cryo Infliction and Nature Infliction. Up to 4 stacks of Arts Infliction of the same element can be applied.

Arclight Potential (dupes)

P1

Child of the Storm

Potential 1

Battle skill Tempestuous Arc improved: Triggering additional effects recovers another 10 SP.
P2

Speed Battler

Potential 2

Agility +15, Intellect +15.
P3

Hanna

Potential 3

Talent Wildland Trekker improved: DMG Boost effect increased to 1.3 times the original.
P4

Aldertone's Teachings

Potential 4

Ultimate Exploding Blitz improved: Ultimate Energy cost -15%.
P5

Servant of the Wildlands

Potential 5

Talent Wildland Trekker improved: Trigger requirement is reduced to 2 time(s).

Arclight Lore

"I am Ekut. Callsign Arclight. I am not a trained weaver of words, but I wish you well and may you flow like a rising river, Endfielders."

Arclight is a Songseeker who joined Endfield Industries at the recommendation of Aldertone Orisha. She now serves as a field operator and a technical consultant for machinery and vehicles.

No one roaming the wildlands could escape the grip of starvation and disasters, no matter how clever or capable they may think themselves to be. Misfortune struck Arclight hard. The wildlands consumed her entire family, leaving her the only survivor. However, fortune also smiled upon her when a group of Hannabit Circuit Songseekers found and saved her from the brink of death.

The Hannabit Circuit accepted her. There, she quickly learned how to survive in a harsh landscape and follow the example of the Paragons from hannas to help those in need. Today, she roams the wildlands to teach more souls the way of surviving in the unforgiving world of Talos-II.

Arclight may come across as cold and brusque at first, but her minimalist philosophy has proven exceptionally effective for surviving in the wildlands.

Arclight Voice Actors

ENG
-
JPN
-
CN
-
KR
-

Arclight Gallery

Review

Arclight Ratings

Support Damage
T1

Umbral Monument

Arclight Pros & Cons

Arclight pros & cons aren't available yet. They will be added soon.

Arclight Review

Arclight review isn't available yet. It will be added soon!

Arclight Skill Priority

Off Field:

Battle Skill > Ultimate >= Combo Skill > Basic Attack

Arclight Dupes Review

P1
Solo 100%
Team 100%
Battle skill Tempestuous Arc improved: Triggering additional effects recovers another 10 SP.

-

P2
Solo 102.6%
Team 100.7%
Agility +15, Intellect +15.

-

P3
Solo 103%
Team 101.1%
Talent Wildland Trekker improved: DMG Boost effect increased to 1.3 times the original.

-

P4
Solo 109.5%
Team 102.9%
Ultimate Exploding Blitz improved: Ultimate Energy cost -15%.

-

P5
Solo 112.6%
Team 105.7%
Talent Wildland Trekker improved: Trigger requirement is reduced to 2 time(s).

-

Dupes information - visual

Build

Collaboration Disclaimer

Arclight Best Weapons

The percentages show the performance of the weapon based on calculations, but in some cases, some Weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).

The solo percentage shows how the weapon impacts Arclight performance if you look at their damage in the vacuum, while the team percentage shows the impact of the weapon when taking into account full team, including buffs etc.

1
Solo 103.5%
Team 102.2%

Stat 1 Boost - 9/9

Will: +156

Stat 2 Boost - 9/9

Attack: +39.00%

Passive Boost - 4/9

Attack: +16.00%

After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +8% for 20s. Max stacks for effects of the same name: 2. Duration of each stack counted separately.

Arclight's best weapon choice when factoring in the team-based buffs it provides, but not the strongest for her own personal damage due to the main attribute being WILL, a stat she cannot use. Fortunately, the other passives are all fantastic, which, when combined with the Weapon Ekill, that she can easily maintain thanks to her spammable Combo Skill, makes this the weapon to target when playing her in most compositions.

2
Solo 100.0%
Team 100.0%

Stat 1 Boost - 9/9

Agility: +124

Stat 2 Boost - 9/9

Attack: +31.20%

Passive Boost - 9/9

Sec. Attribute: +14.00%

After the wielder recovers SP by their own skill, the entire team gains Heat DMG dealt and Electric DMG dealt +8.4% for 20s. Max stacks for effects of the same name: 3. Duration of each stack is counted separately.

A 5-star alternative to Thermite Cutter, which works very similarly, but instead of granting generic ATK% instead provides Physical and Electric DMG% when Arclight recovers SP, making it more specific, and in a lot of cases weaker even in Electric/Physical teams, due to DMG% being less desirable than ATK%. One redeeming quality of this weapon though, is that its passives are much better suited to Arclight’s kit than Thermite Cutter, thanks to it having Agility.

3
Solo 104.5%
Team 96.2%

Stat 1 Boost - 9/9

Agility: +124

Stat 2 Boost - 9/9

Attack: +31.20%

Passive Boost - 9/9

Sec. Attribute: +14.00%

After the wielder consumes an Arts Reaction, ATK +21% for 20s. Max stacks for effects of the same name: 2. Duration of each stack is counted separately.

If you're less interested in building your Arclight to support the team, Twelve Questions is her best personal damage option, although it doesn't beat out Thermite Cutter or OBJ by much.

4
Solo 97.7%
Team 94.3%

Stat 1 Boost - 9/9

Agility: +132

Stat 2 Boost - 9/9

Physical DMG Bonus: +43.30%

Passive Boost - 4/9

Attack: +16.00%

After the wielder consumes Vulnerability stack(s), ATK +[8% + 4% x Stacks Consumed] while other Operators in the team gain half of this buff for 20s. Effects of the same name cannot stack.

If you have none of the options above available, you can use Eminent Repute as a stat stick thanks to its strong passives for Arclight. Keep in mind though, she cannot activate its Weapon Effect.

5
Solo 84.5%
Team 90.8%

Stat 1 Boost - 9/9

Agility: +124

Stat 2 Boost - 9/9

Physical DMG Bonus: +34.70%

Passive Boost - 9/9

Attack: +14.00%

After the wielder deals a Physical Status, ATK +21% for 20s. Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

Another stat stick Arclight can use for its passive stats, even though she can't activate its Weapon Effect. Not as strong as Eminent Repute, but something to equip if you have nothing else.

6
Solo 82.2%
Team 90.2%

Stat 1 Boost - 9/9

Agility: +93

Stat 2 Boost - 9/9

Physical DMG Bonus: +26.00%

Passive Boost - 9/9

After the wielder's Battle Skill hits the enemy, ATK +33.6% for 20s. Effects of the same name cannot stack.

Last resort option if you're lacking any of the choices above. Has the correct passive stats, but all at much lower base values, setting it significantly behind all other choices.

Arclight Best Gear Set

The solo percentage shows how the set and gear impact Arclight performance if you look at their damage in the vacuum, while the team percentage shows the impact when taking into account full team, including buffs etc.

1
Solo 80.90%
Team 100.10%

Combo Skill CDR +15%. When the wearer recovers SP with a skill, the team gains DMG +16% for 12s. This effect cannot stack.

Description

Best set for Arclight in most teams after factoring in the buffs it provides to her teammates, even if wearing it results in a major reduction of her own personal damage. What makes it so strong is the 3P Set Bonus, which grants a DMG% buff to the whole team every time Arclight generates SP, which, thanks to her Combo Skill, is all the time, meaning a permanent boost.

Pieces

Armor

Gear
Frontiers Armor T3Frontiers

Gloves

Gear
Frontiers Blight RES GlovesFrontiers

Kit

Gear
Frontiers Extra O2 TubeFrontiers

Kit

Gear
Bonekrusha MaskBonekrusha
2
Solo 100%
Team 100%

Attack +15%. When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants DMG +30% to the next battle skill cast. Bonekrushing Smash can stack 2 time(s).

Description

If you're playing Arclight in a more damage-focused role and are fine giving up the team-based benefits of Frontiers, Bonekrusha will grant her more personal damage thanks to its damage-focused 3P Set Bonus and superior damage choices on gear pieces.

Pieces

Armor

Gear
Bonekrusha Heavy ArmorBonekrusha

Gloves

Gear
Frontiers Blight RES GlovesFrontiers

Kit

Gear
Bonekrusha MaskBonekrusha

Kit

Gear
Bonekrusha MaskBonekrusha

Arclight Best Gear Pieces

Keep in mind that the gear pieces below are being compared against having nothing equipped on the character at all. This means that in some cases, when you include Weapons, other pieces, outside buffs etc, the values of some pieces may change. For more accurate information, check the section above where we picked the best combination when you look at all pieces equipped.

Pieces marked with a star* can perform better than listed - this applies to:

  • Ult gain efficiency pieces, granting new Ultimate breakpoints,
  • Arts Intensity boosting the efficacy of Electrification, Corrosion and Breach, rising overall team output even if personal damage is less impressive.
Armor
Solo 127.50%
Gear
Frontiers Armor T3  *
Solo 122.00%
Gear
Bonekrusha Heavy Armor  *
Solo 121.10%
Gear
MI Security Overalls
Solo 120.50%
Gear
Bonekrusha Heavy Armor T1
Solo 118.70%
Gear
MI Security Armor
Solo 118.70%
Gear
Swordmancer Heavy Armor  *
Solo 116.00%
Gear
Frontiers Armor T1
Solo 110.90%
Gear
Frontiers Armor T2
Solo 100%
Nothing equipped
Gloves
Solo 125.20%
Gear
Frontiers Blight RES Gloves
Solo 123.30%
Gear
Type 50 Yinglung Gloves
Solo 117.20%
Gear
MI Security Hands PPE
Solo 116.00%
Gear
Aethertech Gloves  *
Solo 112.40%
Gear
Pulser Labs Gloves
Solo 100%
Nothing equipped
Kit
Solo 131.50%
Gear
Bonekrusha Mask
Solo 119.90%
Gear
Type 50 Yinglung Knife T1
Solo 116.20%
Gear
Redeemer Tag T1
Solo 114.80%
Gear
LYNX Slab
Solo 114.10%
Gear
Swordmancer Flint
Solo 113.50%
Gear
Bonekrusha Figurine
Solo 111.80%
Gear
Frontiers Comm T1
Solo 111.40%
Gear
Frontiers Comm
Solo 110.60%
Gear
Frontiers Extra O2 Tube  *
Solo 110.30%
Gear
Aethertech Stabilizer  *
Solo 108.10%
Gear
Pulser Labs Calibrator  *
Solo 106.10%
Gear
Turbid Cutting Torch
Solo 100%
Nothing equipped

Arclight Calculations

In this section we're showing the team setup used for the above calculations as well as the damage split for Arclight based on where it comes from. The setup isn't always best in slot for each character and also please keep in mind that with different team members, Weapons, and Gear, the calculations will change.

Weapon

Weapon
JET

Gear

Gear
Bonekrusha Poncho T1

Gear
Pulser Labs Gloves

Gear
Bonekrusha Figurine

Gear
Bonekrusha Figurine

Weapon

Weapon
OBJ Edge of Lightness

Gear

Gear
Bonekrusha Heavy Armor

Gear
Frontiers Blight RES Gloves

Gear
Bonekrusha Mask

Gear
Bonekrusha Mask

Weapon

Weapon
Detonation Unit

Gear

Gear
Tide Fall Light Armor

Gear
Eternal Xiranite Gloves

Gear
Eternal Xiranite Power Core

Gear
Eternal Xiranite Power Core

Weapon

Weapon
Wild Wanderer

Gear

Gear
Pulser Labs Gloves

Gear
Pulser Labs Disruptor Suit

Gear
Pulser Labs Calibrator

Gear
Pulser Labs Calibrator

Arclight Damage Split

Teams and Synergies

Arclight Best Synergies

  • Applies Electrification for free with her Combo skill, triggering Arclight's Combo skill once. Electrification can then be consumed by her Battle Skill, which triggers her Combo again, positioning Perlica as a free activator for Arclight
  • Perlica has outstanding supportive weapon choices, which nicely buff Arclight and the rest of the team
  • Arclight's own supportive weapon and sets buff Perlica back, allowing the two to buff each other in order to both deal more damage
  • Arclight consumes minimal SP herself and generates some back, freeing it up in some teams for Perlica to use on her Battle Skill to gain more damage
  • Avywenna doesn't consume Electric Infliction stacks or Electrification like most carries might, leaving them all for Arclight to consume herself
  • Avywenna benefits from ArcLight's fantastic, supportive weapon and gear bonuses
  • Avywenna applies Electric Susceptibility to enemies boost the damage Arclight does as well
  • Avywenna doesn't require as much SP as other main damage dealers, leaving more for Arclight to use on Battle Skills if she has Electrification to consume
  • Antal applies Electric Susceptibility and Amp with his abilities, boosting Arclight damage potential signfiicantly
  • Antal doesn't require much SP to function, leaving more to Arclight's Battle Skills when Electrification is available
  • Antal can help stack up high stack sizes of Electric Infliction, which can then be consumed by Arclight's Ultimate for large Electrication damage taken debuffs on high-priority enemies
  • Antal provides ArcLight's fantastic damage increases from his great supportive weapon and gear bonuses
  • Brings healing to Arclight and her team

Arclight Best Teams

Team #1
Team Members
Avywenna
Avywenna
Arclight
Arclight
Perlica
Perlica
Antal
Antal
Team #2
Team Members
Wulfgard
Wulfgard
Arclight
Arclight
Perlica
Perlica
Antal
Antal