Arclight is a 5-star character in Arknights: Endfield (AKE). Arclight wields a Sword and belongs to the Vanguard class. Arclight also has access to the Electric element. This guide provides a comprehensive overview of Arclight's best build, including recommended Weapons, Gear pieces, Stats, and the strongest team compositions and rotations that maximize their potential.
To learn more about Arclight check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.
Arclight has no video guide yet.
Arclight review and guide already include the release balance patch changes to their kit.
Last review update
Patch 1.0
Last major build/calcs update
Patch 1.0
Last profile update*
January 5th, 2026
*Profile update means smaller edits to the guide that don't require new calculations.
To learn more about Arclight check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.
Profile
Review
Build
Teams & Synergies
Profile
The yellow color shows the Primary Attribute and the green Secondary Attribute. Both of those attributes, on top of their normal bonuses, provide additional ATK to the character.
Seek and Hunt
An attack with up to 5 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 16 Stagger.
Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.
[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).
Tempestuous Arc
SP Cost: 100
[Electrification]: An enemy with Electrification takes more Arts DMG. A non-Electric Infliction + Electric Infliction = Electrification.
[Debuff Consumption]: Various Physical and Arts debuffs can be ended early. For example, Crush consumes Vulnerability debuffs, while Combustion consumes Arts Infliction debuffs.
Peal of Thunder
Cooldown: 3s
Trigger: When an enemy suffers Electrification or after an enemy's Electrification is consumed.
[Electrification]: An enemy with Electrification takes more Arts DMG. A non-Electric Infliction + Electric Infliction = Electrification.
[Debuff Consumption]: Various Physical and Arts debuffs can be ended early. For example, Crush consumes Vulnerability debuffs, while Combustion consumes Arts Infliction debuffs.
Exploding Blitz
Energy cost: 90
[Electrification]: An enemy with Electrification takes more Arts DMG. A non-Electric Infliction + Electric Infliction = Electrification.
[Electric Infliction]: Electric Infliction is a type of Arts Infliction. Up to 4 stacks of Electric Infliction can be applied and stacking triggers Electric Burst. A non-Electric Infliction + Electric Infliction = Electrification.
[Debuff Consumption]: Various Physical and Arts debuffs can be ended early. For example, Crush consumes Vulnerability debuffs, while Combustion consumes Arts Infliction debuffs.
Arclight talent are being updated for the release version. This will happen as soon as possible!
Blade of the Wildlands
Inspire
Wildland Trekker
Hannabit Wisdom
[Arts Infliction]: Arts Infliction are special Arts debuffs inflicted upon the enemy. There are 4 elements of Arts Inflictions: Heat Infliction, Electric Infliction, Cryo Infliction and Nature Infliction. Up to 4 stacks of Arts Infliction of the same element can be applied.
Child of the Storm
Potential 1
Speed Battler
Potential 2
Hanna
Potential 3
Aldertone's Teachings
Potential 4
Servant of the Wildlands
Potential 5
"I am Ekut. Callsign Arclight. I am not a trained weaver of words, but I wish you well and may you flow like a rising river, Endfielders."
Arclight is a Songseeker who joined Endfield Industries at the recommendation of Aldertone Orisha. She now serves as a field operator and a technical consultant for machinery and vehicles.
No one roaming the wildlands could escape the grip of starvation and disasters, no matter how clever or capable they may think themselves to be. Misfortune struck Arclight hard. The wildlands consumed her entire family, leaving her the only survivor. However, fortune also smiled upon her when a group of Hannabit Circuit Songseekers found and saved her from the brink of death.
The Hannabit Circuit accepted her. There, she quickly learned how to survive in a harsh landscape and follow the example of the Paragons from hannas to help those in need. Today, she roams the wildlands to teach more souls the way of surviving in the unforgiving world of Talos-II.
Arclight may come across as cold and brusque at first, but her minimalist philosophy has proven exceptionally effective for surviving in the wildlands.
Review
Umbral Monument
Arclight pros & cons aren't available yet. They will be added soon.
Arclight review isn't available yet. It will be added soon!
Battle Skill > Ultimate >= Combo Skill > Basic Attack
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Build
For Arknights: Endfield we worked alongside Guobafield (Guoba Certified) for some calculations. Calculations not appearing in his videos, as well as any other content (like comments on Weapons), are our own.
The percentages show the performance of the weapon based on calculations, but in some cases, some Weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).
The solo percentage shows how the weapon impacts Arclight performance if you look at their damage in the vacuum, while the team percentage shows the impact of the weapon when taking into account full team, including buffs etc.
Stat 1 Boost - 9/9
Will: +156
Stat 2 Boost - 9/9
Attack: +39.00%
Passive Boost - 4/9
Attack: +16.00%
Arclight's best weapon choice when factoring in the team-based buffs it provides, but not the strongest for her own personal damage due to the main attribute being WILL, a stat she cannot use. Fortunately, the other passives are all fantastic, which, when combined with the Weapon Ekill, that she can easily maintain thanks to her spammable Combo Skill, makes this the weapon to target when playing her in most compositions.
Stat 1 Boost - 9/9
Agility: +124
Stat 2 Boost - 9/9
Attack: +31.20%
Passive Boost - 9/9
Sec. Attribute: +14.00%
A 5-star alternative to Thermite Cutter, which works very similarly, but instead of granting generic ATK% instead provides Physical and Electric DMG% when Arclight recovers SP, making it more specific, and in a lot of cases weaker even in Electric/Physical teams, due to DMG% being less desirable than ATK%. One redeeming quality of this weapon though, is that its passives are much better suited to Arclight’s kit than Thermite Cutter, thanks to it having Agility.
Stat 1 Boost - 9/9
Agility: +124
Stat 2 Boost - 9/9
Attack: +31.20%
Passive Boost - 9/9
Sec. Attribute: +14.00%
If you're less interested in building your Arclight to support the team, Twelve Questions is her best personal damage option, although it doesn't beat out Thermite Cutter or OBJ by much.
Stat 1 Boost - 9/9
Agility: +132
Stat 2 Boost - 9/9
Physical DMG Bonus: +43.30%
Passive Boost - 4/9
Attack: +16.00%
If you have none of the options above available, you can use Eminent Repute as a stat stick thanks to its strong passives for Arclight. Keep in mind though, she cannot activate its Weapon Effect.
Stat 1 Boost - 9/9
Agility: +124
Stat 2 Boost - 9/9
Physical DMG Bonus: +34.70%
Passive Boost - 9/9
Attack: +14.00%
Another stat stick Arclight can use for its passive stats, even though she can't activate its Weapon Effect. Not as strong as Eminent Repute, but something to equip if you have nothing else.
Stat 1 Boost - 9/9
Agility: +93
Stat 2 Boost - 9/9
Physical DMG Bonus: +26.00%
Passive Boost - 9/9
Last resort option if you're lacking any of the choices above. Has the correct passive stats, but all at much lower base values, setting it significantly behind all other choices.
The solo percentage shows how the set and gear impact Arclight performance if you look at their damage in the vacuum, while the team percentage shows the impact when taking into account full team, including buffs etc.
Combo Skill CDR +15%. When the wearer recovers SP with a skill, the team gains DMG +16% for 12s. This effect cannot stack.
Best set for Arclight in most teams after factoring in the buffs it provides to her teammates, even if wearing it results in a major reduction of her own personal damage. What makes it so strong is the 3P Set Bonus, which grants a DMG% buff to the whole team every time Arclight generates SP, which, thanks to her Combo Skill, is all the time, meaning a permanent boost.
Armor
Gloves
Kit
Kit
Attack +15%. When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants DMG +30% to the next battle skill cast. Bonekrushing Smash can stack 2 time(s).
If you're playing Arclight in a more damage-focused role and are fine giving up the team-based benefits of Frontiers, Bonekrusha will grant her more personal damage thanks to its damage-focused 3P Set Bonus and superior damage choices on gear pieces.
Armor
Gloves
Kit
Kit
Keep in mind that the gear pieces below are being compared against having nothing equipped on the character at all. This means that in some cases, when you include Weapons, other pieces, outside buffs etc, the values of some pieces may change. For more accurate information, check the section above where we picked the best combination when you look at all pieces equipped.
Pieces marked with a star* can perform better than listed - this applies to:
In this section we're showing the team setup used for the above calculations as well as the damage split for Arclight based on where it comes from. The setup isn't always best in slot for each character and also please keep in mind that with different team members, Weapons, and Gear, the calculations will change.
Weapon
Gear




Weapon
Gear




Weapon
Gear




Teams and Synergies
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