AntalBuild and Guide

Character

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Introduction

Antal is a 4 character from the
Support
Supporter class who wields an
Orbiter
Arts Unit and who has access to the
Electric
Electric element.

To learn more about Antal check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Antal check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

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Profile

Attributes (level 1)

The yellow color shows the Primary Attribute and the green Secondary Attribute. Both of those attributes, on top of their normal bonuses, provide additional ATK to the character.

Strength
Strength
15
Agility
Agility
9
Intellect
Intellect
15
Will
Will
9
Skills
Basic Attack

Exchange Current

BASIC ATTACK:

An attack with up to 4 sequences that deals Electric DMG. As the controlled operator, Final Strike also deals 15 Stagger.

DIVE ATTACK:

An attack with up to 4 sequences that deals Electric DMG. As the controlled operator, Final Strike also deals 15 Stagger.

FINISHER:

An attack with up to 4 sequences that deals Electric DMG. As the controlled operator, Final Strike also deals 15 Stagger.

Coming soon!

[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).

Battle Skill

Specified Research Subject

SP Cost: 100

Applies Focus with a long duration on the enemy and deals Electric DMG. An enemy with an active Focus also suffers Electric Susceptibility and Heat Susceptibility. Focus can only be applied to 1 enemy at any given time.

Coming soon!

[Electric Susceptibility]: Electric Susceptible targets temporarily take more Electric DMG. The number represents the degree of increase. Effects of the same type can stack.

[Heat Susceptibility]: Heat Susceptible targets temporarily take more Heat DMG. The number represents the degree of increase. Effects of the same type can stack.

Combo Skill

EMP Test Site

Cooldown: 25s

Triggers 1 energy explosion on the enemy that deals Electric DMG and applies another stack of the same Physical Status or Arts Infliction.

Trigger: When an enemy with active Focus suffers a Physical Status or Arts Infliction.

Coming soon!

[Physical Status]: Physical Statuses refer to physical debuffs applied to the enemy. They include Lift, Knock Down, Crush and Breach.

[Arts Infliction]: Arts Infliction are special Arts debuffs inflicted upon the enemy. There are 4 elements of Arts Inflictions: Heat Infliction, Electric Infliction, Cryo Infliction and Nature Infliction. Up to 4 stacks of Arts Infliction of the same element can be applied.

Ultimate

Overclocked Moment

Energy cost: 100

Applies temporary Electric Amp and Heat Amp to the entire team.

Coming soon!

[Electric Amp]: Electric Amped targets temporarily deal more Electric DMG. The number represents the degree of increase. Effects of the same type can stack.

[Heat Amp]: Heat Amped targets temporarily deal more Heat DMG. The number represents the degree of increase. Effects of the same type can stack.

Talents
Base Talent

Experimental Arts Unit

Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +10/20%.
Base Talent

Expert Grower

Assign to Growth Chamber to slow Mood Drop of all operators in it by 10/14%.
Combat Talent

Improviser

When an Amped teammate deals Skill DMG, Antal restores the said teammate's HP by [72 + Strength×0.6]/[108 + Strength×0.9]. This HP restoring effect triggers 1 time every 30s for each operator.

[Amp]: Amped targets deal more DMG of the element it is Amped for. The number represents the degree of increase. Effects of the same type can stack.

Combat Talent

Subconscious Act

Gains 30% chance of Physical DMG immunity and restores HP of self by [27 + Strength×0.23]/[45 + Strength×0.38].
Potential (dupes)
P1

Arts Talent

Potential 1

Ultimate Overclocked Moment improved: Electric Amp and Heat Amp effects are increased to 1.1 times the original.

[Electric Amp]: Electric Amped targets temporarily deal more Electric DMG. The number represents the degree of increase. Effects of the same type can stack.

[Heat Amp]: Heat Amped targets temporarily deal more Heat DMG. The number represents the degree of increase. Effects of the same type can stack.

P2

Improved Automation

Potential 2

Ultimate Overclocked Moment improved: Ultimate Energy cost -10%.
P3

Applied Originium Theory

Potential 3

Defeating an enemy while Focus is active returns 15 SP.

[SP Return]: After spending SP and meeting certain criteria, some of the SP spent will be returned. SP Return is not SP Recovery and do not activate SP Recovery-triggered effects. Spending returned SP also does not gain Ultimate Energy.

P4

Granny's Reminder

Potential 4

Intellect +10, Max HP +10%.
P5

High Specs Tech Tester

Potential 5

Applying Focus on the same target for 20s increases Electric Susceptibility and Heat Susceptibility effects by 6%.

[Electric Susceptibility]: Electric Susceptible targets temporarily take more Electric DMG. The number represents the degree of increase. Effects of the same type can stack.

[Heat Susceptibility]: Heat Susceptible targets temporarily take more Heat DMG. The number represents the degree of increase. Effects of the same type can stack.

Signature Weapon

Antal Signature Weapon information aren't available yet. They will be added soon!

Voice Actors
ENG
-
JPN
-
CN
-
KR
-
Gallery

Review

Review

Antal review isn't available yet. It will be added soon!

Pros & Cons

Antal pros & cons aren't available yet. They will be added when the character is released.

Ratings

Antal ratings aren't available yet. It will be added soon!

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Best Weapons

Antal best Weapons aren't available yet. They will be added soon.

Best Synergies

Antal best Synergies aren't available yet. They will be added soon.

Best Teams

Antal best Teams aren't available yet. They will be added soon.