Last updated: 26/June/2026

Introduction
Laevatain is a 6-star character in Arknights: Endfield (AKE). Laevatain wields a Sword and belongs to the Striker class. Laevatain also has access to the Heat element. This guide provides a comprehensive overview of Laevatain's best build, including recommended Weapons, Gear pieces, Stats, and the strongest team compositions and rotations that maximize their potential.
Video guide
Laevatain has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Update tracker
Last review update
Patch 1
Last major build/calcs update
Patch 1.1
Last profile update*
26/June/2026
*Profile update means smaller edits to the guide that don't require new calculations.
To learn more about Laevatain check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.
Profile
The yellow color shows the Primary Attribute and the green Secondary Attribute. Both of those attributes, on top of their normal bonuses, provide additional ATK to the character.
Flaming Cinders
An attack with up to 5 sequences that deals Heat DMG. As the controlled operator, Final Strike also deals 18 Stagger.
Basic attack performed in mid-air becomes a dive attack that deals Heat DMG to nearby enemies.
Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Heat DMG and recovers some SP.
Smouldering Fire
SP Cost: 100
Seethe
Cooldown: 9s
Trigger: When an enemy suffers Combustion or Corrosion.
Twilight
Energy cost: 300
Memory Crucible
Undying Flames
Scorching Heart
Re-Ignition
Heart of Melting Flame
Potential 1
Pursuit of Memories
Potential 2
Fragments from the Past
Potential 3
Ice Cream Furnace
Potential 4
Proof of Existence
Potential 5
"Let that twilight burn!"
Laevatain is a Rhodes Island operator who joined Endfield at the Endministrator's direct recommendation. Under the framework agreement between the two companies, she serves as an operator directly under the Endministrator's command.
Before joining Endfield Industries, Laevatain roamed the world alone, pursuing a goal she could call her own. Because of that journey, and her formidable skill in solo combat, people often mistake her for "someone you can't talk to." In truth, the opposite is closer to reality. It's only that her earnest, forthright nature sometimes comes across too strongly, giving rise to misunderstanding.
At times, though, she speaks in ways that confound others, often circling back to the subject of "memory," as if she were purposefully trying to separate herself from who she is. She often wields flames, yet craves ice cream just as much. To her, maybe that contradiction feels perfectly natural.

Review
Huge AoE damage.
Outstanding total damage output.
Gains substantially better access to energy and enhanced skills in AoE encounters.
Has a cheat death talent when dropping below 40% HP.
Ice cream.
Ultimate reliant.
Poor weapon choices outside of signature and battle pass.
Lacklustre single-target damage when compared to more recent operators.
Cannot use her Finisher during Ultimate
Ice cream melts.
Laevatain is a 6-star, Sword, Heat Striker that mainly utilizes Ultimate as her core damage window. Upon use, Laevatain's Ultimate enhances her Basic Attack and Battle Skill for a duration of 15 seconds. What balances this Ultimate is its incredibly high cost, which is 3–4 times as high as that of other characters.
Generating so much energy naturally isn’t easy, but Laevatain’s Talent and Battle Skill solve this. With her talent, when doing a Final Strike or Finisher on an enemy, Laevatain consumes Heat Infliction on all enemies and converts it into a special stacking resource. Upon reaching 4 stacks, her Battle Skill is enhanced to deal more damage and generate absurd amounts of energy. Because of this, Laevatain’s teams and playstyle focus on building and consuming Heat Infliction to enter Ultimate and maximizing damage during its duration.
Despite being an Ultimate-focused operator, Laevatain would never get to use her Ultimate if it weren’t for her Talents. Laevatain’s most important talent is Scorching Heart, which causes the controlled operator’s Final Strikes/Finishers to absorb Heat Infliction from nearby enemies, converting them into a stackable resource for Laevatain called Melting Flame that stacks up to 4 times, each lasting 20 seconds. Melting Flame stacks are indicated on the left side of Laevatain's HP when she is the controlled operator and on the bottom left corner of Laevatain's icon. Upon reaching 4 stacks, Laevatain gets to ignore a percentage of enemies' Heat Resistance and enhance her Battle Skill.
Note: Laevatain also absorbs Heat Infliction from enemies that are defeated, avoiding wastage.
Laevatain’s other talent is Re-Ignition, which grants her a massive Protection buff and heal over time for a short period after she drops below 40% HP, acting as a sort of cheat death. This Talent has a long cooldown, but it will definitely save you at least once from death or a close call per encounter.
Laevatain’s Battle Skill is the main way she generates enough energy to fuel her absurd Ultimate cost. Her skill comes in two different forms; a standard version and an enhanced version. The standard version deals underwhelming damage, generates no additional energy, but does grant Laevatain a stack of Melting Flame. The enhanced version consumes 4 stacks of Melting Flame, deals far more damage, and generates a whopping 100 additional energy while also forcibly applying Combustion for 5 seconds, immediately enabling her Combo Skill trigger.
The standard version is rarely worth using over other characters' Battle Skills that applies Heat Infliction, as those can trigger other characters’ combos and enable other synergies, all while still getting the same Melting Flame stack. The enhanced version, on the other hand, is the backbone of Laevatain’s energy generation and should be the focus of your entire team composition, as reaching it faster means faster Ultimate access.
Last but not least, Laevatain’s Enhanced Battle Skill also becomes further enhanced when using it during her Ultimate, something which may seem wasteful as she cannot generate energy during her Ultimate, but is actually fine to do. The reason is that even against a single target, Laevatain and her team can usually generate enough Melting Flame to reach 4 stacks twice during an Ultimate as long as there aren’t any interruptions. As her Ultimate makes it so that only heavy-hitting enemy attacks can stagger her, this isn’t too difficult to achieve.
When cast during her Ultimate, it also has the added benefit of pausing its timer, meaning that it does not lead to Laevatain getting fewer Enhanced Basic Attacks as a result. How many Enhanced Battle Skills are used during Ultimate often boils down to the team rotation and whether or not Laevatain can be at or near 4 stacks by the end of it, so as to allow her to build energy back up quickly to cycle back up to another Ultimate as soon as possible.
Note: In multi-target scenarios, you can easily apply and absorb Heat Infliction from many enemies at once, allowing for far more Melting Flame stacks and the possibilities of many more Enhanced Battle Skills.
Laevatain’s Combo Skill is incredibly important to use whenever available. The reason is that it generates a Melting Flame stack and grants her 25/30/35 Ultimate Energy on use (depending on the number of enemies hit), both of which are pivotal in accessing her Ultimate in a timely manner. To trigger her combo, the team must apply Combustion or Corrosion on an enemy, something Laevatain can achieve herself with her Enhanced Battle Skill, but definitely isn’t reliable or frequent enough to match its short 10(9) seconds cooldown.
To get around this, Laevatain requires the help of her team, so you’ll either need to pair her with allies that force apply Combustion/Corrosion or trigger it naturally through Arts Reactions, typically at the cost of some Heat Infliction. This may sound like a negative, but is something that should be kept in mind when playing with Laevatain as her Combo Skill generates massive energy and 1 stack of Melting Flame for her. This means that extra Heat Infliction can instead be either used to make Corrosion to further boost her damage output or to stockpile for her next Enhanced Battle Skill cycle.
Just like Laevatain's Battle Skill, her Combo Skill will also pause the Ultimate timer, meaning that it can be used freely during it.
The main damage window in Laevatain's kit is her Ultimate. It costs 300 energy, lasts for 15 seconds and upon cast will forcefully make her the controlled operator, but you can still change the controlled operator after cast. Her Ultimate will also enhance her Basic Attack and Battle Skill, giving a massive damage boost to both and changing her Basic Attack to a 4-sequence string with huge AoE swings. The 3rd sequence of her Basic Attack will also apply 1 Heat Infliction.
It is also important to know how her Ultimate timer works. 15 seconds may feel short, but there are ways to extend this with the help of timestops. Laevatain's Battle and Combo Skills will stop the Ultimate timer so it’s fine to use them freely and integrate them into rotations. Perfect Dodges and other teammates' Ultimate cutscenes will also briefly stop Laevatain's timer. However, the stops from these Perfect Dodges are very minimal, so it is more worthwhile to try and minimize unnecessary movements and let Laevatain do as many Basic Attack sequences as possible during her Ultimate state. Without any optimization like animation cancelling, Laevatain can easily get 4 Basic Attack sequences yielding up to 4 Heat Infliction stacks to have her Enhanced Battle Skill ready to use when her Ultimate runs out.
Note: Laevatain cannot gain any energy while her Ultimate state is active. She also cannot use Finishers on Staggered enemies while her Ultimate state is active, make sure to time its usage and/or swap characters so as to deal with this.
Laevatain’s gameplay is incredibly simple:
Generate as many Heat Inflictions as possible, then absorb them with Final Strikes or Finishers to accumulate Melting Flame for Laevatain.
Keep her Combo on cooldown as often as you possibly can by taking advantage of her Battle Skill and spacing it out with allies’ abilities that can forcefully apply Combustion/Corrosion, or by triggering the Arts Reactions manually.
Once at 4 Melting Flame, use Enhanced Battle Skill to generate energy. Depending on the level of Ultimate energy gain, you’ll often have enough to use Ultimate after 2 casts.
Make sure to align ally's buffs and be aware to refresh the buffs before and during Laevatain's Ultimate to get the most damage out of her Ultimate state.
To get her Ultimate back faster, you can also leave out 4 Melting Flames for Laevatain to use when she gets out of Ultimate state, but expending them while in it for higher burst damage can at times be best.
Depending on the team you’re playing, there will be even more optimizations. To learn more, check out our teams and synergies section.
Although Laevatain can only get 4 full enhanced Basic Attack sequences with her Ultimate, by Dodge cancelling out of her Basic 2 after the first hit, as well as after her Final Strike, it can be possible to fit in 5 full enhanced Basic Attack sequences instead. But be careful, as cancelling the Final Strike too quickly may result in it not absorbing Heat Infliction stacks!
Laevatain’s Ultimate Energy regen is critical to playing her effectively, so understanding how much you need in certain scenarios is incredibly important when considering what Gear Sets to use on her, specifically whether or not you can give up Ultimate Gain % for more damage and if that trade-off is worth it. The challenging thing about her energy though, is that it changes based on the amount of enemies you’re up against, the amount of Battle Skills your team uses and the amount of Combos per Ultimate you’re aiming for. Against single enemies, Laevatain generates less energy and may want some Ultimate Gain if your goal is the fastest possible Ults. Against multiple enemies though, she gains bonus energy and is less likely to need it unless you’re trying for large breakpoints that involve skipping Combos or Battle Skills.
Below is a collection of tables showing how much energy Lae gains at 0 Ultimate Gain % plus various other breakpoints, in order to show when energy may and may not be needed.
Note: Using additional or fewer team Battle Skills will grant more or less energy, potentially fixing or compromising certain rotations.
The charts below assume aiming for the minimal possible actions to highlight the cases when energy makes a difference.
In practice, meeting such breakpoints may not always be an obvious improvement, as SP Recovery can be a limiting factor. It's important to balance out Laevatain’s Ultimate use with application of teammate buffs/debuffs, which can slow down rotations. Players are recommended to evaluate whether meeting a breakpoint would meaningfully condense the rotation for a given team (e.g. if getting Ultimate in only 2 Combo Skills instead of 3 is a benefit).
Ability | Uses | Base Energy |
|---|---|---|
Enhanced Battle | 2 | 213 |
Combo Skill | 2 | 50 |
Team Battle Skill | 4 | 26 |
Total | 289 | |
Total (12.3% UG) | 324.5 |
At 2 targets, a new breakpoint opens up for the energy build, which may be useful, as you no longer need 2 Combo Skills and can get away with 1 instead. In many cases, two Combos may still be used regardless, but there is a potential for optimization present.
Ability | Uses | Base Energy |
|---|---|---|
Enhanced Battle | 2 | 213 |
Combo Skill | 2 | 60 |
Team Battle Skill | 4 | 26 |
Total | 299 | |
Total (12.3% UG) | 335.7 |
Ability | Uses | Base Energy |
|---|---|---|
Enhanced Battle | 2 | 213 |
Combo Skill | 2 | 70 |
Team Battle Skill | 4 | 26 |
Total | 309 | |
Total (12.3% UG) | 347 |
Build
Some calculations on this page are done in collaboration with Guobafield (Guoba Certified). Other calculations not in his videos, and any other content (like comments on Weapons, Gear, etc), are our own.
The percentages show the performance of the weapon based on calculations, but in some cases, some Weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).
The solo percentage shows how the weapon impacts Laevatain performance if you look at their damage in the vacuum, while the team percentage shows the impact of the weapon when taking into account full team, including buffs etc.
Umbral Torch is Laevatain's battle pass weapon, and at maximum copies, is able to compete somewhat with her signature. It has a similar ideal combination of passive intellect, ATK%, and Heat DMG%, but unlike Forgeborn Scathe, Umbral Torch's weapon passive provides a more modest damage increase while also requiring Combustion or Corrosion to be constantly triggered - something Lae should be doing, but which can experience downtime unless you have multiple sources of application in your team. Calculations have optimal uptime thanks to running Ardelia plus Wulfgard - two consistent appliers of Combustion and Corrosion.
At only a single copy, Umbral Torch loses some passive ATK% and a considerable amount of Heat DMG% from its weapon passive effect. Still, even with that considered, it's still a much more attractive choice over a single copy of White Night Nova - Lae's other 6-star option.
White Night Nova, despite being a 6-star and having an adaptive main stat, isn't able to compete with Laevatain's options above. The reason for this is that this weapon has many of its bonuses in Arts Intensity- a stat which, for Lae, isn't unusable, but isn't nearly as good as some of her other options (most of her damage isn't Arts burst/reaction).
As a last resort, if you're lacking any of the choices above for the time being, Wave Tide is the most accessible Intellect sword, which also has solid stat bonuses for Laevatain. Use it until you can replace it with one of her higher damage alternatives.
A specialized option for Laevatain's that are building toward very specific energy breakpoints and which comes a very sizable damage sacrifice compared to all damage options. Should only be used if you know the exact breakpoint you're chasing and if you're confident hitting it will be worth the very large damage loss.
The solo percentage shows how the set and gear impact Laevatain performance if you look at their damage in the vacuum, while the team percentage shows the impact when taking into account full team, including buffs etc.
General recommended build for Laevatain, the extra Ultimate Gain Efficiency provided by Redeemer Armor will allow Laevatain to get her Ultimate back within 2 cycles of Enhanced Battle and Combo Skills. This build offers massive Battle Skill DMG%, allowing Laevatain to hit very hard with her Ultimate-Enhanced Battle Skill with proper rotation. Due to the armor offering Ultimate Gain Efficiency, it falls in damage compared to 3pcs Hot Work + LYNX Slab build, but in return it offers flexibility in rotation for Laevatain at lower Potentials.
Armor
Gloves
Kit
Kit
Tide Fall Light ArmorBy forgoing Ultimate Gain Efficiency offered by Redeemer Armor, this build uses LYNX Slab as the off-piece as well as the Hot Work Exo-Rig introduced in 1.1 to create a more damage-optimized build for a well invested Laevatain. LYNX Slab provides Main Attribute % stat that cannot be obtained from anywhere else, and this stat multiplies Laevatain's Intellect attribute giving her a massive Attack boost. However, due to the 0 Ultimate Gain Efficiency provided by the gear, this build may require workaround in rotations to get her Ultimate filled up - such as making use of 3 Combo Skills or more team Battle Skills. Run this build if you have no need of Ultimate Gain Efficiency or can play around it.
Armor
Gloves
Kit
Kit
Although its damage seems lacklustre at first, a solid build for Laevatain is to go for full Ultimate Gain Efficiency. By forgoing set effects, we instead aim to get enough Ultimate Gain Efficiency on her so that she gets her Ultimate back after using only a single Enhanced Battle Skill + Combo Skill + 2 team Battle Skills. Due to the build being a tradeoff in her Battle Skill DMG for better Ultimate uptime, this build is best paired with her signature weapon, "Forgeborn Scathe", as it gives massive boost to the wielder's Basic Attack DMG. It can also be useful as a quality of life improvement to overworld and daily routing as it only requires Laevatain to do 1 Enhanced Battle Skill cycle to get her Ult back. Note that this build requires artificing to work! For the aforementioned 1 EBS, 1 CS, 2 team BS, thresholds are: P0 Laevatain - 207.7%; P1 Laevatain - 209.4%; P4 Laevatain 178.1%. P1 is higher owing to SP return not contributing any Energy.
Armor
Gloves
Kit
Kit
Hot Work GauntletsKeep in mind that the gear pieces below are being compared against having nothing equipped on the character at all. This means that in some cases, when you include Weapons, other pieces, outside buffs etc, the values of some pieces may change. For more accurate information, check the section above where we picked the best combination when you look at all pieces equipped.
Pieces marked with a star* can perform better than listed - this applies to:
Eternal Xiranite Armor
Hot Work Exo-Rig
Hot Work Exoskeleton
MI Security Overalls
Pulser Labs Disruptor Suit
Redeemer Armor
Tide Fall Light Armor *
Eternal Xiranite Gloves *
Hot Work Gauntlets
MI Security Hands PPE
Bonekrusha Mask
Hot Work Power Cartridge
Hot Work Pyrometer
LYNX Slab
MI Security Push Knife
MI Security Toolkit
Redeemer Seal *
Turbid Cutting Torch
Type 50 Yinglung Knife T1Improves the damage of Laevatain’s enhanced Battle Skill, while also causing it to return some SP, freeing up additional resources for generating more Heat Infliction stacks or easier access to key team Battle Skills.
A small boost to Intellect and Basic Attack DMG%, nothing game-changing, but an okay all-around damage boost.
Increases the duration and damage of Laevatain’s forcibly applied Combustion through her enhanced Battle Skill. Another small but nice damage boost, which isn’t revolutionary but is a nice bump in performance.
The first of Laevatain’s potentials that has a real impact on her kit. It lowers her Ultimate energy cost by -15%, reducing its energy requirement from 300 to 255, opening up new potential energy breakpoints and the ability to access her Ultimate much more frequently. After unlocking this potential, it usually makes sense to build some amount of Ultimate Gain on Laevatain to allow her to either enter Ultimate with 2 enhanced Battle Skills in quick succession, or a single enhanced Battle Skill plus team energy and some Combo Skills. Something that, before this potential, wasn’t nearly as viable without sacrificing her set bonus or key gear/weapon pieces.
Directly increases the damage of Laevatain’s Ultimate enhanced basic attacks by 20% while also allowing her to extend its duration from 15 seconds up to 22 based on the number of enemies she kills. Each enemy Laevatain defeats during the Ultimate extends the duration by 1 second.
Important! The graph generator tool we're using has some issues currently and it displays the 'rows' wrong visually. The percentages shown are fully correct though.
In this section we're showing the team setup used for the above calculations as well as the damage split for Laevatain based on where it comes from. The setup isn't always best in slot for each character and also please keep in mind that with different team members, Weapons, and Gear, the calculations will change.
Ultimate = Battle Skill > Combo Skill > Basic Attack
Teams and Synergies
Laevatain teams aren't listed in any specific order - so they're not listed best to worst or vice versa. Check our Team Tier List for more information about best teams.
In single-target battle scenarios, use the rotation as a starting point in order to apply the majority of the team's buffs, build 4 Melting Flame Stacks, cycle through Laevatain's Combo Skill and access her Enhanced Battle Skill quickly. Important to note though, is that if more enemies are present, you'll be able to accumulate Melting Flame more quickly due to Lae's ability to absorb Heat Infliction from all enemies. In these scenarios, feel free to use Lae's Enhanced Battle Skill earlier to accelerate her rotation.
Laevatain's opener isn't enough to access her Ultimate unless you started the fight with energy already, meaning she'll need another round in order to ensure it's available. In normal circumstances, your queue to start the second half of the rotation is when Ardelia's Combo Skill is back up, and Laevatain's Combo is also close to being available again. Before this point, fill the downtime with Basic Attack Sequences to accumulate Stagger and recover SP. When ready, continue with the below rotation:
Note: The Final Strikes at the end of this rotation are there in order to allow Laevatain's Combo to come back off cooldown so you can immediately trigger it with her Enhanced Battle Skill for extra energy and damage. You need this energy if you're not using Ultimate Gain on Laev, but if you are, you can skip these Final Strikes and the third Combo and use her Enhanced Battle Skill as soon as you have the SP after Ardelia's Battle Skill.
Final Strike
→
→
Final Strike
→
→
→
→
→
→
Final Strike
→
Final Strike
→
→
How you play within Laevatain's Ultimate state is once again subject to how many enemies are present, what cooldowns you have available, your current SP, whether the enemy/enemies will survive until the Ult ends and how you're playing (are you using animation cancels?). Giving a generalist rotation that takes all this into account at every point of battle is hard, but in general, here is what to look out for:
Wulfgard has a few quirks in this team to be aware of, so you get the most out of him and don't waste SP unnecessarily.
Laevatain's signature is definitely her best option thanks to its passive Intellect, ATK%, and Heat DMG% boosts alongside its enormous triple-digit Basic Attack DMG increase triggered when using her Ultimate. The thing that sets this weapon apart from the rest is the last part. A huge portion of Laevatain's damage during her Ultimate burst window is Basic Damage, and boosting it by such a big amount, for essentially its entire duration, is just too potent for alternatives to easily compete with.