Class Overview
Skills
How to level
Class Overview
Beat Performer is one of the classes available in Blue Protocol: Star Resonance. They fulfill the Support role while wielding a Guitar as their weapon of choice. Beat Performer has access to two specs - Dissonance and Concerto. Below you can find a summary of both, showing their strong and weak sides, how they play and more.

Dissonance’s primary mechanic is healing a portion of all damage dealt, which when combined with the fact that it is able to output damage equal to a good portion of a dedicated damage dealer, allows it to fulfill the role of sustain while also bringing tremendous damage buffs to the group. Dissonance is played much like a damage dealer, focused on maximizing damage that heals by accident.
The trade-off for all this is that the class loses much of its ranged capabilities, with many of its best abilities requiring you to hit a target in melee range. In addition to all this, it also provides 10-30% increased resilience break efficiency and 15% increased damage against broken enemies. If you want to compete with damage dealers for rank 1 while also offering crazy support, Dissonance is a top choice.
Pros
- High healer damage.
- Party-wide super armor and break efficiency.
- Very consistent healing
Cons
- Massively reduced healing when unable to deal damage.
- Requires high Luck and endgame talents in order to function effectively.

Concerto is Beat Performers' dedicated healing spec that has one of the most powerful party-wide buffs in the game, which is capable of granting 16–32% of the Performer's total Intelligence to allies as their main stat - 2000 Intelligence is 320-640 stats for the whole team. This fact alone secures Concerto’s position in large groups where multiple healers are required, but also makes it a compelling choice in smaller group sizes as well.
Concerto Spec can also uniquely deploy a speaker capable of duplicating all healing you use - timing and positioning this speaker are key to success. However, in the early game without abundant stats, this is incredibly difficult to do well.
Pros
- Gigantic party buff.
- Excellent healing radius thanks to the deployed speaker.
Cons
- Requires high stats and stat breakpoints to perform optimally.
- Needs most talent points in order to function effectively
- Mismanagement of resources and cooldowns can leave you without abilities.
Skills
String Strike
Tags: Basic Attack, Magic, Fire, Direct DMG, Single Target, Melee
Multipliers:
- Strike I: 25.2% MATK +108 (Resilience Break: 14)
- Strike II: 25.2% MATK +108 (Resilience Break: 14)
- Strike III: 42% MATK +180 (Resilience Break: 24)
- Strike IV: 58.8% MATK +252 (Resilience Break: 34)
- Red Light Counter: 140% MATK +600 (Resilience Break: 100)
Amplified Beat
Tags: Special Attack, Magic, Fire, Direct DMG, Single Target, Melee
Multipliers:
- Total Damage: 112% MATK +480 (Resilience Break: 111)
[Performance Passion]: Required to perform music. Regenerates 1 stack every 5s.
[Shield]: Extra HP shield, which can absorb damage before HP.
Rock the Stage
Tags: Ultimate, Magic, Fire, Direct Healing, Shield, AoE
Multipliers:
- Shield: 490% MATK +1400
- Total Healing: 491.4% MATK +1400
- Total Damage: 491.4% MATK +2098
- CD: 60s
[Performance Passion]: Required to perform music. Regenerates 1 stack every 5s.
Harmonic Anthem
Tags: Expertise Skill, Magic, Fire, Direct DMG, AoE, Melee
Each instance of DMG dealt by Amplified Beat (only once per multi-target hit) increases the hit count of Harmonic Anthem by 1, up to 3.
Multipliers:
- Single Hit Damage: 210% MATK +900 (Resilience Break: 292)
- Charge Time: 10s
Rhapsody of Flame
Tags: Expertise Skill, Magic, Fire, Direct DMG, Direct Healing, AoE, Melee
While standing within the graffiti, the summoner gains 10% Fire Bonus.
Multipliers:
- Total Damage: 420% MATK +1800 (Resilience Break: 139)
- Total Healing: 210% MATK +600
- CD: 15s
[Performance Passion]: Required to perform music. Regenerates 1 stack every 5s.
[Negative Effects]: Includes Silenced, Slowed, Rooted, Wounded, Poisoned, Bleeding, Burning.
Heroic Melody
Tags: Expertise Skill, Magic, Fire, Direct DMG, HOT, AoE
While Heroic Melody is being performed, 6 Performance Energy is consumed per second, and every 3s, 10 allies restore HP (Interval affected by Haste).
While Heroic Melody is being performed, every 7s, your String Strike transforms into Fierce Strike. While Heroic Melody is being performed, the conversion rate of Peaceful Tune +50%.
Multipliers:
- Single Healing: 28% MATK +80
[Performance Energy]: Required to play Melody skills (Heroic Melody and Healing Melody). 1 point of energy is regenerated per second.
[Fierce Strike]: Swings your guitar with force, dealing Magic Damage equal to 300% ATK to nearby enemies. Harmonic Anthem instantly gains 1 stack of Overdrive. Scales with the Level/Tier of Basic Attack.
Healing Melody
Tags: Expertise Skill, Magic, Fire, HOT, AoE
While performing Healing Melody, consumes 3 Performance Energy per second, and heals 10 allies every 1 second (Interval affected by Haste).
Multipliers:
- Single Healing: 28% MATK +80
[Performance Energy]: Required to play Melody skills (Heroic Melody and Healing Melody). 1 point of energy is regenerated per second.
[Speaker]: When you cast Healing Beat, Fivefold Crescendo, Rock the Stage, Concert Circuit, the speaker will simultaneously cast the same skill.
Fivefold Crescendo
Tags: Expertise Skill, Magic, Fire, Direct Healing, AoE
Multipliers:
- Total Healing: 490% MATK +1400
- CD: 35s
[Performance Passion]: Required to perform music. Regenerates 1 stack every 5s.
Passion Burst
Tags: Expertise Skill, Magic, Fire, Direct DMG, AoE
Charging changes the skill's range and DMG.
Tier 1: Chants for 0.7s, affects a fan-shaped area with an 8-meter radius in front.
Tier 2: Chants for 1.4s, affects a fan-shaped area with an 8-meter radius in front, increases the DMG dealt by 50%.
Tier 3: Chants for 2.1s, affects a fan-shaped area with an 8-meter radius in front, increases the DMG dealt by 100%.
Multipliers:
- Total Damage: 350% MATK +1500 (Resilience Break: 648)
- CD: 20s
[Negative Effects]: Includes Silenced, Slowed, Rooted, Wounded, Poisoned, Bleeding, Burning.
Encore
Tags: Expertise Skill, Blessing
Multipliers:
- Single Hit Damage: 42% MATK +180
- Single Healing: 42% MATK +120
- Duration: 10s
- CD: 45s
[Encore: Super Armor]: Each time an offensive or healing Expertise Skill is cast, there is a 50% fixed chance to trigger Encore Strings once, dealing DMG to the current target or healing the lowest-HP ally (Allies prioritized).
Center Stage
Tags: Expertise Skill, Blessing, Increased Damage
Special Attack: Your next 2 Special Attacks do not consume Performance Passion.
- Fivefold Crescendo: Doubles the healing instances.
- Heroic Melody: Halves the time needed to trigger Fierce Strike.
- Harmonic Anthem: Doubles the DMG dealt.
- Passion Burst: Allows for direct cast in its strongest form, no chanting required.
Multipliers:
- MATK Up: 8% + 80
- Duration: 15s
- CD: 0.5s
- Charge Time: 60s
[Performance Passion]: Required to perform music. Regenerates 1 stack every 5s.
How to level?
Important!
After you unlock the ability to choose a specialization, move directly to, and follow their guide instead. This simple guide is only meant you to take you to that point.
Skills
Equip the abilities below in the order you unlock them for the most effective pre-specialization Beat Performer build.
- Harmonic Anthem
- Healing Melody
- Fivefold Crescendo
- Flex
Your last choice is non-essential at this point of progression, but these are the best choices:
- : A high-cooldown ability you can use to deal additional damagePassion Burst
- : A defensive, healing and damage increase cooldown which lasts 10 seconds.Encore
Talents
For optimal power, activate your starting talents in the following order.

How to play
Note
This priority order assumes you have at least the yellow-marked talents unlocked.
Maintain Healing Melody to passively heal while consuming your Performance Energy. Press the skill again to unsummon it before moving out of range of it to conserve resources.
While doing that use your remaining abilities like this:
- is our base Special skill that can become enhanced, avoid using this when it is not enhanced as you want to save Performance Energy forAmplified Beat. Used to provide healing as well as a small shield.Healing Melody
- Use in downtime to deal extra damage.Harmonic Anthem
- Use to consume 3 performance passion (musical note resource) to provide a large burst of healing but with a long cooldown.Fivefold Crescendo
Battle Imagines
Important!
Important! Do not choose your Imagines based on your leveling experience. Reaching max level with no Imagines is easy, save crafting them until after you’ve found a spec you enjoy, then choose the best Imagines for it. You can use the freely given Imagines in the meantime.