Shield Knight - Recovery is one of the classes available in Blue Protocol: Star Resonance. They fulfill the Tank role while wielding a Sword and Shield as their weapon of choice. Find their best build and how to play them properly in our guide. Difficulty:
Shield Knight has also access to a second spec - Shield - and if you're looking for a guide to that spec, check here.
Last guide update
07.11.2025
Overview
Best Skills
Talents
Gear
Rotation & How to Play
Spec Overview
Recovery Shield Knight is dedicated to self-sustain while also having some of the best shield generation of all tanks (but lower potential max than “shield” Spec). Recovery retains and upgrades Shield Knight’s standard special, Valor Bash, and its buff, which it aims to always maintain throughout combat. Outside of that, the Spec utilizes a myriad of abilities, such as Shield Toss, Reckoning, and its upgraded version, Inferno Reckoning, to accumulate resources that can be funneled into Judgment to heal and shield constantly.
Recovery has access to respectable mitigation, but it’s heavily tied to maintaining Valor Bash stacks and keeping its defensive cooldown (Aegis Ward) active. Without it it lacks the unconditional absurd total HP pool of the Shield Spec and the more consistent and superior defense of Heavy Guardian, subjecting it to higher chances of being one-shot when buffs are down. The trade-off for this increased vulnerability is healing and shield generation so strong that they’re able to solo-sustain themselves through many PVE encounters you might not expect them to.
Pros
- Best self sustain among tanks.
- Great shielding.
- Self-sufficient, allowing for soloing of content like some world bosses,
Cons
- Most vulnerable tank to one shots.
- Relies on Imagines for enemy gathering abilities.
Note
These suggestions assume you have level 60 Gear and a level 70 Weapon.
Pieces marked in Orange will be your recommended stats if you use Set pieces. Purple lines are only applicable for non-set gear. Additionally, the Relic weapons will not have Purple Lines or Reforges.
Stat Tuning
Our primary goal is a high amount of Crit, aiming for 45% (~2500 Crit points). Mastery is our next most important stat and should be maximized as well. We'll utilize reforging to achieve a moderate amount of Versatility, around 300. Once the Versatility goal is met, gems should be allocated to Crit and Mastery, since Versatility isn't available for gems.
Recommended Imagine Combo


For alternative options, check the Gear tab.
Best Skills
Basic ATK

Skill

Ultimate

Slot 1 - Mandatory

Slot 2 - Mandatory

Slot 3 - Mandatory

Slot 4 - Mandatory


Holy Sigil - Holy Sigils are our main resource; we have 5 of them and what we use to cast our core abilities - Valor Bash and Reckoning, which require 3 and 1 Holy Sigil to use, respectively. After a Holy Sigil is used, it goes on cooldown for 10 seconds, with each Sigil having its own separate cooldown. Many of our talents and stats focus heavily on reducing Sigil cooldown and granting them back to us for free.

Photon Energy - Our energy bar resource, which is used solely to cast our most powerful self-healing ability, Judgement. We can hold up to 100 Photon energy at a time and primarily gain it through using Holy Sigil spenders. For every 1 Holy Sigil an ability costs, it grants 10 Photon energy; an ability that costs three will therefore grant 30.

Radiant Shield - While technically not a resource, another one of our main mechanics is Radiant Shield. Many of our talents and some of our abilities will grant us this with varying degrees of scaling. The common theme among all sources of this thought is that we gain a shield based on our ATK, which blocks 50% of incoming damage, with the other 50% hitting our HP. We can accumulate a shield equal to our maximum HP (200,000 HP = 200,000 maximum potential shield).
Note
Despite being a “Shield”, it does not scale with the %increase shield stat. However, it scales with the shielding improvement from Versatility.
Fixed Skills
- - Our Basic Attack is a 4-part melee sequence which we won't really be using unless no other abilities are available.Blade of Justice
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- This ability can be enhanced, evolving into Condemn when certain talents trigger.
- - Consumes 1 Holy Sigil to deal damage and apply a stackable buff that lasts for 10 seconds. The buff can stack up to 3 times and grants us a %Armor Increase as well as a Flat Armor increase. Maintaining this buff is one of our primary objectives when playing the Recovery spec. Stack it up ASAP and don’t let it fall off. off.Valor Bash
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- You can use even out of combat to accumulate buff stacks, allowing you to pre-stack the buff before encounters to save time and ensure you’re as tanky as possible at the start of the fight.Valor Bash
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- - Our Ultimate deals AoE damage around us and Dazzles enemies, forcing them to move toward us, which is fantastic for fishing in ranged enemies into melee so they can be cleaved. Upon use also grants us 1 Holy Sigil and 10 Photon Energy every 2 seconds for 10 seconds, prioritizing Sigils with the longest cooldown remaining. During this period, you’ll be able to spam Holy Sigil spenders and useRadiant Infusion
liberally for fantastic sustain. Finally, this ability also grants us a massive personal shield, and with talents, is also capable of deploying a shield that may benefit our party members as well!Judgment![Imagine]()
Mandatory Skills
- - Our only Photon Energy spender and the signature ability of both Shield Knight specs. Consumes 45 Photon energy on use to deal AoE damage and heal us based on the amount of HP we’re currently missing. At max Advancement, this heal is 40% of missing HP, meaning at half HP we can recover 20% of our total life pool with one cast. This also has a minimum healing effect of 5%, even when we’re close to maximum life. This ability allows us to be our own healer and is so accessible that you’ll have no problem spamming it constantly.Judgment
![Imagine]()
- Although you’ll gain plenty of Photon Energy, it can be a good idea to hold enough in reserve to cast on demand in emergencies.Judgment
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- Our other core Sigil spender outside ofReckoning
, we’ll be using to trigger many of our talents. Consumes 2 Sigils on use to perform a sweeping strike, hitting all enemies around our position. One of our more accessible ways to trigger the Divine Strike effect from our talents.Valor Bash![Imagine]()
- This ability can be enhanced, evolving into Inferno Reckoning when certain talents trigger.
- - One of our most powerful cooldowns that has two charges and a myriad of bonuses thanks to talents. At baseline tosses a shield that will slowly rotate around the position it was thrown from, hitting enemies it passes through until finally timing out. Also interrupts enemies and reduces the damage they deal by 10% when hitting them. With talents, this ability becomes monstrous, being capable of generating obscene amounts of shield in a single use.Shield Toss
![Imagine]()
- After unlocking the double charge talent for this ability, it’s possible to use it back-to-back. We don’t recommend this as the debuff and eventual buffs this ability provides from talents are easier to maintain when spacing out usage.
- - Our main defensive cooldown and biggest source of damage mitigation. Grants a ton of flat armor as well as a % increase to defense for 10 seconds with a 45-second cooldown. Also causes you to automatically counter the enemy boss's red flash abilities for free. Lastly also grants one-shot protection throughout its duration, preventing us from dying when struck with a fatal blow at the cost of removing the abilities buff. Many of our talents focus on empowering, keeping this buff active for as long as possible, and reducing its cooldown. It is a key part of our mitigation.Aegis Ward
![Imagine]()
Skill Priority
=Judgment=Aegis Ward>Valor Bash>Reckoning>=Shield Toss>Divine Circle=Radiant InfusionBlade of Justice
Advance 








Talents
Important!
Embedded is our recommended core max-level Recovery talent tree containing all the specs' top talents.
Gameplay Altering Talents:
Below is an outline of all the gameplay-altering effects you need to be aware of in the Recovery spec.
Base Shield Knight Tree
- Condemn and Condemn Time Limit - When using , we gain a 30% chance to evolve our basic attack into Condemn, which deals increased damage and immediately resets the highest CD Sigil.Judgment
![Imagine]()
- Lightforged Body and Lightforged Continuum - Every time we consume a Holy Sigil or spend photon energy, we gain Radiant Shield based on our ATK.
- Haste Sigil - Improves our Sigil Cooldown recovery time by 1% per 1% haste we have, making haste a good stat for helping cycle abilities faster.
- Tip: The way the cooldown reduction works is like this 10 / (1 + Haste %).
- Ring of Judgment - Our now deploys a freeJudgment
every 30 seconds on use.Divine Circle
is a circular zone that deals damage to enemies and heals allies that stand within it for ~12 seconds. As this is a skill, we can boost its performance by advancing and levelling it in the skill menu. Also, every time we spend a Sigil, the cooldown onDivine Circle
’s free deploy is reduced by 1.Judgment![Imagine]()
- Blessing of Holy Sigil - When using an expertise skill that consumes a Holy Sigil, 20% fixed chance for your next Holy Sigil-consuming skill to consume 0 Holy Sigils. Effect lasts for 8 seconds or until a Holy Sigil-consuming skill is cast. Holy Sigil-consuming skills:
- Valor Bash
![Imagine]()
- Reckoning
![Imagine]()
- Sacred Blade
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Recovery Tree
- Holy Light Time Limit - During , our expertise Crit Hits now have a chance to reset our highest cooldown Sigil, dramatically improving Sigil generation during its duration, incentivizing us to prioritize Expertise skill spam (Aegis Ward
,Reckoning
, andShield Toss
) while it’s active.Judgment![Imagine]()
- Holy Barrier - After casting Radiant Infusion, it leaves a Holy Barrier behind you that blocks damage for friendly targets (including yourself) standing within the bubble. Holy Barrier disappears after taking total damage equal to 200% of the caster’s (yourself) Max HP or after 15 seconds. A very useful bonus to our kit, as it enhances our ability to not only mitigate and protect ourselves, but also our allies.
- Reckon Blaze and Reckon Shield - Reckon Blaze causes our Crit Hits with to upgradeValor Bash
into Inferno Reckoning, which does double the damage and doesn’t require Sigils to activate. A single use of Inferno Reckoning is also guaranteed when activatingReckoning
. Reckon Shield grants us a stackable buff whenever Inferno Reckon or baselineAegis Ward
lands a Crit Hit. This buff grants us +5% Block chance per stack with a cap of 5, lasting 10 seconds. 25% Block is a great survivability boost; we want to keep this active at all times.Reckoning![Imagine]()
- Halo - Introduces a potent control effect into our kit, causing to stun enemies for 3 seconds the first time it deals damage to them, serving as an outstanding opener.Divine Circle
![Imagine]()
- Holy Summon - Causes andShield Toss
to have a 10% baseline or 50% for crit, chance to trigger Divine Strike on hit, which deals a small amount of damage, slows enemies, and works with a number of our endgame talents to trigger additional passive effects.Judgment![Imagine]()
- Ultimate Guard, Radiant Guard and Fearless Shield - This group of talents each massively empowers and turns it into a beast of an ability. The effects are:Shield Toss
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- Radiant Guard causes to generate a huge amount of Radiant Shield on initial use and grants it a 2nd charge count.Shield Toss
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- Ultimate Guard causes to buff us, granting a 15% Block chance for 10s, a buff we want to keep active at all times.Shield Toss
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- Fearless Shield Causes each hit of to grant us Radiant Shield, allowing one shield in AoE to grant an absurd amount of shield all by itself.Shield Toss
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- Light’s Crit - 5% permanent crit rate. The 5% additional crit allows you to focus on other stats, such as mastery and versatility. Without this, you would need to have 5 additional gems for crit, which is not ideal for min-maxing Recovery Shield Knight.
- Aegis Ward Anthem, Aegis Ward’s Retribution and Light Chain - All these talents focus on reducing 's cooldown or extending its duration:Aegis Ward
![Imagine]()
- Aegis Ward’s Anthem reduces its cooldown every 2 Sigils we use
- Aegis Ward’s Retribution improves our Block chance by 1.5 times during its duration and reduces its cooldown by 0.5 seconds every time we’re attacked (once per 1 second).
- Light Chain allows us to extend its duration by 1 second every 3 times Divine Strike is triggered, further incentivizing High Crit and expertise skill spamming.
- Lightforged Greatsword - One of our strongest mitigation tools outside of . Every 10 casts ofAegis Ward
unlocks one use of Scorching Judgment, which calls down a huge sword from the sky, which remains impaled in the ground, burning enemies for 5s. This sword heals us and damages enemies, but more importantly, applies Scorch to enemies, reducing the damage they deal to us by 3% per stack (stackable up to 10 times, lasting 10s). We can’t keep this up permanently, but when it’s active, we’re significantly more tanky.Judgment![Imagine]()
Recommended Recovery Build
If you want to create your own Talent tree, check our tool:
Gear
Important!
All gear & talent related info is based on extensive in-game testing, parsing, theory crafting and simulations. If you want to learn more about how damage works to understand our decisions, check out our Damage Formula Guide.
















