Blue Protocol: Star ResonanceStormblade GuideBest build and how to play the class.

Guides

Class Overview

Skills

How to level

Class Overview

Stormblade - Introduction

Stormblade is one of the classes available in Blue Protocol: Star Resonance. They fulfill the DPS role while wielding a Reaper Scythe as their weapon of choice. Stormblade has access to two specs - Iaido Slash and Moonstrike. Below you can find a summary of both, showing their strong and weak sides, how they play and more.

Iaido Slash
Iaido Slash Spec

Iaido Slash is a fast-paced spec that is ping-sensitive and relies on its cooldown Volt Surge to deal the majority of its damage. The spec uses a builder-spender playstyle focused on its resource Thunder Sigils, which you’ll generate and then consume on “spenders” to deal damage.

Iaido’s hallmark feature is that with enough Crit Rate during Volt Surge, it can use spenders back to back at maximum power effectively for free, delivering some of the best bursts in the game.

Ratings

AoE Damage [3/5]

   

ST Damage [5/5]

     

Utility [2/5]

  

Difficulty [3/5]

   
Pros
  • Exceptional burst damage.
  • Exceptional endgame scaling.
  • High maximum damage potential.
Cons
  • High ping and auto unfriendly.
  • Low party utility.
  • Requires high Crit to function well.
Moonstrike
Moonstrike Spec

Moonstrike is a stat-hungry spec that relies on having high Haste and Luck to reach its full potential. Gameplay revolves around using the Blade Intent resource on its core ability, Thundercut, while maintaining Scythe Wheel, a giant homing spinning blade. Moonstrike’s main feature is its stat breakpoints, the main one being that at certain Haste thresholds Thundercut hits can be multiplied by up to 4 times!

When played and geared well, Moonstrike is competitive in high-end content and ends up with abundant resources to spam abilities liberally.

Ratings

AoE Damage [4/5]

    

ST Damage [4/5]

    

Utility [2/5]

  

Difficulty [3/5]

   
Pros
  • Good burst damage.
  • Exceptional endgame scaling (with breakpoints).
  • Edgy Scythes.
Cons
  • Potential relies on breakpoints.
  • Low party utility.
  • Scythe Wheel can be buggy in certain fights.

Skills

Fixed Skills
Basic Attack

Judgment Cut

Tags: Basic Attack, Physical, Thunder Element, Direct DMG, Single Target, Melee

Unleashes up to 4 sweeping strikes in scythe form, each dealing Attack Damage.
Multipliers:
  • Strike I: 44.8% ATK +126 (Resilience Break: 20)
  • Strike II: 72.8% ATK +208 (Resilience Break: 32)
  • Strike III: 79.8% ATK +226 (Resilience Break: 34)
  • Strike IV: 96.6% ATK +277 (Resilience Break: 44)
  • Red Light Counter: 140% ATK +400 (Resilience Break: 100)
Special Attack

Iaido Slash

Tags: Special Attack, Physical, Thunder Element, Direct DMG, Single Target, Melee

After charging, delivers a swift forward slash that consumes all Thunder Sigils to deal Attack Damage. Each Thunder Sigil consumed boosts DMG by 25%.
Multipliers:
  • Damage: 210% ATK +600 (Resilience Break: 487)
  • CD: 1s
Ultimate

Oblivion Combo

Tags: Ultimate, Physical, Thunder Element, Direct DMG, AoE, Melee, Energy Restore

A supreme sword technique sharp enough to cut the air itself. Unleashes a flurry of slashes in front, dealing Attack Damage to all enemies in range. Grants max Thunder Sigil at the end of the strike.
Multipliers:
  • Total Damage: 904.4% ATK +2600 (Resilience Break: 941)
  • CD: 60s
Expertise Skills
Expertise 1

Overdrive

Tags: Expertise Skill, Physical, Thunder Element, Direct DMG, Single Target, Melee

Unleashes the power of the tachi, each strike transforms the blade into a scythe, dealing higher Attack Damage and granting 1 Thunder Sigil. This skill has 5 charges.
Multipliers:
  • Strike I: 168% ATK +480 (Resilience Break: 176)
  • Strike II: 168% ATK +480177)
  • Strike III: 168% ATK +480177)
  • Charge Time: 7s
Expertise 2

Flash Strike

Tags: Expertise Skill, Physical, Thunder Element, Direct DMG, Single Target, Melee

Consume all Thunder Sigils, and charge forward after powering up to slash all enemies, dealing Attack Damage. Each Thunder Sigil increases DMG by 25%.
Multipliers:
  • Total Damage: 490% ATK +1400 (Resilience Break: 566)
  • CD: 15s
Expertise 3

Raijin Dash

Tags: Expertise Skill, Physical, Thunder Element, Direct DMG, AoE, Melee

Consume all Thunder Sigils to release slashes across a wide area, dealing Attack Damage. Each Thunder Sigil increases DMG by 25%. Grants immunity to all DMG while slashing.
Multipliers:
  • Total Damage: 420% ATK +1200 (Resilience Break: 294)
  • CD: 25s
Expertise 4

Scythe Wheel

Tags: Expertise Skill, Physical, Thunder Element, Direct DMG, AoE, Summon, Melee

Change weapon to a scythe, swinging it to perform multi-hit attacks against surrounding enemies, dealing Attack Damage and repel enemies. The final strike inflicts a 50% Wound on the target for 10s. Summon Moonblade to aid in combat.
Multipliers:
  • Skill Damage: 420% ATK +1200 (Resilience Break: 171)
  • Moonblade Single Hit Damage: 70% ATK +200
  • Trigger Whirl Damage: 210% ATK +600
  • CD: 30s

[Wound]: Reduces the amount of healing the enemy receives. This is a negative effect.

[Moonblade]: Spin for 35s, dealing Attack Damage on the target every 2s. Casting Moonstrike commands all active Moonblades to release a whirlwind attack, dealing Attack Damage to nearby enemies.

Expertise 5

Thundercut

Tags: Expertise Skill, Physical, Thunder Element, Direct DMG, Single Target, Melee

Double lightning-fast Iai Slash, inflic Attack Damage on enemies at the cost of 50 Blade Intent. Once Attack Speed reaches 25|50|80% deals 1|2|3 additional attack(s). If Blade Intent remains after the strike, the skill can be recast.
Multipliers:
  • Total Damage: 210% ATK +600 (Resilience Break: 80)
Expertise 6

Volt Surge

Tags: Expertise Skill, Energy Restore, Increased Damage

Enchants the blade with thunderous power. While active, any action that would grant Thunder Sigils instead instantly maxes out Thunder Sigils. Also increases ATK for the duration and gains Super Armor.
Multipliers:
  • ATK Up: 10% + 80
  • Duration: 12s
  • CD: 45s

[Super Armor]: Cannot be knocked back, knocked up, or knocked down.

Expertise 7

Stormflash

Tags: Expertise Skill, Physical, Thunder Element, Direct DMG, Single Target, Mastery, Melee, Lucy Effect DMG

Unleashes raging Thunder within, generating 20 Blade Intent every 1s. During this state, using Expertise that consume Blade Intent triggers a Lightning Strike, dealing Attack Damage to the current target.
Multipliers:
  • Thunder Strike Single Damage: 224% ATK +640
  • Duration: 10s
  • CD: 45s
Expertise 8

True Sight

Tags: Expertise Skill, Physical, Thunder Element, Direct DMG, Single Target, Melee, Energy Restore, Block

Enter a defensive stance, gaining immunity to all DMG. If hit while in stance, counter with a slash and leap backward. Recast to dash forward and slash, dealing Attack Damage. If the attack hits a target, gain max Thunder Sigil.
Multipliers:
  • Slash Backstep Damage: 42% ATK +120
  • Flash Slash Damage: 98% ATK +280
  • CD: 30s

How to level?

How to level?
Important!

After you unlock the ability to choose a specialization, move directly to, and follow their guide instead. This simple guide is only meant you to take you to that point.

Skills

Equip the skills below in the order you unlock them for the most effective pre-specialization Stormblade build:

  1. Imagine
    Overdrive
  2. Imagine
    Flash Strike
  3. Imagine
    Scythe Wheel
  4. Imagine
    Volt Surge
Talents

For optimal power, activate your starting talents in the following order:

Guides
How to play
Note

This priority order assumes you have at least the yellow-marked talents unlocked.

Ensure you maintain Scythe Wheel at all times, then follow the basic ability orders below to get started:

  • When
    Imagine
    Volt Surge
    is available and while it lasts:
    1. Imagine
      Overdrive
      when not at max Thunder Sigils.
    2. Imagine
      Flash Strike
      when available, and you have 3+ Sigils.
    3. Missing Skill when
      Imagine
      Flash Strike
      is on cooldown and you have 3+ Sigils.
  • When
    Imagine
    Volt Surge
    is down:
    1. Imagine
      Oblivion Combo
      if available.
    2. Imagine
      Flash Strike
      when available, and you have 3+ Sigils.
    3. Missing Skill when
      Imagine
      Flash Strike
      is on cooldown and you have 3+ Sigils.
    4. Basic Attack (
      Imagine
      Judgment Cut
      ) until Sharp Strike triggers.
    5. Imagine
      Overdrive
      to consume Sharp Strike buff to generate Sigils - use them on 3 or 4.
Battle Imagines
Important!

Do not choose your Imagines based on your leveling experience. Reaching max level with no Imagines is easy - save crafting them until after you’ve found a spec you enjoy, then choose the best Imagines for it. You can use the freely given Imagines in the meantime.