Chaos Zero Nightmare (CZN)KayronBuild and Guide

Character
Introduction

Best guide and build for Kayron from Chaos Zero Nightmare (CZN). Kayron is a 5 character from the Psionic class and Void attribute, who belongs to the Wanderer [No Affiliation] faction.

To learn more about Kayron check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Update tracker

Last review update

Season 1

Last build update

Season 1

Last profile update*

26.11.2025

*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.

To learn more about Kayron check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Gear

Deck & Teams

Profile

Cards
Starting Cards:
Card Image
1

Elimination

Attack
Attack

100% Damage.​
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1

Sphere

Skill
Skill

Heal 100%.​

Show Effects

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1

Echo of Futility

Attack
Attack

240% Damage.
Create 2 Futility Card(s).
Epiphany Cards:
Card Image
3

Brand of Annihilation

Attack
Attack

300% Damage to all enemies.
When a card is Exhausted, decrease Cost of this card by 1 for 1 turn.

Show Effects

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2

Black Hole

Attack
Attack

240% Damage.
+40% Damage Amount for each Exhausted Futility.​

Show Effects

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1

Oath of Vanity

Upgrade
Upgrade

[Unique]

When creating Futility, it changes to an Attack Card with 80% Damage and Healing, Cost 1.

Show Effects

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2

Echoes of True Abyss

Attack
Attack

240% Damage.
Create 3 Futility Cards. +40% Damage Amount for each.​
Generated Cards:
Card Image
1

Futility

Status

[Exhaust]

Show Effects

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1

Futility

Attack
Attack

[Exhaust]

80% damage. Heal 80%.

Show Effects

Ego Skill:
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5

Rift of Nothingness

Ego Skill

200% Damage to all enemies.
Exhaust all Futility in hand.
+80% Damage for each.​

Show Effects

Epiphany Variants:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

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1

Echo of Futility I

Attack
Attack

360% Damage.
Create 3 Futility Card(s).
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1

Echo of Futility II

Attack
Attack

240% Damage.
Create 2 Futility Card(s). +20% Damage Amount for each Exhausted Futility.​

Show Effects

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1

Echo of Futility III

Attack
Attack

240% Damage.
Create 2 Futility Card(s). Apply Ephemeral on that card.​

Show Effects

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X

Echo of Futility IV

Attack
Attack

50% Damage.
+150% Damage Amount for each X.
Create X+1 Futility Card(s).​
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0

Echo of Futility V

Attack
Attack

30% Damage.
Create 2 Futility Card(s).
+30% Damage Amount for each Futility created during this battle.
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3

Brand of Annihilation I

Attack
Attack

450% Damage to all enemies.
When a card is Exhausted, decrease Cost of this card by 1 for 1 turn.

Show Effects

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3

Brand of Annihilation II

Attack
Attack

300% Damage x 2 to a random enemy.
When a card is Exhausted, decrease Cost of this card by 1 for 1 turn.

Show Effects

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7

Brand of Annihilation III

Attack
Attack

500% Damage to all enemies.
Decrease Cost for each Exhausted Futility.​

Show Effects

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1

Brand of Annihilation IV

Attack
Attack

200% Damage to all enemies.
+40% Damage Amount for each Exhausted card this turn.​

Show Effects

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2

Brand of Annihilation V

Attack
Attack

300% Damage to all enemies.
If any card was Exhausted this turn, 3 Agony to all enemies.​

Show Effects

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2

Black Hole I

Attack
Attack

360% Damage.
Activate 2 Futility card(s) from hand.
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2

Black Hole II

Attack
Attack

360% Damage.
+60% Damage Amount for Exhausted Futility.

Show Effects

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2

Black Hole III

Attack
Attack

60% Damage to a random enemy.
Add1 hit for each Exhausted Futility (Max 5 times).

Show Effects

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2

Black Hole IV

Attack
Attack

300% Damage.
Add 1 Hit for each 5 Exhausted Futility (max 2 times).

Show Effects

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1

Black Hole V

Upgrade
Upgrade

When Futility is Exhausted, 100% Fixed Damage to a random enemy.​

Show Effects

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1

Oath of Vanity I

Upgrade
Upgrade

[Unique]

When creating Futility, it changes to an Attack Card with 120% Damage and Healing, Cost 1.

Show Effects

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0

Oath of Vanity II

Upgrade
Upgrade

[Unique][Initiation]

When creating Futility, it changes to an Attack Card with 80% Damage and Healing, Cost 1.

Show Effects

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1

Oath of Vanity III

Upgrade
Upgrade

[Unique]

When creating Futility, it changes to an Attack Card with 180% Damage, Cost 1.​

Show Effects

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0

Oath of Vanity IV

Skill
Skill

[Exhaust][Retain]

Exhaust all Futility, Status Ailment, and Curse Cards in hand. Draw for each.​

Show Effects

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0

Oath of Vanity V

Upgrade
Upgrade

When 3 Futility Cards are Exhausted, 2 Agony to all enemies

Show Effects

Potential
1

Epiphany Bonus

Potential 1

When entering Chaos, obtain 1 random Rare Card with an activated Epiphany.
2

Basic Card Upgrade

Potential 2

Increase Damage, Shield, and Healing Amounts of Basic Cards by 2/20%.
3

Common Card Upgrade

Potential 3

Increase Damage, Shield, and Healing Amounts of Common Cards by 2/20%.
3-1

Basic Card Proficiency

Potential 3-1

Elimination and Salvation cards have their damage and healing increased by +50%, and gain the effect to create 1 Futility card.
4

Unique Card Upgrade

Potential 4

Increase Damage, Shield, and Healing Amounts of Unique Cards by 2/20%.
5

Critical Chance Proficiency

Potential 5

+2/10% Critical Chance.
5-1

Basic Card Proficiency

Potential 5-1

+5% Damage for Kayron’s Destruction Damage.
If Kayron’s Attack is greater than 500, an additional +5% to that value.
6

Critical Damage Proficiency

Potential 6

2.4/12% Critical Damage.
7

Unique Stat Upgrade

Potential 7

If Kayron’s Attack is greater than 600, +5% Critical Damage For every 40 Attack exceeding that value, +1% (up to an additional +10%).
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

When using the Echoes of True Abyss card, additionally create 2 Futility cards.
E2

Awakening Memory

Manifest Ego 2

For every 2 Futility cards used, deal 100% damage to all enemies.
E3

Vivid Memory

Manifest Ego 3

Add Graveyard to the target range of Futility Cards Exhausted by the Rift of Nothingness Card.
E4

Inner Memory

Manifest Ego 4

Whenever a Futility card is used, gain 1 Paradox of Nothingness.
Paradox of Nothingness: For 1 turn(s), Kayron's attack card damage +10% (Max 3 stacks).
E5

Complete Memory

Manifest Ego 5

Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
E6

Liberated Memory

Manifest Ego 6

Whenever a Futility card is generated, there is a 50% chance of applying one of the following to a random enemy: Vulnerable, Weaken, or Injured. Apply 1 stack.
Stats (level 60)
HP
426
DEF
169
ATK
444
Voice Actors
JPN
-
KR
-
Gallery

Review

Introduction
Performance Profile

ST Damage [4/5]

    

AoE Damage [5/5]

     

AP Efficiency [1/5]

 

Utility [1/5]

 

Kayron's cards are absurdly expensive but also output incredible single-target and AoE damage while also interacting with his main mechanic—Futility. Most of Kayron's cards either create Futility cards or deal more damage from Exhausting them. Futility is a 1-cost Status Ailment card that exhausts when played, with no additional effects at base. Through his Upgrade Oath of Vanity and its Epiphanies, Futility can be upgraded to deal damage and heal. Before this, they do nothing more than burn AP and clog the deck.

Kayron's game plan is simple: turn Futility into useful cards through Oath of Vanity, use as many of them as possible to empower Kayron's kit, and work to minimize the cost of his expensive cards through Epiphanies, Exhausts, and team building.

Pros & Cons
Pros

  • Incredible single-target and AoE damage potential.

  • Has many gameplay-altering Epiphanies - both mechanically and damage-wise.

  • Becomes stronger the longer the fights drag on.

  • High AP costs can be bypassed with smart play.

Cons

  • Many very AP expensive cards.

  • Main mechanic Futility is not fully functional without Gold card Oath of Vanity.

  • Gains so much power from Epiphanies that his base deck can feel awkward and underwhelming.

  • Hard to play.

Ratings

The ratings below are based on the Basin of Hyperspace Dimensional Twilight game mode and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.

T0.5

Dimensional Twilight

T1

Chaos Mode

Key Mechanics
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1

Futility

Status

[Exhaust]

Show Effects

  • Futility: A status ailment card created by many of Kayron’s cards that costs 1AP, does nothing on use, but is exhausted after. Can be upgraded to deal damage and heal with Oath of Vanity and Epiphanies.
  • X: Some of Kayron’s cards/epiphanies specify X. X means the card will consume all available AP when used and scale the X value in the effect by the amount used.
Cards & Ego Skill
Card Image
5

Rift of Nothingness

Ego Skill

200% Damage to all enemies.
Exhaust all Futility in hand.
+80% Damage for each.​

Show Effects

Rift of Nothingness

Cost 5 EP to perform an AoE attack dealing 200% damage. Additionally, Exhausts all Futility cards in hand to increase damage by 80% per card exhausted. An effective way to get rid of a bunch of Futility cards generated during the turn while also laying down some nice AoE damage. A key ability in ensuring you don’t clog your deck too badly in longer fights.

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1

Elimination

Attack
Attack

100% Damage.​
Elimination

Kayron’s Basic Attack card hits a whole lot harder than most characters and also generates Futility on use thanks to his Potentials.

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1

Sphere

Skill
Skill

Heal 100%.​

Show Effects

Sphere

Kayron’s basic Heal card, not a card you’ll be focusing on but does also gain the ability to generate Futility thanks to potentials.

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1

Echo of Futility

Attack
Attack

240% Damage.
Create 2 Futility Card(s).
Echo of Futility

A 1-cost high-damage single target ability that generates 2 Futility as opposed to the 1 Kayron’s basics do.

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3

Brand of Annihilation

Attack
Attack

300% Damage to all enemies.
When a card is Exhausted, decrease Cost of this card by 1 for 1 turn.

Show Effects

Brand of Annihilation

An immensely expensive 3AP Attack Card that hits incredibly hard in full AoE. Thankfully, it is able to be discounted by 1 AP every single card that is exhausted this turn, allowing it to achieve 0 cost with a well-structured hand. This card is one of the main reasons Kayron is so strong in AoE and only gets stronger with Epiphanies.

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2

Black Hole

Attack
Attack

240% Damage.
+40% Damage Amount for each Exhausted Futility.​

Show Effects

Black Hole

A 2AP single-target Attack card that deals 240% baseline but gains an additional +40% damage multiplier per Futility that has been exhausted in this fight. This bonus has… no limit, making it an absolute monster in extended fights in decks that can quickly and easily generate and exhaust Futility.

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1

Oath of Vanity

Upgrade
Upgrade

[Unique]

When creating Futility, it changes to an Attack Card with 80% Damage and Healing, Cost 1.

Show Effects

Oath of Vanity

Oath of Vanity is the focal point of Kayron’s kit and is an upgrade that, after being activated, transforms his Futility from useless fodder into a useful attack or even more exotic things with Epiphanies. Getting Oath of Vanity online as early as possible should be a priority, as Kayron’s ability to exhaust Futility outside of using them is limited, and you’d rather be using them for something useful.

Card Image
2

Echoes of True Abyss

Attack
Attack

240% Damage.
Create 3 Futility Cards. +40% Damage Amount for each.​
Echoes of True Abyss

Deals single-target damage and generates 3 Futility cards; another excellent but expensive Futility generator.

Potentials

Kayron’s Signature Potentials offer huge damage boosts as well as key additional functionality, making them a high priority to unlock.

  • 3-1: Increases the multiplier of Kayron’s Basic Cards by a whipping +50% and causes them to generate a Futility when played. Absolutely key to helping get Kayron off the ground faster.
  • 5-1: Further increases the damage of Kayron’s Basic Attack by 5%, or 10% if his Attack stat is 500 or more.
  • 7: If Kayron’s ATK is 600 or higher, he gains +5% Crit DMG and for every 40 over 600 he gains a further 1% up to a cap of 10% for 15% total.
Playstyle & Gameplay
Standard Playstyle

Kayron’s entire kit revolves around generating and exhausting Futility cards as much as possible in order to make the rest of his cards stronger. Additionally, you can find Upgrades and Epiphanies to make Futility cards have better effects when played. His gameplay follows this general loop:

  • Generate Futility cards with Echo of Futility, Echo of the Unbound, and his basic attacks (after Potential 3-1).
  • Upgrade Futility into useful cards with Oath of Vanity.
  • Exhaust Futility cards by playing them directly or using his Ego Skill.
  • Unleash burst damage with Brand of Annihilation and Black Hole.
Dupes Review

Dupes review aren't available yet. We will add them soon!

Best Cards

Best Epiphanies
Note

For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:

  • Epiphany Name - the best variant,
  • Epiphany Name - a good variant,
  • Epiphany Name - a niche variant.

Kayron best epiphanies aren't available yet. They will be added soon.

Gear

Memory Fragments

The Memory Fragments & Equipment suggestions below are based on calculations we did. If you want to check the damage formula and how scaling the damage works in CZN, check this guide.

Recommended Loadout
1

[4-PC]: When a card is Exhausted, increase Damage Amount of Void Cards by 20% for 1 turn.

[2-PC]: +25% Critical Damage.

If you’re not applying Agony, don’t value the early game benefit of Seth’s and are able to exhaust at least one futility each turn, which most Kayron builds should be doing 4/2 usually beats out 2/2/2 in raw damage. With that said, the higher you scale your card multipliers, the more competitive the 2/2 combo of Black Wing and Executioner’s becomes.

2

[2-PC]: +25% Critical Damage.

[2-PC]: +12% Attack.

Flex

An alternative and conditionally more powerful option than 2/4 if you’re able to keep Agony on the enemy consistently, or you value a stronger early game thanks to Seth’s Scarab.

Other 4-PC Sets
  • Line of Justice

    Line of Justice [4-PC]

    - Grants all of Kayron’s 2-cost of higher abilities +20% Crit Rate, which is exceptional outside of the fact that discounted abilities like Brand of Annihilation may lose the bonus if taken to 1 or 0 cost. This, combined with the fact that Futility, Echo of Futility, and Kayron’s Ego also don’t benefit, makes it strong for some builds but weaker for others. This set is hit or miss, depending on your style. Use it instead of 4P Offering if you know it suits you better.
Main and sub-stats

In a lot of cases, flat sub-stats are better than percentage ones when it comes to HP, ATK and DEF. The reason behind this is that in CZN the characters stats are pretty low and you get more value from flat bonus rather than percentage one based on calcs.

Ideal
CRIT Rate > CRIT DMG
Desire
Void DMG > ATK%
Imagination
ATK%
Substats:

Crit Rate% >= Crit DMG% > ATK > ATK%

Partners

Our best Partner recommendation try to balance both the raw damage boost they provide based on our calculations with the additional utility provided by the skill - combined with how it interacts with the characters's kit. We have rated each partner based on how much additional damage and the utility they provide. Read the comments under each Partner to better understand our reasoning.

The fact that the ramping portions of Kayron’s cards, like Black Hole, scale with (multiplicative) card damage increases changes how he interacts with stats and therefore makes his partner rankings a little different from other characters.

1
Damage 4.5/5
Utility 5/5

Passive - Check the instructions

When the assigned combatant generates a card, attack card damage is increased by 10/20% for 1 turn. Stacks up to 3 times.

When the assigned combatant generates a Status Ailment card for the first time, +25/50% attack card damage for 1 turn.

Skill - Capable Secretary - 3 EP cost

Exhaust all Status Ailment Cards (including those that were originally Status Ailment) and Curse Cards from Discard Pile

For each card Exhausted, +10% Designated Combatants's Attack card Damage for 1 turn.

  • Bria, Kayron’s signature partner, isn’t specifically the strongest damage option (losing out only by a little bit), but has an ego skill that makes her the clear best option in almost every scenario, regardless of that.
  • The first time Kayron generates Futility, Bria grants a 25% (additive) attack card damage boost; also, every card generated grants a 10% (multiplicative) damage boost for 1 turn, stacking up to 3 times.
  • Bria’s Ego skill exhausts all Futilities from the discard pile and grants a buff to Kayron based on the amount. This effect allows Kayron to be played in new and more powerful ways, resulting in higher performance and making Bria close to irreplaceable for him.
2
Damage 5/5
Utility 2/5

Passive - Technical Support

The combatant's attack card damage increases by 10/20%.

When the combatant first Exhausts a card or first gains a Status Ailment card, their attack card damage increases by 12/24% for 1 turn.

Skill - Activate Defense Module - 3 EP cost

For 1 turn, when a card is Exhausted, apply 1 Weaken to a random enemy.

  • Max Dupe Eloise has slightly higher buffs than Bria, allowing her to pull ahead when it comes to damage, but has a much less impactful Ego skill (although still useful).
  • Eloise grants 20% (multiplicative) attack card damage passively and a further 24% (multiplicative) card damage for 1 turn after a card is exhausted.
  • Her Ego skill applies 1 Weaken to a random enemy when a card is exhausted, which, if timed right, can stack up a very large amount of Weaken all at once, depending on how you’ve built your Kayron deck.
  • Overall, despite winning in damage, Eloise can’t compete with the Ego Skill Bria grants Kayron.
3
Damage 4/5
Utility 1.5/5

Passive - Fortune Telling

The assigned combatant's Attack is increased by 8/16%.

When Injured, at the end of battle, recover 4/8% Health.

Skill - Flower of Memory - 2 EP cost

Gain 200% Shield.

  • A solid F2P accessible choice for Karyon, thanks to the 16% combat attack they provide. This stat is rare and usually exceptionally powerful for most characters due to how much card damage can be gained from other sources, making a new scaling option better.
  • However, Kayron is a bit different thanks to the fact that multiplicative card damage scales his innate ramping effects on his cards, pushing Zatera down the priority list. Still a very strong F2P damage choice, just not a best-in-slot contender like on some other characters.
4
Damage 3.5/5
Utility 2/5

Passive - Technical Support

The combatant's attack card damage increases by 10/20%.

When the combatant first Exhausts a card or first gains a Status Ailment card, their attack card damage increases by 12/24% for 1 turn.

Skill - Activate Defense Module - 3 EP cost

For 1 turn, when a card is Exhausted, apply 1 Weaken to a random enemy.

  • Single Copy Eloise loses significant damage boosting potential but retains the utility from her Ego Skill. In most cases, she falls behind Zatera in total damage output, so whether you should run her over him will be down to whether you value the Weaken enough.
5
Damage 2.5/5
Utility 1/5

Passive - Clairvoyance

The assigned combatant's HP and damage are increased by 8/16%.

When the assigned combatant generates a card, +8/16% attack card damage for 1 turn.

Skill - Scholarly Measures - 2 EP cost

Deal 180% Damage to all enemies. Apply 1 Vulnerable.

  • At 1 copy, Anteia lacks the multipliers to compete with any of the options above in damage, and doesn’t have an ego skill with a huge amount of utility either.
Equipment

The equipment recommendations are based on items obtainable in Season 1’s Chaos - Laboratory 0. If you’re running content outside of Season 1, it’s possible some options may not be available for acquisition, or that other options not obtainable in Lab 0 may be better.

Weapon
Weapon
  • Equipment
    Mutant Predator Spike
  • Equipment
    Foggy Crystal Ball
  • Equipment
    Obsidian Sword
Armor
Armor
  • Equipment
    Wings of Freedom
  • Equipment
    Fragment of the Empty Void
  • Equipment
    Rocket-Adorned Cape
  • Equipment
    Psionic Combat Suit
Trinket
Trinket
  • Equipment
    Emblem of an Exceptional Entity
  • Equipment
    Amorphous Cube
  • Equipment
    Superconductive Protein
  • Equipment
    Heart of the Jewel
Comments - Weapons
  1. Equipment
    Mutant Predator Spike
    - Grants +30% (multiplicative) damage to all damage while holding 4 or more cards in hand. Kayron generates a ton of extra cards in hand thanks to Futility, making maintaining the effect of this card reasonable to do. Depending on the type of Kayron deck you’re playing, this or the option below is likely among his better weapon options.
  2. Equipment
    Foggy Crystal Ball
    - Kayron’s Brand of Annihilation doesn’t have inbuilt scaling like the rest of his abilities, and depending on the Epiphany, can usually easily be discounted to cost 0, allowing this weapon to give it a large damage boost.
  3. Equipment
    Obsidian Sword
    - Grants +12% (multiplicate) damage to all abilities. Applies to all of Kayron’s abilities unconditionally, but doesn’t offer as large a boost as either of the options above, making it more of a fallback than a main option.
Comments - Armor
  1. Equipment
    Wings of Freedom
    - Every time the team is hit, it grants a stacking +10% (multiplicative) damage boost for the rest of the fight, up to 3 stacks (30%). Best pure damage option for Kayron.
  2. Equipment
    Fragment of the Empty Void
    - If you don’t want more damage, Fragment of the Empty Void is an alternative choice, allowing up to 3 cards in your opening hand to be redrawn.
  3. Equipment
    Rocket-Adorned Cape
    - If neither of the options above is available, Rocket-Adorned Cape is also a solid choice, giving you an extra draw at the start of combat and also 1 damage reduction stack.
  4. Equipment
    Psionic Combat Suit
    - Any time Kayron exhausts any card, he grants the team 30% fixed shield. This is a great defensive option that’ll consistently help you every turn, granting you shields for each Futility used/activated. Depending on your build, this can range from incredible to just okay. Whether it’s worth using this over more damage or draw/deck filtering will depend on your own play, though.
Comments - Trinkets
  1. Equipment
    Emblem of an Exceptional Entity
    - A +30% (additive) bonus to all abilities. Kayron doesn’t benefit too much from additive damage scaling due to his large base multipliers, but it’s still usually the best damage option available to him.
  2. Equipment
    Amorphous Cube
    - Slightly worse than Emblem, but far easier to get boosting damage by +25% (additive) instead of 30%.
  3. Equipment
    Superconductive Protein
    - If damage options don’t appeal to you or you, for some reason, aren’t offered one that works for you, Superconductive Protein can be used to gain additional momentum for the wearer and their team on turn 1 by discounting one card in your opening hand to 0.
  4. Equipment
    Heart of the Jewel
    - If you’re running a Kayron build with the X epiphany of Echo of Futility, Heart of the Jewel can also be a viable option to increase its damage and Futility generation, but it’s useless without that epiphany.

Deck & Teams

Recommended Build
Important!

CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!

Card Removal Priority
  • Sphere: In most cases, a pure healing card isn’t useful to Kayron’s main strategy, even if it generates Futility. Remove this as the first priority.
  • Elimination: Kayron’s Basic attacks hit far harder than most characters, and they generate Futility. With that said, compared to his other Futility generators, Elimination isn’t as efficient. In the endgame, Kayron’s decks can be removed as the next priority.
Card Dupe Priority
Dupe Priority

Generators: Echo of Futility V >= Echoes of True Abyss

Payoff: Black Hole I = Brand of Annihilation

The majority of Kayron’s cards are all strong duplication targets, depending on how your Kayron is built and the level of investment he’s at. Kayron’s cards can be divided into generators and payoffs, and depending on which you want more of may be more or less valuable to you.

  • Generators: Kayron’s Futility generators are Echo of Futility and Echoes of True Abyss. Regardless of Epiphanies on Echo of Futility at E0, it’s usually the more AP-efficient generator for Kayron and often the better dupe target. But at E1, Echoes of the True Abyss generates 5 futility instead of 3, giving it an edge if you have the AP available to use it, raising its dupe priority.
  • Payoff: Karyon’s payoff cards are Black Hole and Brand of Annihilation, both of which are worth duping depending on what you need. If you want more AoE, consider duplicating Brand; if you want better scaling as the battle goes on, or single-target dupe Black Hole.
Epiphany Alternatives
  • Brand of Annihilation: Brand of Annihilation III is best for decks that are confident in generation and exhausting futility quickly to reduce its cost to 0 permanently. If you’re not as confident, Brand I or a generic epiphany option can be run instead.
  • Black Hole: Black Hole I, as well as generic epiphany options, are the backbone of Kayron’s ramping damage identity, which most modern Kayron decks. There are some other strategies that make use of alternatives, but most endgame Kayron strategies use the ones mentioned above.
  • Oath of Vanity: If all you want is to allow your Futility cards to be usable as attack/heals, Oath II is usually the go-to option thanks to it costing 0 and having initiation. But if you’re more interested in a more combo variant of Kayron’s decks Oath IV is also a popular choice to immediately remove Futility you generate to hold off on needing to use Bria or Kayron’s Ego skill while also granting a lot of card draw.
Best Synergies
Best Teams
Important!

If you’re losing runs when playing a damage-focused composition either to sanity or dying, consider using a team with more defensive characters - so including both a shielder and healer. This is especially important in the Zero System mode.

Double High Cost Team

High damage/shield potential, but very high costs can make some hands awkward.

Double Support Team

If survival isn’t an issue and Kayron isn’t a synergy you’re interested in, Kayron can be paired with any support, preferably an AP-efficient one.

Alternative Team

If you’re lacking Khalipe and survival is an issue, a different shielder can be subbed in when you find yourself losing runs to insanity or death.