To learn more about Kayron check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Last review update
Season 1
Last build update
Season 1
Last profile update*
26.11.2025
*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.
To learn more about Kayron check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Gear
Deck & Teams
Profile
Elimination
Sphere
Show Effects
Echo of Futility
Brand of Annihilation
Show Effects
Black Hole
Show Effects
Oath of Vanity
[Unique]
Show Effects
Echoes of True Abyss
Futility
Status
[Exhaust]
Show Effects
Futility
[Exhaust]
Show Effects
Rift of Nothingness
Ego Skill
Show Effects
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Echo of Futility I
Echo of Futility II
Show Effects
Echo of Futility III
Show Effects
Echo of Futility IV
Echo of Futility V
Brand of Annihilation I
Show Effects
Brand of Annihilation II
Show Effects
Brand of Annihilation III
Show Effects
Brand of Annihilation IV
Show Effects
Brand of Annihilation V
Show Effects
Black Hole I
Black Hole II
Show Effects
Black Hole III
Show Effects
Black Hole IV
Show Effects
Black Hole V
Show Effects
Oath of Vanity I
[Unique]
Show Effects
Oath of Vanity II
[Unique][Initiation]
Show Effects
Oath of Vanity III
[Unique]
Show Effects
Oath of Vanity IV
[Exhaust][Retain]
Show Effects
Oath of Vanity V
Show Effects
Epiphany Bonus
Potential 1
Basic Card Upgrade
Potential 2
Common Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Unique Card Upgrade
Potential 4
Critical Chance Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Critical Damage Proficiency
Potential 6
Unique Stat Upgrade
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
ST Damage [4/5]
AoE Damage [5/5]
AP Efficiency [1/5]
Utility [1/5]
Kayron's cards are absurdly expensive but also output incredible single-target and AoE damage while also interacting with his main mechanic—Futility. Most of Kayron's cards either create Futility cards or deal more damage from Exhausting them. Futility is a 1-cost Status Ailment card that exhausts when played, with no additional effects at base. Through his Upgrade Oath of Vanity and its Epiphanies, Futility can be upgraded to deal damage and heal. Before this, they do nothing more than burn AP and clog the deck.
Kayron's game plan is simple: turn Futility into useful cards through Oath of Vanity, use as many of them as possible to empower Kayron's kit, and work to minimize the cost of his expensive cards through Epiphanies, Exhausts, and team building.
Incredible single-target and AoE damage potential.
Has many gameplay-altering Epiphanies - both mechanically and damage-wise.
Becomes stronger the longer the fights drag on.
High AP costs can be bypassed with smart play.
Many very AP expensive cards.
Main mechanic Futility is not fully functional without Gold card Oath of Vanity.
Gains so much power from Epiphanies that his base deck can feel awkward and underwhelming.
Hard to play.
The ratings below are based on the Basin of Hyperspace Dimensional Twilight game mode and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.
Dimensional Twilight
Chaos Mode
Futility
Status
[Exhaust]
Show Effects
Rift of Nothingness
Ego Skill
Show Effects
Cost 5 EP to perform an AoE attack dealing 200% damage. Additionally, Exhausts all Futility cards in hand to increase damage by 80% per card exhausted. An effective way to get rid of a bunch of Futility cards generated during the turn while also laying down some nice AoE damage. A key ability in ensuring you don’t clog your deck too badly in longer fights.
Elimination
Kayron’s Basic Attack card hits a whole lot harder than most characters and also generates Futility on use thanks to his Potentials.
Sphere
Show Effects
Kayron’s basic Heal card, not a card you’ll be focusing on but does also gain the ability to generate Futility thanks to potentials.
Echo of Futility
A 1-cost high-damage single target ability that generates 2 Futility as opposed to the 1 Kayron’s basics do.
Brand of Annihilation
Show Effects
An immensely expensive 3AP Attack Card that hits incredibly hard in full AoE. Thankfully, it is able to be discounted by 1 AP every single card that is exhausted this turn, allowing it to achieve 0 cost with a well-structured hand. This card is one of the main reasons Kayron is so strong in AoE and only gets stronger with Epiphanies.
Black Hole
Show Effects
A 2AP single-target Attack card that deals 240% baseline but gains an additional +40% damage multiplier per Futility that has been exhausted in this fight. This bonus has… no limit, making it an absolute monster in extended fights in decks that can quickly and easily generate and exhaust Futility.
Oath of Vanity
[Unique]
Show Effects
Oath of Vanity is the focal point of Kayron’s kit and is an upgrade that, after being activated, transforms his Futility from useless fodder into a useful attack or even more exotic things with Epiphanies. Getting Oath of Vanity online as early as possible should be a priority, as Kayron’s ability to exhaust Futility outside of using them is limited, and you’d rather be using them for something useful.
Echoes of True Abyss
Deals single-target damage and generates 3 Futility cards; another excellent but expensive Futility generator.
Kayron’s Signature Potentials offer huge damage boosts as well as key additional functionality, making them a high priority to unlock.
Kayron’s entire kit revolves around generating and exhausting Futility cards as much as possible in order to make the rest of his cards stronger. Additionally, you can find Upgrades and Epiphanies to make Futility cards have better effects when played. His gameplay follows this general loop:
Dupes review aren't available yet. We will add them soon!
Best Cards
Note
For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:
- Epiphany Name - the best variant,
- Epiphany Name - a good variant,
- Epiphany Name - a niche variant.
Kayron best epiphanies aren't available yet. They will be added soon.
Gear
The Memory Fragments & Equipment suggestions below are based on calculations we did. If you want to check the damage formula and how scaling the damage works in CZN, check this guide.
[4-PC]: When a card is Exhausted, increase Damage Amount of Void Cards by 20% for 1 turn.
[2-PC]: +25% Critical Damage.
[2-PC]: +25% Critical Damage.
[2-PC]: +12% Attack.
An alternative and conditionally more powerful option than 2/4 if you’re able to keep Agony on the enemy consistently, or you value a stronger early game thanks to Seth’s Scarab.
Line of Justice [4-PC]
In a lot of cases, flat sub-stats are better than percentage ones when it comes to HP, ATK and DEF. The reason behind this is that in CZN the characters stats are pretty low and you get more value from flat bonus rather than percentage one based on calcs.
Crit Rate% >= Crit DMG% > ATK > ATK%
Our best Partner recommendation try to balance both the raw damage boost they provide based on our calculations with the additional utility provided by the skill - combined with how it interacts with the characters's kit. We have rated each partner based on how much additional damage and the utility they provide. Read the comments under each Partner to better understand our reasoning.
The fact that the ramping portions of Kayron’s cards, like Black Hole, scale with (multiplicative) card damage increases changes how he interacts with stats and therefore makes his partner rankings a little different from other characters.
When the assigned combatant generates a card, attack card damage is increased by 10/20% for 1 turn. Stacks up to 3 times.
When the assigned combatant generates a Status Ailment card for the first time, +25/50% attack card damage for 1 turn.
Exhaust all Status Ailment Cards (including those that were originally Status Ailment) and Curse Cards from Discard Pile
For each card Exhausted, +10% Designated Combatants's Attack card Damage for 1 turn.
The combatant's attack card damage increases by 10/20%.
When the combatant first Exhausts a card or first gains a Status Ailment card, their attack card damage increases by 12/24% for 1 turn.
For 1 turn, when a card is Exhausted, apply 1 Weaken to a random enemy.
The assigned combatant's Attack is increased by 8/16%.
When Injured, at the end of battle, recover 4/8% Health.
Gain 200% Shield.
The combatant's attack card damage increases by 10/20%.
When the combatant first Exhausts a card or first gains a Status Ailment card, their attack card damage increases by 12/24% for 1 turn.
For 1 turn, when a card is Exhausted, apply 1 Weaken to a random enemy.
The assigned combatant's HP and damage are increased by 8/16%.
When the assigned combatant generates a card, +8/16% attack card damage for 1 turn.
Deal 180% Damage to all enemies. Apply 1 Vulnerable.
The equipment recommendations are based on items obtainable in Season 1’s Chaos - Laboratory 0. If you’re running content outside of Season 1, it’s possible some options may not be available for acquisition, or that other options not obtainable in Lab 0 may be better.
Deck & Teams
Important!
CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!
Dupe Priority
Generators: Echo of Futility V >= Echoes of True Abyss
Payoff: Black Hole I = Brand of Annihilation
The majority of Kayron’s cards are all strong duplication targets, depending on how your Kayron is built and the level of investment he’s at. Kayron’s cards can be divided into generators and payoffs, and depending on which you want more of may be more or less valuable to you.
Important!
If you’re losing runs when playing a damage-focused composition either to sanity or dying, consider using a team with more defensive characters - so including both a shielder and healer. This is especially important in the Zero System mode.
High damage/shield potential, but very high costs can make some hands awkward.
If survival isn’t an issue and Kayron isn’t a synergy you’re interested in, Kayron can be paired with any support, preferably an AP-efficient one.
If you’re lacking Khalipe and survival is an issue, a different shielder can be subbed in when you find yourself losing runs to insanity or death.
Copyright © 2025 Prydwen.gg
If you’re not applying Agony, don’t value the early game benefit of Seth’s and are able to exhaust at least one futility each turn, which most Kayron builds should be doing 4/2 usually beats out 2/2/2 in raw damage. With that said, the higher you scale your card multipliers, the more competitive the 2/2 combo of Black Wing and Executioner’s becomes.