To learn more about Rei check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Last review update
Season 1
Last build update
Season 0
Last profile update*
11.11.2025
*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.
To learn more about Rei check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Gear
Deck & Teams
Profile
Dark Blade
Material Regeneration
Show Effects
Strike of Darkness
[Lead]
Show Effects
Resonating Darkness
[Unique]
Show Effects
Snack Time
[Exhaust]
Show Effects
Dark Condensation
Predator's Blade
Show Effects
Final Shadow
Ego Skill
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Strike of Darkness I
[Lead]
Show Effects
Strike of Darkness II
Strike of Darkness III
[Lead]
Show Effects
Strike of Darkness IV
[Unique]
Show Effects
Strike of Darkness V
[Retain]
Show Effects
Resonating Darkness I
[Unique]
Show Effects
Resonating Darkness II
[Unique]
Show Effects
Resonating Darkness III
[Unique]
Show Effects
Resonating Darkness IV
[Unique]
Show Effects
Resonating Darkness V
Snack Time I
[Exhaust 2]
Show Effects
Snack Time II
[Exhaust][Retain]
Show Effects
Snack Time III
[Exhaust]
Show Effects
Snack Time IV
[Exhaust]
Show Effects
Snack Time V
[Exhaust]
Show Effects
Dark Condensation I
Dark Condensation II
Dark Condensation III
Dark Condensation IV
Dark Condensation V
Epiphany Bonus
Potential 1
Basic Card Upgrade
Potential 2
Common Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Unique Card Upgrade
Potential 4
Health Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Attack Proficiency
Potential 6
Unique Stat Upgrade
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
DMG [3/5]
Healing [2/5]
Buffs/Debuffs [5/5]
Utility [2/5]
Rei is a temporary and card-specific buff specialist featuring cards that offer tremendous boosts but with heavy restrictions. For instance, at a baseline, her card Strike of Darkness offers a huge multiplicative +100% increased damage for 1 turn, but only for basics, and her card Resonating Darkness offers additive +40% damage of cards, but only if they cost 1. These buffs are definitely strong, but their limited nature means they must be played around intelligently, else they'll be wasted. Rei is also capable of dealing some decent damage for a support and is capable of exhausting cards of your choice from your hand in exchange for draws in battle, achieving deck thinning and cycling.
However, Rei can be a very card removal-heavy character in your runs due to a decent amount of unnecessary cards in her deck. Despite her utility, Rei shines a lot more through her buffs in combo-heavy team compositions, opening up 1-turn kill options for certain DPS, especially with multi-hits.
Overall, Rei is a very strong unit offering great utility and some of the best buff options in the game. Her need for having a lean deck creates strong consistency in certain combos, and her snack time ability is currently the only card that allows you to exhaust from your Draw Pile.
Incredibly potent and numerous buffing cards and upgrades.
Is able to deal some decent damage herself for a support with Epiphanies that support this.
Has Exhaust-based card draw and deck thinning which can be enhanced further via Epiphanies.
Most buffs are incredibly specific and conditional.
Many buffs last only one turn or work for one specific card.
Strike of Darkness can end up being a dud card in a lot of builds and adds an extra card that needs to be removed.
The ratings below are based on the Basin of Hyperspace Dimensional Twilight game mode and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.
Dimensional Twilight
Chaos Mode
Final Shadow
Ego Skill
Costs 4EP to use and delivers a solid amount of damage while also recovering 1 AP. The AP is an excellent burst of momentum, and the damage can knock out problematic enemies as well. It should be used when you need extra resources.
Dark Blade
Rei’s basic attack gains some nice damage bonuses from her potentials, and if needed, serves as a “basic attack” for the purpose of her own buffs. Ideally, you would aim to align them with your DPS, though.
Material Regeneration
Show Effects
Rei’s basic heal. Gains no additional functionality and isn’t an important card for her overall strategy unless you specifically need to boost team healing slightly.
Strike of Darkness
[Lead]
Show Effects
Deals some up-front damage, then buffs all Basic Attack DMG by a Multiplicative +100% for 1 turn. This is a potent buff for Basic Heavy DPS, but isn’t as useful for Combatants that aren’t. This card also has Lead, allowing it to sometimes be used for free. Should be used before any other cards to capitalize on Lead.
Resonating Darkness
[Unique]
Show Effects
Another buff, this time an upgrade that persists the whole fight after use. Grants all 1 cost cards an additive +40% DMG, which is generic enough that most DPS can mostly take full advantage. It should be established as soon as possible for maximum value.
Snack Time
[Exhaust]
Show Effects
A heal, draw, and targeted exhaust from hand all in one for the low cost of 0AP. To use, a card from the hand must be selected to exhaust for the rest of the combat. This might sound like a downside, but it can simply be treated as a Pseudo card removal, making it pure upside unless every card in your deck/hand is good. While strong, it also has Exhaust itself, meaning it can only be used once.
Dark Condensation
On use allows 1 Attack Card to be selected and its damage is increased by an additive +100% until next used. A strong and flexible effect, but quite expensive compared to other similar buff effects, which either last multiple turns or affect multiple cards.
Predator's Blade
Show Effects
Deals some damage, then grants 2 Morale (additive +40% DMG) for 1 turn. Rei’s most generic and unrestrictive buff, making it one of her better ones baseline, even if the damage boost it offers isn’t the highest for its 1 turn duration.
Rei’s Signature Potentials all enhance her personal damage and not buffing, meaning if you don’t care for that, they are optional.
Rei is primarily a buffer focused on increasing your main DPS’s damage through her temporary but powerful amplification, but can also fit within a sub DPS role as well, thanks to the fact that many of her buffs affect her as well. The difficulty in playing Rei is balancing the cost of her buffs against the option of simply using more attacks. Is using two buffs on a single attack better? Or should you use one buff and two attacks? Depending on your team, other buffs, and the hand you’ve drawn, the answer can change frequently.
Dupes review aren't available yet. We will add them soon!
Best Cards
Note
For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:
- Epiphany Name - the best variant,
- Epiphany Name - a good variant,
- Epiphany Name - a niche variant.
Rei best epiphanies aren't available yet. They will be added soon.
Gear
The Memory Fragments & Equipment suggestions below are based on calculations we did. If you want to check the damage formula and how scaling the damage works in CZN, check this guide.
Rei can be played as a support focusing on buffing and searching, or partially as a sub damage dealer, thanks to some Epiphanies. In this build section, we’re focusing on her support capabilities - her more damage-focused builds use different choices.
[2-PC]: +12% Defense.
[2-PC]: +12% Max HP.
[2-PC]: Increase the damage, Shield and Healing of Basic Cards by 20%.
Tetra's Authority [2-PC]
Healer's Journey [2-PC]
Seth's Scarab [2-PC]
In a lot of cases, flat sub-stats are better than percentage ones when it comes to HP, ATK and DEF. The reason behind this is that in CZN the characters stats are pretty low and you get more value from flat bonus rather than percentage one based on calcs.
EGO Regen > HP/DEF > HP%/DEF%
Our best Partner recommendation try to balance both the raw damage boost they provide based on our calculations with the additional utility provided by the skill - combined with how it interacts with the characters's kit. We have rated each partner based on how much additional damage and the utility they provide. Read the comments under each Partner to better understand our reasoning.
The best partners information aren't available yet. They will be added soon.
In the Zero System, it’s incredibly easy to access all items acquirable via the shop thanks to the five free refreshes you get each shop node - that's why the recommendations below are limited to them only. ATTENTION! Area-specific items can sometimes be more powerful than shop items, but are far less consistent to get or require running a specific world or giving up certain event options. Use the shop list as a starting point for building up your deck saves.
Deck & Teams
Important!
CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!
As a support capable of buffing a wide range of strategies, Rei has many different viable epiphany options, which we’ll be explaining in detail in the Epiphany Alternatives section below. The build we’ve linked, “Generalist Rei” is the most all-around build you can construct for her without specializing toward any particular play style or character. You’ll likely find optimizations depending on your team, though.
Dupe Priority
Snack Time II >= Predator’s Blade >= Dark Condensation V
Depending on what you need from your Rei, your Dupe priority will change. The safest dupe choice is Snack Time II as a draw 2 and heal for 0 AP, which also has Retain is never bad. But you may also want to consider duping Dark Condensation V or Predator’s Blade for superior buff potential.
Note: With E1 active, Predator’s Blade grants 4 Morale instead of 2, allowing it to outperform Dark Condensation unless you’re specifically after the permanence of condensation V, which persists between turns.
The entirety of Rei’s kit focuses almost exclusively on providing a heap of temporary and permanent additive DMG% to allies. This is, for the most part, incredibly generic and very potent for any character that either attacks a lot or has abilities that are multi-hit in nature. In addition to this, Rei also has outstanding Basic card synergy thanks to Strike of Darkness, further expanding her usefulness. Due to how generic and flexible her kit is after epiphanies, Rei really works with anyone with a high hit count;



Important!
If you’re losing runs when playing a damage-focused composition either to sanity or dying, consider using a team with more defensive characters - so including both a shielder and healer. This is especially important in the Zero System mode.
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Full Support Rei is best equipped with 2P Tetra's Authority to boost healing, as well as 2P Healer's Journey to maximize survivability, and finally 2P Seth’s Scarab, which, while nowhere near as impactful, is the only viable choice left unless you want to pick up some damage instead.