To learn more about Nia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Last review update
Season 0
Last build update
Season 0
Last profile update*
11.11.2025
*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.
To learn more about Nia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Epiphanies
Gear
Deck & Teams
Profile
Stroke
Amp Therapy
Show Effects
G Chord
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Mute Accent
Soul Rip
[Retain]
Show Effects
Adagio
Nia's Curiosity
Rock and Roll
Ego Skill
Show Effects
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
G Chord I
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G Chord II
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G Chord III
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G Chord IV
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G Chord V
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Mute Accent I
Mute Accent II
Mute Accent III
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Mute Accent IV
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Mute Accent V
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Soul Rip I
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Soul Rip II
[Retain]
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Soul Rip III
[Retain]
Show Effects
Soul Rip IV
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Soul Rip V
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Adagio I
Adagio II
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Adagio III
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Adagio IV
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Adagio V
Epiphany Bonus
Potential 1
Basic Card Upgrade
Potential 2
Common Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Unique Card Upgrade
Potential 4
Health Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Attack Proficiency
Potential 6
Unique Stat Upgrade
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
Healing [3/5]
Buffs [2/5]
Draw [4/5]
AP Generation [1/5]
Nia is a deck-focused Support who can manipulate the Draw Pile, actively Discard cards for beneficial effects, and make allies perform Extra Attacks. Her main mechanic, Decibel, triggers an Extra Attack from each combatant when the deck Shuffles. Nia can stack up Decibel by using her Ego Skill, playing G Chord, or actively discarding cards while Soul Rip is active. She can also cheat out specific cards by using Adagio to move a card in hand to the top of the Draw Pile and activating it for cheap with G Chord. Her kit features multiple Discard effects (such as her pseudo-card search Nia’s Curiosity) that allow her to cycle through a deck quickly to trigger Shuffles as often as possible.
Fantastic deck manipulation with her Activate, Draw, Discard, and “move to top of Draw Pile” effects.
Makes other allies perform Extra Attacks through Decibel and Mute Accent.
Can cheat out expensive cards by playing Adagio and G Chord together.
Pseudo-card search in Nia’s Curiosity, which also Discards to accelerate deck cycling.
Decent passive sustain through Elasticity.
Most Decibel stacks come from Soul Rip, which requires lots of active Discard effects to trigger; it does not work with the automatic end-of-turn Discard.
Deals no personal damage; extremely reliant on allies’ stats.
Extremely Skill-heavy, which can be good in some cases, but also punished heavily by some enemies.
E1 improves her AP efficiency and overall feels better to play.
The ratings below are based on the Season Save Data modes and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.
Season Save Data
Chaos Mode
Rock and Roll
Ego Skill
Show Effects
Nia’s Ego Skill costs 5 EP to deal AoE damage, increase Decibel by 3, and Discard all cards from the Draw Pile. This basically guarantees a Shuffle at the start of next turn, which will then trigger the buffed Decibel Extra Attacks. The damage is alright, but you won’t be building Nia for damage.
Stroke
Nia’s basic attack is completely standard and doesn't have any extra synergy with her kit. A good removal target.
Amp Therapy
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Nia’s basic Heal card grants an Elasticity stack on use thanks to Potential 3-1, which forms the core of her sustain. Healing is very situational, though, so your mileage may vary.
G Chord
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A 1-cost Skill that increases Decibel by 1 and activates the top card of the Draw Pile. This can be played with Adagio to cheat out specific cards.
Mute Accent
A 1-cost Skill card that actively Discards the highest cost card in hand and triggers an Extra Attack from the card’s owner. One of Nia’s sources of Discard, which is important for Soul Rip.
Soul Rip
[Retain]
Show Effects
A 1-cost Skill card that increases Decibel every time you actively Discard a card this turn. Nia’s main source of Decibel, but it feels clunky to use.
Adagio
A 0-cost Skill card that Draws 1 card and allows you to select a card to Discard, which will be moved to the top of the Draw Pile. Fantastic effect that allows you to remove the RNG of G Chord or save a card for next turn.
Nia's Curiosity
A 1-cost Skill card that reveals 3 cards from the Draw Pile and allows you to choose one of them to Draw into your hand and Discard the other two options. Speeds up deck cycling to trigger Shuffles for Decibel. A pseudo-card search that gets even better with Nia’s E1, which discounts this to 0.
Nia’s Signature Potentials focus entirely on healing, which isn’t really a priority.
Nia’s gameplay revolves around building up Decibel stacks, cycling through your deck very quickly, and triggering Extra Attacks when the deck Shuffles. She primarily gets Decibel stacks by playing Soul Rip together with her active Discard effects—Mute Accent, Nia’s Curiosity, Adagio, and her Ego Skill. At 2 Decibel, she can activate her Ego Skill to stack up to 5 and also Discard the entire Draw Pile to trigger a Shuffle. She can play a card in hand for cheap by combining Adagio’s Draw Pile manipulation and G Chord together. Nia’s Curiosity is a great pseudo-card search card that also improves your cycling speed to get to your Decibel Extra Attacks faster. Run her with well-built DPS characters to capitalize on their stats with Extra Attacks from Decibel and Mute Accent.
Dupes review aren't available yet. We will add them soon!
Best Epiphanies
Note
We have given a star rating for each Epiphany, showing how strong and useful it is - with 1★ being the lowest rating and 5★ the highest.
Nia best epiphanies aren't available yet. They will be added soon.
Gear
The Memory Fragments & Equipment suggestions below are based on calculations we did. If you want to check the damage formula and how scaling the damage works in CZN, check this guide.
[2-PC]: +12% Defense.
[2-PC]: +12% Max HP.
[2-PC]: Increase the damage, Shield and Healing of Basic Cards by 20%.
Tetra's Authority [2-PC]
Healer's Journey [2-PC]
Seth's Scarab [2-PC]
In a lot of cases, flat sub-stats are better than percentage ones when it comes to HP, ATK and DEF. The reason behind this is that in CZN the characters stats are pretty low and you get more value from flat bonus rather than percentage one based on calcs.
EGO Regen > HP/DEF > HP%/DEF%
Our best Partner recommendation try to balance both the raw damage boost they provide based on our calculations with the additional utility provided by the skill - combined with how it interacts with the characters's kit. We have rated each Partner based on how much additional damage and the utility they provide. Read the comments under each Partner to better understand our reasoning.
No calculations in Chaos Zero Nightmare are completely accurate for all scenarios, including the ones below. What team, decks, epiphanies, gear, equipment, and enemies you’re facing all impact them. Because of this, take the results as guidelines and combine them with the explanations to make your decisions. Calculations use endgame save data set-ups, including 5 turns of combat using the whole deck with all Ego skills unless otherwise stated.
The best partners information aren't available yet. They will be added soon.
In the Zero System, it’s incredibly easy to access all items acquirable via the shop thanks to the five free refreshes you get each shop node - that's why the recommendations below are limited to them only. ATTENTION! Area-specific items can sometimes be more powerful than shop items, but are far less consistent to get or require running a specific world or giving up certain event options. Use the shop list as a starting point for building up your deck saves.
Deck & Teams
Important!
CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!
Nia’s ideal build changes depending on whether you have her at E1 or E0. At E1, Nia’s Curiosity is reduced from costing 1 to 0, making it far more potent. After E1 Nia’s Curiosity digs through 3 cards, discards 2, and allows you to draw one of your choice, compared to Adagio V, which discards 1 and draws 2 of the owner's cards for 0 (A pseudo search). At this point, both are fairly close, but Curiosity’s ability to see more cards, not need a discard outlet, and also discarding more total cards usually allows it to pull ahead for most strategies; however, Adagio V can still be considered for E1+ as well if you want to keep the semi-searching.
Dupe Priority
E0: Adagio V
E1: Nia’s Curiosity
At E0, Adagio V should be your target for dupes thanks to how much card draw/search it grants for 0 cost. After that, you can dupe Nia’s Curiosity instead for more discards and better card cycling in exchange for the semi-searching of Adagio.
Important!
If you’re losing runs when playing a damage-focused composition either to sanity or dying, consider using a team with more defensive characters - so including both a shielder and healer. This is especially important in the Zero System mode.
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Nia is best equipped with 2P Tetra's Authority to boost healing, as well as 2P Healer's Journey to maximize survivability, and finally 2P Seth’s Scarab, which, while nowhere near as impactful, is the only viable choice left.