Chaos Zero Nightmare (CZN)Mei LinBuild and Guide

Character
Introduction

Best guide and build for Mei Lin from Chaos Zero Nightmare (CZN). Mei Lin is a 5 character from the Striker class and Passion attribute, who belongs to the Terrascion [Planet-Born] faction.

To learn more about Mei Lin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Update tracker

Last review update

Season 1

Last build update

Season 1

Last profile update*

22.11.2025

*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.

To learn more about Mei Lin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Gear

Deck & Teams

Profile

Cards
Starting Cards:
Card Image
1

Strike

Attack
Attack

100% Damage.​
Card Image
1

Flame Dragon Guardian

Skill
Skill

100% Shield.​

Show Effects

Card Image
1

Flame Dragon's Jewel

Upgrade
Upgrade

[Unique][Initiation]

Increases Damage Amount of Attack Cards of this unit by 20%.
When an Attack Card is used, 1 Passion Weakness to the target.​

Show Effects

Epiphany Cards:
Card Image
1

Rising Dragon Spire

Attack
Attack

100% Damage.
2 Ember.
Combo: Add 1 hit(s).

Show Effects

Card Image
0

Unity of Attack and Defense

Skill
Skill

Draw 2 Basic Card(s) of this unit.
Decrease Cost of those cards by 1 for 1 turn.​
Card Image
1

Spirit of the Aromata

Skill
Skill

[Retain]

For 1 turn, when using an own card +20% own Damage Amount.​

Show Effects

Card Image
2

Flame Dragon's Sovereignty

Attack
Attack

[Weakness Attack]

300% Damage.
Destroy: Retain Embers.​

Show Effects

Ego Skill:
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6

Heavenly Flame Dragon

Ego Skill

Next 4 own Basic Attack Card(s), 1 extra Hit(s).
Epiphany Variants:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

Card Image
1

Flame Dragon's Jewel I

Upgrade
Upgrade

[Unique][Initiation]

Increases Damage Amount of Attack Cards of this unit by 30%.
When an Attack Card is used, 1 Passion Weakness to the target.​

Show Effects

Card Image
1

Flame Dragon's Jewel II

Upgrade
Upgrade

[Unique][Initiation]

Increase Damage Amount of Attack Cards of this unit by 20%.
When using an Attack Card, 1 Tenacity Damage to the target.​

Show Effects

Card Image
1

Flame Dragon's Jewel III

Upgrade
Upgrade

[Unique][Initiation]

Increase Damage Amount of Attack Cards of this unit by 20%.
When using an Attack Card, 1 Ember and 1 Passion Weakness to the target.​

Show Effects

Card Image
1

Flame Dragon's Jewel IV

Upgrade
Upgrade

[Unique][Initiation]

Increase Critical Chance of this unit by 30%.
On Critical Hit, 1 Tenacity Damage, 1 Ember.​

Show Effects

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2

Flame Dragon's Jewel V

Upgrade
Upgrade

[Initiation]

Upon Ravage, 300% Damage to the target.​

Show Effects

Card Image
1

Rising Dragon Spire I

Attack
Attack

100% Damage.
2 Ember.
Combo: Add 2 hit(s).

Show Effects

Card Image
1

Rising Dragon Spire II

Attack
Attack

150% Damage.
3 Ember.
Combo: Add 1 hit(s).

Show Effects

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2

Rising Dragon Spire III

Attack
Attack

200% Damage.
Next Passion Card used, 1 extra Hit.​

Show Effects

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1

Rising Dragon Spire IV

Attack
Attack

100% Damage.
Next own Basic Attack Card used, 2 extra Hits.​

Show Effects

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2

Rising Dragon Spire V

Attack
Attack

150% Damage.
For 1 turn, each Passion Card used, 1 extra Hit.​
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0

Unity of Attack and Defense I

Skill
Skill

Draw 2 Basic Card(s) of this unit, decrease Cost by 1, increase Damage and Shield Gain Amounts of those cards by 50% for 1 turn.

Show Effects

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0

Unity of Attack and Defense II

Skill
Skill

Move 2 Basic Card(s) of this unit to hand.
Decrease Cost of those cards by 1 for 1 turn.​
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2

Unity of Attack and Defense III

Skill
Skill

Draw 2 own Basic Card(s).
Choose up to 2 card(s) in hand to Exhaust. For each card,2 Morale, 2 Resolve for 1 turn.

Show Effects

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0

Unity of Attack and Defense IV

Upgrade
Upgrade

Create 2 Strike card(s).
Decrease Cost of those cards by 1.​
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2

Unity of Attack and Defense V

Upgrade
Upgrade

[Unique]

Increase Damage Amount of Basic Cards of this unit by 100%.​

Show Effects

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1

Spirit of the Aromata I

Skill
Skill

[Retain]

For 1 turn, when using a Passion Card +20% own Damage Amount.​

Show Effects

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1

Spirit of the Aromata II

Skill
Skill

[Retain]

For 1 turn, when using an own card +30% own Damage Amount.​

Show Effects

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0

Spirit of the Aromata III

Skill
Skill

[Initiation]

For 1 turn, when using an own card +20% own Damage Amount.​

Show Effects

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1

Spirit of the Aromata IV

Skill
Skill

[Retain]

For 1 turn, when using an own card, 1 Ember on a random enemy.​

Show Effects

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1

Spirit of the Aromata V

Skill
Skill

[Retain]

For 1 turn, when using an own card, +50% own Basic Card Damage Amount.​

Show Effects

Potential
1

Epiphany Bonus

Potential 1

When entering Chaos, obtain 1 random Rare Card with an activated Epiphany.
2

Basic Card Upgrade

Potential 2

Increase Damage, Shield, and Healing Amounts of Basic Cards by 2/20%.
3

Common Card Upgrade

Potential 3

Increase Damage, Shield, and Healing Amounts of Common Cards by 2/20%.
3-1

Basic Card Proficiency

Potential 3-1

Strike cards gain an additional 1 stack of Ember.
4

Unique Card Upgrade

Potential 4

Increase Damage, Shield, and Healing Amounts of Unique Cards by 2/20%.
5

Critical Chance Proficiency

Potential 5

+2/10% Critical Chance.
5-1

Basic Card Proficiency

Potential 5-1

+5% Mei Lin's Strike Damage.
If Mei Lin's Attack is above 500, an additional +5%.
6

Critical Damage Proficiency

Potential 6

+2.4/12% Critical Chance.
7

Unique Stat Upgrade

Potential 7

If Mei Lin's Attack is greater than 600, +4% Weak Point Damage.
For every 50 Attack exceeding that value, +1% (up to an additional +8%).
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

Flame Dragon's Sovereignty card now strikes Critical Hit to Ravaged targets,
E2

Awakening Memory

Manifest Ego 2

If Mei Lin’s cards deal Damage, apply 1 Ember on the target
E3

Vivid Memory

Manifest Ego 3

Heavenly Flame Dragon's effect, which adds an extra Hit for the next 4 Basic Attack cards, now changes to the next 6 cards.
E4

Inner Memory

Manifest Ego 4

If Mei Lin’s attack Ravages an enemy, gain 1 Flame Dragon Awakens.
Flame Dragon Awakens: For 1 turn, Mei Lin’s Attack Card Damage Amount +20% and Damage against Ravaged targets, extra +20%.
E5

Complete Memory

Manifest Ego 5

Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
E6

Liberated Memory

Manifest Ego 6

Whenever Mei Lin gains Flame Dragon Awakens twice, 100% Fixed Damage to all enemies and inflict 3 Ember
Stats (level 60)
HP
446
DEF
155
ATK
468
Voice Actors
JPN
-
KR
-
Gallery

Review

Introduction
Performance Profile

ST Damage [5/5]

     

AoE Damage [1/5]

 

AP Efficiency [5/5]

     

Utility [2/5]

  

Mei Lin is a single-target damage and break specialist capable of constantly applying Passion Weakness to enemies, ensuring she almost always has an Attribute advantage. Her cards are all low-cost with an emphasis on incredible self-buffing and chaining together long strings of attacks to form potent ramping combos. Her card Unity of Attack and Defense also grants her insane card draw/searching and cost efficiency, and her Ego Skill bolsters the hit count of her basics, the main source of her damage.

Pros & Cons
Pros

  • Self card draw and AP cost reductions.

  • Incredible self-buffing capabilities.

  • Can apply Passion Weakness on enemies to always deal Tenacity Damage and gain attribute damage bonus herself and Passion Allies

  • Outstanding burst single-target damage.

Cons

  • Ego Skill is expensive.

  • No AoE Cards.

Ratings

The ratings below are based on the Basin of Hyperspace Dimensional Twilight game mode and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.

T0

Dimensional Twilight

T0

Chaos Mode

Key Mechanics
  • Attack Weakness/Weak Point Damage: Makes an Attack card deal damage as if it had an elemental advantage.
  • Ember: Applies a stacking debuff to the enemy. When the enemy is broken, or hit while in a broken state, deal +30% damage per Ember stack and consume all stacks (up to 5 stacks).
  • Combo: Gain additional effect after activating another card of the same elemental type.
  • Breakthrough/Defeat/Broken: Enemies in this status have had their Tenacity bar fully broken.
  • Tenacity Damage : Deplete enemies' tenacity bar.
Cards & Ego Skill
Card Image
6

Heavenly Flame Dragon

Ego Skill

Next 4 own Basic Attack Card(s), 1 extra Hit(s).
Heavenly Flame Dragon

Mei Lin’s Ego Skill is expensive, costing 6EP to use, but doubles the hit count of her next 4 basics, offering a tremendous amount of burst potential when combined with Unity of Attack and Defense. These additional basics have no time limit on them, so you can use this Ego as soon as available and reap the benefits whenever it’s convenient.

Card Image
1

Strike

Attack
Attack

100% Damage.​
Strike

Mei Lin’s basic attacks are a core part of her kit, which are discounted, empowered, and used extensively by the rest of her kit. You’ll be using them very… very often. Also applies 1 stack of ember per use after unlocking potentials!.

Card Image
1

Flame Dragon Guardian

Skill
Skill

100% Shield.​

Show Effects

Flame Dragon Guardian

Basic Shield card that can be drawn and used for 0 cost via Unity of Attack and Defense, but is otherwise unremarkable.

Card Image
1

Flame Dragon's Jewel

Upgrade
Upgrade

[Unique][Initiation]

Increases Damage Amount of Attack Cards of this unit by 20%.
When an Attack Card is used, 1 Passion Weakness to the target.​

Show Effects

Flame Dragon's Jewel

Mei Lin’s signature card is one of the strongest upgrades available. Is 1AP to use and grants all of Mei Lin’s Attack Cards a multiplicative +30% boost while also causing them all to apply 1-turn of Passion Weakness, essentially ensuring she’ll always have elemental advantage and the damage bonus that comes with it. Even better is that this card has Initiation, meaning you’ll always be able to use it at the start of fights! It also has a unique tag meaning; it cannot be stacked.

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1

Rising Dragon Spire

Attack
Attack

100% Damage.
2 Ember.
Combo: Add 1 hit(s).

Show Effects

Rising Dragon Spire

A 1-Cost Attack card that deals damage, applies 2 Ember stacks, and has a Combo effect that causes it to hit twice. An incredibly efficient damaging card with very loose restrictions, given the high AP efficiency of the rest of Mei Lin’s cards. If you’re worried, though, you can pair Mei Lin with another Passion character to guarantee it’s always active.

Card Image
0

Unity of Attack and Defense

Skill
Skill

Draw 2 Basic Card(s) of this unit.
Decrease Cost of those cards by 1 for 1 turn.​
Unity of Attack and Defense

Mei Lin’s best card, which when upgraded and copied, can form truly degenerate combos when built around correctly, but is still incredibly strong at a baseline as well. It is a 0AP cost skill that draws 2 Basic Cards (Strike or Flame Dragon Guardian) and reduces their cost by 1 for the current turn. It's straight up a 0-cost draw 2 gain 2 AP, which is incredible. Note: If there are not enough eligible cards for this card to draw, it will draw them from the grave as well. ALSO, if a card has already been played this turn, it CANNOT be drawn again; this can be BYPASSED with an epiphany that changes DRAW to MOVE.

Card Image
1

Spirit of the Aromata

Skill
Skill

[Retain]

For 1 turn, when using an own card +20% own Damage Amount.​

Show Effects

Spirit of the Aromata

Another buffing card for Mei Lin, but this time a temporary one. Cost 1 AP and grants Mei Lin a unique effect that causes her to gain an additional +20% DMG multiplier every time she plays a card, stacking infinitely. This effect and its buff last 1 turn. This is absurdly potent when combined with Mei Lin’s many low or no-cost cards. Also has Retain, allowing it to be saved for the perfect moment.

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2

Flame Dragon's Sovereignty

Attack
Attack

[Weakness Attack]

300% Damage.
Destroy: Retain Embers.​

Show Effects

Flame Dragon's Sovereignty

This card has Weakness Attack, meaning it will always deal damage as if it has an elemental advantage. It hits for 300% damage before whatever buffs you might have/give it. On top of everything else, if you break an enemy with it it deals all the extra Ember damage you have stacked onto the target without consuming the stacks.

Potentials

Mei Lin’s 3-1 is one you’ll want to pick up quickly, while her other signature potentials add damage stats to her kit based on her attack stat. If you’re hitting those stat thresholds, they are also definitely worth grabbing.

  • 3-1: Causes Strike to add 1 Ember stack to the enemy on use. Makes it easier to generate stacks of Ember for more bonus damage when breaking or hitting broken enemies.
  • 5-1: Adds an extra 5% base damage to Strike. Additionally, if Mei Lin’s Attack is greater than 500, an additional 5% is added, for 10% total.
  • 7: Adds 4% Weak Point Damage if Mei Lin’s Attack is greater than 600. For every 50 Attack over 600, +1% Weak Point Damage is added, up to 8% extra. Mei Lin is almost always dealing Weak Point Damage, so the extra damage here adds up fast.
Playstyle & Gameplay
Standard Playstyle

Mei Lin’s playstyle is fairly straightforward. She wants to play her free/cheap Attack cards as much as possible while focusing on breaking enemy Tenacity bars to deal additional damage. On most turns, you can just play whatever Attack cards she has in hand, or draw more and play them, incredibly simple but very effective.

Dupes Review

Dupes review aren't available yet. We will add them soon!

Best Cards

Best Epiphanies
Note

For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:

  • Epiphany Name - the best variant,
  • Epiphany Name - a good variant,
  • Epiphany Name - a niche variant.

Mei Lin best epiphanies aren't available yet. They will be added soon.

Gear

Memory Fragments

The Memory Fragments & Equipment suggestions below are based on calculations we did. If you want to check the damage formula and how scaling the damage works in CZN, check this guide.

Recommended Loadout
1

[2-PC]: +25% Critical Damage.

[2-PC]: +12% Attack.

[2-PC]: Increase the damage, Shield and Healing of Basic Cards by 20%.

The usual all-around best choice for Mei Lin is 2/2/2. Executioner’s plus Black Wing are both incredible scalers for all her build options. Seth’s Scarab is also strong, as all Mei Lin builds either fully or partially rely on Basic Attacks for their damage.

1

[4-PC]: +20% Critical Chance of cards that cost 2 or more.

[2-PC]: +25% Critical Damage.

f you don’t care about consistency in Chaos and are running a Dragon Spire Combo build while also aiming for the highest possible crit ratio, experimenting with 4P Line of Justice to grant +20% Crit Rate to the 2-cost Dragon Spire can also be an option. This setup can and often will result in higher burst damage potential in super-optimized Mei Lin decks.

Other 4-PC Sets
  • Spark of Passion

    Spark of Passion [4-PC]

    - Grants a buff after using an upgrade that increases all Passion ability damage by +20% multiplicatively for the next five attacks. Mei Lin already has a lot of stats like this and would prefer others. In addition to this, Mei Lin only has one upgrade and goes through 5 attacks very quickly. This set is not worth using on her.
  • Conquerer's Aspect

    Conquerer's Aspect [4-PC]

    - This set gives +35% Crit Dmg to 1-cost cards, something that might sound appealing, but sadly loses its effect when Mei Lin’s basics are discounted to become 0 cost, making this set very niche for her and not usually a good choice.
Main and sub-stats

In a lot of cases, flat sub-stats are better than percentage ones when it comes to HP, ATK and DEF. The reason behind this is that in CZN the characters stats are pretty low and you get more value from flat bonus rather than percentage one based on calcs.

Ideal
CRIT Rate = CRIT DMG > ATK%
Desire
Passion DMG > ATK%
Imagination
ATK%
Substats:

Crit Rate% = Crit DMG% > ATK > ATK%

Partners

Our best Partner recommendation try to balance both the raw damage boost they provide based on our calculations with the additional utility provided by the skill - combined with how it interacts with the characters's kit. We have rated each partner based on how much additional damage and the utility they provide. Read the comments under each Partner to better understand our reasoning.

1
Damage 5/5
Utility 1/5

Passive - The Path to Mastery

If a card used immediately before was from the assigned combatant, +15/30% attack card damage. Stacks up to 2 times and is removed if another combatant's card is used.

When the assigned combatant uses 2 or more cards, they gain [Focus].

[Focus]: Attack card damage of the assigned combatant is increased by 20/40%.

Remove Focus when another combatant's card is used.

Skill - Binding Knot - 3 EP cost

Deal 250% Damage. +10% assigned combatant's attack card damage for each owned buff for 1 turn.

  • Scarlet is one of the two highest damage Partners Mei Lin can use. She offers up to 30% (additive) and 20% (multiplicative) card damage, assuming you use Mei Lin’s cards back-to-back without weaving other combatants' cards in between.
  • Most Mei Lin builds already get a ton of card damage multipliers from Aromata, Flame Dragon’s Jewel, and equipment, but Scarlet’s buffs are potent enough that she’s still a competitive option, especially in modes where high equipment and extreme stacking of Aromata isn’t guaranteed every turn.
  • Keep in mind the downside of fully activating Scarlet each turn, though, as when not played around, she loses a ton of her value.
2
Damage 5/5
Utility 1/5

Passive - Guard

The assigned combatant's Attack is increased by 8/16%.

At the start of battle, Damage dealt by the assigned combatant increases by 8/16% for 1 turn.

Skill - Giant Bazooka - 2 EP cost

Deal 120% Damage to all enemies.

  • When reaching high enough stack sizes of Aromata and with good enough equipment and team buffs, it’s possible for Douglas’s 16% combat attack boost to outperform all of the card damage multipliers that Scarlet and other partners grant Mei Lin - as it’s a stat she usually has none of vs a stat that is already super saturated.
  • While very strong in save data game modes, where all that can be guaranteed, Douglas can lose out to other partners before that when card multipliers are low or not guaranteed.
3
Damage 4/5
Utility 2/5

Passive - Poltergeist

The assigned combatant's attack cards with a cost of 1 or less deal +10/20% damage.

When the assigned combatant uses a Skill card, +10/20% attack card damage for 1 turn. Stacks up to 3 times.

Skill - Light of Judgment - 3 EP cost

Deal 100% Damage to all enemies. Draw 1 Attack card(s) from the assigned combatant with cost of less than or equal to 1.

  • Max dupe Lillian is a solid but far more conditional choice than either Douglas or Scarlet, as her first passive effect only affects 1 cost or lower cards, meaning Mei Lin’s best ability in save data game modes (Dragon Spire, which costs 2), will not benefit.
  • However, Lillian’s stacking buff can affect it, but requires 3 skill cards to be used by Mei Lin beforehand, something that’s doable in save data between activating multiple Unity’s and Aromata, but which is very hard in Chaos, where good decks aren’t guaranteed.
  • In addition to all this, Lillian’s ego skill, which normally offers insane utility, is also only situationally good for Mei Lin, as her only 1 cost or lower attacks are usually strikes or base/non-standard Dragon Spire epiphanies.
  • The result of all this is that Lillian is fine in save data as she can ramp up to +60% (additive) damage after using 3 skills and okay in Chaos as she can fish out alternative/pre-epiphany Dragon Spires with her Ego Skill while boosting 1 cost or lower. But she doesn’t have the max potential of either of the options above.
4
Damage 3/5
Utility 2/5

Passive - Poltergeist

The assigned combatant's attack cards with a cost of 1 or less deal +10/20% damage.

When the assigned combatant uses a Skill card, +10/20% attack card damage for 1 turn. Stacks up to 3 times.

Skill - Light of Judgment - 3 EP cost

Deal 100% Damage to all enemies. Draw 1 Attack card(s) from the assigned combatant with cost of less than or equal to 1.

  • One copy Lillian shares all the same quirks as max dupe for Mei Lin, but offers significantly less damage, pushing her down the priority list considerably, and unless you specifically value the ability to draw cards in Chaos, will most of the time rank below Douglas across all game modes.
5
Damage 3/5
Utility 2/5

Passive - Eyes on the Target

Increase Damage Amount of the assigned Combatant when attacking Ravaged enemies by 15/30%.

The assigned combatant's Basic Cards always apply as Weak Point Damage, and +5/25% Weakness Damage.

Skill - Blood Stalker - 3 EP cost

Deal 350% Damage.

  • Mariannne is a hyper-specialized option for Mei Lin, which can beat out other options but only when combined with very specific deck builds that require Divine epiphanies to function at the highest level.
  • At the surface level, Marianne offers 15% (multiplicative) damage when attacking broken enemies while also boosting the weakness multiplier by +5% (baseline is 25%). These bonuses alone aren’t enough to compete with the options above and are fairly lacklustre unless you can permanently keep the enemy broken for a large part of your rotation, something which isn’t likely against bosses.
  • The specialized use case for this partner comes from her ability to ensure that Basics always act as having a weakness advantage. This bonus is usually useless, and all of Mei Lin’s attacks apply Passion Weakness thanks to her Dragon’s Jewel, but having the bonus on a partner allows you to take the Dragon Jewel epiphany that trades the Passion weakness for 30% Crit Rate in some builds. Outside of this, Marianne currently isn’t too competitive.
Equipment

The equipment recommendations are based on items obtainable in Season 1’s Chaos - Laboratory 0. If you’re running content outside of Season 1, it’s possible some options may not be available for acquisition, or that other options not obtainable in Lab 0 may be better.

Weapon
Weapon
  • Equipment
    Mutant Predator Spike
  • Equipment
    Chimeranite
  • Equipment
    W-52 Dopamine Injector
  • Equipment
    Obsidian Sword
Armor
Armor
  • Equipment
    Wings of Freedom
  • Equipment
    Fragment of the Empty Void
  • Equipment
    Rocket-Adorned Cape
Trinket
Trinket
  • Equipment
    Emblem of an Exceptional Entity
  • Equipment
    Amorphous Cube
  • Equipment
    Eye of the Eyeless
  • Equipment
    Superconductive Protein
Comments - Weapons
  1. Equipment
    Mutant Predator Spike
    - Grants +30% (multiplicative) damage to all damage while holding four or more cards in hand. The most consistent choice to activate for Mei Lin, but it has a lower damage multiplier. Most built Mei Lin decks can maintain having 4+ cards in hand, meaning this weapon should almost always be active, unlike Chimeranite and Dopamine, which may not be.
  2. Equipment
    Chimeranite
    - Grants the wearer a +35% (multiplicative) damage on all their damage for 1 turn after they use a draw card themself. Unity of Attack and Defense draws cards, making this equipment viable on Mei Lin. Still, it’s important to note when using the “move” variant of this card that moving cards from discard or played does not count as drawing them, making this effect sometimes less consistent but still realistic to maintain.
  3. Equipment
    W-52 Dopamine Injector
    - Offers a stackable +20% (multiplicative) damage boost whenever the wearer draws a card by an ability (a card that draws 2 is 2 stacks), capping out at 2 stacks (40%) and lasting 1 turn. Grants more damage than Chimeranite but is harder for Mei Lin to maintain when using her most powerful Unity epiphany (The move one). Keep in mind that if you can’t properly draw 2 cards a turn, this will fall behind other options.
  4. Equipment
    Obsidian Sword
    - Grants +12% (multiplicate) damage to all abilities. A large downgrade compared to the options above, but better than nothing if you can’t find any of them on your runs and works on all Mei Lin builds.
Comments - Armor
  1. Equipment
    Wings of Freedom
    - Every time the team is hit, it grants a stacking +10% (multiplicative) damage boost for the rest of the fight, up to 3 stacks (30%). Best damage option for all Mei Lin builds.
  2. Equipment
    Fragment of the Empty Void
    - If you don’t want more damage, Fragment of the Empty Void is an alternative choice, allowing up to 3 cards in your opening hand to be redrawn.
  3. Equipment
    Rocket-Adorned Cape
    - If neither of the options above is available, Rocket-Adorned Cape is also a solid choice, giving you an extra draw at the start of combat and also 1 damage reduction stack. Depending on your needs, the extra draw can sometimes outperform the re-draw from Fragment.
Comments - Trinkets
  1. Equipment
    Emblem of an Exceptional Entity
    - A +30% (additive) bonus to all abilities, making it the best all-around generic option for boosting Mei Lin’s damage when considering all her deck options.
  2. Equipment
    Amorphous Cube
    - Slightly worse than Emblem, but far easier to get boosting damage by +25% (additive) instead of 30%.
  3. Equipment
    Eye of the Eyeless
    - When running a Basic Attack Spam Mei Lin build, Eye of the Eyeless is a strong alternative that can beat all the options listed above for her. It’s not recommended if you’re running Dragon Spire Combo as it won't scale one of your highest damage abilities.
  4. Equipment
    Superconductive Protein
    - If damage options don’t appeal to you or you, for some reason, aren’t offered one that works for you, Superconductive Protein can be used to gain additional momentum for the wearer and their team on turn 1 by discounting one card in your opening hand to 0.

Deck & Teams

Recommended Build
Important!

CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!

Card Removal Priority
  • Flame Dragon Guardian
    - Neither Mei Lin build has any use for her shield in endgame builds, making it her first priority removal.
  • Flame Dragon's Sovereignty
    - A high-damage, high-cost card, which currently isn’t a must-have. Can be kept, but is also fine to remove if you feel the AP investment it demands hurts and doesn’t help your chosen Mei Lin strategy.
Card Dupe Priority
Dupe Priority

Unity of Attack and Defense II
=
Rising Dragon Spire V

Duplicating both Unity of Attack and Defense and Rising Dragon Spire V are both viable choices depending on what you’re aiming for, but a balance of both is usually most effective in most cases.

  • Unity of Attack and Defense II
    - Duping this gives you more ramp-up potential, each copy counts for an additional three Passion cards toward your combo, which is both 3 extra hits of Dragon Spire and 3 more buff activations for Spirit of Aromata on top of the damage the basics do by themself.
  • Rising Dragon Spire V
    - Rising Dragon Spire when set-up correctly deals the majority of your damage each turn even at just one copy so adding additional copies if you can sustain them sharply raises Mei Lin’s damage potential, but only if you can afford the AP cost that potentially comes with using multiple a turn and assuming you don’t cut off enough of your ramp up potential.
Epiphany Alternatives
  • Flame Dragon's Jewel
    - Flame Dragon’s Jewel I, III, or other generic epiphany options for it are usually the best choice in general, as all the other options give up Passion Weakness application, which, against non-passion weak enemies, is never worth it. If you know for sure you’re going to be against Passion Weak enemies, giving this up isn’t a problem, though. In these cases, Dragon’s Jewel IV pulls ahead as 30% Crit Chance is much stronger than 30% (multiplicative) attack card damage.
  • Spirit of the Aromata
    - Spirit of Aromata I, II, and generic epiphany options are all acceptable choices and do a similar job, albeit with slightly different advantages and disadvantages; they can be used interchangeably depending on your preference. Spirit III can also be used if you’re finding yourself tight on AP; however, it loses Retain, which, if you’re not consistently comboing every turn, can be a meaningful loss.
Best Synergies
Selena
  • Can take advantage of Mei Lin’s Passion Weakness while also gaining benefits from Mei Lin’s attack spam for some of her best cards.
  • Great AP efficiency - can trigger effects and deal a large amount of her total damage without needing too many resources.
  • Requires high hit frequency attacks to operate at the highest level, which Mei Lin provides.
  • Offers fantastic Tenacity Damage and break effects, which complement Mei Lin’s similar kit.
Best Teams
Important!

If you’re losing runs when playing a damage-focused composition either to sanity or dying, consider using a team with more defensive characters - so including both a shielder and healer. This is especially important in the Zero System mode.

Damage-focused Team
Survival-focused Team

If you’re really struggling with survival, consider running a shielder plus Mika for the combination of shield+heal sustain.

Flex
Mika
Selena
Veronica
Shielder
Any Shielder