To learn more about Mei Lin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Last review update
Season 1
Last build update
Season 1
Last profile update*
22.11.2025
*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.
To learn more about Mei Lin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Gear
Deck & Teams
Profile
Strike
Flame Dragon Guardian
Show Effects
Flame Dragon's Jewel
[Unique][Initiation]
Show Effects
Rising Dragon Spire
Show Effects
Unity of Attack and Defense
Spirit of the Aromata
[Retain]
Show Effects
Flame Dragon's Sovereignty
[Weakness Attack]
Show Effects
Heavenly Flame Dragon
Ego Skill
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Flame Dragon's Jewel I
[Unique][Initiation]
Show Effects
Flame Dragon's Jewel II
[Unique][Initiation]
Show Effects
Flame Dragon's Jewel III
[Unique][Initiation]
Show Effects
Flame Dragon's Jewel IV
[Unique][Initiation]
Show Effects
Flame Dragon's Jewel V
[Initiation]
Show Effects
Rising Dragon Spire I
Show Effects
Rising Dragon Spire II
Show Effects
Rising Dragon Spire III
Show Effects
Rising Dragon Spire IV
Show Effects
Rising Dragon Spire V
Unity of Attack and Defense I
Show Effects
Unity of Attack and Defense II
Unity of Attack and Defense III
Show Effects
Unity of Attack and Defense IV
Unity of Attack and Defense V
[Unique]
Show Effects
Spirit of the Aromata I
[Retain]
Show Effects
Spirit of the Aromata II
[Retain]
Show Effects
Spirit of the Aromata III
[Initiation]
Show Effects
Spirit of the Aromata IV
[Retain]
Show Effects
Spirit of the Aromata V
[Retain]
Show Effects
Epiphany Bonus
Potential 1
Basic Card Upgrade
Potential 2
Common Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Unique Card Upgrade
Potential 4
Critical Chance Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Critical Damage Proficiency
Potential 6
Unique Stat Upgrade
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
ST Damage [5/5]
AoE Damage [1/5]
AP Efficiency [5/5]
Utility [2/5]
Mei Lin is a single-target damage and break specialist capable of constantly applying Passion Weakness to enemies, ensuring she almost always has an Attribute advantage. Her cards are all low-cost with an emphasis on incredible self-buffing and chaining together long strings of attacks to form potent ramping combos. Her card Unity of Attack and Defense also grants her insane card draw/searching and cost efficiency, and her Ego Skill bolsters the hit count of her basics, the main source of her damage.
Self card draw and AP cost reductions.
Incredible self-buffing capabilities.
Can apply Passion Weakness on enemies to always deal Tenacity Damage and gain attribute damage bonus herself and Passion Allies
Outstanding burst single-target damage.
Ego Skill is expensive.
No AoE Cards.
The ratings below are based on the Basin of Hyperspace Dimensional Twilight game mode and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.
Dimensional Twilight
Chaos Mode
Heavenly Flame Dragon
Ego Skill
Mei Lin’s Ego Skill is expensive, costing 6EP to use, but doubles the hit count of her next 4 basics, offering a tremendous amount of burst potential when combined with Unity of Attack and Defense. These additional basics have no time limit on them, so you can use this Ego as soon as available and reap the benefits whenever it’s convenient.
Strike
Mei Lin’s basic attacks are a core part of her kit, which are discounted, empowered, and used extensively by the rest of her kit. You’ll be using them very… very often. Also applies 1 stack of ember per use after unlocking potentials!.
Flame Dragon Guardian
Show Effects
Basic Shield card that can be drawn and used for 0 cost via Unity of Attack and Defense, but is otherwise unremarkable.
Flame Dragon's Jewel
[Unique][Initiation]
Show Effects
Mei Lin’s signature card is one of the strongest upgrades available. Is 1AP to use and grants all of Mei Lin’s Attack Cards a multiplicative +30% boost while also causing them all to apply 1-turn of Passion Weakness, essentially ensuring she’ll always have elemental advantage and the damage bonus that comes with it. Even better is that this card has Initiation, meaning you’ll always be able to use it at the start of fights! It also has a unique tag meaning; it cannot be stacked.
Rising Dragon Spire
Show Effects
A 1-Cost Attack card that deals damage, applies 2 Ember stacks, and has a Combo effect that causes it to hit twice. An incredibly efficient damaging card with very loose restrictions, given the high AP efficiency of the rest of Mei Lin’s cards. If you’re worried, though, you can pair Mei Lin with another Passion character to guarantee it’s always active.
Unity of Attack and Defense
Mei Lin’s best card, which when upgraded and copied, can form truly degenerate combos when built around correctly, but is still incredibly strong at a baseline as well. It is a 0AP cost skill that draws 2 Basic Cards (Strike or Flame Dragon Guardian) and reduces their cost by 1 for the current turn. It's straight up a 0-cost draw 2 gain 2 AP, which is incredible. Note: If there are not enough eligible cards for this card to draw, it will draw them from the grave as well. ALSO, if a card has already been played this turn, it CANNOT be drawn again; this can be BYPASSED with an epiphany that changes DRAW to MOVE.
Spirit of the Aromata
[Retain]
Show Effects
Another buffing card for Mei Lin, but this time a temporary one. Cost 1 AP and grants Mei Lin a unique effect that causes her to gain an additional +20% DMG multiplier every time she plays a card, stacking infinitely. This effect and its buff last 1 turn. This is absurdly potent when combined with Mei Lin’s many low or no-cost cards. Also has Retain, allowing it to be saved for the perfect moment.
Flame Dragon's Sovereignty
[Weakness Attack]
Show Effects
This card has Weakness Attack, meaning it will always deal damage as if it has an elemental advantage. It hits for 300% damage before whatever buffs you might have/give it. On top of everything else, if you break an enemy with it it deals all the extra Ember damage you have stacked onto the target without consuming the stacks.
Mei Lin’s 3-1 is one you’ll want to pick up quickly, while her other signature potentials add damage stats to her kit based on her attack stat. If you’re hitting those stat thresholds, they are also definitely worth grabbing.
Mei Lin’s playstyle is fairly straightforward. She wants to play her free/cheap Attack cards as much as possible while focusing on breaking enemy Tenacity bars to deal additional damage. On most turns, you can just play whatever Attack cards she has in hand, or draw more and play them, incredibly simple but very effective.
Dupes review aren't available yet. We will add them soon!
Best Cards
Note
For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:
- Epiphany Name - the best variant,
- Epiphany Name - a good variant,
- Epiphany Name - a niche variant.
Mei Lin best epiphanies aren't available yet. They will be added soon.
Gear
The Memory Fragments & Equipment suggestions below are based on calculations we did. If you want to check the damage formula and how scaling the damage works in CZN, check this guide.
[2-PC]: +25% Critical Damage.
[2-PC]: +12% Attack.
[2-PC]: Increase the damage, Shield and Healing of Basic Cards by 20%.
[4-PC]: +20% Critical Chance of cards that cost 2 or more.
[2-PC]: +25% Critical Damage.
f you don’t care about consistency in Chaos and are running a Dragon Spire Combo build while also aiming for the highest possible crit ratio, experimenting with 4P Line of Justice to grant +20% Crit Rate to the 2-cost Dragon Spire can also be an option. This setup can and often will result in higher burst damage potential in super-optimized Mei Lin decks.
Spark of Passion [4-PC]
Conquerer's Aspect [4-PC]
In a lot of cases, flat sub-stats are better than percentage ones when it comes to HP, ATK and DEF. The reason behind this is that in CZN the characters stats are pretty low and you get more value from flat bonus rather than percentage one based on calcs.
Crit Rate% = Crit DMG% > ATK > ATK%
Our best Partner recommendation try to balance both the raw damage boost they provide based on our calculations with the additional utility provided by the skill - combined with how it interacts with the characters's kit. We have rated each partner based on how much additional damage and the utility they provide. Read the comments under each Partner to better understand our reasoning.
If a card used immediately before was from the assigned combatant, +15/30% attack card damage. Stacks up to 2 times and is removed if another combatant's card is used.
When the assigned combatant uses 2 or more cards, they gain [Focus].
[Focus]: Attack card damage of the assigned combatant is increased by 20/40%.
Remove Focus when another combatant's card is used.
Deal 250% Damage. +10% assigned combatant's attack card damage for each owned buff for 1 turn.
The assigned combatant's Attack is increased by 8/16%.
At the start of battle, Damage dealt by the assigned combatant increases by 8/16% for 1 turn.
Deal 120% Damage to all enemies.
The assigned combatant's attack cards with a cost of 1 or less deal +10/20% damage.
When the assigned combatant uses a Skill card, +10/20% attack card damage for 1 turn. Stacks up to 3 times.
Deal 100% Damage to all enemies. Draw 1 Attack card(s) from the assigned combatant with cost of less than or equal to 1.
The assigned combatant's attack cards with a cost of 1 or less deal +10/20% damage.
When the assigned combatant uses a Skill card, +10/20% attack card damage for 1 turn. Stacks up to 3 times.
Deal 100% Damage to all enemies. Draw 1 Attack card(s) from the assigned combatant with cost of less than or equal to 1.
Increase Damage Amount of the assigned Combatant when attacking Ravaged enemies by 15/30%.
The assigned combatant's Basic Cards always apply as Weak Point Damage, and +5/25% Weakness Damage.
Deal 350% Damage.
The equipment recommendations are based on items obtainable in Season 1’s Chaos - Laboratory 0. If you’re running content outside of Season 1, it’s possible some options may not be available for acquisition, or that other options not obtainable in Lab 0 may be better.
Deck & Teams
Important!
CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!
Dupe Priority
Unity of Attack and Defense II=Rising Dragon Spire V
Duplicating both Unity of Attack and Defense and Rising Dragon Spire V are both viable choices depending on what you’re aiming for, but a balance of both is usually most effective in most cases.
Important!
If you’re losing runs when playing a damage-focused composition either to sanity or dying, consider using a team with more defensive characters - so including both a shielder and healer. This is especially important in the Zero System mode.
If you’re really struggling with survival, consider running a shielder plus Mika for the combination of shield+heal sustain.
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The usual all-around best choice for Mei Lin is 2/2/2. Executioner’s plus Black Wing are both incredible scalers for all her build options. Seth’s Scarab is also strong, as all Mei Lin builds either fully or partially rely on Basic Attacks for their damage.