
Best Build Guide
Last updated: 15/March/2026
Check all the starting cards & the EGO Card available for Selena

Engagement Fire
Attack

Emergency Shielding
Skill
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High-Power Scope
Skill
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Final Shot
Ego Skill
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Check all the epiphany cards available for Selena

Target Spotted
Attack
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Drone Bombing
Attack
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Tactical Maneuver
Skill
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Sniper's Domain
Upgrade
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Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default — press the button below to show them.

Only character capable of replenishing enemy Tenacity Bars, giving her a unique niche in the meta
With the right build, she attacks through her allies via Coordinated Attacks and Mark and doesn’t need to do so herself.
Has many different build paths and unique Epiphanies, allowing for many Potential builds now and in the future
Can be played as a Ravage support, a Passion support or a main Damage Dealer, even though some are stronger than others depending on the current meta.
Has options to be able to deal high direct Tenacity Damage and apply Passion Weakness.
Capable single-target Potential with some solid AoE options if chosen via Epiphanies.
Primary meta build requires specific Epiphanies and isn’t functional based on base cards.
Most popular builds rely on allies to attack and use their cards for her to function in the team.
Selena is a 4-Star Passion attribute Ranger who best provides her damage from the sidelines in the form of Extra/Co-ordinated attacks.
Selena's Damage mostly comes from ally Targeting Attack Cards, with her triggering a variety of Extra Attacks through her various effects on their Activation. Notably, she can trigger separate Extra Attacks off different conditions mainly off of High-Power Scope and Drone Bombing's Epiphanies. Selena is also capable of buffing Mark considerably with her Signature card, alongside her E6 allowing her to potentially multiply the efficiency of Marks activated by her.
Selena lacks any natural Card Draw in her kit; ideally, you'll want to pair her with other units who can offer Card Draw to alleviate this weakness. Selena also benefits greatly from additive buffs such as Morale due to relatively low damage on her Extra/Co-ordinated attacks to further boost her Potential damage output if you do plan on utilizing her Mark playstyle.
Mark: Mark is a stackable debuff that Selena can apply through a wide variety of her cards, forming the core of her kit. When an enemy is marked and an Attack Card is used, Selena will fire an additional attack toward the marked target/s, dealing 100% ATK damage. To take advantage of this, Mark generation needs to be combined with high-frequency attacks to achieve the best results.
Break/Ravage: The other mechanic core to Selena’s identity is Break/Ravage and Tenacity Damage. Many of Selena’s abilities cause her attacks and additional attacks to either inflict additional Tenacity Damage or increase the Tenacity Damage dealt by a %. Building on this, Selena also has abilities that provide additional benefit each time an enemy is broken, further incentivizing a high Tenacity Damage break playstyle.
Attunement: Triggers listed “Attunement” effect when drawn naturally or via card effect. Does not activate if the card is “Moved” to the hand.
Passion Weakness: A debuff that causes the enemy to be treated as though they are Passion Weak for all Combatant attacks while it remains active. It is duration-based, not hit-count-based.




High-Power Scope IV
Skill
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Target Spotted V
Upgrade
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Drone Bombing IV
Skill
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Tactical Maneuver IV
Skill
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Tactical Maneuver IV
Skill
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High-Power Scope IV
Skill
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Drone Bombing IV
Skill
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Sniper's Domain
Upgrade
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Persona
Attack
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Quick Shelling
Attack

High-Power Scope IV
Skill
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Target Spotted
Attack
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Drone Bombing
Attack
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Drone Bombing IV
Skill
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Drone Bombing V
Upgrade
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Sniper's Domain
Upgrade
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Quick Shelling
Attack

Persona
Attack
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CRIT Rate > CRIT DMG
Passion DMG% > ATK%
ATK%
Extra ATK DMG% > CRIT Rate% = CRIT DMG% > ATK > ATK%
Selena’s Signature Potentials offer significant damage boosts as well as some additional functionality, making them a high priority to unlock.
3-1: Causes Engagement Fire to deal Piercing Damage, which ignores enemy shields.
5-1: Increases Engagement Fire’s damage multiplier by +5% with an additional +5% bonus granted if Bonus Additional Damage exceeds 15%.
7: Increases Passion DMG% by +4% passively, with a further +4% increase unlocked if Bonus Additional Damage exceeds 30%.
















































Introduces Desire Cards. Desire Cards are cards that primarily exist to give a strong passive buff from meeting certain Desire Thresholds (3/5/7) which can only be done by having multiple ally decks also made in Season-4.
For Desire Threshold, it’s common to run 1 Claim / 1 Survival / 1 Inquiry for use in a variety of builds; however, it's also common to just do 3 ‘X’ to meet effect easier or do 2 'X' / 1 Inquiry (to keep Sample Collection as Card Effect). This is extremely dependent on ally desire cards and individual team building goal.
’X’ refers to a ‘Placeholder for Specific Desire Threshold Goal’, i.e. if you are building your team for 7 Claim then you might do 2 Claim / 1 Inquiry.
Introduces Persona Cards and Engravings. Persona Cards are powerful cards that introduce new playstyles or ways of buffing/debuffing. Engravings are effects that can be applied to both the Persona Cards and Equipment, functioning near identically to Refinements of Season-2 but with new effects.
The most common Card Engraving to take for Attack Persona Cards is [For each Lux Engraving, 1 Mark to random enemies ] or [Attunement: Decrease Cost by 1 until used].
For Skill Persona Cards [When this card is Discarded, activate this card] is the recommended choice, provided you are playing this unit with a way to facilitate its discard.
The most common Equipment Engraving to optimize for is [When 5 or more cards have been created through abilities by allies, +30% Damage Amount to Extra Attacks of this unit (1 time per turn)]. This effect stacks. But, other damage increase effects are viable just significantly worse for Extra Attack units than the dedicated Engraving.
Introduces Refinements, effects on Equipment that allow one to get additional Equipment effects for no Faint-Cost (post-S2), and God’s Hammer, a powerful effect that gives a random copy of any other Equipment effect on-top of current Equipment but costs 10 Faint Memory and is only gained from the Boss.
Increase Damage Amount of Extra Attacks by 25%.
Because God’s Hammer is completely RNG at the end of the run, we do not have a specific recommendation since the player has very little control over the decision but for ATK-based Attackers usually ATK% gear is considered best and DEF-based Attackers DEF% gear is considered best.
Introduces Forbidden Cards, powerful cards that create new synergies and can only be acquired once per run (can be duped at one event or via save data editing).
Forbidden: Gesture of Freedom. Permanent Cost-Reduction to one card, can be manipulated.
Forbidden: Portrait of Fury. ++Draw, +Damage
Forbidden: Ecstasy of Violence. +Damage
Forbidden: Eternal Hunger. +Draw, ++AP (Ally Reliant)

High-Power Scope
Skill
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High-Power Scope I
Skill
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High-Power Scope II
Upgrade
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High-Power Scope III
Skill
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High-Power Scope IV
Skill
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High-Power Scope V
Upgrade
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Target Spotted
Attack
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Target Spotted I
Attack

Target Spotted II
Attack
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Target Spotted III
Skill
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Target Spotted IV
Skill

Target Spotted V
Upgrade
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Target Spotted I: Does a small attack when Attunement is activated, loses the Mark effect. This can be used like a pseudo-Extra Attack with Precision Aim or Nia’s Adagio (to re-activate the Attunement effect), but it doesn’t benefit from Extra Attack% like Selena’s normal Extra Attacks would (and takes a ton of steps to utilize), so it is not recommended to build around.
Target Spotted II: An attack that applies 4 Mark if enemy is in a Mark state. This is one of the best ways of applying Mark quickly in a Mark-based Selena build, but Mark-based builds tend to be outperformed by Extra Attack or Supportive Selena builds so it is not recommended.
Target Spotted III: Now, a Skill that shields and applies the 2 Mark to all enemies. Can be a decent card for auto-farming AOE simulations, but it isn’t an especially strong effect in any difficult content and not recommended to take.
Target Spotted IV: Changes to a Skill that shields and loses its Mark but gains ‘Attunement: Draw 1’. This has good synergy with effects like Precision Aim and Nia’s Adagio Epiphanies, as it will allow the card to be used as a draw engine; however, oftentimes it's easier to just build thin decks or have Divines on other options rather than optimize in this way.
Target Spotted V: Now, an Upgrade that does a strong Extra Attack on Ravage. This is the go-to choice in most builds that is worth keeping, since it presents no strain on your deck after Turn 1 and is effectively free damage. Moreover, it’s an Upgrade that can activate Quantum Collector’s damage boost on Upgrade for OTK-setups that Selena is sometimes used in.
Neutral: Target Neutral Epiphany: Draw 1.
Draw 1 basically just makes it so the card can be worth keeping and slightly worse value than Target Spotted V in most teams.
Divine: Which Divine Epiphany to go for will depend on what your team needs and which Epiphany you chose, but here are the main ones to look out for if you have spare Save Data: Draw 1, -1 Cost Reduction, Morale/Resolve (Target Spotted V).

Drone Bombing
Attack
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Drone Bombing I
Attack
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Drone Bombing II
Attack
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Drone Bombing III
Attack

Drone Bombing IV
Skill
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Drone Bombing V
Upgrade
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Drone Bombing I: Now is 2 Passion Weakness Imprint. This practically guarantees 100% uptime on it, making it a noticeable Upgrade over the base card. The only reason this isn’t rated higher is because there are many other ways to get Passion Weakness Imprint, specifically, from other avenues (Lucas, Mei Lin etc.) which makes it less of a strong use-case for Selena specifically.
Drone Bombing II: Loses Passion Weakness, but gains 2 Mark effect when Passion card is played before it. The damage of options like IV and V being vastly superior makes this not a recommended choice for damage, and the utility of options like Neutral or Drone I being much stronger makes it not recommended as a utility option.
Drone Bombing III: A weak AOE attack that gets significantly stronger for every Passion Attack Card played. Because it is only a Passion Attack Card and not Passion cards, in general, it is significantly harder to get value out of this compared to Mei Lin’s effects, which are ALL Passion cards (has very little synergy with Veronica for example).
Drone Bombing IV: Effect is now: Extra Attack when ally attacks Weakness (has Elemental Advantage on attack). This, in combination with High-Power Scope IV, allows Selena to do 2 Extra Attacks for every attack an ally does, provided the ally has Weakness Imprint / Elemental Advantage, which allies like Sereniel and Mei Lin should always have.
Drone Bombing V: Now, an Upgrade that allows Selena to do an Extra Attack for every Passion card played. This is an incredibly strong card when used alongside a Passion DPS, like Mei Lin (or Selena carry), who attacks a lot. However, it has very little value when not used with a Passion DPS.
Neutral: Target Neutral Epiphany: Draw 1.
Draw 1 can make it much easier to keep this card for the Weakness Imprint (Elemental Advantage), which is an incredibly strong effect on characters that can use it. The only reason this isn’t rated higher is because there are many other ways to get Passion Weakness Imprint, specifically, from other avenues (Lucas, Mei Lin etc.), which makes it less of a strong use-case for Selena specifically.
Divine: Which Divine Epiphany to go for will depend on what your team needs and which Epiphany you chose, but here are the main ones to look out for if you have spare Save Data: Draw 1.

Tactical Maneuver
Skill
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Tactical Maneuver I
Skill
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Tactical Maneuver II
Attack
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Tactical Maneuver III
Skill
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Tactical Maneuver IV
Skill
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Tactical Maneuver V
Skill
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Tactical Maneuver I: Now a bit more shield and 3 Tenacity Damage instead of 2. Much like the base Epiphany, Tenacity Damage isn’t particularly high value in the current balance and is probably not worth keeping in your deck.
Tactical Maneuver II: Now a decent attack that does extra Tenacity Damage. Selena’s damage generally comes from Extra Attacks, which this can facilitate in a Selena Carry deck; however, Selena Carry isn’t a popular use nor is it recommended.
Tactical Maneuver III: Gains an additional effect of 2 Mark if the target is already Ravaged. Can be useful in a Mark-based Selena build, but this is not her most popular nor recommended use-case.
Tactical Maneuver IV: Becomes a 0-cost card with the effect of restoring the Tenacity Bar of the target to full. This is the go-to Epiphany, with Selena’s main utility feature that sets her apart from all other Support/Sub-DPS. If not playing this Epiphany (like for Extra Attacker build), the card is typically just removed.
Tactical Maneuver V: Now hits all enemies but is only 1 Tenacity Damage and 1 Mark. Can be a decent card for auto-farming AOE simulations, but it isn’t an especially strong effect in any difficult content and not recommended to take.
Neutral: Target Neutral Epiphany: N/A.
. The base Epiphany for this is essentially just a bit of Tenacity Damage, which tends to be quite low value compared to more specialized utility. It also often has antisynergy with characters Selena wants to be played with, like Sereniel or Mei Lin, since it will cause you to Ravage *too* soon.
Divine: Which Divine Epiphany to go for will depend on what your team needs and which Epiphany you chose, but here are the main ones to look out for if you have spare Save Data: Draw 1.
High-Power Scope I: Now applies 4 Mark (instead of 2) if the enemy is doing an attack action. This is one of the best ways of applying Mark quickly in a Mark-based Selena build, but Mark-based builds tend to be outperformed by Extra Attack or Supportive Selena builds, so it is not recommended.
High-Power Scope II: An Upgrade that has the effect of when Selena is using an Attack Card, apply 1 Mark to the enemy. This is one of the best Epiphanies for Selena Carry, but it's not recommended to use Selena Carry over her more Supportive / Sub-DPS alternatives that often offer higher damage and need less work, to work.
High-Power Scope III: 50% additive buff to Mark. This is a nice additional buff to Mark-based builds, but Mark-based builds tend to be outperformed by Extra Attack or Supportive Selena builds, so it is not recommended. Moreover, the extremely specific and conditional buff to Mark is worse than just generic buffs
High-Power Scope IV: Does an Extra Attack when an ally uses an Attack Card. This is her go-to Epiphany, essentially an unconditional Extra Attack after being played–do note that duping/playing multiple only increases the duration of the effect, not the damage.
High-Power Scope V: An Upgrade that applies 1 Mark to enemies at start of turn. Moreover, it’s an Upgrade that can activate Quantum Collector’s damage boost on Upgrade for OTK-setups that Selena is sometimes used in.
Neutral: Target Neutral Epiphany: Draw 1.
With Draw 1, it is easier to keep it as it doesn’t put strain on your draw needs for its relatively low value; however, it still has the issue of it being a much worse value than High-Power Scope IV in terms of damage and often needing to be duped for value.
Divine: Which Divine Epiphany to go for will depend on what your team needs and which Epiphany you chose, but here are the main ones to look out for if you have spare Save Data: Draw 1, -1 Cost Reduction.