To learn more about Renoa check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Last review update
Season 1
Last build update
Season 1
Last profile update*
26.11.2025
*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.
To learn more about Renoa check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Gear
Deck & Teams
Profile
Annihilation Shot
Black Veil
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Echo of Sorrow
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Instant Judgment
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Ballad of Pitch Black
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Flower of Devoured Fate
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Last-Ditch Assault
[Retain]
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Dirge Bullet
[Bullet][Exhaust]
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Dirge Bullet: Finale
[Bullet][Exhaust]
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Black Thorn
Ego Skill
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Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Echo of Sorrow I
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Echo of Sorrow II
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Echo of Sorrow III
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Echo of Sorrow IV
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Echo of Sorrow V
[Initiation]
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Instant Judgment I
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Instant Judgment II
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Instant Judgment III
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Instant Judgment IV
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Instant Judgment V
Ballad of Pitch Black I
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Ballad of Pitch Black II
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Ballad of Pitch Black III
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Ballad of Pitch Black IV
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Ballad of Pitch Black V
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Flower of Devoured Fate I
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Flower of Devoured Fate II
[Exhaust]
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Flower of Devoured Fate III
Flower of Devoured Fate IV
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Flower of Devoured Fate V
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Epiphany Bonus
Potential 1
Basic Card Upgrade
Potential 2
Common Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Unique Card Upgrade
Potential 4
Critical Chance Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Critical Damage Proficiency
Potential 6
Unique Stat Upgrade
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
ST Damage [5/5]
AoE Damage [1/5]
AP Efficiency [3/5]
Utility [1/5]
Renoa is a single-target specialist whose kit revolves around generating Dirge Bullets, which trigger an Extra Attack when discarded by other cards or at the end of the turn. Most of her cards either focus on generating Dirge Bullets or dealing additional damage when Dirge Bullets are in hand or the discard pile. Her gameplay requires setup time for generating Dirge Bullets, card management, and planning in order to unleash her hardest-hitting attacks at the right time.
Great single-target and burst damage output.
Powerful personal damage scaling from Dirge Bullets.
Has a few exceptionally strong gameplay-changing Epiphanies.
Launches many Multi-Hits and Extra Attacks that scale well with Morale.
No AoE Cards.
Can clog the deck with Dirge Bullets if not careful.
Timing Ego Skill alongside Dirge Bullet generation and correct payoff cards requires some effort.
The ratings below are based on the Basin of Hyperspace Dimensional Twilight game mode and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.
Dimensional Twilight
Chaos Mode
Dirge Bullet
[Bullet][Exhaust]
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Black Thorn
Ego Skill
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Consumes 4 EP, draws all Dirge Bullets from the Draw Pile and Graveyard, and deals 300% damage on use. Renoa’s most powerful setup tool, but one that requires a solid amount of Dirge Bullets to already be present in the deck. Synergizes well with cards that scale off of the number of Dirge Bullets in hand, like Last-Ditch Assault and Ballad of Pitch Black. Requires Dirge Bullet generation from Flower of Devoured Fate and Echo of Sorrow, as well as some setup turns to activate its full potential—making it a bit awkward if you draw this Ego Skill on top in a long fight.
Annihilation Shot
Renoa’s basic attack, of which she has two copies in her Starting Cards. The only upgrades it gets are +20% damage from Potential 2 and +10% from Potential 5-1. Doesn’t have any extra synergy with her kit.
Black Veil
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Renoa’s basic shield. Gains no additional functionality outside of Potential 2 and isn’t an important card for her overall strategy.
Echo of Sorrow
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A single-target attack that generates 1 Dirge Bullet and deals 140% damage at base. This is one of Renoa’s most accessible and reliable ways of generating Dirge Bullets, making it a core part of every Renoa deck.
Instant Judgment
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One of Renoa’s primary payoff cards that deals 180% damage upfront and, if a Dirge Bullet is in hand, forces a discard in exchange for +100% damage. As the card’s Discard only triggers with a Dirge Bullet in hand and discarding Dirge Bullets can be done automatically at the end of every turn, its utility is limited. Aim to use this after generating Dirge Bullets.
Ballad of Pitch Black
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Another payoff card that hits 3 times for 50% damage each but gains an additional +20% damage for each Dirge Bullet in hand. This is one of Renoa’s strongest payoff cards, which not only has excellent inbuilt scaling but also benefits greatly from Morale thanks to its high hit count. Use after maximizing Dirge Bullet generation for the turn.
Flower of Devoured Fate
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Renoa’s other major Dirge Bullet generator that costs 0 and allows you to select up to 2 cards Discard to generate an equal number of Dirge Bullets in exchange. Use to cycle cards you don’t intend to use away for Dirge Bullets in order to empower your kit and deal Extra Attack damage.
Last-Ditch Assault
[Retain]
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Renoa’s final and biggest Dirge Bullet payoff deals 150% damage, discards all Dirge bullets on use, and increases damage by +50% for each bullet. This card has Retain, allowing you to save it for the right moment Best combined with Renoa’s Ego Skill.
Renoa’s Potentials all increase her damage, with none offering mechanical changes.
Renoa’s gameplay involves setting up for burst damage by generating Dirge Bullets with Echo of Sorrow and Flower of Devoured Fate. These Dirge Bullets represent some Extra Attack damage every time they’re discarded, but also increase the damage multiplier of Instant Judgment, Ballad of Pitch Black, and Last-Ditch Assault. Instant Judgment and Ballad of Pitch Black are good sources of consistent early and mid-fight damage while Renoa is still setting up. Once there are a good amount of Dirge Bullets in the deck, Renoa can use her Ego Skill to draw all of them into hand for big payoff damage with Last-Ditch Assault.
Tips:
Dupes review aren't available yet. We will add them soon!
Best Cards
Note
For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:
- Epiphany Name - the best variant,
- Epiphany Name - a good variant,
- Epiphany Name - a niche variant.
Renoa best epiphanies aren't available yet. They will be added soon.
Gear
The Memory Fragments & Equipment suggestions below are based on calculations we did. If you want to check the damage formula and how scaling the damage works in CZN, check this guide.
[2-PC]: +25% Critical Damage.
[2-PC]: +12% Attack.
Offering of the Void [4-PC]
Conquerer's Aspect [4-PC]
In a lot of cases, flat sub-stats are better than percentage ones when it comes to HP, ATK and DEF. The reason behind this is that in CZN the characters stats are pretty low and you get more value from flat bonus rather than percentage one based on calcs.
Crit Rate% >= Crit DMG% > ATK > ATK%
Our best Partner recommendation try to balance both the raw damage boost they provide based on our calculations with the additional utility provided by the skill - combined with how it interacts with the characters's kit. We have rated each partner based on how much additional damage and the utility they provide. Read the comments under each Partner to better understand our reasoning.
The assigned combatant's Attack is increased by 8/16%.
Upon the first shuffle, the assigned combatant's damage dealt is increased by 8/16%.
Draw 2 Cards.
The Critical Chance of the combatant's attack cards increases by 8/16%.
When the assigned combatant's attack results in a Critical Hit, +3/5% Critical Damage. Stacks up to 5 times.
Deal 250% Damage. Apply 2 Vulnerable.
If there are 10 or more cards in the Graveyard, the assigned combatant's attack card damage is increased by 15/30%.
When a card is discarded for the first time by the assigned Combatant each turn, +25/50% Damage Amount to Attack Cards for 1 turn.
Deal 200% Damage. +20% damage by the number of cards in the Graveyard.
The damage of the combatant's Bullet cards increases by 10/20%.
When the combatant lands their first critical hit, Bullet card damage increases by 12/24% for 1 turn(s).
For 1 turn, +25% Critical Chance of Designated Combatants's Attack cards.
The damage of the combatant's Bullet cards increases by 10/20%.
When the combatant lands their first critical hit, Bullet card damage increases by 12/24% for 1 turn(s).
For 1 turn, +25% Critical Chance of Designated Combatants's Attack cards.
The equipment recommendations are based on items obtainable in Season 1’s Chaos - Laboratory 0. If you’re running content outside of Season 1, it’s possible some options may not be available for acquisition, or that other options not obtainable in Lab 0 may be better.
Deck & Teams
Important!
CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!
There are currently two build paths Renoa can go down, which are each slightly different. One is a more sustainable version, opting for a non-exhaust but less potent version of Flower of Devoured Fate, while the other goes all in on Dirge Generation at the cost of having its main generator being exhausted on use.
Dupe Priority
Flower of Devoured Fate II/I > Echo of Sorrow IV
Dirge generation and discard are key to Renoa’s game plan; therefore, Flower of Devoured Fate is the best dupe choice in both builds. As a secondary choice, you may also dupe Echo of Sorrow, as it still works as a Dirge Generator, but just either generates less or lacks the discard Flowers options.
Important!
If you’re losing runs when playing a damage-focused composition either to sanity or dying, consider using a team with more defensive characters - so including both a shielder and healer. This is especially important in the Zero System mode.
Nia is the more offensive option via her discard synergy, while Mika has superior healing and allows for more flexibility via her AP.
Cassius offers higher potential thanks to his Shuffle being an additional combo enabler and search getting to key pieces. Mika grants more flexibility thanks to superior AP.
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Due to the quirks of Renoa’s 4P options, we recommend running a combination of 2/2/2 instead for maximum consistency. 2P Executioner’s and 2P Black Wing are a must, then 2P
Cursed Corpse [2-PC]
Seth's Scarab [2-PC]