Chaos Zero Nightmare (CZN)TressaBuild and Guide

Character
Introduction

Best guide and build for Tressa from Chaos Zero Nightmare (CZN). Tressa is a 4 character from the Psionic class and Void attribute, who belongs to the Terrascion [Planet-Born] faction.

To learn more about Tressa check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Update tracker

Last review update

Season 1

Last build update

Season 0

Last profile update*

10.11.2025

*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.

To learn more about Tressa check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Gear

Deck & Teams

Profile

Cards
Starting Cards:
Card Image
1

Dagger Throw

Attack
Attack

100% Damage.​
Card Image
1

Touch of Darkness

Skill
Skill

Heal 100%.​

Show Effects

Card Image
1

Unsheathe Dagger

Skill
Skill

Create 2 Shadow Dagger.​
Epiphany Cards:
Card Image
0

Curse

Skill
Skill

For 1 turn, when using Attack Cards, 1 Agony.​

Show Effects

Card Image
1

Shadow Reload

Skill
Skill

Heal 100%.
Create 1 Advanced Shadow Dagger.

Show Effects

Card Image
2

Vital Attack

Attack
Attack

80% x 3 Damage
If the target is in Agony, +50% Damage.

Show Effects

Card Image
1

Cursed Gouge

Skill
Skill

2 Engrave Agony.
2 Weaken.

Show Effects

Generated Cards:
Card Image
0

Shadow Dagger

Attack
Attack

[Exhaust]

50% Damage. 2 Agony.

Show Effects

Card Image
1

Advanced Shadow Dagger

Attack
Attack

[Retain][Retrieve]

100% Damage. 2 x 2 Agony.

Show Effects

Ego Skill:
Card Image
5

Wave of Darkness

Ego Skill

Create 2 Shadow Dagger.​
Epiphany Variants:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

Card Image
0

Unsheathe Dagger I

Skill
Skill

Create 2 Shadow Dagger.​
Card Image
1

Unsheathe Dagger II

Skill
Skill

Create 3 Shadow Dagger.​
Card Image
1

Unsheathe Dagger III

Upgrade
Upgrade

Create 1 Shadow Dagger.
At the start of the turn, create 1 Shadow Dagger.​
Card Image
1

Unsheathe Dagger IV

Skill
Skill

Create 2 Shadow Dagger.
Increase the Agony effect of the created Shadow Dagger by 3.

Show Effects

Card Image
1

Unsheathe Dagger V

Skill
Skill

[Exhaust]

Create 4 Shadow Dagger.

Show Effects

Card Image
0

Curse I

Skill
Skill

For 1 turn, when using Cards, 1 Agony to random enemies.

Show Effects

Card Image
0

Curse II

Skill
Skill

For 2 turns, when using Attack Cards, 1 Agony.​

Show Effects

Card Image
1

Curse III

Skill
Skill

[Lead]

4 × 2 Agony to random enemies.​

Show Effects

Card Image
1

Curse IV

Upgrade
Upgrade

[Initiation]

2 Agony to all enemies.
At the start of turn, 2 Agony to all enemies.​

Show Effects

Card Image
2

Curse V

Upgrade
Upgrade

When inflicting Agony with a card, add 1 Agony to the target.​

Show Effects

Card Image
2

Shadow Reload I

Attack
Attack

[Retain]

80% Damage to all enemies, 2 Agony.
Exhaust all Shadow Dagger in hand, repeat equal to that number

Show Effects

Card Image
1

Shadow Reload II

Skill
Skill

Heal 100%.
Create 2 Advanced Shadow Dagger.

Show Effects

Card Image
X

Shadow Reload III

Skill
Skill

Heal 100% × X.
Create X Shadow Daggers card(s).​

Show Effects

Card Image
1

Shadow Reload IV

Upgrade
Upgrade

[Initiation]

When Healed by a Skill Card, create 1 Shadow Dagger.​

Show Effects

Card Image
1

Shadow Reload V

Skill
Skill

[Exhaust]

Discard all cards.
Create Shadow Dagger equal to that number.​

Show Effects

Card Image
2

Vital Attack I

Attack
Attack

[Lead]

150% x 3 Damage.

Show Effects

Card Image
2

Vital Attack II

Attack
Attack

120% x 3 Damage
If the target is in Agony, +70% Damage.

Show Effects

Card Image
2

Vital Attack III

Attack
Attack

80% x 3 Damage.
For 1 turn, +50% Agony Damage.​

Show Effects

Card Image
2

Vital Attack IV

Attack
Attack

200% x 2 Damage.
If target's Agony is 3, or more, trigger 1 more time.​

Show Effects

Card Image
2

Vital Attack V

Attack
Attack

150% x 3 Damage.
+10% Damage per target's Agony.

Show Effects

Potential
1

Epiphany Bonus

Potential 1

When entering Chaos, obtain 1 random Rare Card with an activated Epiphany.
2

Basic Card Upgrade

Potential 2

Increase Damage, Shield, and Healing Amounts of Basic Cards by 2/20%.
3

Common Card Upgrade

Potential 3

Increase Damage, Shield, and Healing Amounts of Common Cards by 2/20%.
3-1

Basic Card Proficiency

Potential 3-1

The Dagger Throw card gains the effect 2 Agony.
4

Unique Card Upgrade

Potential 4

Increase Damage, Shield, and Healing Amounts of Unique Cards by 2/20%.
5

Critical Chance Proficiency

Potential 5

+2/10% Critical Chance.
5-1

Basic Card Proficiency

Potential 5-1

+5% Damage for Tressa's Dagger Throw.
If Tressa’s Damage over Time is greater than 15% an additional +5% to that value.
6

Critical Damage Proficiency

Potential 6

+2.4/12% Critical Damage.
7

Unique Stat Upgrade

Potential 7

+4% Void Attribute Damage.
If Tressa's Damage over Time is greater than 30%, +4% to that value.
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

Decrease the cost of Cursed Gouge cards by 1.
E2

Awakening Memory

Manifest Ego 2

When using the Shadow Dagger card on a target with Agony, damage is increased by +20%.
E3

Vivid Memory

Manifest Ego 3

Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
E4

Inner Memory

Manifest Ego 4

The Wave of Darkness card increases Agony by 2.
E5

Complete Memory

Manifest Ego 5

Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
E6

Liberated Memory

Manifest Ego 6

When defeating an enemy with Agony, create Shadow Dagger card x1.
Stats (level 60)
HP
403
DEF
158
ATK
415
Voice Actors
JPN
-
KR
-
Gallery

Review

Introduction
Performance Profile

ST Damage [4/5]

    

AoE Damage [1/5]

 

AP Efficiency [4/5]

    

Utility [2/5]

  

Tressa is CZN's DoT specialist who deals damage by inflicting Agony. Agony lasts two turns in most cases and deals Fixed Damage at the end of your turn. Tressa's most efficient Agony application comes in the form of her 0-cost Shadow Daggers, which she can generate with her cards and Ego Skill. Her gameplay is simple: generate Daggers, spam them to apply as much Agony as possible, and use her Agony-scaling payoff cards to deal even more damage. 

Tressa is often used as a sub-DPS, as she can activate other characters’ effects with her frequent 0-cost attacks (with her pairing with Hugo being the most popular and strongest one currently), has an epiphany that generates more Daggers from any healing card used, providing great synergy with healers, and also offers an extra element for damaging enemy Tenacity bars. Still, she can just as well be used as a main DPS with enough Morale stacking and additional Agony sources to support her playstyle - pair her with Cassius as his Triple 0 Quest is perfect for Tressa.

Overall, Tressa makes for a powerful 4* budget DPS option as one of the starter characters, and can go toe to toe with 5* characters in damage potential with the right team and deck.

Pros & Cons
Pros

  • Can be played as both sub-DPS and main DPS.

  • Applies frequent Agony (DoT) which deals Fixed damage, ignoring damage reduction.

  • Can inflict Weakness, lowering enemy damage output.

  • Generates an absurd amount of 0-cost Exhaust attack cards, which are beneficial for certain synergies.

  • High hit count playstyle scales well with Morale.

Cons

  • Very limited AoE only accessible via Epiphanies.

  • Agony damage is backloaded and takes time to deal its full damage.

  • Incredibly high action count can accelerate enemy actions.

Ratings

The ratings below are based on the Basin of Hyperspace Dimensional Twilight game mode and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.

T0

Dimensional Twilight

T0.5

Chaos Mode

Key Mechanics
  • Agony: Where the majority of Tressa’s damage scaling stems from. Agony is a debuff applied to enemies that has a duration that ticks down at the end of each turn. When ticking down deals 50% ATK as Fixed DoT damage. Agony can be applied multiple times to the same target and is removed when the duration reaches 0.
  • Fixed Damage: Fixed Damage cannot be increased or decreased by the usual additive or multiplicative +% bonuses.
  • Shadow Dagger: One of Tressa’s signature mechanics is her Shadow Daggers, which are 0-cost single-target attacks that inflict 1 stack of Agony for 2 turns and exhaust after use. Shadow Daggers are generated via many of Tressa’s abilities and are core to most of her damage.
  • Advanced Shadow Dagger: A harder-hitting version of Shadow Dagger, which inflicts 2 stacks of Agony instead of 1 and costs 1 AP, not 0. In exchange, it has Retain, allowing you to hold onto it, and Retrieve, allowing you to add it back once after use.
  • Weaken: A debuff that reduces enemy damage by 25%. Upon an enemy dealing damage, reduce Weakness by 1.
Cards & Ego Skill
Card Image
5

Wave of Darkness

Ego Skill

Create 2 Shadow Dagger.​
Wave of Darkness

Costs 5EP and simply generates 2 Shadow Daggers on use, nothing groundbreaking but is even more access to shadow daggers which is never not useful. A likely lower priority than most other Ego skills on your team but still solid.

Card Image
1

Dagger Throw

Attack
Attack

100% Damage.​
Dagger Throw

Tressa’s Basic Attack is mostly standard but becomes far stronger than most Combatants’ thanks to her Potential that allows it to apply Agony. Thanks to this, it becomes a serviceable tool for Tressa’s strategy.

Card Image
1

Touch of Darkness

Skill
Skill

Heal 100%.​

Show Effects

Touch of Darkness

Tressa’s basic heal is completely standard and doesn't have any extra synergy with her kit.

Card Image
1

Unsheathe Dagger

Skill
Skill

Create 2 Shadow Dagger.​
Unsheathe Dagger

The highlight of Tressa’s Starting Deck. Costs 1AP and generates 2 Shadow Daggers on use, making it 1 cost for 2 hits and 2 Agony. This is a deal that is very much worth it with how the rest of Tressa’s kit scales.

Card Image
0

Curse

Skill
Skill

For 1 turn, when using Attack Cards, 1 Agony.​

Show Effects

Curse

A Skill card that causes any Attack cards played to apply 2 stacks of Agony for one turn. Solid all around and always playable unless you have no Attack cards in hand. Works especially well if you’re able to generate a bunch of Shadow Daggers in the same turn.

Card Image
1

Shadow Reload

Skill
Skill

Heal 100%.
Create 1 Advanced Shadow Dagger.

Show Effects

Shadow Reload

A 1AP Heal that also generates an Advanced Shadow Dagger for the current combat. An effective choice if you’re lacking access to Agony-applying attacks, but gains most of its value through Epiphany upgrades.

Card Image
2

Vital Attack

Attack
Attack

80% x 3 Damage
If the target is in Agony, +50% Damage.

Show Effects

Vital Attack

A 2-cost Attack that hits three times for 80% damage per hit, or for 130% per hit if the target has any Agony stacks. Most enemies you target with this will have at least one Agony stack, making it a powerful damage-dealing option if you have the AP for it.

Card Image
1

Cursed Gouge

Skill
Skill

2 Engrave Agony.
2 Weaken.

Show Effects

Cursed Gouge

A 1-Cost Skill card that applies 2 stacks of Agony and Weakness. Building Agony stacks is Tressa’s main goal, and the Weakness debuff will reduce the damage enemies deal, allowing more time for Agony stacks to deal damage before your team winds up in a dangerous situation.

Potentials

Tressa’s potentials are excellent. You’ll want to pick up her 3-1 ASAP, and the rest when possible.

  • 3-1: Causes Dagger Throw to apply Agony to the target. This is a HUGE upgrade to the card and should be a high priority to acquire as soon as possible.
  • 5-1: Adds +5% extra damage to Dagger Throw. Additionally, if Tressa’s Damage Over Time is greater than 15%, an additional +5% is added.
  • 7: Adds +4% Void Attribute Damage. If Tressa’s Damage Over Time is greater than 30% another +4% is added.
Playstyle & Gameplay
Standard Playstyle

Tressa stands out as one of the characters with the highest access to 0-cost attack skills in the game, making her synergistic with many other combatant playstyles. That aside, Tressa is perfectly functional by herself. When playing Tressa with a focus on her own kit, your goal should be to maximize Agony application by aligning Shadow Dagger use with Curse if possible. Outside of this leverage her high AP efficiency cards when available and use her Agony payoff cards when you can.

Dupes Review

Dupes review aren't available yet. We will add them soon!

Best Cards

Best Epiphanies
Note

For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:

  • Epiphany Name - the best variant,
  • Epiphany Name - a good variant,
  • Epiphany Name - a niche variant.

Tressa best epiphanies aren't available yet. They will be added soon.

Gear

Memory Fragments

The Memory Fragments & Equipment suggestions below are based on calculations we did. If you want to check the damage formula and how scaling the damage works in CZN, check this guide.

Recommended Loadout
1

[2-PC]: +25% Critical Damage.

[2-PC]: +12% Attack.

[2-PC]: Increases damage dealt to target inflicted with Agony by 10%

The only way Tressa has of scaling her Agony with gear sets is 2P Black Wing, making it an easy inclusion. After that, all that’s left is to scale her other abilities and initial shadow dagger damage. The best way to do this is 2P Cursed Corpse, which she can keep active effortlessly, and 2P Executioner’s.

2

[4-PC]: When a card is Exhausted, increase Damage Amount of Void Cards by 20% for 1 turn.

[2-PC]: +12% Attack.

If you’re not interested in Crit at all and value a 5% higher multiplicative boost to Tressa’s non-Agony damage over using the setup above in exchange for losing 25% Crit Dmg, 4P Offering of the Void can be used instead.

2-PC Bonuses
  • Black Wing

    Black Wing [2-PC]

    - A 12% unconditional ATK% increase benefits all of Tressa’s abilities and Agony damage, while being a stat she can’t get anywhere else apart from gear, making it a top priority.
  • Cursed Corpse

    Cursed Corpse [2-PC]

    - Grants +10% Multiplicative DMG% to all of Tressa’s abilities (except Agony) as long as there is Agony on the target. Not the multiplier type Tressa prefers, but with few other options, it's the next best thing she can use.
  • Executioner's Tool

    Executioner's Tool [2-PC]

    - Agony cannot Crit, but with correct equipment and teammates, her Shadow Daggers and other abilities can be boosted enough to deal impactful damage. Because of this, building Crit on Tressa, while not as optimal as other combatants, is still fine until better set options are released. This is especially true if you can scale dagger multipliers high enough through means like the Dimensional Cube accessory.
4-PC Bonuses
  • Offering of the Void

    Offering of the Void [4-PC]

    - When Tressa exhausts a card, usually a Shadow Dagger, she gains a +15% multiplicative damage boost for the turn. Only slightly better than 2P Cursed Corpse, but still an upgrade if you’re not interested in any of the other 2P sets available. This set does not boost Agony damage.
Main and sub-stats

In a lot of cases, flat sub-stats are better than percentage ones when it comes to HP, ATK and DEF. The reason behind this is that in CZN the characters stats are pretty low and you get more value from flat bonus rather than percentage one based on calcs.

DoT DPS
Ideal
ATK%
Desire
Void DMG > ATK%
Imagination
ATK%
Substats:

DoT % > ATK > ATK% > Crit Rate% = Crit DMG%

Crit DPS
Ideal
CRIT Rate > CRIT DMG
Desire
Void DMG > ATK%
Imagination
ATK%
Substats:

Crit Rate% = Crit DMG% >= DoT % = ATK > ATK%

Partners

Our best Partner recommendation try to balance both the raw damage boost they provide based on our calculations with the additional utility provided by the skill - combined with how it interacts with the characters's kit. We have rated each partner based on how much additional damage and the utility they provide. Read the comments under each Partner to better understand our reasoning.

The best partners information aren't available yet. They will be added soon.

Equipment

In the Zero System, it’s incredibly easy to access all items acquirable via the shop thanks to the five free refreshes you get each shop node - that's why the recommendations below are limited to them only. ATTENTION! Area-specific items can sometimes be more powerful than shop items, but are far less consistent to get or require running a specific world or giving up certain event options. Use the shop list as a starting point for building up your deck saves.

Weapon
Weapon
  • Equipment
    RFS-17
  • Equipment
    Bone Cutter
  • Equipment
    Obsidian Sword
Armor
Armor
  • Equipment
    Psionic Combat Suit
Trinket
Trinket
  • Equipment
    Dimensional Cube
  • Equipment
    Amorphous Cube
Comments - Weapons
  1. Equipment
    RFS-17
    - All of Tressa’s generated Shadow Daggers are 0-cost attacks, which can benefit from RFS’s 10% Crit Rate boost. If you’re confident you can get a high enough multiplier on these daggers and aren’t relying purely on DoT to deal your damage, this can be a strong option over Bone Cutter or Obsidian Sword.
  2. Equipment
    Bone Cutter
    - Grants a +30% Additive damage multiplier to all of Tressa’s abilities while they have the Weaken debuff. Cursed Gouge, one of Tressa’s core cards, applies Weaken, helping the uptime of this equipment, although depending on your build, it may still not be permanently up. It's important to note that this bonus does not improve Agony damage.
  3. Equipment
    Obsidian Sword
    - Grants +12% Multiplicative damage to Tressa’s non-Agony damage. While better than nothing, this weapon isn’t as strong on Tressa as others, as her base multipliers on her cards and Shadow Daggers are on the low side, making multiplying them instead of adding to them weaker in most cases outside of very high values.
Comments - Armor
  1. Equipment
    Psionic Combat Suit
    - Any time Tresa exhausts any card, she grants the team 30% fixed shield. This is a great defensive option that’ll consistently help you every turn, granting you shield for each Shadow Dagger/exhaust card used. Depending on your build, this can range from incredible to just okay, but it’s still her best shop option in this slot, though.
Comments - Trinkets
  1. Equipment
    Dimensional Cube
    - An option that stands above the rest, but requires specific teammates to function, or else it’s useless. Grants the wearer +10% additive damage whenever any character discards any card anywhere, with the exception of the end-of-turn discard. When paired with characters like Nia and Cassius, this option can outperform all other Shop damage choices. This doesn’t boost Tressa’s Agony damage, but it can allow her daggers to climb to very impressive damage numbers for how many times they hit.
  2. Equipment
    Amorphous Cube
    - Grants Tressa a permanent +25% Additive damage bonus to her non-Agony abilities. A nice boost to Shadow Dagger and multi-hit ability damage, which makes it worth picking up, but as it doesn’t impact Agony isn’t a game changer.

Deck & Teams

Recommended Build
Important!

CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!

Card Removal Priority
  • Dagger Throw: Tressa’s Basic Attacks are much better than most characters as they apply Agony. With that said, they aren’t needed or even preferred in her strongest endgame decks, making them one of the first cards you can consider removing.
  • Vital Attack: An incredibly potent damage tool for Main DPS Tressa builds, but very expensive, making it a heavy card to use when playing her in a Sub DPS role. For this reason, when using Tressa as an attack spamming enabler, consider removing this card, but it’s worth keeping when playing Tressa as the main carry.
  • Touch of Darkness: Tressa’s Basic Heal is actually useful to her when playing the Shadow Reload IV build, as it can be used as another Dagger generator, creating 1, 2, or even three daggers or more on use. It’s not the most efficient healing source, but it can be worth keeping even in endgame Tressa decks. Not useful without Shadow Reload IV, though.
Card Dupe Priority
Dupe Priority

Shadow Reload IV

Shadow Reload IV is the heart and soul of endgame Tressa builds and allows her to generate obscene amounts of Shadow Daggers for free after setup. The goal of most top Tressa decks is to get as many copies of this card as possible.

Epiphany Alternatives
  • Unsheathe Dagger: When playing Tressa’s most common endgame set-up, the Shadow Reload IV build, most Unsheathe Dagger options end up worse than simply using a heal card, especially if that heal card has an extra effect. Unsheathe V is the exception to this, as it generates 4 daggers and then exhausts itself after thinning the deck. If you’d prefer not to solely rely on heals, though, Unsheath I, II, and IV are all also viable options.
  • Curse: Curse I is most universal, but Curse II can offer higher damage potential if the amount of non-attacks you’re using isn’t that high. For most Shadow Reload IV builds, Curse II is the better option, though.
Best Synergies
Best Teams
Important!

If you’re losing runs when playing a damage-focused composition either to sanity or dying, consider using a team with more defensive characters - so including both a shielder and healer. This is especially important in the Zero System mode.

Main DPS Tressa Team

Tressa is strong enough to be played as a solo DPS even if that’s not her strongest role. When doing this, bring either a shielder of your choice to maximize survival or another support to boost damage or utility.

Support
Mika
Nia
Cassius
Flex
Shielder
Support
Hugo Tressa Meta Team

Tressa’s role in this team is to generate as many Shadow Daggers as efficiently as possible to trigger Hugo’s Hunt Commence stacks.