About the game
Lost Sword is a 2D anime-style gacha RPG developed by Code Cat (the Developers of Sword Master Story) and published by WeMadeConnect, blending Arthurian legends with isekai tropes and idle combat mechanics.
For more information, Check out:
Gacha
There are following Gacha Banners available in Lost Sword.
Character Pick-up: Features a Rate-up character with 2% rate and a total rate of 3%—costs 2000 Gems per 10 pulls.
Pet Pick-up: Features a Rate-up Pet with 2% rate and a total rate of 3%—costs 1000 Gems per 10 pulls.
Character Permanent Banner: Features 3% rate for SSR characters—costs 2000 Gems per 10 pulls.
Pet Pick-up: Features 3% rate for SSR Pet—costs 1000 Gems per 10 pulls.
Every Banner features a 120-pity guarantee that does not reset even if you obtain a 5-star unit mid-pull.
Currently, no units (outside of those released during Collaboration Events) are truly limited. Banner units enter the standard pool immediately upon release and can be obtained from any standard pull, including 10x Tickets and 5★ Random Tickets. They are simultaneously added to selector tickets and the standard roster.
Occasionally, the game may collaborate with another IP. Characters released during those collaboration events will never be added to the standard gacha pool and selector pool.
Check out our Reroll Guide on who to pull for:
Basic Team Composition
The game allows you to use up to 5 characters in a team. Each character has a unique formation bonus and class archetype, adding strategic complexity despite the auto-battler nature.
There is no single team composition effective for every stage, but a basic setup includes at least a Healer, Tank, and DPS. As stages increase in difficulty, you may need to adjust your composition—such as using more healers with fewer DPS, or employing more DPS without a tank.
Character Grade
Characters come in 3☆, 4☆, and 5☆ rarities. Each has a different base max level. The Round Table system, unlocked at Swordbringer level 60, further increases this cap. This progression system makes 5☆ characters essential for late-game content due to their highest potential max level.
5-star - Level 200 Max
4-star - Level 120 Max
3-star - Level 80 Max
Formation Bonus
As mentioned before, each character has a unique formation bonus, granting them bonus Attack or Defense when placed in the correct position.
Front Row +20% Defense
Center Row +20% Attack
Rear Row +20% Attack
Archetypes / Classes
Each class has a different attack type that scales their damage or healing output:
Knight: Scales with Melee Attack (except Lancelot)
Archer: Scales with Ranged Attack
Wizard: Scales with Magic Attack
Healer: Scales with Magic Attack
These Attack types will scale additively on top of the Attack stat.
As always, there are exceptions to this scaling (
Lancelot and
Cowqueen Belsey both scale off HP, for example), which will be reflected in their skill kits.
Elemental Advantage
The combat system features elemental affinities for both characters and enemies. Holding an elemental advantage boosts damage dealt by 30% and decreases damage received by 30%. Suffering from an elemental disadvantage penalizes the attacker, reducing damage output while increasing damage taken.
For more information, check out:
Main Stats
While characters possess numerous stats, this section details the most significant ones requiring further explanation:
Offensive Stats
Attack (ATK): The primary damage/healing stat. Its damage type (Melee, Ranged, or Magic) depends on the character's class.
Critical Hit Chance (CRIT Rate): Increases the chance of landing Critical Hits. Reduced by enemy Critical Hit Resistance. (Note: Healing spells cannot critically hit.)
Critical Damage (CRIT DMG): Amplifies damage dealt by Critical Hits.
Additional Damage: Increases final damage output after other calculations.
Boss Attack (Boss ATK): Grants a flat Attack increase specifically against Boss-type enemies.
Ignore Damage Reduction (IDR): Reduces the enemy’s Damage Reduction value. Only useful on enemies with innate Damage Reduction buffs like Urien and Castle Walls.
Crit Amp: When Critical Chance exceeds 100%, the excess value is converted into Crit Amp that amplifies the value of Critical Hit Damage. Bonus Crit and Bonus Crit Resistance do not affect Crit Amp.
Bonus Crit: Increases the amount of Critical Chance without affecting Critical Amp.
Attack Amp: further increases the Attack Value when calculating for damage.
Defensive Stats:
Critical Resistance (Crit Res): Reduces the effectiveness of the enemy's Critical Hit Chance, lowering their ability to land critical strikes.
Defense (DEF): Increases the character's Defense Ratio, which reduces incoming damage in relation to the enemy’s ATK stat.
Damage Reduction (DMG RED): Directly reduces Damage Taken. (Maximum 50%).
Block Chance: Grants a chance to partially block an incoming attack. A successful Block reduces damage taken by 50%. (Note: Critical Hits cannot be blocked.)
Status Effect Resistance: Increases the chance to resist negative status effects (e.g., Petrify, Stun, Freeze, Fear).
Healing Received Increase: Boosts the final amount of Healing Received by the character.
Specialized Stats:
Priority (PVP): Determines Skill activation order when cooldowns align in PvP. The unit with higher Priority acts first.
Divine Power (Star Reincarnation): Exclusive to Star Reincarnation mode. Increases ATK, DEF, and HP.
Equipment
Equipment in Lost Sword can be farmed from various sources, including Adventure mode, Treasure Exploration, Stonehenge, Raids, and the Labyrinth. It comes in different rarities, ranked as follows: Legendary > Heroic > Rare > Uncommon > Common.
Each equipment piece has specific potential sub-stat rolls depending on its slot (e.g., Weapon, Helmet, Armor). The maximum values for flat sub-stats increase with the item's level. When progressing, we recommend upgrading gear only to +5 initially, unless it's Legendary. Upgrading beyond +5 consumes significantly more resources, which can be wasteful for early-game gear that you will quickly replace.
Currently, percentage-based sub-stats generally provide a much greater impact than flat values. However, this balance may shift when significantly higher item levels become available.
Weapon
ATK 100~300+
ATK% 15%-30%
Ignore Damage Reduction 5.5%~10%
Critical Damage Increase 15%~30%
Priority 20~30
Armor
Defense 100~250+
DEF% 10%~30%
Block Chance Increase 6%~8%
Crit Resistance Increase 4%~8%
Accessory
HP 1000~3000
HP% 15%~30%
Runes
ATK 100~300+
HP 1000~3000
HP% 10%~30%
DEF 100~300+
Crit Damage Increase 15%~30%
Priority 20~30
Refinement
Refinement further boosts your Legendary equipment. Each piece has a different refinement bonus, but the maximum value remains consistent. Each refinement level increases its bonus by 0.3% per level, up to 30% at Lv100. Refinement requires Refinement Stones, obtainable from Crafting, Event Shop, and Soul Shop. We recommend refining only equipment with exceptional sub-stat rolls or pieces you'll use long-term to conserve resources.
Weapon - 0.3%~30% ATK
Armor - 0.3%~30% DEF
Accessory - 0.3%~30% HP
Rune - 0.3%~30% Crit Damage
For more information and in-depth Gearing Guide, check out:
Other Character Specific Systems
Cards
Players unlock Cards through Resonance, a process requiring duplicate copies of the specific character. Each card grants unique effects targeting either your entire team, enemies, or the equipped character.
To upgrade cards, you consume Souls. These are obtained by converting duplicate characters after the original character reaches Max Transcendence or automatically after awakening. The most efficient source of Souls is duplicates of 4☆ characters.
Skills
Each character has 4 skills that define their identity. In the early game, the skill pages required to level up skills are very limited, so prioritize upgrading only skills for characters you use frequently. Focus first on skills that benefit your entire team for maximum value. Skill pages can be obtained from the Exchange Shop.
Specialties
Unlocked at Character Lv20, Specializations grant major stat boosts in exchange for Mystic Stones and Gold. Locking specializations consumes more resources, so only lock stats approaching maximum values.
Mystic Stones can be obtained from Adventure, Exchange Shop, Party Dungeon and Crafting.
Some characters do not necessarily follow the basic stat priority. We recommend checking the Individual Character’s page for their recommended Specialties.
Stat priority per role:
Healer: ATK% (5.25% ~ 30%)
Tank: HP% (5.25% ~ 30%)
DPS: ATK% / Crit DMG% (5.25% ~ 30%)
Use the 'Transfer' button (next to 'Roll') to move a specialization's stats to another character for 100 Gems.
Transcendence and Awakening
Character duplicates serve a crucial role beyond acquisition.
Transcendence: Use duplicates to transcend a character. Each transcendence level boosts their base ATK, HP, and DEF. Crucially, reaching Transcendence 3 (T3) and Transcendence 5 (T5) grants a +1 Skill Level, making these major power spikes for character development.
Awakening: Requires 2 duplicates and provides a flat 20% increase to ATK, HP, and DEF. Due to this relatively modest gain for the significant duplicate cost, awakening is generally only recommended for your primary damage dealers (main DPS).
Other Generic Systems
Pets
Pets are a major factor in your team's overall power. While only the front Pet activates skills, all equipped Pets provide significant stat boosts. For optimal impact, prioritize obtaining at least three Attack-focused Pets at Transcendence 5 (T5).
Growth
Growth Points provide an additional progression system, granting permanent boosts to Attack, Defense, Boss Attack, and HP. These points are obtained through Adventure quest completion and account leveling. For optimal progression, prioritize: Attack > Defense > HP > Boss Attack. Since Boss Attack contributes the least to overall team strength, it should be maximized last.
Chaos Cube
Additional permanent stat boosts! Obtain cubes by dismantling same-rarity equipment. Higher-rarity cubes can be crafted, but require significant gold investment. Prioritize maxing Rare Cubes first, then upgrade Heroic/Legendary as dismantling materials accumulate. Stonehenge Stage 3 is the primary source for the General Chaos Cube early on, while Stonehenge 11~15 will be the best source for Ancient Chaos Cubes once players become strong enough to quickly clear waves.
Relic
"How many more stat boosts can there be?"
Yet another team-wide stat enhancement system. Each relic provides unique bonuses, but demands substantial Fairy Powder and Gold for upgrades. Obtain Fairy Powder through dismantling equipment. Like Chaos Cubes, Stonehenge Stage 3 is the optimal source for Relic I upgrades, while Stonehenge 11~15 will be the best source for Relic II.
For the Relic I, prioritize leveling the Holy Grail first, followed by the Lance and Scabbard at a 4:1:1 ratio for maximum efficiency.
For the Relic II, it is recommended to go all in on Divine Stones, followed by Mystic Gem and then the Sacred Tome.
Training
Training unlocks at Character Lv. 100, boosting stats for specific characters. Reaching certain ranks within Training grants bonuses to your entire team. You'll need Souls, Rare Souls, and Elemental Stones, obtainable by running Daily Elemental Dungeons.
Consumable Buffs
This is one of those big stat boosts that new players always seem to miss or forget about. These consumables give you a massive stat increase for a limited time (30 mins to 1 Hour per dose). The timer doesn't count down while you're offline or just hanging out in the lobby. Since these buffs can easily make or break your runs, you should definitely keep them active whenever you're trying to push past a tough roadblock. Currently, there are 5 Consumables that provide stat buffs.
Galaxy Essence (Raid Shop/Star Rein Rewards)
Fried Eggs (Crafting)
Chicken Stew (Crafting/Lobby Shop)
Steak Set (Lobby Shop)
Dragon Roar (Raid Shop)
Round Table
The Round Table feature unlocks once you reach Swordbringer level 60, allowing you to instantly sync your entire roster's level to match the lowest level of your top five highest-level characters. Furthermore, once you successfully raise those five core characters to level 200, this feature breaks the standard level limit and allows you to uncap your team even higher. Past this point, your new maximum level cap expands dynamically based on the total number of Transcendence and Awakened characters you have unlocked across your entire account.
Pet Gems
Pet gems are a new upgrade system added to Pets. They take the form of equippable gems that confer bonus stats in addition to the innate stats of your pets. They take effect when the pets wearing said gems are added to your party.
Daily / Weekly Checklist
Daily Checklist
Daily Missions
Colosseum (1 Ticket every hour)
Gold Goblin Shrine (3 Attempts)
Elemental Stone Dungeon (3 Attempts)
Sanctum of Experience (3 Attempts)
Boss Raid (3 Attempts)
Party Dungeon (1 Attempt)
Guild Check-in / Donate
Character Chat (6 Attempts)
Events (If there are daily events)
Chickens in Town (Spawns every 2 hour)
Stonehenge (Timer can stack up to 2 hour)
Shop
Weekly Checklist
Avalon / Star Reincarnation
Labyrinth
Secret Cow Queen Dungeon (3 Attempts)
Shop
Maid Cafe
Content Unlock
Pet: Quest: Summon & Form Pet
Relic: Quest: Activate Relic
Auto Skill: Stage 1-9
Event: Swordbringer Lv5
Mail: Swordbringer Lv10
Town: Reach Stage 2-1
Specialities: Character Level 20
Training: Character Level 100
Battle: Swordbringer Lv20
Colosseum: Swordbringer Lv30
Labyrinth: Swordbringer Lv35
Star Reincarnation: Swordbringer Lv60
Tower of Oberon: Clear Chapter 4
Stonehenge: Clear Chapter 5
Party Dungeon: Swordbringer Lv30
Friend: Swordbringer Lv25
Guild: Swordringer Lv30
Chaos Cube: Swordbringer Lv40
Ranking: Swordbringer Lv40
Craft: Swordbringer Lv50
Gear Preset: Swordbringer Lv55
Round Table: Swordbringer Lv60
Constellation: Swordbringer Lv60
Cow Queen Dungeon: Unlocked by speaking to the Mysterious Guest in the Lobby (Clear Ch 5-10).
World Tree Rift: Clear Stage 50 of Tower of Oberon
Abyss: Clear Stage 50 of World Tree Rift







