Basic Team Composition
The game allows you to use up to 5 characters in a team. Each character has a unique formation bonus and class archetype, adding strategic complexity despite the auto-battler nature.
There is no single team composition effective for every stage, but a basic setup includes at least a Healer, Tank, and DPS. As stages increase in difficulty/ vary in content, you may need to adjust your composition - such as using more healers with fewer DPS, or employing more DPS without a tank, or going no Healers in some cases.
Basic Team Mechanics
Up to 5 Characters can be positioned on a 6-slot grid, each row - Front, Center, and Rear - allowing up to 2 characters to be placed. By default, Position 1 (marked on the photo below) will be the most Forward position followed by Positions 2, 3, 4, etc in that order.
Each Character has a preferred position, and on matching that grid typing will be conferred the following bonuses:
Front - 20% DEF
Center - 20% ATK
Rear - 20% ATK
However, you may also slot characters outside of their preferred slot. This comes into play with how targeting works for most enemies.
Enemy targeting
Enemy targeting usually works off 2 factors:
Innate Positioning > Grid Position.
Grid position: Most enemies will default to attacking the closest available targets. Assuming everyone is matching their position, targeting priority using goes from Position 1 to 6 in order. In the above example, the enemy should attack the 2 positions closest to the front, depending on their positioning. (If the enemy is on the lower side, it will attack the ally on position 2 1st, followed by position 1.) There are certain enemies that will attack all targets, and some enemies that will actively target the backrow, so be sure to read up on your enemies’ targeting if you get stuck in a level.
In the above example, Galahad would be the first target to be hit, followed by Lancelot and Erin in that order.
Character innate positioning: Regardless of where you put your units, most of them would have a default attack range and will run up if they are not in that range. For example, you can put your melee Knight character in the Rear row, and they will still run up to the front, taking damage for the team if there are no other knights within the enemy's attack target.
DISCLAIMER: IMAGE IS USED FOR ILLUSTRATIVE PURPOSES. DO NOT ACTUALLY FOLLOW THIS POSITIONING.
In the above example, despite Galahad being in the back row, she will run forward in combat and therefore be within the first 2 targets to be hit alongside Lancelot.
On the other hand, most ranged characters and healers have similar ATK/ Heal ranges and are much more flexible in their positioning. Despite Erin being a back-line character, she can easily be slotted in front of her other ranged party members, taking incoming hits in their place with her high HP stat. Isabel, with her hit immunity, is also a great option for a similar role.
Manipulating Targeting
By working with the above 2 mechanics, you can influence enemy targeting - you can move characters to positions to absorb hits in place of your squishier allies. In the above example, attacks are mainly being absorbed by
Erin ,
Rita (Maid) ,
Flame Kay after they run up to their innate targeting range, with Lueira and Morgan Le Fay being in relatively safer positions.
Auto Ultimate priority
Ultimate priority during auto play usually follows the following order: whichever skill becomes active first, followed by right to left in that order. This is a much smaller factor to take into consideration for your team building, and is mainly used for optimising higher-level Stonehenge Boss fights, where your ultimate skills might finish each fight more quickly.
Basic Team Archetypes
While teams can vary according to content, we have identified several party archetypes. Teams typically comprise 1 or more of these archetypes mashed together.
Lueira Core
Core
Lueira |
Rita (Maid) |
Flame Kay | 2 flex slots (
Erin ,
Morgan le Fay ,
Estheria ,
Isabel ,
NEO Bedivere ,
Cowqueen Belsey )
Pets
Lohengrin (Front) + any 2 HP%/ ATK% pets
Lueira is both sword and shield in this team comp - being able to deal damage based on her high HP scaling shields gives Lueira unprecedented wave clear speed and damage output.
Flame Kay also brings her own Team Shield to the party and increases both Lueira’s Shield longevity and team survivability.
This is currently the most beginner-friendly comp with many ways to customise according to the situation.
Erin is Lueira’s best buffer (which heavily benefits from having T5), being able to confer a massive Additional Damage buff and equally massive party shield.
Morgan le Fay punches through large chunks of HP with her ultimate and can speed out Lueira and Flame Kay’s active skills and team shields.
Cowqueen Belsey also benefits greatly from HP scaling and is a natural fit in that lineup.
Estheria is a strong general support DPS bringing both CC and DMG output increase.
Archers/Wizards/Galahad core
Core
Archer/ Wizard DPS (
Lisa ,
Nesha ,
Morgan le Fay etc) |
NEO Bedivere |
Galahad | 2 Flex slots
Pets
Any % ATK pet (
Lohengrin ,
Phoenix ,
Tiamat ,
Esteria ,
Ran ,
Yumi )
Galahad’s ultimate skill grants a massive 20-second ATK buff to all Archers and Wizards in the party while still being an effective tank. This core is very flexible in its flex slots - it can either be a 2nd tank (Like
Cowqueen Belsey ), a 2nd healer, or supports such as
Isabel and
Merlin.
Knights/Dian Cecht core
Core
Dian Cecht |
Lohengrin |
Cowqueen Belsey | Flex
Pets
Any % ATK pet (
Lohengrin ,
Phoenix ,
Athena ,
Esteria )
A variation that has become far more viable with the advent of
Dian Cecht . Just like
Galahad , Dian confers a massive ATK and Additional Damage buff to all Knight characters. This comp might be a bit squishier due to having to field mostly Front characters, but makes up for it with sheer damage values. Dian Cecht’s burst healing values are not overly high, so it might be a good idea to run a 2nd healer like
Isolde or
Guinevere .
Seen more commonly in Raids, or if you managed to get multiple dupes on a Knight carry DPS like
Flame Kay . Flex slots will typically go to support characters like
Erin ,
Ria ,
Isabel or
Cristina , but you can also field tanks like Galahad if you need the tank support.
Other Synergies
These comps typically come up more in Raid content, and will typically also comprise one or more of the above basic archetypes.
Freeze (Frozen Core)
Uses
Merlin’s massive Freeze uptime and Crit Rate buff to amp
Yumi and
Katrin’s DPS. Katrin and the Collab-limited Yumi are both competent ice DPS in their own rate and bring Freeze to the table via their ultimates.
Burn (Fire core)
Aside from
Cristina’s ATK passive, her Passive 2 also grants 24% Additional Damage to all Fire allies against Burned Targets. On top of this, Cristina also offers DMG Reduction, Critical Resistance reduction and a party ATK buff.
Flame Kay also brings massive Team Shields, permanent Critical Resistance Reduction and massive Burn uptime to the party.
Karishara benefits massively having burned targets, massively amping her own damage and resetting the cooldown on her Active Skill. This team excels at boss killing and is usually seen the most often in raid scenarios.
Rooted (Nature core)
Tristan and
NEO Bedivere’s massive root uptime, especially paired with
Elgrad Sword Art Journal (Lua) , allows
Vivien to deal big burst damage thanks to her passive. This core is currently out of the meta, but may be worth consideration should the situation arise.
Shock (Ran core)
Lumi ,
Eva and
Lua ’s high shock time uptime enables
Ran and her pet (
Ran) to fire off big damage with their Active Skills and Ultimate. Ran also brings Crit Resistance Shred and DEF shred to the party. Ran is really the only reason to bring this core and she’s out of the meta at the moment, but may become an option again in the future.
CC Core (All of them)
Pet
Flame Kay /
Lohengrin
Palamedes gains bonus damage and resets the cooldown on her Active Skill each time an enemy is afflicted by a Crowd Control effect (Stun, Fear, Freeze, Root). She therefore fits right at home in a CC heavy team (mainly for raid content). Depending on your set up and roster strength you might not even need to bring a healer to raids with that comp.
Estheria /
Lumi /
Nia are heavily used supports in Raid at the moment and you can easily fit most DPSes alongside them.
