Delta: Ninja ThiefInformation and Guide

Character

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Introduction

Delta: Ninja Thief is a SSR rarity Burst
2
character from the Defender class, who wields a Minigun
Minigun
weapon and belongs to the Water
Water
element. She's part of the Elysion
Elysion
faction.

To embody the stealthy and silent nature of a Phantom Thief, she decides to become a Ninja Thief.

To learn more about Delta: Ninja Thief check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Delta: Ninja Thief check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Teams

Profile

Skills
Normal Attack

Normal Attack

Minigun

Mode: Normal

Ammo: 300

Reload: 2.5s

■ Affects Target(s).

Deals 5.57% of ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Niinjutsu Acid Bomb

Passive

Cooldown: -

■ Activates when entering Full Burst. Affects all enemies.

Niinjutsu Acid Bomb: Damage Taken ▲ 12% for 15 sec.

■ Activates when using Burst Skill. Affects self.

ATK ▲ 15.04% for 10 sec.

■ Activates when using Burst Skill. Affects enemies within attack range nearest to the crosshair.

Niinjutsu Hyper Acid Bomb: Damage Taken ▲ 8% for 10 sec.

Skill 2

Niinjutsu Camouflage

Passive

Cooldown: -

■ Activates at the start of battle.

Effects differ according to squad formation.

■ Activates only the corresponding effect.

Affects self if there are no other Defender allies in the squad.

Effect 1: Creates a Shield equal to 12.25% of the caster's final Max HP for 10 sec.

Effect 2: Attract: Taunt all enemies continuously.

■ Affects self if there is another Defender ally in the squad.

Effect 1: Niinjutsu Camouflage: Prevents self from being the target of single-target attacks for 10 sec.

Loses effect when the caster takes damage.

Effect 2: Niinjutsu Injection: Recovers 0.22% of attack damage as HP continuously.

■ Activates when performing 200 normal attack(s). Affects self while in Attract status.

Creates a Shield equal to 12.25% of the caster's final Max HP for 10 sec.

■ Affects self while in Niinjutsu Injection status every 4 sec.

Niinjutsu IFAK lasts for 4 sec.

Function: Accumulates HP recovery during the activation duration, after which all allies are healed for the accumulated amount.

Effect 1: The maximum accumulated amount is equal to 165.28% of the caster's final ATK.

Effect 2: Once the duration ends, all allies are healed for the accumulated recovery amount.​

Burst

Secret Technique: Ninja Overdrive

Active

Cooldown: 40s

■ Affects all allies.

Distributed Damage ▲ 20% for 10 sec.

ATK ▲ 15% of caster's ATK for 10 sec.

■ Affects all enemies.

Deals 170% of final ATK as distributed damage.

■ Affects self while in Attract status.

Next shield's HP ▲ 20.53% for 10 sec.

■ Affects self while in Niinjutsu Injection status.

Maximum Accumulation of Niinjutsu IFAK ▲ 20.53% for 10 sec.

Specialties
Debuffer
Healer
Shielder
Taunter
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Review

Review

Review for Delta: Ninja Thief isn't available yet. It will be added soon.

Ratings

Delta: Ninja Thief ratings aren't available yet. They will be added soon!

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.

Skill investment tips for Delta: Ninja Thief aren't available yet. They will be added soon.

Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.

Gear investment tips for Delta: Ninja Thief aren't available yet. They will be added soon.

Cube Investment

Cube investment tips for Delta: Ninja Thief aren't available yet. They will be added soon.

Teams

Teams

Teams for Delta: Ninja Thief aren't available yet. They will be added soon.