To learn more about E.H. check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about E.H. check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Teams
Profile
Normal Attack
SMG
Mode: Normal
Ammo: 120
Reload: 1s
■ Affects Target(s).
Deals 10.12% of ATK as damage.
Deals 250% damage when attacking core.
Homemade Magazine
Passive
Cooldown: -
■ Activates when obtaining 10 Scrap(s) while having fewer than 4 homemade magazines crafted. Affects self.
Function: Crafts magazines out of Scraps and gains a buff.
Effect 1: Removes Scrap(s).
Effect 2: Crafts 1 homemade magazine, up to a maximum of 4. This effect is continuous.
Effect 3: ATK ▲ 7.5% continuously x the number of homemade magazines.
Scrap Hunt
Passive
Cooldown: -
■ Affects self.
Function: Gains a buff when obtaining Scraps.
Effect 1: Activates at the start of battle. Scraps ▲ 10 continuously, up to a maximum of 10.
Effect 2: Activates when an ally or self destroys a destructible projectile. Scraps ▲ 1 continuously, up to a maximum of 10.
Effect 3: Activates when an ally or self destroys an enemy's part. Scraps ▲ 5 continuously, up to a maximum of 10.
Effect 4: Activates when an enemy is neutralized. Scraps ▲ 2 continuously, up to a maximum of 10.
Effect 5: Activates when obtaining Scraps. Elemental Advantage Attack Damage ▲ 16.36% for 15 sec.
Heavenbound
Active
Cooldown: 40s
■ Affects self.
Changes the weapon in use.
Charge Time: 0.4 sec
Damage: 61% of final ATK
Full Charge Damage: 250% of damage
Max Ammunition Capacity: 1 x the number of homemade magazines
Duration: 10 sec
Removal condition: When the duration ends or when all rounds have been fired.
Additional Effect:ATK ▲ 430.05% for 10 sec.
Review
One of the long forgotten NPCs seems to have broken out of jail! But, don’t you worry, SU has them on a leash by making sure they almost never get used in any way… E.H. is not your everyday meta unit, it seems. Let’s analyze why that is down below!
E.H. is a mEH character who doesn't have consistent damage yet has enough power to be borderline relevant, comparable to Jill, but probably even worse in terms of usability. E.H. fights by collecting scraps and turning them into homemade magazines, which boost her firepower and increment her number of ‘empowered shots’. A notable part of her kit is her insane 430% ATK▲, which allows her to somewhat negate stat penalty under deficit or high-DEF enemies, like the Museum boss.
We are leaning toward NO. While we believe she may have use in Wind-weak SR or Museum, she is easily replaceable. Plus, her alternatives are universally stronger and therefore more cost-efficient. Moreover, like Jill, it is not guaranteed that E.H. will even be used by the majority in Wind-weak SR. This is because we have a lot of strong Neutral comps like Moran SRos Cindy SWHA MiharaBC ready to step up.
In addition, Solo Raid isn't even in E.H. 's patch, which means it is not guaranteed that the next SR will be Wind, which means she might be replaced even before she sees some actual use.
Therefore:
If you are a veteran who wants to gamble her usage in the next Wind-weak SR, whenever that will be, pull at least 1 copy.
If you are a beginner, skip.
If E.H. is your waifu, do what makes you happy.
What if E.H. suddenly becomes meta in the future? Just try to get her from Wishlist. That being said, we still don't recommend investing in a niche average unit who is Burst Skill Book-greedy. Those are rare, you know?
E.H. does have that 430% ATK buff during Burst that dilutes external buffs. This means she does visibly scale with dupes, but her damage is too average to warrant them. Unless you're serious about Wind-weak SRs (and it has been proven that she is meta for it), totally avoid dupes.
■ Activates when obtaining 10 Scrap(s) while having fewer than 4 homemade magazines crafted.
Affects self.
Function: Crafts magazines out of Scraps and gains a buff.
Effect 1: Removes Scrap(s).
Effect 2: Crafts 1 homemade magazine, up to a maximum of 4. This effect is continuous.
Effect 3: ATK ▲ 7.5% continuously x the number of homemade magazines.
If E.H. has fewer than 4 Homemade Magazines created, whenever she collects 10 Scraps, she will convert 10 Scraps into 1 Homemade Magazine.
If E.H. already has 4 Homemade Magazines, nothing happens.
■ Affects self.
Function: Gains a buff when obtaining Scraps.
Effect 1: Activates at the start of battle. Scraps ▲ 10 continuously, up to a maximum of 10.
Effect 2: Activates when an ally or self destroys a destructible projectile. Scraps ▲ 1 continuously, up to a maximum of 10.
Effect 3: Activates when an ally or self destroys an enemy's part. Scraps ▲ 5 continuously, up to a maximum of 10.
Effect 4: Activates when an enemy is neutralized. Scraps ▲ 2 continuously, up to a maximum of 10.
Effect 5: Activates when obtaining Scraps. Elemental Advantage Attack Damage ▲ 16.36% for 15 sec.
This skill does not activate if there are no destructible parts or projectiles, or enemies to kill (e.g. bosses). If this happens, E.H. cannot collect Scraps nor enjoy her ELE buff.
E.H. only needs 30 Scraps to reach the maximum potency of S1, but the ELE buff of S2 is more important.
Enemy neutralized = Raptures or Nikkes killed by team.
■ Affects self.
Changes the weapon in use.
Charge Time: 0.4 sec
Damage: 61% of final ATK
Full Charge Damage: 250% of damage
Max Ammunition Capacity: 1 x the number of homemade magazines
Duration: 10 sec
Removal condition: When the duration ends or when all rounds have been fired.
Additional Effect:ATK ▲ 430.05% for 10 sec.
Homemade Magazines are not consumed upon use. The kit doesn’t say that either.
Special ammo can’t be reloaded and can’t benefit from Max Ammo buffs like Noir’s, so the number of rounds that can be fired is fixed.
Special weapon is an RL with a regular splash radius.
Special weapon still has an animation delay, so the attack rate is not 2.5/s but closer to 1.5/s.
Special weapon can benefit from Charge Speed▲ and Charge Damage▲, but the damage is too low to make them useful.
Special weapon doesn’t really have a much higher multiplier compared to normal attacks, but it has better accuracy.
Switching into and out of special weapon refills her ammo. Use this to avoid reloads.
ATK▲ is separate from special weapon; it will last 10s always.
An important detail to E.H.’s kit is her high personal ATK buff during Burst and no ATK DMG, which means:
Try to buff her as much as possible with ATK DMG-category buffs because ATK is already overly diluted.
ATK buff still boosts damage, especially on her off burst rotation, which doesn’t have the 430%.
Her Elemental Damage also lasts only 15s after destroying a projectile or part or the team killing an enemy.
If necessary, delay killing a certain part, projectile, or enemy if it means boosting her ELE uptime.
E.H. gains a permanent damage boost upon collecting 10 scraps, up to 4 times (1st one is free).
E.H. performs better if she can stack faster. If possible, kill as many parts, projectiles, and enemies as possible in the opening seconds, but do not do this if it costs ELE uptime because the ELE is more significant.
Switching into and out of special weapon also refills her ammo. Use it to avoid reloads.
E.H. has no True Damage, no Pierce, no AoE, but at least she has that 430% ATK▲, which makes her anti-deficit, somewhat. During Burst, as long as the enemy (or their core) is reachable, she should be delivering plenty of damage. She can snipe bosses too in the same way, and she might be usable against Wind-weak Campaign Bosses if there is no restrictive gimmick. She is similar to Chisato, so A she goes.
After formulating various Wind compositions, it's hard to determine E.H.'s position in the meta, but we know four things for certain:
She has no place outside Wind-weak SR, except potentially Campaign Bosses and Wind-Weak Museum due to high DEF situations.
She is usable for Wind-weak SR, but whether she is meta or used by Top Players cannot be identified for certain.
If the boss is in close range and thus is in SMG's effective range and has an accessible core (to be abused by 250% Core Damage), E.H. may become more relevant.
Even when invested, her impact isn't too large, so she is easily replaceable especially by Neutral DPS/Supports such as SWHA, RRH, Cindy, and MiharaBC.
E.H.'s inherent problem is simply her lack of damage. She just doesn't have the multipliers and resorts to overbuffing herself with ATK▲, a double-edged sword. It makes building a team around her harder as she only wants ATK DMG or Damage Taken, but she becomes better under deficit or against high-DEF enemies. She can still benefit from ATK on the off burst but to a limited effectiveness. At least, compared to SSakura and Mana, she already has a stronger base damage, but is it enough to make her as essential as other A-rank units? Mana can heal the team, and SSakura doesn’t steal MirandaTr’s buff, so she can work in MirandaTr Nayuta team.
E.H. is also dependent on bosses having regular parts spawning and/or destructible projectiles to ramp up quickly. While her S1's ATK buff is diluted during Burst, the 15s ELE buff from S2 whenever a Scrap is obtained is critical. Not only that, her S1's ATK buff still defines her damage in the off rotation. Thankfully, most Wind-weak bosses to this date have either a part or a destructible projectile. The bad news is ShiftUp can suddenly stop making one, making E.H. slightly less relevant, just like what they did to Naga and Pierce units.
We have decided that, for now, she will be A, but take this rating with a grain of salt because she can be easily moved to B if she gets powercrept instantly. Besides, we still don’t have a Wind-weak Campaign Boss to really justify an A rating yet. The A rating is performance-based not usage-based.
A torchbearer with lots of single-target Burst damage, but there isn't really an Iron tank to abuse her element. Unlike Chisato who can subdue Moran, E.H. can subdue no one.
C-tier because she is like Alice/RH but feeds and has no practical use yet is still better than D tiers.
If you have use for E.H., she wants ELE significantly more than ATK due to her already having 430% ATK▲. Up to 2~3× Max Ammo also noticeably boost her damage because most of the time she is firing normal attacks. Then, you get ATK for additional damage boosts (especially for her off rotation, which doesn’t have the 430%▲). Optionally, get Hit Rate to boost her accuracy.
Ideal: 4× ELE, 3× Max Ammo, 4× ATK
Filler: 4× Hit Rate, 4× Crit Rate, 4× Crit Damage
Priority: 3
Note: Due to her high amount of self-ATK buff, ELE is significantly more valuable than ATK, but ATK still boosts damage, especially in the off burst rotation. Max Ammo boosts uptime and in turn damage.
E.H.'s main skill is her Burst due to its high buff coefficients. There is no reason to use E.H. if you can’t make her Burst 10. Afterwards, upgrade her S2 to boost ELE damage and S1 for extra ATK, especially for her off rotation. S1 & S2 lose value against enemies without respawning parts or projectiles and if you can’t kill any enemy.
Skill 1: 7
Boosts ATK permanently, which becomes more noticeable in the off burst rotation.
Recommended is 7; only upgrade to 10 if got leftover materials.
Skill 2: 7~10
Boosts ELE damage, which synergizes with Burst’s buff.
Recommended is 7; may upgrade to 10 if doing that helps you get +300 Gems in SR.
Burst Skill: 10
It’s 10, or don’t use.
Houses her big buff multipliers.
E.H. doesn’t have infinite ammo during Burst and will quickly swap back to her regular weapon. Because of that, Resilience is handy, especially if she’s paired with Reload Speed▲ buffers. Bastion is the second best choice, but Destruction can markedly beat both if enemy has high parts uptime but only if all of them are Lv. 5+.
E.H. would have been one of the best Doll candidates due to her 430%▲ ATK buff, but her low usability strikes a heavy blow on her build priority. If you use her in Solo Raid, and she is a key unit, SR 5~15 can be considered—only recommended for late-game players with spare Doll mats.
430% ATK▲ buff makes her good against high-DEF enemies or under CP deficit.
No personal ATK DMG makes her scale really well on it since we have plenty of ATK Damage buffers.
Nice ass.
Scraps require the killing of parts, projectiles, or enemies, which may not be available all the time.
Burst Skill Manual-needy. If you can’t make it Lv. 10, she takes a huge hit in strength.
430% ATK▲ buff makes her scale much less on external ATK▲ buffs during Burst.
Because of that, she is one of the most dupe-thirsty units.
ELE buff requires constant collection of Scraps. If a boss stops respawning enemies, parts, or projectiles for an extended period of time, she considerably loses damage.
High ATK buff makes her good in Campaign Bossing technically, but there isn’t really a Wind-weak wall yet.
Is ass.
Story
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
PVE investment
1/1/1 → 4/4/10 → 7/7/10 (→ 10/10/10)
PVP investment
1/1/1 → 4/4/10
Priority
Low (Boss)
Notes
Don’t use her if can’t level Burst to 10. S1 & S2 become more valuable if you can destroy parts or projectiles or kill enemies regularly. Can be left at 7 because they are less significant than Burst.
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
Due to her high amount of self-ATK buff, ELE is significantly more valuable than ATK, but ATK still boosts damage, especially in the off burst rotation. Max Ammo boosts uptime and in turn damage.
PVE Priority
5/10
PVE Comment
For someone with 430%▲ ATK buff and good scaling with Weapon Skill, she is one of the best candidates for Dolls, but her low usability strikes a heavy blow.
PVP Priority
2/10
PVP Comment
Doesn’t really have PvP usability, but her ATK buff benefits from base stat.
Destruction Cube
Resilience Cube
Bastion Cube
Tempering Cube
Bastion Cube
Resilience Cube
Teams
Wind-Weak SR Angle 1
Mode: Union / Solo Raids || Element: Wind
Nothing too deep to analyze. A simple team that uses E.H. against Wind-weak Bosses effectively. She can be used alongside other meta Neutral Supports & DPS to form a solid team. Good against high-DEF bosses.
XLudmilla can be replaced by Neutral Supports & DPS, such as MiharaBC.
Wind-Weak SR Angle 2
Mode: Union / Solo Raids || Element: Wind
A variant of the Siren + Bursting Velvet team that usually uses 3 supports. We replace 1 of them in hopes that E.H.'s personal damage can make up for Siren & Velvet's DPS loss. You can also use her as a replacement if you lack supports. Here, E.H. is generously ATK DMG-buffed by Siren, HelmTr, and PrivatyTr (or Crown off-burst if you use her).
PrivatyTr or HelmTr can be replaced by Crown off-burst. Do not use Label B1 here because E.H. already has too much ATK buff. Ideally, the team has ≥1 burst gen support (spammable SR/RL, MG for Siren, or special kits).
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