Miranda (Treasure)Information and Guide

Character
Introduction

Miranda (Treasure) is a SSR rarity Burst
1
character from the Supporter class, who wields a SMG
SMG
weapon and belongs to the Fire
Fire
element. She's part of the Elysion
Elysion
faction. This character information showcase the Treasure version only.

A Nikke from the A.C.P.U. who has no lack of passion but sometimes falls short in her work performance. Despite her supposed secret of being an A.C.P.U. Inspector, everyone is all too aware of it.

To learn more about Miranda (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Miranda (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Teams

Profile

Skills
Normal Attack

Normal Attack

SMG

Mode: Normal

Ammo: 120

Reload: 1.43s

■ Affects target enemy.

Deals 10.8% ATK as damage. Deals 250% damage when attacking core.

Skill 1

Health Up!

Passive

Cooldown: -

Unlocks at: Phase 3

■ Activates after landing 30 normal attack(s). Affects all allies.

Hit Rate ▲ 5.44% for 5 sec.

■ Activates after landing 30 normal attack(s). Affects all allies with a Submachine Gun.

Hit Rate ▲ 3.79% for 5 sec.

■ Activates after landing 30 normal attack(s). Affects self.

ATK ▲ 50.06% for 5 sec.

Skill 2

Wake Up!

Passive

Cooldown: -

Unlocks at: Phase 2

■ Activates when entering Full Burst. Affects all allies.

Critical Damage ▲ 32.99% for 10 sec.

■ Activates when entering Full Burst. Affects self.

Critical Rate ▲ 30.1% for 10 sec.

Attack Damage ▲ 23.7% for 10 sec.

■ Activates when entering Full Burst. Affects 1 ally unit(s) with the highest ATK (except caster; including the caster if there are not enough allies).

Critical Rate ▲ 85.42% for 1 round(s).

Burst

Powering Up!

Active

Cooldown: 20s

Unlocks at: Phase 1

■ Affects 2 ally unit(s) with the highest ATK (except caster; including the caster if there are not enough allies).

ATK ▲ 40.4% for 10 sec.

Critical Damage ▲ 56.23% for 10 sec.

Specialties
Buffer
Voice Actors
ENG
Jackie Lastra
JPN
Yui Horie
KR
Min-nah
Gallery

Miranda (Treasure) images aren't available yet. They will be added when the character is released.

Review

Review

Miranda (Treasure) has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Guaranteed crit for one shot after Burst; great synergy with SW, MW & Emilia and opens up a lot of potential.

  • Strong niche.

  • ATK buff now applies to 2 units, making her more universal.

  • Personal damage increased.

  • Quite cheaper to build skill-wise compared to recent releases because S1 can be ignored, and you only need S2 + Burst Skill.

  • Usable at Phase 2.

Cons

  • Restricted to SW/Emilia for the best potential.

  • Costly to build overall as it requires SR 15 Doll.

  • Guaranteed crit can target the wrong ally if the ally you want to be targeted has an ATK lower than someone else.

  • While influential, quite niche in PvE and PvP as her presence is not needed all the time.

  • HelmTr's and DrakeTr's upgrades overshadow hers.

  • Still no CDR. B1 without CDR usually has integration issues. 

  • Phase 3 does not help DPS's damage.

Ratings
A

Story (low deficit)

A

Story (high deficit)

A

Bossing

B

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
PVE
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

  • Destruction Cube

    Destruction Cube

PVP
  • Relic Tempering Cube

    Tempering Cube

  • Wingman Cube

    Vigor Cube

  • Relic Assist Cube

    Relic Assist Cube

For PvE content, use the cube with the highest level to increase her personal damage, but limit yourself to either of these two for higher uptime. The new Destruction cube is also fine if the boss's part is tanky. In PvP, the most ideal cubes are always the defensive ones (Tempering and Vigor), but if you don't have them, the other cubes like Resilience or Bastion are also fine.

Teams

Teams
Team 27

The SW Team

Mode: Union / Solo Raids || Element: Iron

Characters
Miranda (Treasure)
B2
Snow White
Maxwell
Yulha
About the team

This is Miranda’s statement team. In this team, we focus on buffing SW's and Maxwell's personal damage through Burst Skill and guaranteeing SW's Burst Shot 24/7. You can recruit Crown, Grave, or any other relevant units to play the B2 position. You may use HelmT or Helm over Maxwell if the team requires healing to survive. Summer Helm or Mari are also options if you want to funnel all the damage in SW’s favour.

Substitutions

Helm (Treasure) can replace Maxwell. Helm: Aquamarine can replace Maxwell. Mari Makinami Illustrious can replace Maxwell.

Team 28

Fire Away

Mode: Union / Solo Raids || Element: Iron

Characters
Miranda (Treasure)
Helm: Aquamarine
Rapi: Red Hood
Asuka Shikinami Langley
Modernia
About the team

Kisenix likes the Fire Team, so here is a Fire Team to showcase her "buffing 2 random DPS" capability. In this comp, we give Asuka and Rapipi as much ATK and CRT DMG as possible. Asuka can also buff Miranda's core damage. Rei can also be subbed in to give Miranda more ATK, as an in-burst B3 or as an off-burst acting like Maxwell.

Substitutions

Rei Ayanami can replace Asuka

Team 29

Fire Team Again with Off-Burst CDR

Mode: Union / Solo Raids || Element: Iron

Characters
Miranda (Treasure)
Grave
Rapi: Red Hood
Asuka Shikinami Langley
Helm: Aquamarine
About the team

In this comp, we use a more impactful B2's Burst Skill and instead relegate our CDR into the off-burst position.

Substitutions

-

Team 30

General Team ft. MirandaT

Mode: Union / Solo Raids || Element: Iron

Team 31

Ultra is an Anomaly

Mode: Anomaly - Ultra || Element: Iron

Characters
Miranda (Treasure)
Crown
Yulha
Snow White
Helm: Aquamarine
About the team

A team for stage 9 on Ultra's Iron Weak Anomaly Interception.

Substitutions

-

Team 32

Elysions's sole proper buffer

Mode: Tribe Tower || Element: All

Characters
Miranda (Treasure)
Diesel (Treasure)
Rapi: Red Hood
Maiden: Ice Rose
D: Killer Wife
About the team

A team for elysion Tower when player does not have Maid Duo

Substitutions

Privaty: Unkind Maid can replace Maiden: Ice Rose.

Team 168

TOS = Time to One Shot

Mode: PVP || Element: All

Characters
Noah
Emilia
Red Hood
Biscuit
Miranda (Treasure)
About the team

In this comp, we play it crazy by using as many buffers as possible (completely unnecessary; for demonstration purposes only) and pair Emilia together with Red Hood B1, HelmTr Off-Burst, and Miranda Off-Burst. This grants her insane ATK buff, ATK DMG, and CRT DMG + guaranteed crit that will surely demolish any un-immuned/indomed enemies. For a more realistic example, you can use Noah Biscuit Emilia RedHood Miranda instead for increased survivability, saving HelmTr for other teams.

Substitutions

-

Team 169

Relatively Poor TOS

Mode: PVP || Element: All

Characters
Blanc
Emilia
Biscuit
Miranda (Treasure)
Rapunzel
About the team

This team is 3 RL, sure it’s slower but you can save Red Hood for other teams compared to the traditional Emilia-RH 3 RL ICBM. You will need Quantum Cube lv 7 on Emilia and either Biscuit/Rapunzel. With the 100% crit shot + Blanc debuff, we’re pretty sure they either go Noah here or just die. If your Emilia also has 40% ATK, can replace Blanc with Bay.

Substitutions

-