
Everecho profile was last updated on 17/June/2026.
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Profile
Everecho was released during the 3.8 patch in the CN version of the game. We translated Everecho skills ourselves, as such, there's a chance of localization errors. We will add the official translations as soon as they will be released. Please contact us directly to report any errors.
Mass Attack. Deals 500% Reality DMG to all enemies. After attacking, inflicts all enemies with [Hollow Shell] for 3 rounds, grants all allies 5 stacks of [Past Shadows] for 2 rounds, and grants ally [Conduit] characters [Rekindled Memory] for 3 rounds. After attacking, if holding [Long-Lost Light], switches to [Tomorrow's Hope]; otherwise switches to [Yesterday's Yearning].
Hollow Shell:
Reality DEF decreased by 10%, Mental DEF decreased by 10%, Critical DEF decreased by 10%.
Past Shadows:
DMG Bonus increased by a percentage equal to 0.6% of Everecho's ATK; for every 1 stack held, additionally gain 1% DMG Bonus, up to a maximum of 15 stacks (duration refreshes on each gain).
Rekindled Hope:
For every 1 stack of [Past Shadows] held, gain 2% Critical DMG.
✦✧✧
[Interval]. Mass Attack. Deals 200% Reality DMG to all enemies, and grants all allies 1 stack of [Past Shadows] for 2 rounds.
Gain +2 Chaotic Energy.
Past Shadows:
DMG Bonus increased by a percentage equal to 0.6% of Everecho's ATK; for every 1 stack held, additionally gain 1% DMG Bonus, up to a maximum of 15 stacks (duration refreshes on each gain).
✦✧✧
Mass healing. Restores HP to all allies equal to Everecho's (ATK * 180%). Dispels 2 [Stats Down], [Neg Status], [Control] effects from all allies. When cast, consumes 1 stack of [Long-Lost Light]; if [Long-Lost Light] is depleted, switches to [Yesterday's Yearning].
Chaotic Energy +1. Grants Everecho 1 stack of [Long-Lost Light]. After cast, if the Conduit is not in [Echoes' Embrace], switches to [Tomorrow's Hope].
Long-Lost Light:
Allows triggering a [Conduit] to cast [Tomorrow's Hope].
Does not have basic Incantations and Ultimate. Instead, charges [Conduit]s with Energy to release Incantations. Moxie is replaced by Harmonization. At the start of the round, all allies gain [Soothing Song]. For each 1 Chaotic Energy consumed by allies, Everecho gains 1 stack of [Mend].
At the start of the round, Everecho increases self Harmonization by +15, and restores HP to all allies equal to 20% of their [Remembrance].
When entering battle, increases ATK by +5%.
Upon entering combat, all allies gain +30% DMG Reduction. Excess Harmonization of [Conduit] allies will be stored (up to 50), and replenished when able. Upon entering combat, gain +30 Harmonization.
Soothing Song:
After losing HP, gains [Remembrance] equal to the same percentage of the maximum [Remembrance] as the percentage of HP lost.
Mend:
After accumulating 4 stacks, allows reactivating self [Conduit] in [Interval]; stackable up to 4 stacks.
Everecho doesn't have an Euphoria update yet. If it will be released, we will add it here.
Lv. 1:
[Echoes' Embrace]: Increases the stacks of [Past Shadows] granted to all allies to +10. [Past Shadows] stack cap increased to 20. 2 [Light's Might] cards in the deck gain Chaotic Energy increased to 2.
Lv. 2:
[Past Shadows]: DMG Bonus multiplier based on Everecho's ATK increased to 0.8%. Additional DMG Bonus gained per stack increased to +1.5%. 1 [Light's Might] card in the deck gains Chaotic Energy increased to 2.
Lv. 3:
[Echoes' Embrace]: [Hollow Shell] Reality DEF reduction increased to -15%, Mental DEF reduction increased to -15%, Critical DEF eduction increased to -15%.
Lv. 4:
[Lingering Here]: HP restored to all allies increased to 35% of self [Remembrance]. [Tomorrow's Hope] HP restored to all allies increased to Everecho's ATK * 240%.
Lv. 5:
[Past Shadows]: DMG Bonus multiplier based on Everecho's ATK increased to 1.2%. Additional DMG Bonus gained per stack increased to +2%. 2 [Chaotic Energy II] cards in the deck gain Chaotic Energy increased to 3.
Review
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Stats and Build
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Synergy & Teams
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Lore
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