





To learn more about Augusta check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Augusta has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.6
Last major build/calcs update
Patch 2.6
Last profile update*
August 29th, 2025
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Augusta check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Gameplay and teams
Calculations
Profile
Hunter's Path
Basic Attack
Perform up to 4 consecutive attacks, dealing Electro DMG.
Heavy Attack - Steelclash
Consume STA to attack the target, dealing Electro DMG. Press Normal Attack shortly after performing Heavy Attack to perform Basic Attack Stage 2.
Mid-air Attack
Consume STA to perform Plunging Attack from mid-air, dealing Electro DMG.
Dodge Counter
Press Normal Attack after a successful Dodge to attack the target, dealing Electro DMG.
Mid-air Dodge Counter
Press Normal Attack after a successful Mid-air Dodge to perform Plunging Attack at the cost of STA, dealing Electro DMG.
Heavy Attack - Thunderoar: Backstep
When Prowess is full, Heavy Attack - Steelclash is replaced with Heavy Attack - Thunderoar: Backstep, dealing Electro DMG and consuming all Prowess.
While in action, release or press Normal Attack again within a certain period to perform Heavy Attack - Thunderoar: Spinslash.
Heavy Attack - Thunderoar: Spinslash is available if Augusta remains on the ground for a certain period after this skill is interrupted.
Heavy Attack - Thunderoar: Spinslash
Augusta whirls and lashes out with her Broadblade, dealing Electro DMG.
Heavy Attack - Thunderoar: Uppercut
Press Jump when Prowess is full to perform Heavy Attack - Thunderoar: Uppercut, dealing Electro DMG and consuming all Prowess.
If Prowess is full when casting Resonance Skill - Warrior's Blade, press Resonance Skill or Jump to perform Heavy Attack - Thunderoar: Uppercut, dealing Electro DMG and consuming all Prowess.
If Prowess is full when casting Heavy Attack - Steelclash or Dodge Counter – Heavy Attack: Steelclash, release Normal Attack after a certain period or press Normal Attack or Jump again to perform Heavy Attack - Thunderoar: Uppercut, dealing, Electro DMG and consuming all Prowess.
Dodge Counter - Heavy Attack: Steelclash
When Prowess is full, Dodge Counter is replaced with Dodge Counter - Heavy Attack: Steelclash, dealing Electro DMG, considered as Heavy Attack DMG.
Dodge Counter - Thunderoar: Backstep
When Ascendancy is full, press Normal Attack following a successful Dodge on the ground to cast Dodge Counter - Thunderoar: Backstep in place of Dodge Counter and Dodge Counter - Heavy Attack: Steelclash, dealing Electro DMG, considered as Heavy Attack DMG.
Release or press Normal Attack again within a certain period into the action to perform Heavy Attack - Thunderoar: Spinslash.
Heavy Attack - Thunderoar: Spinslash is available if Augusta remains on the ground for a certain period after this skill is interrupted.
Prowess
Augusta can hold up to 100 points of Prowess.
Prowess is obtained when Basic Attack, Heavy Attack - Steelclash, Mid-air Attack, Mid-air Dodge Counter, Resonance Skill - Warrior's Blade, Dodge Counter, or Dodge Counter - Heavy Attack: Steelclash deals damage.
Prowess is fully restored when casting Intro Skill - Stride of Goldenflare.
Warrior's Blade
Augusta leaps and slams down her Broadblade, dealing Electro DMG.
Sunward Conquest
Resonance Liberation - Sword of Eternal Oath
Press and release Resonance Liberation to cast this skill. Augusta will sweep her Broadblade forward, dealing Electro DMG, considered as Heavy Attack DMG.
Resonance Liberation - Sublime is the Sun
When Majesty reaches 2 stacks, hold Resonance Liberation to cast Resonance Liberation - Sublime is the Sun. Casting Resonance Liberation - Sublime is the Sun costs no Resonance Energy but 2 stacks of Majesty instead.
When casting Resonance Liberation - Sublime is the Sun, Augusta generates the Ruler's Realm and enters the Sworn Allegiance state for 7s. Within this duration, time is temporarily stopped, and Resonator switching is disabled. Only Sublime is the Sun - Sunborne, Sublime is the Sun - Everbright Protector, and Dodge can be performed in the Sworn Allegiance state. Mid-air Attack is available while airborne.
In the Sworn Allegiance state, press or hold Normal Attack to cast Sublime is the Sun - Sunborne. Augusta can walk on water without consuming STA in this state.
Performing environmental, gameplay, or other interactions ends Sworn Allegiance without triggering Sublime is the Sun - Everbright Protector.
Sublime is the Sun - Sunborne
Deal Electro DMG, considered as Heavy Attack DMG. After casting Sublime is the Sun - Sunborne 9 times, press Normal Attack or Resonance Liberation to perform Sublime is the Sun - Everbright Protector.
Sublime is the Sun - Everbright Protector
Deal Electro DMG, considered as Heavy Attack DMG. Casting Sublime is the Sun - Everbright Protector ends the Sworn Allegiance state and consumes all stacks of Crown of Wills later. All other Resonators in the team will be made to leave the field.
When Sworn Allegiance ends, Sublime is the Sun - Everbright Protector is automatically cast.
During Sworn Allegiance, hold Resonance Liberation to cast Sublime is the Sun - Everbright Protector early.
Ruler's Realm
Ruler's Realm lasts for 30s.
When Resonators in the team cast Intro Skill within Ruler's Realm, they gain a shield equal to 650 + 5% of Augusta's Max HP for 10s. This effect is unstackable. This Shield will not be passed on to the incoming Resonator.
Majesty
Augusta can hold up to 2 stacks of Majesty.
1 stack of Majesty is obtained when casting Resonance Skill - Undying Sunlight: Plunge.
1 stack of Majesty is obtained when other Resonators in the team cast Outro Skill under the effect of Augusta's Outro Skill - Battlesong of the Unyielding.
Call Me By the Sun
Resonance Skill - Undying Sunlight: Strike
When Ascendancy is full, Resonance Skill - Warrior's Blade is replaced with Resonance Skill - Undying Sunlight: Strike, dealing Electro DMG.
Press Normal Attack or Resonance Skill during the action to cast Resonance Skill - Undying Sunlight: Leap.
Resonance Skill - Undying Sunlight: Strike can be re-cast shortly after being interrupted.
Resonance Skill - Undying Sunlight: Leap can be cast some time again after being interrupted.
Can be cast mid-air.
Resonance Skill - Undying Sunlight: Leap
Deal Electro DMG.
Press Normal Attack or Resonance Skill during the action to cast Resonance Skill - Undying Sunlight: Plunge.
Resonance Skill - Undying Sunlight: Leap can be re-cast shortly after being interrupted.
Resonance Skill - Undying Sunlight: Plunge can be cast some time again after being interrupted.
Can only be cast mid-air.
Resonance Skill - Undying Sunlight: Plunge
Consume all Ascendancy to cast this skill, dealing Electro DMG, considered as Heavy Attack DMG.
Casting this skill grants 1 stack of Majesty.
Can only be cast mid-air.
Dodge Counter - Undying Sunlight: Strike
When Ascendancy is full, press Resonance Skill after a successful ground Dodge or press Normal Attack or Resonance Skill after successful Mid-air Dodge to cast Dodge Counter - Undying Sunlight: Strike, dealing Electro DMG, considered as Resonance Skill DMG.
Press Normal Attack or Resonance Skill during the action to cast Resonance Skill - Undying Sunlight: Leap.
Resonance Skill - Undying Sunlight: Leap can be cast again some time after being interrupted.
Ascendancy
Augusta can hold up to 100 points of Ascendancy.
Ascendancy is obtained when Normal Attacks deal damage.
Casting Intro Skill - Stride of Goldenflare restores 20% Ascendancy.
Casting Resonance Skill - Warrior's Blade restores 10% Ascendancy.
Casting Resonance Liberation - Sword of Eternal Oath restores 40% Ascendancy.
Glory's Favor
When Augusta deals damage, she gains a shield equal to 350 + 2.5% of her Max HP for 5s, triggered once every 0.5s. This effect is unstackable. This Shield will not be passed on to the incoming Resonator.
Blazing Valor
When Augusta is out of combat for over 4s, she gains the following effects that can be triggered once every 4s:
If Majesty is less than 1 stack, restore 1 stack.
Fully restore Crown of Wills.
Stride of Goldenflare
Deal Electro DMG.
Battlesong of the Unyielding
The next Resonator switched onto the field gains the following effects for 14s, which end immediately if they are switched out:
Gain 15% DMG Amplification for all Attributes.
Casting Outro Skill grants 1 stack of Majesty and 1 stack of Crown of Wills to Augusta.
Crown of Wills
Each stack grants 15% Electro DMG Bonus, up to 1 stack.
When Resonance Liberation - Sublime is the Sun: Everbright Protector ends, all stacks of Crown of Wills are removed.
Sequence Node 1
Each stack of Crown of Wills additionally increases Augusta's Crit. DMG by 15%.
The max stack of Crown of Wills is increased to 2.
Casting Intro Skill - Stride of Goldenflare now grants 1 stack of Crown of Wills.
Resonance Skill - Undying Sunlight: Strike, Resonance Skill - Undying Sunlight: Leap, and Resonance Skill - Undying Sunlight: Plunge are now immune to interruption.
Sequence Node 2
Crown of Wills provides additional effects: Each stack increases Augusta's Crit. Rate by 20%.
For every 1% of Crit. Rate over 100%, Augusta gains 2% Crit. DMG increase, up to 100%.
Sequence Node 3
The following skills have their DMG Multiplier increased by 25%:
Heavy Attack - Thunderoar: Backstep, Dodge Counter - Thunderoar: Backstep, Heavy Attack - Thunderoar: Spinslash, Heavy Attack - Thunderoar: Uppercut.
Resonance Skill - Undying Sunlight: Plunge.
Resonance Liberation - Sublime is the Sun: Sunborne, Resonance Liberation - Sublime is the Sun: Everbright Protector.
Sequence Node 4
Casting Intro Skill - Stride of Goldenflare increases the ATK of all Resonators in the team by 20% for 30s.
Sequence Node 5
The Shield provided by Inherent Skill - Glory's Favor is increased by 50%.
Sequence Node 6
Augusta can now hold up to 4 stacks of Crown of Wills.
For every 1% of Crit. Rate over 150%, Augusta gains 2% Crit. DMG increase, up to 50%.
When Augusta performs Heavy Attack - Thunderoar: Spinslash or Heavy Attack - Thunderoar: Uppercut, she obtains 2 stacks of Crown of Wills. Augusta can only obtain 2 stacks of Crown of Wills every 1s via Engraved in Radiant Light.
While casting Heavy Attack - Thunderoar: Spinslash or Heavy Attack - Thunderoar: Uppercut, Thunder Rage is triggered at the spot, dealing two instances of Electro DMG, with each instance equal to 100% of Augusta's ATK, considered as Heavy Attack DMG.
While the source of the materials can be quickly found in the game, when it comes Luminous Calendula you will have to gather them from the map. Check our Interactive map to find them quickly:
Review
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Tower of Adversity
Whimpering Wastes
Very high single-target and AoE damage alike, all the while providing small but easily refreshed Shields for extra sustainability;
Able to function with premium teammates and without — has amazing F2P options which allow her to perform even without high vertical investment;
Completely stops time during her second Ultimate, meaning you’re fully invulnerable during the cast;
Summons a REALLY cool blazing sun in the sky when casting her second Ultimate. How was that necessary??
About half of her damage is concentrated in her second Ultimate — backloaded damage isn’t optimal for killing several groups of small enemies like in Whimpering Wastes;
Near-unusable in quickswap compositions due to the way her Outro works;
Shields don’t leave you immune to interruption; be wary to dodge enemy attacks so your rotation doesn’t get slowed down by enemy attacks;
Try to read any of her ability descriptions aside from her Resonance Skill (just kidding, might as well go read a Shakespeare play instead).
Augusta is a 5-star Electro Broadblade DPS whose focus is on dealing high Heavy Attack damage to enemies by activating a time-stop Ultimate stance where she attacks enemies in quick succession, dealing lots of damage in the blink of an eye. Much like her Electro element would suggest, in spite of wielding a heavy weapon class, Augusta is capable of unleashing many attacks in quick succession to tear down her enemies.
Let’s get the most important abilities of Augusta out of the way first: her 3 unique resources.
The first of which is Prowess: this is her first Forte gauge used to cast Enhanced Heavy Attacks and is obtained when most of her abilities deal damage.
The second is Ascendancy: this is her second Forte gauge restored via Basic Attacks, Intro skill, her first Ultimate and her base Resonance Skill. It allows her to cast an enhanced Resonance Skill to gain her final resource, Majesty.
Majesty has 2 points, 1 of which is acquired via her Outro and the other is acquired via an enhanced Resonance Skill with full Ascendancy. When 2 points are obtained, Augusta can unleash her second Ultimate for massive damage, ending her rotation.
Therefore, Augusta’s goal will be to maximize Prowess and Ascendancy generation in order to gain her Majesty stacks and finish it off with her second Ultimate.
Additionally, Augusta starts combat with 1 Majesty thanks to her second Inherent Skill which means she won’t have ramp-up issues due to lacking an Outro initially. Finally, her first Inherent Skill makes it so Augusta gains a shield for 5s every 0.5s every time she deals damage, which means she will always have extra HP in that form. Even though the shield value is rather small and it doesn’t stack, it does add to her sustainability.
Augusta’s Intro makes her restore 20% Ascendancy and full Prowess so it’s definitely a must in her rotation. Aside from that, it simply deals damage and restores Concerto Energy like all other Intros.
Augusta’s Prowess mechanic allows her to use different Enhanced Heavy Attacks, triggered with different inputs. However, Uppercut, triggered by jumping with full Prowess, is not good as it sends her up into the air and Augusta rather be on the ground at all times to maximize her damage, so make sure not to accidentally use it.
More importantly however, she has a standard Heavy Attack variant which is called Backstep which she can follow with Spinslash by pressing Basic Attack shortly after, which is her standard combo. It can be done all the same by performing a Dodge Counter with full Prowess instead of a Heavy Attack.
Other than this, her base Resonance Skill restores full Prowess and her Intro Skill does also, which should be plenty in order to restore Ascendancy fully, provided her base Ultimate is used also — as it gives the 10% Ascendancy she’d be missing. It only requires using Ultimate with enough Resonance Energy, so make sure that condition is fulfilled by having enough Energy Regen. Depending on the team, anywhere between 110% and 120% Energy Regen should be enough for Augusta to function.
Ascendancy is used in order to perform 3 different Enhanced Resonance Skills — which are in reality all part of the same sequence. Simply press Resonance Skill with full Ascendancy then press Basic Attack or Resonance Skill 2 more times to leap into the air and plunge to restore Majesty to full. When this is performed, Augusta is ready to cast her second Ultimate. Also, don’t worry about getting interrupted; if that happens, Augusta can re-cast her Enhanced Skill sequence, no problem.
By holding Ultimate with 2 stacks of Majesty, Augusta enters her Second Ultimate stance for 7s. Within this duration, time is stopped and she cannot switch out or do anything except walk, dodge, and finish her rotation with 9 swift Heavy Attacks (simply performed by spamming or holding Basic Attack), then use a finishing move by pressing Basic Attack again.
Additionally, performing this sequence of attacks gives an effect for 30s to all characters in the team called Ruler’s Realm, which grants a stronger Shield to all characters who cast Intro Skill, further contributing to sustainability.
Finally, Augusta’s Outro Skill allows her to give 15% DMG Amplify to any character that she outros into, which lasts the usual 14s. It also restores 1 Majesty if that character performs their own Outro skill, and gives Augusta 15% Electro DMG Bonus for her next rotation, but be careful as all of these effects expire on swap — because of this mechanic, Augusta is much less compatible with quickswapping than most other characters as the character Augusta Outros into cannot be switched out of until they can cast their own Outro skill, since it would ruin Augusta’s Majesty stack generation, thus significantly slowing down her subsequent rotation.
While Augusta’s Shield mechanics definitely make her Sustain noteworthy, it’s not her primary selling point. That selling point is her damage output. Ranking among some of the highest damaging characters in the game, Augusta places herself as a staple DPS in the meta of Wuthering Waves at the time of her release. Working brilliantly with a free unit in the form of Mortefi, her best team alongside Mortefi and Shorekeeper is easily accessible and allows her to perform at the level of the greatest DPS characters, cementing her spot in the meta.
Build
128.3%
Stats at Level 90: ATK: 675 | CRIT Rate: 12.1%
120.4%
Stats at Level 90: ATK: 587 | CRIT DMG: 48.6%
108.4%
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
104.0%
Stats at Level 90: ATK: 587 | CRIT DMG: 48.6%
100%
Stats at Level 90: ATK: 587 | ATK: 36.4%
98.6%
Stats at Level 90: ATK: 412 | CRIT DMG: 40.5%
96.7%
Stats at Level 90: ATK: 412 | CRIT Rate: 20.2%
89.3%
Stats at Level 90: ATK: 462 | ATK: 18.2%
85.7%
Stats at Level 90: ATK: 412 | ATK: 30.3%
81.3%
Stats at Level 90: ATK: 462 | ATK: 18.2%
Best Echo Sets show the best sets that support the main character playstyle and work out of the box while the Special Echo Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
100%
3 Set: Upon gaining a Shield, increase the Resonator's ATK by 6% and Crit. DMG by 4% for 4s. This effect can be triggered once every 0.5s and stacks up to 5 times.
Augusta's best set bar none. Increases ATK and CRIT DMG by 6% and 4% for 4s respectively when a Shield is applied to the equipped character, stacking up to 5 times every 0.5s. This totals to 30% ATK and 20% CRIT DMG, which is the best set for Augusta in specific as she's the only character in the game who's able to fully stack up this effect.
Best Combined with your choice of:
Pick and choose based on your best substats due to their closeness in performance (be wary of stacking Energy Regen in excess however).
Below you can find Main Echo options that you should be using with the set:
91.3%
2 Set: Electro DMG increases by 10%.
5 Set: Upon using Heavy Attack or Resonance Skill, Electro DMG increases by 15%, stacking up to 2 times, each stack lasting for 15s.
Generalist Electro damage set that gives a total of 40% Electro DMG after casting 2 Heavy Attacks and/or Resonance Skills. While this is easily stacked up by Augusta, it pales in comparison to the higher amount of buffing her signature set, Crown of Valor, provides.
Below you can find Main Echo options that you should be using with the set:
Substats: Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > ATK% = Heavy Attack DMG% > ATK > Resonance Skill DMG%
Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.
HP: 14500+
DEF: 1100+
ATK: 2000-2800+
Crit Rate: 65%+
Crit DMG: 110%+
Energy Regen: 10%-20%+
Electro DMG%: 30%-70%+
Below you can find the order of leveling the abilities for Augusta.
Res. Liberation
Forte Circuit
Basic Attack
Res. Skill
Intro Skill
Gameplay and teams
Below you can find optimal rotation (or rotations) for Augusta. The total time needed to perform it is 11.17 seconds. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.
Augusta aims to stack Ascendancy as quickly as possible in order to generate Majesty and cast her second Ultimate’s attack sequence, finishing her rotation. Below is the best way to do so.
Echo Timing: Best used right at the end of the whole rotation (make sure to Swap Cancel it immediately after casting in order to optimize).
- Intro
- Heavy Attack: Backstep
- Heavy Attack: Spinslash
- Skill
- Heavy Attack: Backstep
- Heavy Attack: Spinslash
- Ultimate: Sword of Eternal Oath
- Forte: Skill: Undying Sunlight: Strike
- Forte: Skill: Undying Sunlight: Leap
- Forte: Skill: Undying Sunlight: Plunge
- Ultimate: Sublime is the Sun
- Ultimate: Sunborne (9 times)
- Ultimate: Everbright Protector
- Outro
Augusta’s core rotation is extremely simple with little to no tricks to it. This is because she will be under an Amplify Outro boost in her best teams, and switching out of Augusta during her rotation instantly ends this kind of buff. Additionally, her Outro skill mechanic forces the next character she Outros into not to be switched out of, and half of her damage is concentrated in abilities before her second Ultimate — all of this to say, she’s near-incompatible with quickswap playstyles.
The best we can work with is some animation cancels and an extra The False Sovereign transform Echo cast prior to her rotation as well as when she ends it, performed at some point in your secondary buffer’s rotation, as follows:
And to conclude, a few extra tips:
Additional warning: Augusta’s second Ultimate field instantly kills all on-field entities, including things such as Phrolova’s Hecate. This makes the synergy between the two close to unusable and should be considered when teambuilding.
Below you can find a list of some of the stronger synergies between this character and others.
Team #1 - Best Team
Team #2 - Alt Team
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important - if you can't consistently perform the character's rotation, their damage will suffer.
As usual, don't compare the numbers between characters - especially between Main DPS and Hybrids as they fulfill different roles in the team.
The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.
Do note that DPS and DMG aren’t perfect metrics for a character’s individual value and should be taken with a grain of salt. Anything pertaining a character’s relevance in the meta is addressed in our Review and Tier List, which the numbers below shouldn’t be used for as an end-all-be-all to. Instead, DPS and DMG are good metrics for a character’s sequence value and comparison between an individual character’s different rotations. We recommend using those metrics for such purposes.
Rotation time: 11.17s
Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above.
Standard Rotation
- Intro
- Heavy Attack: Backstep
- Heavy Attack: Spinslash
- Skill
- Heavy Attack: Backstep
- Heavy Attack: Spinslash
- Ultimate: Sword of Eternal Oath
- Forte: Skill: Undying Sunlight: Strike
- Forte: Skill: Undying Sunlight: Leap
- Forte: Skill: Undying Sunlight: Plunge
- Ultimate: Sublime is the Sun
- Ultimate: Sunborne (9 times)
- Ultimate: Everbright Protector
- Outro
And here are the Echoes and Weapons used in the calculations.
Stats at Level 90: ATK: 587 | ATK: 36.4%
3 Set: Upon gaining a Shield, increase the Resonator's ATK by 6% and Crit. DMG by 4% for 4s. This effect can be triggered once every 0.5s and stacks up to 5 times.
2 Set: Electro DMG increases by 10%.
5 Set: Upon using Heavy Attack or Resonance Skill, Electro DMG increases by 15%, stacking up to 2 times, each stack lasting for 15s.
Substats: ATK (45%), CRIT Rate (42%), CRIT DMG (84%)
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