Last updated: 10/September/2026

Best guide and build for Augusta from WW (Wuthering Waves). Augusta is a 5★ rarity character from the
Electro element who uses the Broadblade type weapon.
Augusta has at least one video guide available:
Last review update
Patch 3.6
Last major build/calcs update
Patch 3.6
Last profile update*
10/September/2026
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Augusta check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Hunter's Path
Basic Attack
Perform up to 4 consecutive attacks, dealing Electro DMG.
Heavy Attack - Steelclash
Consume STA to attack the target, dealing Electro DMG. Press Normal Attack shortly after performing Heavy Attack to perform Basic Attack Stage 2.
Mid-air Attack
Consume STA to perform Plunging Attack from mid-air, dealing Electro DMG.
Dodge Counter
Press Normal Attack after a successful Dodge to attack the target, dealing Electro DMG.
Mid-air Dodge Counter
Press Normal Attack after a successful Mid-air Dodge to perform Plunging Attack at the cost of STA, dealing Electro DMG.
Heavy Attack - Thunderoar: Backstep
When Prowess is full, Heavy Attack - Steelclash is replaced with Heavy Attack - Thunderoar: Backstep, dealing Electro DMG and consuming all Prowess.
While in action, release or press Normal Attack again within a certain period to perform Heavy Attack - Thunderoar: Spinslash.
Heavy Attack - Thunderoar: Spinslash is available if Augusta remains on the ground for a certain period after this skill is interrupted.
Heavy Attack - Thunderoar: Spinslash
Augusta whirls and lashes out with her Broadblade, dealing Electro DMG.
Heavy Attack - Thunderoar: Uppercut
Press Jump when Prowess is full to perform Heavy Attack - Thunderoar: Uppercut, dealing Electro DMG and consuming all Prowess.
If Prowess is full when casting Resonance Skill - Warrior's Blade, press Resonance Skill or Jump to perform Heavy Attack - Thunderoar: Uppercut, dealing Electro DMG and consuming all Prowess.
If Prowess is full when casting Heavy Attack - Steelclash or Dodge Counter – Heavy Attack: Steelclash, release Normal Attack after a certain period or press Normal Attack or Jump again to perform Heavy Attack - Thunderoar: Uppercut, dealing, Electro DMG and consuming all Prowess.
Dodge Counter - Heavy Attack: Steelclash
When Prowess is full, Dodge Counter is replaced with Dodge Counter - Heavy Attack: Steelclash, dealing Electro DMG, considered as Heavy Attack DMG.
Dodge Counter - Thunderoar: Backstep
When Ascendancy is full, press Normal Attack following a successful Dodge on the ground to cast Dodge Counter - Thunderoar: Backstep in place of Dodge Counter and Dodge Counter - Heavy Attack: Steelclash, dealing Electro DMG, considered as Heavy Attack DMG.
Release or press Normal Attack again within a certain period into the action to perform Heavy Attack - Thunderoar: Spinslash.
Heavy Attack - Thunderoar: Spinslash is available if Augusta remains on the ground for a certain period after this skill is interrupted.
Prowess
Augusta can hold up to 100 points of Prowess.
Prowess is obtained when Basic Attack, Heavy Attack - Steelclash, Mid-air Attack, Mid-air Dodge Counter, Resonance Skill - Warrior's Blade, Dodge Counter, or Dodge Counter - Heavy Attack: Steelclash deals damage.
Prowess is fully restored when casting Intro Skill - Stride of Goldenflare.
Warrior's Blade
Augusta leaps and slams down her Broadblade, dealing Electro DMG.
Sunward Conquest
Resonance Liberation - Sword of Eternal Oath
Press and release Resonance Liberation to cast this skill. Augusta will sweep her Broadblade forward, dealing Electro DMG, considered as Heavy Attack DMG.
Resonance Liberation - Sublime is the Sun
When Majesty reaches 2 stacks, hold Resonance Liberation to cast Resonance Liberation - Sublime is the Sun. Casting Resonance Liberation - Sublime is the Sun costs no Resonance Energy but 2 stacks of Majesty instead.
When casting Resonance Liberation - Sublime is the Sun, Augusta generates the Ruler's Realm and enters the Sworn Allegiance state for 7s. Within this duration, time is temporarily stopped, and Resonator switching is disabled. Only Sublime is the Sun - Sunborne, Sublime is the Sun - Everbright Protector, and Dodge can be performed in the Sworn Allegiance state. Mid-air Attack is available while airborne.
In the Sworn Allegiance state, press or hold Normal Attack to cast Sublime is the Sun - Sunborne. Augusta can walk on water without consuming STA in this state.
Performing environmental, gameplay, or other interactions ends Sworn Allegiance without triggering Sublime is the Sun - Everbright Protector.
Sublime is the Sun - Sunborne
Deal Electro DMG, considered as Heavy Attack DMG. After casting Sublime is the Sun - Sunborne 9 times, press Normal Attack or Resonance Liberation to perform Sublime is the Sun - Everbright Protector.
Sublime is the Sun - Everbright Protector
Deal Electro DMG, considered as Heavy Attack DMG. Casting Sublime is the Sun - Everbright Protector ends the Sworn Allegiance state and consumes all stacks of Crown of Wills later. All other Resonators in the team will be made to leave the field.
When Sworn Allegiance ends, Sublime is the Sun - Everbright Protector is automatically cast.
During Sworn Allegiance, hold Resonance Liberation to cast Sublime is the Sun - Everbright Protector early.
Ruler's Realm
Ruler's Realm lasts for 30s.
When Resonators in the team cast Intro Skill within Ruler's Realm, they gain a shield equal to 650 + 5% of Augusta's Max HP for 10s. This effect is unstackable. This Shield will not be passed on to the incoming Resonator.
Majesty
Augusta can hold up to 2 stacks of Majesty.
1 stack of Majesty is obtained when casting Resonance Skill - Undying Sunlight: Plunge.
1 stack of Majesty is obtained when other Resonators in the team cast Outro Skill under the effect of Augusta's Outro Skill - Battlesong of the Unyielding.
Call Me By the Sun
Resonance Skill - Undying Sunlight: Strike
When Ascendancy is full, Resonance Skill - Warrior's Blade is replaced with Resonance Skill - Undying Sunlight: Strike, dealing Electro DMG.
Press Normal Attack or Resonance Skill during the action to cast Resonance Skill - Undying Sunlight: Leap.
Resonance Skill - Undying Sunlight: Strike can be re-cast shortly after being interrupted.
Resonance Skill - Undying Sunlight: Leap can be cast some time again after being interrupted.
Can be cast mid-air.
Resonance Skill - Undying Sunlight: Leap
Deal Electro DMG.
Press Normal Attack or Resonance Skill during the action to cast Resonance Skill - Undying Sunlight: Plunge.
Resonance Skill - Undying Sunlight: Leap can be re-cast shortly after being interrupted.
Resonance Skill - Undying Sunlight: Plunge can be cast some time again after being interrupted.
Can only be cast mid-air.
Resonance Skill - Undying Sunlight: Plunge
Consume all Ascendancy to cast this skill, dealing Electro DMG, considered as Heavy Attack DMG.
Casting this skill grants 1 stack of Majesty.
Can only be cast mid-air.
Dodge Counter - Undying Sunlight: Strike
When Ascendancy is full, press Resonance Skill after a successful ground Dodge or press Normal Attack or Resonance Skill after successful Mid-air Dodge to cast Dodge Counter - Undying Sunlight: Strike, dealing Electro DMG, considered as Resonance Skill DMG.
Press Normal Attack or Resonance Skill during the action to cast Resonance Skill - Undying Sunlight: Leap.
Resonance Skill - Undying Sunlight: Leap can be cast again some time after being interrupted.
Ascendancy
Augusta can hold up to 100 points of Ascendancy.
Ascendancy is obtained when Normal Attacks deal damage.
Casting Intro Skill - Stride of Goldenflare restores 20% Ascendancy.
Casting Resonance Skill - Warrior's Blade restores 10% Ascendancy.
Casting Resonance Liberation - Sword of Eternal Oath restores 40% Ascendancy.
Glory's Favor
When Augusta deals damage, she gains a shield equal to 350 + 2.5% of her Max HP for 5s, triggered once every 0.5s. This effect is unstackable. This Shield will not be passed on to the incoming Resonator.
Blazing Valor
When Augusta is out of combat for over 4s, she gains the following effects that can be triggered once every 4s:
If Majesty is less than 1 stack, restore 1 stack.
Fully restore Crown of Wills.
Stride of Goldenflare
Deal Electro DMG.
Battlesong of the Unyielding
The next Resonator switched onto the field gains the following effects for 14s, which end immediately if they are switched out:
Gain 15% DMG Amplification for all Attributes.
Casting Outro Skill grants 1 stack of Majesty and 1 stack of Crown of Wills to Augusta.
Crown of Wills
Each stack grants 15% Electro DMG Bonus, up to 1 stack.
When Resonance Liberation - Sublime is the Sun: Everbright Protector ends, all stacks of Crown of Wills are removed.
Sequence Node 1
Each stack of Crown of Wills additionally increases Augusta's Crit. DMG by 15%.
The max stack of Crown of Wills is increased to 2.
Casting Intro Skill - Stride of Goldenflare now grants 1 stack of Crown of Wills.
Resonance Skill - Undying Sunlight: Strike, Resonance Skill - Undying Sunlight: Leap, and Resonance Skill - Undying Sunlight: Plunge are now immune to interruption.
Sequence Node 2
Crown of Wills provides additional effects: Each stack increases Augusta's Crit. Rate by 20%.
For every 1% of Crit. Rate over 100%, Augusta gains 2% Crit. DMG increase, up to 100%.
Sequence Node 3
The following skills have their DMG Multiplier increased by 25%:
Heavy Attack - Thunderoar: Backstep, Dodge Counter - Thunderoar: Backstep, Heavy Attack - Thunderoar: Spinslash, Heavy Attack - Thunderoar: Uppercut.
Resonance Skill - Undying Sunlight: Plunge.
Resonance Liberation - Sublime is the Sun: Sunborne, Resonance Liberation - Sublime is the Sun: Everbright Protector.
Sequence Node 4
Casting Intro Skill - Stride of Goldenflare increases the ATK of all Resonators in the team by 20% for 30s.
Sequence Node 5
The Shield provided by Inherent Skill - Glory's Favor is increased by 50%.
Sequence Node 6
Augusta can now hold up to 4 stacks of Crown of Wills.
For every 1% of Crit. Rate over 150%, Augusta gains 2% Crit. DMG increase, up to 50%.
When Augusta performs Heavy Attack - Thunderoar: Spinslash or Heavy Attack - Thunderoar: Uppercut, she obtains 2 stacks of Crown of Wills. Augusta can only obtain 2 stacks of Crown of Wills every 1s via Engraved in Radiant Light.
While casting Heavy Attack - Thunderoar: Spinslash or Heavy Attack - Thunderoar: Uppercut, Thunder Rage is triggered at the spot, dealing two instances of Electro DMG, with each instance equal to 100% of Augusta's ATK, considered as Heavy Attack DMG.
While the source of the materials can be quickly found in the game, when it comes Luminous Calendula you will have to gather them from the map. Check our Interactive map to find them quickly:

Review
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Able to function with premium teammates and without - has amazing F2P options which allow her to perform even without high vertical investment;
Functions well in both single-target and AoE situations;
Completely stops time during her second Ultimate, meaning you’re fully invulnerable during the cast;
Summons a REALLY cool blazing sun in the sky when casting her second Ultimate. How was that necessary??
Powercrept in all situations by Jingran (except against Fusion RES enemies) due to them fulfilling the same niche, using the same teammates, and having the same damage and weapon types;
Her Shields have next to no strength whatsoever, they only serve as a means to activate her Signature Weapon and Echo Set buffs and won’t actually protect from any meaningful damage;
Has no good Whimpering Wastes purple tokens available for her to use as a Shield character;
Outro is difficult to maneuver around in quickswap and poses a lot of restrictions, and while not impossible, forcing quickswap is quite tedious;
Augusta is a 5-star Electro Broadblade DPS whose focus is on dealing high Heavy Attack damage to enemies by activating a time-stop Ultimate stance where she attacks enemies in quick succession, dealing lots of damage in the blink of an eye. Much like her Electro element would suggest, in spite of wielding a heavy weapon class, Augusta is capable of unleashing many attacks in quick succession to tear down her enemies.
Let’s get the most important abilities of Augusta out of the way first: her 3 unique resources.
The first of which is Prowess: this is her first Forte gauge used to cast Enhanced Heavy Attacks and is obtained when most of her abilities deal damage.
The second is Ascendancy: this is her second Forte gauge restored via Basic Attacks, Intro skill, her first Ultimate and her base Resonance Skill. It allows her to cast an enhanced Resonance Skill to gain her final resource, Majesty.
Majesty has 2 points, 1 of which is acquired via her Outro and the other is acquired via an enhanced Resonance Skill with full Ascendancy. When 2 points are obtained, Augusta can unleash her second Ultimate for massive damage, ending her rotation.
Therefore, Augusta’s goal will be to maximize Prowess and Ascendancy generation in order to gain her Majesty stacks and finish it off with her second Ultimate.
Additionally, Augusta starts combat with 1 Majesty thanks to her second Inherent Skill which means she won’t have ramp-up issues due to lacking an Outro initially. Finally, her first Inherent Skill makes it so Augusta gains a shield for 5s every 0.5s every time she deals damage, to trigger her Echo set, Signature weapon buffs, and other shield generation-related effects.
Intro Skill
Augusta’s Intro makes her restore 20% Ascendancy and full Prowess so it’s definitely a must in her rotation. Aside from that, it simply deals damage and restores Concerto Energy like all other Intros.
Augusta’s Prowess mechanic allows her to use different Enhanced Heavy Attacks, triggered with different inputs. The most standard of both is the Backstep and Spinslash combo, which can either be performed by Heavy Attacking on the ground with full Prowess or executing a Dodge Counter with full Prowess. It deals good damage, but is slower than Uppercut, which is triggered by a jump with full Prowess. However, since it sends Augusta into the air, she will only use it if it can be cancelled by a Tune Break, her Forte Skill 3-part chain, or before swapping out.
Other than this, her base Resonance Skill restores full Prowess and her Intro Skill does also, which should be plenty in order to restore Ascendancy fully, provided her base Ultimate is used also - as it gives the 10% Ascendancy she’d be missing. It only requires using Ultimate with enough Resonance Energy, so make sure that condition is fulfilled by having enough Energy Regen. Additional Forte Heavies may be used in her combos through the use of regular Heavy Attacks, which generate about 60% of her Prowess gauge each and can be quickly cancelled by other inputs for quick Prowess generation. This may be utilized to extend her rotations and have her deal higher damage if your team can spare the rotation time.
Ascendancy is used in order to perform 3 Skills in quick succession, all being part of the same sequence. With full Ascendancy, Augusta may cast her 3-part Skill chain and restore her second Majesty stack needed for her final Ultimate.
By holding Ultimate with 2 stacks of Majesty, Augusta enters her Second Ultimate stance for 7s. Within this duration, time is stopped and she cannot switch out or do anything except walk, dodge, and finish her rotation with 9 swift Heavy Attacks (simply performed by spamming or holding Basic Attack), then use a finishing move by pressing Basic Attack again.
Finally, Augusta’s Outro Skill allows her to give 15% DMG Amplify to any character that she outros into, which lasts the usual 14s. It also restores 1 Majesty if that character performs their own Outro skill, and gives Augusta 15% Electro DMG Bonus for her next rotation, but be careful as all of these effects expire on swap - because of this mechanic, Augusta is much less compatible with quickswapping than most other characters as the character Augusta Outros into cannot be switched out of until they can cast their own Outro skill, since it would ruin Augusta’s Majesty stack generation, thus significantly slowing down her subsequent rotation.
In the current meta, Augusta is to say the least, powercrept. In terms of a Shielding, Heavy Attack damage dealer, the new best answer in that category is Jingran. Sure enough, Augusta uses all of Jingran’s teammates, just… worse than him. The only difference between the two is their element, which can make Augusta a slightly better idea if JIngran’s Fusion element is resisted by the enemies you’re trying to face. Even still, you can just choose to use Jingran against non-Fusion enemies and it barely ever becomes an issue.
Due to her lack of damage output and no other outstanding features compared to her competition, Augusta only serves as a niche DPS you’ll use in Endstate Matrix if you already own her, or if you skipped Jingran and have teammates available for her, or if she’s your best Electro DPS and endgame content currently favours her element. However, this doesn’t make her a good pull anymore - it just gives her decent use cases if you already own her.
In conclusion, Augusta’s direct competition with Jingran makes her questionable to pull from a meta standpoint as a new player, and we definitely don’t recommend her to beginners, since Jingran is a direct upgrade in her exact niche, particularly considering they share the same weapon type. Finally, she does remain viable and is still able to clear endgame contents, hence why she can be used if you already own her, however from a meta perspective, she is currently not a recommended pull.
Build
The percentages show the performance of the weapon based on calculations, but in some cases, some weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).
Augusta calculations were done using added buffs from the following teammates:
Crown of Valor
Sierra Gale
Rejuvenating Glow
100.00%
93.50%
81.90%
78.60%
78.60%
78.40%
75.60%
75.10%
71.40%
67.20%
64.30%
61.50%
100.00%
Augusta's best set bar none. Increases ATK and CRIT DMG by 6% and 4% for 4s respectively when a Shield is applied to the equipped character, stacking up to 5 times every 0.5s. This totals to 30% ATK and 20% CRIT DMG, which is the best set for Augusta in specific as she's the only character in the game who's able to fully stack up this effect.
Best combined with your choice of:
Void Thunder
Endless Resonance
Reel of Spliced Memories
Moonlit Clouds
Empyrean Anthem
Tidebreaking Courage
Below you can find Main Echo options:
Substats: Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > ATK% = Heavy Attack DMG% > ATK > Resonance Skill DMG%
All recommended endgame stats portray a fairly good quality endgame build as a goal to aim for on most characters. However, don’t treat this as an end-all-be-all, and more of a suggestion.
All stat recommendations are given at S0 for 5-stars, S6 for 4-stars, and free characters (unless specified otherwise), based on total stats in the in-game stat-screen with the character out of combat but also active in the party (and hence some buffs may or may not apply). Any other precision may be directly specified. If not specified, Energy Regen requirements are estimated in the character’s best team.
HP: 14500+
DEF: 1100+
ATK: 2000-2800+
CRIT Rate: 65-80%+
CRIT DMG: 210-260%+
Energy Regen: 116%-125%
Lower end estimated in a team with Mortefi+Shorekeeper, higher end estimated in a team with Iuno+Shorekeeper.
Electro DMG Bonus: 40-70%+
Below you can find the order of leveling the abilities for Augusta.
Res. Liberation
Forte Circuit
Basic Attack
Res. Skill
Intro Skill
Skill and Intro can be skipped when levelling to save on resources at a minimal damage loss.
Gameplay and teams
Augusta’s rotation goal is to build up her Forte resources to cast her 3-skill chain and her second Ultimate. She may also extend her rotations in order to cast more Forte Heavy Attacks if her team has rotation time to spare. Below are all the ways to do so.
Her Echo, The False Sovereign, tends to be difficult to utilize in a lot of her rotations aside from her fastest one where it can be cast once. It may be used in quickswap, at the end of her rotation before swapping (if you aren’t swapping out of anything else), or not at all (since the automatic cast upon Intro deals most of its damage anyways).
This is Augusta’s fastest possible rotation that only uses 2 Forte Heavy Attacks. In most of her teams, rotating this quickly is not needed provided your rotations are optimized, but if your Ultimate cooldowns line up with this rotation, it should be privileged.
Intro
Heavy: Backstep
Basic: Spinslash
Skill
Heavy: Backstep
Basic: Spinslash (Cancel animation endlag via Ultimate)
Ultimate: Sword of Eternal Oath
Skill: Undying Sunlight: Strike
Skill: Undying Sunlight: Leap
Skill: Undying Sunlight: Plunge (Cancel animation endlag via Hold Ultimate)
Hold Ultimate: Sublime is the Sun
Basic: Sunborne (9x)
Ultimate: Everbright Protector
Echo (Swap)
Outro
Used in the majority of Augusta’s teams, including her best team with Iuno and Shorekeeper.
Intro
Heavy: Backstep
Basic: Spinslash
Skill
Heavy: Backstep
Basic: Spinslash
Heavy (Cancel animation endlag Ultimate)
Ultimate: Sword of Eternal Oath
Heavy (Cancel animation endlag via Skill)
Skill: Undying Sunlight: Strike
Skill: Undying Sunlight: Leap
Skill: Undying Sunlight: Plunge (Cancel animation endlag via Hold Ultimate)
Hold Ultimate: Sublime is the Sun
Basic: Sunborne (9x)
Ultimate: Everbright Protector
Jump: Uppercut (Swap on final hit to keep Outro buffs)
Outro
Intro
Heavy: Backstep
Basic: Spinslash
Skill
Heavy: Backstep
Heavy (Cancel animation endlag via Basic)
Basic: Spinslash
Heavy (Cancel animation endlag via Ultimate)
Ultimate: Sword of Eternal Oath
Jump: Uppercut (Cancel animation endlag via Skill)
Skill: Undying Sunlight: Strike
Skill: Undying Sunlight: Leap
Skill: Undying Sunlight: Plunge (Cancel animation endlag via Hold Ultimate)
Hold Ultimate: Sublime is the Sun
Basic: Sunborne (9x)
Ultimate: Everbright Protector
Heavy
Heavy
Jump: Uppercut (Swap)
Outro
With a Tune Break Skill available, you may start the above rotations with:
Intro
Jump: Uppercut (Cancel animation endlag via Tune Break Skill)
Tune Break Skill
Skill
And resume from there for a rotation that’s about a second faster at the cost of some damage.
In Quickswap rotations, Augusta may execute Double Intro rotations for a quick way to generate Forte and deal some extra damage via an Uppercut Swap. This can allow for up to 5 Forte rotations (or quicker 4 Forte ones) and allow her to delay her Ultimate, in order to fully empower it with full Crown of Valor Echo set buffs, and animation cancel its endlag into her Second Ultimate for slightly quicker rotations and big backloaded damage output.
Additionally, her Echo can be cast in Quickswap if her Outro doesn’t get in the way (it usually does though). This can be a way to get around her sometimes steep Energy Regen requirements.
Calculations