Last updated: 15/September/2026

Best guide and build for Iuno from WW (Wuthering Waves). Iuno is a 5★ rarity character from the
Aero element who uses the Gauntlets type weapon.
Iuno has at least one video guide available:
Last review update
Patch 3.6
Last major build/calcs update
Patch 3.6
Last profile update*
15/September/2026
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Iuno check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Moon Steps
Moonring - Basic Attack
Perform up to 3 consecutive attacks with the Moonring, dealing Aero DMG.
Mid-air Attack
Consume STA to perform a Plunging Attack, dealing Aero DMG.
Moonring - Dodge Counter
Press Normal Attack shortly after a successful Dodge to attack the target with Moonring, dealing Aero DMG. Press Normal Attack again shortly after performing this skill to cast Moonring - Basic Attack Stage 3.
Moonbow - Basic Attack
Enter Lunar Cycle - New Moon by casting Heavy Attack - Flux: Moonring. When in this state, Iuno will attack with Moonbow.
Perform up to 3 consecutive attacks with the Moonbow, dealing Aero DMG, considered as Resonance Liberation DMG.
Can be cast in mid-air.
Moonbow - Dodge Counter
When in Lunar Cycle - New Moon, press Normal Attack shortly after a successful Dodge to attack the target with Moonbow, dealing Aero DMG, considered as Resonance Liberation DMG.
When in Lunar Cycle - New Moon, press Normal Attack again shortly after performing this skill to cast Moonbow - Basic Attack Stage 3.
Can be cast in mid-air.
Foresight Fugue
Pulse of Origins
Dash forward, dealing Aero DMG.
Closing Refrain
When not in Lunar Cycle, casting Moonring - Basic Attack Stage 3, Intro Skill, or Pulse of Origins replaces Iuno's Resonance Skill with Closing Refrain for 5s.
Casting Closing Refrain unleashes a flurry of strikes, dealing Aero DMG, and activates Lunar Cycle.
Unfinished Refrain
When in Lunar Cycle - Half Moon, Iuno's Resonance Skill is replaced with Unfinished Refrain. Casting Unfinished Refrain unleashes a flurry of strikes, dealing Aero DMG.
Unfinished Refrain shares the same Cooldown as Closing Refrain.
Arc Beyond the Edge
When Iuno is in Lunar Cycle - New Moon, her Resonance Skill is replaced with Arc Beyond the Edge, which has 2 initial charges.
Casting Arc Beyond the Edge causes Iuno to shift position and deal Aero DMG, considered as Resonance Liberation DMG.
Directional input can be used to extend the travel distance. If Iuno is hit or launched into mid-air, casting Arc Beyond the Edge immediately makes her recover from the attack. Can be cast in mid-air.
Beneath Lunar Tides
Deal Aero DMG and activate the Lunar Cycle state.
Can be cast in mid-air.
Ebb and Flow
Lunar Cycle
Iuno can activate Lunar Cycle by casting Resonance Skill - Closing Refrain or Resonance Liberation. Lunar Cycle has two states: Half Moon and New Moon. By default, Iuno enters the Half Moon state when activating Lunar Cycle and can switch between the two states by casting Heavy Attack - Flux.
When in Lunar Cycle:
Iuno's Jump is replaced with Heavy Attack - Flux. STA won't recover when Iuno is in mid-air.
Iuno's movement becomes Meandering, which consumes STA continuously in mid-air to move in a unique manner.
Performing environmental interactions, using Utilities, or holding Jump will end Lunar Cycle.
Lunar Cycle - Half Moon
Iuno attacks using the Moonring, restoring Sentience on hit.
She can use Heavy Attack - Flux: Moonbow to deal Aero DMG (considered as Resonance Liberation DMG) and switch to Lunar Cycle - New Moon.
Heavy Attack - Flux: Moonbow can be cast in mid-air.
Lunar Cycle - New Moon
Iuno attacks using the Moonbow. While in this state, casting Moonbow - Basic Attack, Resonance Skill - Arc Beyond the Edge, or Moonbow - Dodge Counter consumes Sentience to increase the skill's DMG Multiplier, restore additional Concerto Energy, and heal nearby Resonators in the team.
Iuno can use Heavy Attack - Flux: Moonring to deal Aero DMG (considered as Resonance Liberation DMG) and switch to Lunar Cycle - Half Moon.
Heavy Attack - Flux: Moonring can be cast in mid-air.
Heavy Attack - Absolute Fullness
When Iuno's Concerto Energy is full, her Heavy Attack is replaced with Absolute Fullness.
Casting Absolute Fullness ends Lunar Cycle, provides healing for nearby Resonators in the team, deals Aero DMG to nearby targets (considered as Resonance Liberation DMG), and conjures a Full Moon domain at her location. This effect can be triggered once every 25s.
Can be cast in mid-air.
Full Moon Domain
Resonators inside the domain periodically restore HP and STA.
Gaining a Shield inside the domain grants 1 stack of Blessing of the Wan Light. This effect can be triggered once every 0.5s.
Blessing of the Wan Light
The receiving Resonator gains 4% all DMG Amplification for 10s, stacking up to 10 times. Gaining new stacks resets the duration. This effect ends early if the receiving Resonator is switched off the field.
Sentience
Iuno can hold up to 100 points of Sentience.
Casting Intro Skill restores 40 points of Sentience.
Casting Resonance Liberation restores 60 points of Sentience.
Casting Closing Refrain or Unfinished Refrain restores 25 points of Sentience.
When Iuno is in Lunar Cycle, Moonring - Basic Attack, Moonring - Dodge Counter, and Mid-air Attack restore Sentience on hit.
Waxing Ascent
Every time Iuno casts Basic Attack, Heavy Attack, Dodge Counter, Resonance Skill, Resonance Liberation, or Intro Skill, she gains 1 Shield equal to 32% of her ATK for 15s. This Shield will not be passed on to the incoming Resonator.
Derivation
When Iuno casts Intro Skill or Resonance Liberation, she immediately gains 5 stacks of Blessing of the Wan Light.
Illuminated Manifestation
Deal Aero DMG.
From Gloom to Gleam
Attack the target to deal 100% Aero DMG. The incoming Resonator gains 50% Heavy Attack DMG Amplification for 14s. This effect ends early if they are switched off the field.
Casting Outro Skill won't interrupt Heavy Attack - Absolute Fullness, and the Outro Skill effect still applies.
Sequence Node 1
When Iuno is in Lunar Cycle, her ATK is increased by 40%.
When Iuno is inside the Full Moon Domain, she additionally restores 1 point of Resonance Energy per second.
Resonance Skill - Arc Beyond the Edge and Heavy Attack - Absolute Fullness become immune to interruption.
Sequence Node 2
Resonators in the team with 10 stacks of Blessing of the Wan Light gain an additional 40% all DMG Amplification.
Sequence Node 3
When Iuno is in Lunar Cycle, DMG dealt by Moonbow - Basic Attack, Resonance Skill - Arc Beyond the Edge, and Moonbow - Dodge Counter is Amplified by 65%.
Within a certain period after performing Moonbow - Basic Attack or Moonbow - Dodge Counter, casting Resonance Skill - Arc Beyond the Edge does not reset the cycle of Moonbow - Basic Attack.
Sequence Node 4
Casting Heavy Attack - Absolute Fullness grants a Shield equal to 160% of Iuno's ATK to all Resonators in the team for 30s, which cannot be passed on to the incoming Resonator.
Sequence Node 5
Iuno gains 20% Resonance Liberation DMG Bonus.
Sequence Node 6
The DMG Multiplier of Heavy Attack - Absolute Fullness is increased by 1600%. Upon casting this skill, Iuno re-enters Lunar Cycle - New Moon, gains 100 points of Sentience, and resets all the cooldown of Resonance Skill - Arc Beyond the Edge.
While the source of the materials can be quickly found in the game, when it comes Sliverglow Bloom you will have to gather them from the map. Check our Interactive map to find them quickly:

Review
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Many supportive perks with high damage, including Heavy Attack-related buffs, Healing, Stamina restoration and more;
The best Support for Jingran at the moment, even though she’s relatively old she has plenty of reason to be used as a top-performing Hybrid for a modern team;
At the top of the late 2.x generation in terms of Main DPS as well, alternative rotation options and the help of Lynae allow her to work as both a Main DPS and buffing character;
Very flexible team-wise thanks to her ability to fill many roles, extend or shorten her rotation to whatever’s necessary;
One of her Ultimate voicelines (“Answer my call”) kind of sounds like an angry mother, and honestly, that’s really funny.
Damage-focused character, implying she really wants a properly strong weapon equipped to justify her presence as a Main DPS/over other Heavy Attack buffing options like Rebecca or Mortefi in a certain amount of her possible teams;
A ton of her damage is very single-target-oriented, meaning most of her attacks aside from her Ultimate are pretty ineffective in AoE/multi-wave content;
Gives up DMG Amplification effects to herself when swapping out, not just the incoming character, also is mid-air for a lot of her rotation which makes quickswap awkward generally;
Prone to interruption mid-air, which can slow down her rotations a lot — watch out for enemy attacks and make sure to dodge;
That Ultimate animation will be a pro to some of you. Not to the ones who wrote this, sorry not sorry.
Iuno is a 5-star Aero Gauntlets character who can accomplish a wide array of goals on the team. She functions as an effective mix of support and damage, as she is able to heal the team, provide shields to herself, but also deal a ton of damage by herself and even buff the incoming character’s Heavy Attack damage. Iuno is a character of many facets, so let’s quickly explain her kit before going into the intricacies of her position in the meta.
Iuno’s main mechanic is called Lunar Cycle. She will primarily enter it via casting a Skill after her Intro (called Closing Refrain) or by casting her Ultimate. It has 2 phases: Half Moon and Full Moon. Half Moon is entered by default and will be ignored throughout all of her rotations, as the Full Moon form deals the majority of her damage and is tied to her Forte gauge, which she consumes to enhance her attacks in that stance. That Forte gauge is called Sentience and replenishes up to 100 points, gained from the following actions:
Intro Skill provides 40 Sentience;
Closing Refrain provides 25 Sentience;
Ultimate provides 60 Sentience.
Additionally, her Unfinished Refrain and Moonring Basic Attacks (in Half Moon stance) all restore Sentience but this will be unused in her rotations.
Her Sentience bar stores up to 100 points and will be consumed by the following actions:
Moonbow Basic Attacks (50 points for the whole 3-chain);
Moonbow Skills, called Arc Beyond The Edge (25 points per skill, 2 charges).
Every enhanced attack gives lots of extra Concerto Energy and also deal higher damage, making them a key component of her rotations.
It is however worth noting that her attacks will be enhanced so long as any amount of Sentience is available - the attack gets enhanced all the same whether there’s 1 or 25 Sentience available per skill, for example. It only consumes up to that maximum. We abuse this in almost all of her rotations to take her damage and Concerto Energy generation to new heights.
But before we get too detailed here - how do we access the Full Moon stance? We first need to enter Lunar Cycle (as detailed prior) then cast a jump attack, called Flux. This makes Iuno enter Full Moon Stance and she’s ready to begin the main part of her rotation at that point.
Iuno’s standard Basic Attacks and Moonring Basic Attacks are all unused in her rotations. So they’re actually pretty skippable. However, her Moonbow Basic Attacks are used plenty, particularly in her Main DPS rotations. They deal a lot of damage, generate a lot of Concerto Energy and consume a lot of Sentience, so we will make extensive use of them for DPS Iuno.
Iuno has a lot of skills, but she only really ever wants to use two.
The first of which is Closing Refrain: It generates extra Sentience and Concerto on cast. It can either be interrupted instantly by her Ultimate in her Hybrid rotations to give her a bit of a Concerto boost to skip out on some lengthier attacks while still getting her Outro off, or be used fully in her DPS rotation to deal a bit of extra damage and enter Lunar Cycle without immediately making use of the Ultimate.
It can also be mandatory to use as a means to activate certain weapon effects; keep this in mind depending on your build!
The second skill is Arc Beyond The Edge: This is her Moonbow stance Skill and it has up to 2 charges, which we always use in her rotation. They can be animation-cancelled, similarly to Ciaccona’s Forte Heavy Attack (where we use the Ultimate right after the projectiles have been shot).
Lastly, Iuno’s Ultimate makes her enter Lunar Cycle, and can instantly cancel any ability that is used before it. It also generates a ton of Sentience and is one of the 2 contributors to stacking up a big chunk of DMG Amplification via one of her Inherent Skills. And of course, it deals a ton of damage in a wide AoE on hit.
Iuno has buffs that she gives herself and buffs that she provides to the whole team. Let’s detail the buffs she gives herself first:
Blessing of the Wan Light (Inherent Skill): Iuno gets 4% DMG Amplification per stack of Blessing for 10s, up to 10 times. She gains 5 stacks by using an Intro, and 5 by using her Ultimate. This effect ends if she is switched off the field.
Waxing Ascent (Inherent Skill): Whenever Iuno casts any attack, she grants 1 very small Shield to herself (this only serves as a means to trigger the Crown of Valor Echo set and her dedicated Signature weapon effect, the Shield itself will not protect you from any attack except a flick of a finger).
Now for the buffs she gives to the team:
Outro: Grants 50% Heavy Attack DMG to the next character switched in for 14s, expires on swap. Super strong, generically applicable buff. Also deals a small hit of damage.
Full Moon Domain: Accessed via a special Heavy Attack which can only be cast at full Concerto Energy and deals a small amount of damage, Iuno can generate this domain which can grant stacks of Blessing (the same ones she gives herself) in the same manner, being if the incoming character can apply Shields to themselves multiple times. This is only usable by Augusta and Jingran.
Healing: The Full Moon domain mentioned earlier, as well as the special Heavy Attack, both generate great amounts of healing, the domain granting healing as well as Stamina restoration over time. Additionally, all of Iuno’s Sentience-Enhanced attacks all give a small amount of healing to the team.
Iuno is a very strong meta contender who just recently got a huge buff to her meta viability in the form of Jingran. Jingran is a modern Heavy Attack DPS who uses the same type of Shield generation mechanic that Augusta relies on, and as we already know from Augusta, Iuno is a big upgrade to this kind of team’s damage ceiling. Sure enough, Iuno is a strong Hybrid buffer for Jingran, Augusta, but also Heavy Attack damage dealers at large, thanks to her great amount of personal damage and great Heavy Attack-focused buffs.
Additionally, Iuno doesn’t just limit herself to this. Lynae was a huge upgrade to her damage ceiling as a Main DPS, and while she only had Ciaccona as a general Aero Support before then, Lynae’s massive Liberation DMG-focused buffing profile makes her a very underrated Main DPS capable of rivaling with the rest of her late 2.x peers in their best modern teams.
In conclusion, Iuno is a meta contender who’s here to stay, both as a Main DPS and a Hybrid buffer. The multi-roled Moon Priestess can prove to be a worthwhile pickup to many accounts looking to flesh out the teams of their Heavy Attack damage dealers, with room to grow in the future alongside future Heavy Attack DPS releases.
Build
The percentages show the performance of the weapon based on calculations, but in some cases, some weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).
Iuno calculations were done using added buffs from the following teammates:
Pact of Neonlight Leap
Gusts of Welkin
Rejuvenating Glow
Iuno weapons performance varies depending on whether you play her as DPS or Hybrid. That’s why we have prepared two sets of calculations - the top number (light green) shows the performance as DPS and the bottom number (dark green) as Hybrid.
100.00%
100.00%
98.70%
84.10%
81.50%
80.40%
81.00%
69.40%
80.30%
-
79.00%
77.90%
79.00%
77.90%
74.70%
72.00%
67.40%
-
64.00%
-
60.80%
66.40%
1
Iuno and Augusta's best set. The only set that should be ran on Main DPS Iuno. Increases ATK and CRIT DMG by 6% and 4% for 4s respectively when a Shield is applied to the equipped character, stacking up to 5 times every 0.5s. This totals to 30% ATK and 20% CRIT DMG, which is the best set for Iuno and Augusta in specific as they are the only characters in the game who are able to fully stack up this effect.
Best combined with your choice of:
Sierra Gale
Gusts of Welkin
Windward Pilgrimage
Sound of True Name
Endless Resonance
Reel of Spliced Memories
Moonlit Clouds
Empyrean Anthem
Tidebreaking Courage
Below you can find Main Echo options:
2
Only consider this set on a Sub DPS Iuno. Near-equal in team damage to Crown of Valor in the best SubDPS Iuno teams. Offers 10% unconditional Energy Regen which makes reaching Energy requirements easy. Most importantly however, upon using Outro, grants the next character switching in a 22.5% ATK boost boosting their damage by a good amount.
Below you can find Main Echo options:
Substats: Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > Resonance Liberation DMG% ≥ ATK% > ATK
All recommended endgame stats portray a fairly good quality endgame build as a goal to aim for on most characters. However, don’t treat this as an end-all-be-all, and more of a suggestion.
All stat recommendations are given at S0 for 5-stars, S6 for 4-stars, and free characters (unless specified otherwise), based on total stats in the in-game stat-screen with the character out of combat but also active in the party (and hence some buffs may or may not apply). Any other precision may be directly specified. If not specified, Energy Regen requirements are estimated in the character’s best team.
HP: 15000+
DEF: 1100+
ATK: 1800-2400+
CRIT Rate: 65-80%+
CRIT DMG: 215-260%
Energy Regen: 120-130%+ (Hybrid) OR 100% (DPS)
Hybrid was estimated in a team with Augusta, DPS was estimated in a team with Lynae+Shorekeeper.
Aero DMG Bonus: 40-70%+
Below you can find the order of leveling the abilities for Iuno.
Forte Circuit
Res. Liberation
Basic Attack
Res. Skill
Intro Skill
Skill and Intro can be skipped when levelling to save on resources at a minimal damage loss.
Forte Circuit
Res. Liberation
Intro Skill
Res. Skill
Basic Attack
Skill, Intro and Basic can be skipped when levelling to save on resources at a minimal damage loss.
Gameplay and teams
Summon Lady of the Sea at any point in her rotation (Crown of Valor), or interrupt Impermanence Heron/Bell-Borne Geochelone via her Ultimate after her Intro (and optionally her Skill: Closing Refrain) (Moonlit Clouds).
Fastest Hybrid rotation, safest to use in most teams where Iuno acts as a buffer.
Intro
Skill: Closing Refrain (Instantly interrupt via Echo/Ultimate)
If on Moonlit Clouds: Echo (Instantly interrupt via Ultimate)
Ultimate
Jump: Flux - Moonbow (Instantly interrupt via Dash)
Dash
Basic: Moonbow Basic 1
Basic: Moonbow Basic 2 (Interrupt on 1st hit via Skill)
Skill: Arc Beyond The Edge (Animation cancel after projectiles were fired by Dash)
Dash
Basic: Moonbow Basic 1
Basic: Moonbow Basic 2 (Interrupt on 1st hit via Skill)
Skill: Arc Beyond The Edge (Animation cancel after projectiles were fired by Heavy)
Heavy: Absolute Fullness (Swap)
Outro
To use this rotation without an Intro: Replace Intro by Skill and use the same rotation.
Mix of damage and a quick rotation, used in specific cases like Augusta+Shorekeeper with Augusta doing the 3 Forte rotation (optimal way to play the team without Quickswap).
Intro
Skill: Closing Refrain (Cancel animation endlag via Ultimate)
Ultimate
Jump: Flux: Moonbow (Interrupt animation via Dash)
Dash
Basic: Moonbow Basic 1 (Cancel animation endlag via Skill)
Skill: Arc Beyond The Edge (Cancel animation after projectiles were fired by Dash)
Basic: Moonbow Basic 1
Basic: Moonbow Basic 2
Basic: Moonbow Basic 3 (Cancel animation endlag via Skill)
Skill: Arc Beyond The Edge (Cancel animation after projectiles were fired by Heavy)
Heavy: Absolute Fullness (Swap)
Outro
Intro
Skill: Closing Refrain
Jump: Flux - Moonbow
Basic: Moonbow Basic 1
Basic: Moonbow Basic 2
Basic: Moonbow Basic 3 (Cancel animation endlag by Skill)
Skill: Arc Beyond The Edge (Animation cancel after projectiles were fired by Ultimate)
Ultimate
Basic: Moonbow Basic 1
Basic: Moonbow Basic 2
Basic: Moonbow Basic 3 (Cancel animation endlag by Skill)
Skill: Arc Beyond The Edge (Animation cancel after projectiles were fired by Heavy)
Heavy: Absolute Fullness (Swap)
Outro
To extend this rotation, it’s entirely possible to cancel the final Skill’s endlag with Dash instead of Heavy and cast additional Moonbow Basics, up to the player’s discretion; make use of this if your team rotation is too quick to squeeze in a decent amount of extra damage.
At S6, Iuno’s Absolute Fullness Heavy Attack restores her Sentience gauge and allows her to act as an even stronger Main DPS at the cost of a longer rotation, like so:
Intro
Skill: Closing Refrain (Instantly interrupt via Ultimate)
Ultimate
Jump: Flux - Moonbow (Instantly interrupt via Dash)
Dash
Basic: Moonbow Basic 1
Basic: Moonbow Basic 2
Basic: Moonbow Basic 3
Skill: Arc Beyond The Edge (Animation cancel after projectiles were fired by Dash)
Dash
Skill: Arc Beyond The Edge (Animation cancel after projectiles were fired by Heavy)
Heavy: Absolute Fullness
Basic: Moonbow Basic 1
Basic: Moonbow Basic 2
Basic: Moonbow Basic 3
Skill: Arc Beyond The Edge (Animation cancel after projectiles were fired by Dash)
Dash
Skill: Arc Beyond The Edge (Swap when projectiles were fired)
Outro
Iuno’s regular Skill into Closing Refrain combo can be cast before her rotation starts and Swap Cancelled, for some easy extra damage and Sentience generation. This can potentially save time if used right before her rotation as a Main DPS, however be wary as Lunar Cycle expires quicker than you think and her rotation can be interrupted completely if it does expire.
Otherwise, Iuno features very little Swap-heavy team combos, since her Blessing stacks expire when she swaps out. It’s possible to Swap Cancel her Impermanence Heron cast on Moonlit Clouds if she needs the extra Energy/can squeeze in some extra damage for free, and it’s also possible to swap out of her Moonbow Basic 3 and Skill: Arc Beyond the Edge, although those see rare, niche uses in advanced quickswap rotations at best.
Team #1: Best Team
Team #2: Main DPS Iuno
Mornye is only best with Lynae on the team. Only use Aero Rover over Shorekeeper with Ciaccona as your second slot partner. Use Shorekeeper in other scenarios (using Ciaccona in the third slot with Lynae is also amazing).
Team #3: Jiyan Team
Team #4: Galbrena Team
Team #5: Frazzle Teams
Calculations