Last updated: 30/July/2026

Best guide and build for Camellya from WW (Wuthering Waves). Camellya is a 5★ rarity character from the
Havoc element who uses the Sword type weapon.
Bloom Bearer from the Black Shores, Camellya is a laid-back character free from shackles, with her personal aroma of "danger." Intrigued by the belief in fate, she wanders the lands of her own accord, following such a chain of scenarios and its vague guidance.
Camellya has at least one video guide available:
Last review update
Patch 1.4
Last major build/calcs update
Patch 2.2
Last profile update*
30/July/2026
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Camellya check the sections below. Use the tabsto quickly switch to the kind of information you're looking for.
Profile
Burgeoning
Basic Attack
Perform up to 5 consecutive attacks, dealing Havoc DMG.
After performing Basic Attack Stage 3 or Heavy Attack Pruning, hold Normal Attack Button to continuously strike the target, dealing Havoc DMG.
Basic Attack Stage 4 is automatically followed by Basic Attack Stage 5.
Heavy Attack
Consume STA to attack the target, dealing Havoc DMG.
Plunging Attack
Consume STA to perform Plunging Attack, dealing Havoc DMG.
Dodge Counter
Use Basic Attack right after a successful Dodge to attack the target, dealing Havoc DMG.
Valse of Bloom and Blight
Crimson Blossom
Attack the target, dealing Havoc DMG (considered Basic Attack DMG), then enter Blossom Mode.
This attack can be performed in mid-air.
Blossom Mode
Unable to move in Blossom Mode;
Basic Attack and Heavy Attack Pruning are replaced by Basic Attack Vining Waltz: chain together 4 consecutive attacks, dealing Havoc DMG, considered Basic Attack DMG.
When performing Vining Waltz Stage 3, hold Normal Attack Button to cast Blazing Waltz that deals Havoc DMG before automatically performing Vining Waltz Stage 4.
Dodge Counter is replaced by Dodge Counter Atonement. Normal Attack Button right after a successful Dodge to attack the target, dealing Havoc DMG, considered Basic Attack DMG.
Resonance Skill is replaced by Resonance Skill Floral Ravage. Casting Floral Ravage deals Havoc DMG, considered Basic Attack DMG.
Resonance Skill Floral Ravage can be cast in mid-air.
Blossom Mode ends after casting Resonance Skill Floral Ravage.
Blossom Mode ends after using the Levitator.
Jump is replaced with Basic Attack Vining Ronde. Jump to attack the target at the cost of STA, dealing Havoc DMG (considered Basic Attack DMG). This ends the Blossom Mode.
Using Basic Attack Vining Waltz and Basic Attack Blazing Waltz in mid-air consumes STA.
Casting Resonance Skill Floral Ravage doesn't restore STA.
Consume STA continuously to stay suspended on the vines.
Fervor Efflorescent
Attack the target, dealing Havoc DMG.
This attack can be performed in mid-air.
Vegetative Universe
Hitting a target with Normal Attack, Basic Attack Vining Waltz, Basic Attack Blazing Waltz, Basic Attack Vining Ronde, Dodge Counter Atonement , Resonance Skill Crimson Blossom, and Resonance Skill Floral Ravage consumes Crimson Pistils. The Energy Regen Multiplier of this attack is increased by 150%.
Consuming 10 Crimson Pistils recovers 4 Concerto Energy and obtains 1 Crimson Bud(s). Each bud lasts for 15s, stacking up to 10 times.
Forte Circuit: Ephemeral
When Concerto Energy is fully recovered, and Ephemeral is not on Cooldown, Resonance Skill is replaced with Ephemeral.
Casting Ephemeral consumes 70 Concerto Energy and deals Havoc DMG to the targets. This damage is considered Basic Attack DMG.
Camellya enters Budding Mode after casting Ephemeral.
This can be cast in mid-air.
Budding Mode
Sweet Dream: Increase the DMG Multiplier of Normal Attack, Basic Attack Vining Waltz, Basic Attack Blazing Waltz, Basic Attack Vining Ronde, Dodge Counter Atonement, Resonance Skill Crimson Blossom, and Resonance Skill Floral Ravage by 50%.
Casting Ephemeral consumes all Crimson Buds. Each Crimson Bud consumed additionally increases the DMG Multiplier of Sweet Dream by 5%, up to 50%.
When in Budding Mode, Camellya cannot gain Crimson Buds.
When in Budding Mode, the Energy Regen Multiplier of Normal Attack, Basic Attack Vining Waltz, Basic Attack Blazing Waltz, Basic Attack Vining Ronde, Dodge Counter Atonement, Resonance Skill Crimson Blossom, and Resonance Skill Floral Ravage is reduced to 0%.
Budding Mode ends when Camellya is switched off the field.
Budding Mode ends when all Crimson Pistils are consumed.
Crimson Pistil
Camellya can hold up to 100 Crimson Pistils.
Casting Intro Skill Everblooming recovers 100 Crimson Pistils.
Activating Forte Circuit's Ephemeral recovers 100 Crimson Pistils.
Seedbed
Gain 15% Havoc DMG Bonus. DMG dealt by Heavy Attack Pruning is now considered Basic Attack DMG.
Epiphyte
Gain 15% Basic DMG Bonus. Gain increased resistance to interruption when casting Basic Attack, Basic Attack Vining Waltz, and Basic Attack Blazing Waltz.
Everblooming
Attack the target, dealing Havoc DMG.
Twining
Attack the target, dealing Havoc DMG equal to 329.24% of Camellya's ATK.
After activating Forte Circuit's Ephemeral, the next Outro Skill Twining deals additional Havoc DMG equal to 459.02% of Camellya's ATK.
Sequence Node 1
Casting Intro Skill Everblooming increases Camellya's Crit. DMG by 28% for 18s. This effect can be triggered once every 25s.
Immune to interruptions while casting Ephemeral.
Sequence Node 2
The DMG Multiplier of Resonance Skill Ephemeral is increased by 120%.
Sequence Node 3
The DMG Multiplier of Resonance Liberation Fervor Efflorescent is increased by 50%. When in Budding Mode, Camellya's ATK is increased by 58%.
Sequence Node 4
Casting Everblooming gives all team members 25% Basic Attack DMG Bonus for 30s.
Sequence Node 5
The DMG Multipliers of Intro Skill Everblooming is increased by 303% and Outro Skill Twining is increased by 68%.
Sequence Node 6
The DMG Multiplier of Forte Circuit's Sweet Dream is additionally increased by 150%.
Forte Circuit Perennial: Within 15s after casting Ephemeral, if Concerto Energy is full and Perennial is not on cooldown, Resonance Skill is replaced with Perennial.
Casting Perennial consumes 50 Concerto Energy and recovers 50 Crimson Pistils, dealing Havoc DMG equal to 100% of Ephemeral DMG, considered Basic Attack DMG. This skill can be cast once every 25s.
Camellya enters Budding Mode after casting Perennial and removes all Crimson Buds. The bonus DMG Multiplier granted by Forte Circuit's Sweet Dream is increased to 250%.
Immune to interruptions when casting Perennial.
While the source of the materials can be quickly found in the game, when it comes Nova you will have to gather them from the map. Check our Interactive map to find them quickly:

Review
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Super F2P-friendly AoE DPS can use completely free teammates and weapons and yield great results;
Can switch between a more AoE and single-target-oriented playstyle to suit her needs;
Great sequence value compared to most 1.x characters;
Spin to win!
Very old DPS, has not gotten a rerun in ages to take advantage of her sequence value and is way behind the current damage ceiling of the game despite teammate and main Echo upgrades since release;
Very prone to interruption on her highest-damaging attack until S1, plus Inherent Skills do not fully make her immune to getting interrupted during her spinning attacks, inconsistent character against boss enemies overall;
Her White Hair rotation is too long to be ideal for maximizing DPS, meaning optimally she relies on bad tracking against bosses, which only further contributes to inconsistency issues. Speaking of which, even her faster Red Hair rotation is the longest DPS rotation in the game and Outro Buffs are prone to running out near the end, where a lot of Camellya’s damage lies;
All her premium teammates can and will be used up by stronger characters, often relegating her to weaker fallback options like Sanhua and Danjin that may make her struggle to clear modern endgame content.
Camellya is a 5-star Havoc Sword main damage dealer known for having one of, if not the longest, rotation times of any Main DPS character in the game. She deals the greatest portion of Echo damage among any non-Echo damage dealer thanks to her dedicated Echo Nightmare: Crownless that she can incorporate into her extensive rotations for a strong mix of Basic, Liberation and Echo damage. While her most optimized rotations don’t feature many Swap cancels, she makes up for it in her ability to optimize via several Echo Animation cancels in her long Hypercarry rotations and playstyle.
Camellya’s main rotation goals are to consume her Forte gauges by filling up her Concerto gauge 2 times: 1 to cast an enhanced Skill that deals massive damage, 1 for her actual Outro.
Her Forte gauge is called Crimson Pistils, and she can hold up to 100 of them at once. They are only restored via her Intro and her Forte Skill, called Ephemeral. Therefore, rotating with Camellya before an Intro is available is not useful, since she cannot make progress towards the latter half of her rotation, where most of her damage lies.
Camellya may consume Crimson Pistils via Skills and Basic/Heavy/Mid-air Attacks. Her Skill switches her form, of which she has 2, marked by her hair colour, which can either be white (standard form) or red (Blossom Mode). For simplicity’s sake, they are commonly referred to as White Hair and Red Hair mode.
In White Hair mode, Camellya is on the ground and free to move as she desires. Her attacks are additionally longer and more single-target oriented. However, in Red Hair mode, she becomes unable to move, aside from dodges (and jumps/unenhanced skills that switch her back to White Hair mode as well). But in exchange, her attacks become faster and more capable in AoE. As Basic Attacks consume Crimson Pistils, Camellya accumulates up to 10 Crimson Buds, each empowering the state that follows the cast of her Forte Skill.
Her Forte Skill consumes 70 Concerto Energy when built to full, and Camellya enters Budding Mode. In this mode, the DMG multiplier of all her attacks except her Ultimate are increased by 50% (+5% per Crimson Bud consumed). This mode ends if Camellya is switched out, or if she runs out of Crimson Pistils again.
Camellya’s rotation is very extensive, as it requires her to fill up her Concerto Gauge essentially twice. For that, she has no faster way to do so than by holding down the Basic Attack button after immediately entering her faster Red Hair mode through her Skill. This makes Camellya spin in place in a wide AoE, and it is her fastest way of consuming Crimson Pistils. Though, she will need to fully cast this spin animation twice, plus 2 Skills (one to enter and one to exit Red Hair mode), plus her Intro and Ultimate. Her Echo casts can additionally be weaved in and immediately Dash Cancelled after some animations that are beneficial to Dash Cancel anyways, but in spite of these optimizations, Camellya’s rotation exceeds the 15-second mark, which means by the end of it, 14s Outro buffs have already expired.
This means that if Camellya gets interrupted at any point, which can happen, including during her Forte Skill which fully cancels its massive damage, this rotation can and will get even longer, which means half or more of the highest-damaging portion of her rotation, Budding Mode, can lose out on game-changing Outro buffs, and there is nothing Camellya can do about it other than try fighting more passive enemies.
Overall, Camellya’s very long, backloaded rotation means that she has a hard time keeping her damage consistent, and that she may also execute fewer rotations within allocated endgame timespans than most characters in the game, overall making her final performances subpar, especially if her rotation isn’t fully optimized to weave in extra Echo casts.
Despite Camellya’s massive advantages of having easy access to F2P-friendly teammates like Sanhua and Danjin, as well as a good F2P weapon option in the form of Emerald of Genesis, she has trouble delivering on a proper standard of performance in spite of her theoretically strong damage per rotation, because in practice those rotations take too long to execute and are inconsistent. Not to mention, nowadays, Camellya’s best team has barely gotten an upgrade with Lynae and Mornye’s release, and she’s otherwise still stuck to the Sanhua/Roccia+Shorekeeper that frankly don’t deliver buffs-wise as much as Camellya could hope. Plus, Camellya’s own damage per rotation standard barely delivers compared to the powerhouses of today.
In conclusion, while Camellya has massive upsides in terms of F2P-friendliness and ease of use, they don’t come without severe downsides. Rotation inconsistency and excessive length, plus the lack of performance and new teammates to back up her meta stance, do not make her a valuable character to own in the current state of the game, making her difficult meta position rather forgettable, but still capable of delivering (although at a low standard) with very budgeted investments under the right conditions.
Build
The percentages show the performance of the weapon based on calculations, but in some cases, some weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).
Camellya calculations were done using added buffs from the following teammates:
Pact of Neonlight Leap
Halo of Starry Radiance
100.00%
90.10%
89.50%
89.40%
89.20%
88.40%
77.80%
76.80%
76.30%
75.30%
100.00%
Offers a 10% unconditional Havoc DMG% boost and up to an additional 30% Havoc DMG% after you land 4 Basic or Heavy Attacks for a grand total of 40% additional Havoc damage after fully ramped.
Below you can find Main Echo options:
94.58%
Offers a 10% unconditional ATK% boost and an additional 5% ATK% for every 1.5 seconds the equipped character has been in combat - up to 20% after 6 seconds, totalling 30% additional ATK% after fully ramped. This set almost almost loses out to most characters signature elemental sets, but is generically usable across all damage characters regardless of their element.
Below you can find Main Echo options:
Substats: Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > ATK% > Basic DMG% > ATK
Without Signature, a Havoc DMG 3-cost is always preferred.
All recommended endgame stats portray a fairly good quality endgame build as a goal to aim for on most characters. However, don’t treat this as an end-all-be-all, and more of a suggestion.
All stat recommendations are given at S0 for 5-stars, S6 for 4-stars, and free characters (unless specified otherwise), based on total stats in the in-game stat-screen with the character out of combat but also active in the party (and hence some buffs may or may not apply). Any other precision may be directly specified. If not specified, Energy Regen requirements are estimated in the character’s best team.
DEF: 1150+
ATK: 2000-2200+
CRIT Rate: 55-80%+
CRIT DMG: 220-280%+
Energy Regen: 115%-128%+
Lower end estimated in a Lynae+Shorekeeper team, Higher end estimated in a Roccia+Shorekeeper team.
Havoc DMG Bonus: 70-100%+
Below you can find the order of leveling the abilities for Camellya.
Res. Skill
Forte Circuit
Res. Liberation
Intro Skill
Basic Attack
Basic can and should be levelled if using the White Hair rotation for better enemy tracking, but it's completely useless otherwise and generally not recommended to optimize Loop DPS against less mobile enemies / with more resets of endgame runs.
Gameplay and teams
Camellya’s rotation focuses on generating and consuming Crimson Pistils to generate Crimson Buds, consuming them via her Forte Skill and finally consuming a second Crimson Pistil bar in Budding Mode, where a lot of her damage lies. To do this, there are a few ways: you can either stay in Red Hair or White Hair mode, depending on what is desired. The rotations are like so:
Intro
Skill: Crimson Blossom (Cancel animation endlag via Echo)
Echo (Cancel animation instantly via Dash)
Dash
Heavy: Vining Waltz 1
Heavy: Vining Waltz 2
Heavy: Vining Waltz 3
Heavy: Blazing Waltz
Heavy: Vining Waltz 4 (Cancel animation endlag via Echo)
Echo (Cancel animation instantly via Dash)
Dash (Cancel animation instantly via Ultimate)
Ultimate
Basic: Vining Waltz 1 (Cancel animation endlag via Skill)
Skill: Ephemeral
Heavy: Vining Waltz 1
Heavy: Vining Waltz 2
Heavy: Vining Waltz 3
Heavy: Blazing Waltz
Heavy: Vining Waltz 4 (Cancel animation endlag via Skill)
Skill: Floral Ravage
Echo (Swap)
Outro
And at S6:
S6 Rotation:
Intro
Skill: Crimson Blossom (Cancel animation endlag via Echo)
Echo (Cancel animation instantly via Dash)
Dash
Heavy: Vining Waltz 1
Heavy: Vining Waltz 2
Heavy: Vining Waltz 3
Heavy: Blazing Waltz
Heavy: Vining Waltz 4 (Cancel animation endlag via Echo)
Echo (Cancel animation instantly via Dash)
Dash (Cancel animation instantly via Ultimate)
Ultimate
Basic: Vining Waltz 1 (Cancel animation endlag via Skill)
Skill: Ephemeral
Heavy: Vining Waltz 1
Heavy: Vining Waltz 2
Heavy: Vining Waltz 3
Heavy: Blazing Waltz
Heavy: Vining Waltz 4 (Cancel animation endlag via Echo)
Echo (Cancel animation instantly via Dash)
Dash
Basic: Vining Waltz 1
Skill: Perennial
Heavy: Vining Waltz 1
Heavy: Vining Waltz 2
Heavy: Vining Waltz 3
Heavy: Blazing Waltz
Heavy: Vining Waltz 4 (Cancel animation endlag via Skill)
Skill: Floral Ravage (Swap)
Outro
These 2 rotations provide the highest loop DPS output because they’re significantly shorter than the White Hair Rotation we will show below. While the rotations above are best for overall DPS and AoE situations, the enemy tracking they have is really low. If you really want to use Camellya against a highly mobile enemy, you may extend your rotation time, lowering DPS but staying in White Hair mode which gives better tracking like so:
Intro
Skill: Crimson Blossom
Jump: Vining Ronde
Heavy Attack
Heavy: Basic 4 (Full Channel)
Ultimate (press before Camellya initiates Basic 5 after all hits from Basic 4)
Skill: Crimson Blossom
Jump: Vining Ronde
Heavy Attack
Heavy: Basic 4 (Full Channel)
Heavy: Basic 5
Outro
At S6, an extra Skill (Perennial) may be cast after the final Basic 5 and may lead to yet another Heavy Attack into Basic 4 combo. However, the rotation extensions are so large that sticking to the standard S6 rotation is highly advised.
When it comes to Echo timings, they are specifically written into the rotations in order to account for the animation cancel potential of Nightmare: Crownless, Camellya’s best Echo. With that being said, Dreamless and normal Crownless are options for her even though they will significantly lower her damaging potential. If you really want to stick to those Echoes, they are recommended to use at the end of the rotation in the case of Dreamless, and at the very start and Dash Cancelled in the case of Crownless. Still, Nightmare: Crownless gives much higher damage and better stat buffs as well as better Energy generation, so it is recommended over all other Main Echoes significantly.
Additionally, Camellya’s Ultimate may be cast after 4 Basic Attack hits in total if you wish to finish off a wave of enemies quickly in Whimpering Wastes, for example.
Calculations