Last updated: 12/November/2026

Best guide and build for Danjin from WW (Wuthering Waves). Danjin is a 4★ rarity character from the
Havoc element who uses the Sword type weapon.
With a vengeful blade of condensed blood in hand, Ranger Danjin hunts down thieves and bandits for retribution. She journeys to distant lands in pursuit of justice.
This character has no video guide yet.
Last review update
Patch 3.8
Last major build/calcs update
Patch 3.8
Last profile update*
12/November/2026
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Danjin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Execution
Danjin performs up to 3 consecutive attacks, dealing Havoc DMG.
Danjin combines her Forte with the blade in her hand and consumes Stamina to launch consecutive attacks, dealing Havoc DMG.
Consumes Stamina to perform a mid-air Plunging Attack, dealing Havoc DMG.
Use Basic Attack after a successful Dodge to launch an attack, dealing Havoc DMG.
After a successful Dodge Counter, Danjin can use the Resonance Skill Crimson Fragment to cast the Resonance Skill Crimson Erosion.
Crimson Fragment
When casting Incinerating Will, each attack consumes 3% of Danjin's max HP. When Danjin's HP is less than 1%, this no longer consumes HP.
Danjin attacks the target, dealing Havoc DMG.
After Basic Attack II, Dodge Counter or Intro Skill Vindication, use Resonance Skill to perform up to 2 consecutive strikes, dealing Havoc DMG. When Crimson Erosion II hits a target, apply Incinerating Will to it.
Danjin's damage dealt to targets marked with Incinerating Will is increased by 20%.
Use Resonance Skill after Basic Attack III to perform up to 3 consecutive attacks, dealing Havoc DMG.
Crimson Bloom
Danjin's anger intensifies as she frantically swings her dual blades, performing multiple rapid consecutive attacks, and 1 Scarlet Burst attack(s), dealing Havoc DMG.
Serene Vigil
After accumulating 60 "Ruby Blossom", long press Basic Attack to consume all "Ruby Blossom" to cast Chaoscleave, dealing Havoc DMG, considered as Heavy Attack damage, and restoring HP to Danjin.
If current "Ruby Blossom" exceeds 120, this consumes 120 "Ruby Blossom" to increase the damage multiplier of Chaoscleave and Scatterbloom performed this time.
Use Basic Attack after Heavy Attack Chaoscleave to launch Shatter to attack the target, dealing Havoc DMG, considered as Heavy Attack damage.
Danjin obtains "Ruby Blossom" when using Resonance Skill Crimson Fragment.
Crimson Light
The damage of the Resonance Skill Crimson Erosion triggered by Dodge Counter: Ruby Shades is increased by 20%. The HP cost and stacks of "Ruby Blossom" recovered are doubled.
Overflow
After casting the Resonance Skill Sanguine Pulse, Danjin's Heavy Attack damage is increased by 30% for 5s.
Vindiction
With unwavering determination, Danjin unleashes a strike, dealing Havoc DMG.
Duality
The next character (or other characters on a nearby team that activates an Outro Skill) gains 23% Havoc DMG Deepen for 14 seconds or until the Character is switched.
Sequence Node 1
When Danjin attacks a target with Resonance Skill's Incinerating Will, her ATK is increased by 5% for 6s, stacking up to 6 times. Danjin loses 1 stacks of this effect each time she takes damage.
Sequence Node 2
When Danjin attacks a target with Resonance Skill's Incinerating Will, her damage dealt is increased by 20%.
Sequence Node 3
Resonance Liberation DMG Bonus is increased by 30%.
Sequence Node 4
When Danjin has more than 60 Ruby Blossom, her Crit. Rate is increased by 15%. This effect lasts until the end of Heavy Attack: Scatterbloom even after all "Ruby Blossom" is consumed when casting Heavy Attack: Chaoscleave.
Sequence Node 5
Danjin's Havoc DMG Bonus is increased by 15%, and further increased by another 15% when her HP is lower than 60%.
Sequence Node 6
Heavy Attack Chaoscleave increases the ATK of all team members by 20% for 20s.
While the source of the materials can be quickly found in the game, when it comes Belle Poppy you will have to gather them from the map. Check our Interactive map to find them quickly:

Review
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Has access to fast rotations and decent general Havoc/ATK-oriented buffs;
Good Sequence nodes across the board, especially the S6;
The GOAT of soloing holograms at 1HP since the game’s release.
Never best in slot anywhere. Expected of a 4-star, but still worth mentioning that most of her use cases are tied to Phrolova and she’s only a F2P choice there;
Depletes her own HP mid-rotation. Restores it back with some extra leftover healing when played as a buffer, but can be vulnerable during her own rotation.
Danjin is a 4-star Sword Hybrid who buffs Havoc characters through her Outro and deals a good amount of personal damage throughout her rotation. She can accomplish meaningful goals both when doing a fast, buffing-oriented rotation and a longer, DPS-oriented one.
Danjin is one of the more complex 4-star characters in the game. That doesn’t mean she isn’t simple, all 4-stars are, but it does mean she has more combat options than other 4-star characters in the game. This works to her advantage, so it’s definitely an upside. Let’s establish the important elements one by one before structuring it into coherent rotations.
Danjin’s Forte stacks up to 120 points, restored by casting her Resonance Skills, and enables her to cast a Forte Heavy Attack at either 60 or 120 points. This Forte Heavy Attack, called Chaoscleave, instantly restores a ton of Concerto for her (50, being one of the highest Concerto Energy generations from a single move), and can deal great amounts of damage at full power. It also heals 36% of her Max HP on cast.
This attack can be especially strong if followed by the special Basic Attack that combos from it, called Scatterbloom. A fully powered Chaoscleave+Scatterbloom combo is about 2.4x stronger than the half-powered one, but they restore the same amount of Concerto and Resonance Energy. In other words, the half-powered Chaoscleave will be prioritized for Hybrid buffer use (which is how you should be using Danjin meta-wise), while the fully powered one can be utilized as a DPS alongside the Scatterbloom attack if you want to adopt that playstyle.
Her Resonance Skill is also the other key part of her kit. It has no cooldown. When using any Skill, Danjin loses 3% of her Max HP on cast. In practice, this means her Forte Heavy Attack restores more HP than she consumes as a buffer, while as a DPS, she will deplete her HP significantly as her rotation progresses. She has access to 3 different Skill combos, based on what stage of her Basic Attack the Skill is pressed in:
Carmine Gleam: Base Skill, used either after Basic 1 or no Basics, two weak slashes that have the hidden property of comboing into her Basic 2. This is a very useful combo starter when you need a bit more Forte regeneration compared to Basic 1.
Crimson Erosion: After casting Basic 2, Dodge Counter or Intro, Skill can be pressed up to 2 times to perform this combo. Danjin attacks enemies in front with an X-slash. The second hit applies a mark on enemies that lasts for 12s and increases Danjin’s DMG Bonus against that target by 20%.
Sanguine Pulse: After casting Basic 3, Skill can be pressed up to 3 times to perform this combo. Danjin chains 3 attacks that restore a large amount of Forte and deal a great amount of damage. Best tool for restoring large amounts of Forte after her mark has been applied on enemies.
Her Outro gives 23% Havoc DMG Amplification to the incoming character for 14s, which expires on swap. This is a relatively small, but still meaningful boost for any Havoc DMG dealer, which enables Danjin to support them. Through her S6, she can also give 20% party-wide ATK when Chaoscleave has been cast.
Finally, while the rest of her passives and Sequence nodes all represent somewhat meaningful damage increases, one of her passives significantly increases her Dodge Counter strength. It now enhances the Crimson Erosion attacks that can follow it up, doubling Forte generation and HP consumption on top of adding 20% DMG Bonus to it. This makes her full Dodge Counter combo restore as much Forte as Sanguine Pulse, which can speed up her rotations against aggressive enemies.
In short, Danjin will always start her rotations with her Intro+Crimson Erosion combo. After that, she needs either 1 or 2 Sanguine Pulse combos to cast her half or full-power Chaoscleave, with or without Scatterbloom to follow up depending on your use case. Her Ultimate intervenes in the middle of her rotation to add some extra damage, and finally she can swap out after that. More complex combos can be crafted, and Dodge Counters can be incorporated, based on your ability to implement Quickswap or the type of enemy you’re facing.
Danjin definitely has one of the most interesting meta histories in the game. From one of the best freely accessible damage dealers to a decent Havoc damage buffer, she’s always been one of the reliable 4-star characters, particularly the more of her Sequence nodes get unlocked, in order to increase her damage and buffing capabilities together.
As things currently stand, her main justifiable use case is as a F2P buffer for Phrolova teams. She can buff Phrolova decently and serve as an easy and cheap replacement to Cantarella or Roccia on her team, as she fills a very similar role to them save for their ability to provide extra Echo Skill casts to Phrolova.
However, she still technically can be used as one of the strongest 4-star DPS characters alongside Chixia. While that title is frankly not too impressive, as all 4-stars are honestly very weak as damage dealers, she can get the job done for the lower difficulty endgames, like on Side Tower floors in Tower of Adversity, or even Endstate Matrix if temporary endgame buffs are in her favour. That being said, she is always much better used alongside Phrolova or any other premium Havoc DPS if possible - and as expected of a good 4-star, she is serviceable, but not best in slot in those teams.
In the case of Havoc damage dealers other than Phrollova, like Camellya or Yangyang: Xuanling - overall, other 4-stars exist that buff their respective damage types, being Sanhua and Mortefi, which makes Danjin’s lower, but more general buffing potential than those two less appealing. Generally, she’s serviceable, but not amazing. And for a basically-free, really old 4-star character? That’s fine, and it’s unreasonable to expect more from her.
In conclusion, Danjin is one of the better 4-stars in Wuthering Waves. As one of the very few old and free characters that managed to find a somewhat okay meta niche years following her release, she can have her use cases if your account fits the bill. Consider investing in her if you need a free Havoc buffer or an extra, pretty weak but still usable DPS for lower-difficulty endgame content.
Danjin guide videos aren't available yet.
Build
The percentages show the performance of the weapon based on calculations, but in some cases, some weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).
105.70%
100.34%
100.00%
81.08%
80.72%
79.70%
78.53%
78.29%
1
Offers a 10% unconditional Energy Regen% boost taking some pressure off your gear when aiming at ER breakpoints. Also upon using Outro, grants the next character switching in a 22.5% ATK boost, amplifying any of your main damage dealers burst windows.
Below you can find Main Echo options:
2
Offers a 10% unconditional Havoc DMG% boost alongside adding a large Havoc Damage hit to the Outro of the wearer. Also grants the incoming resonator a Havoc DMG% boost when the wearer uses their Outro. The set is better than Moonlit Clouds if and only if the equipped character's Echoes have endgame investment (with 9 or 10 CRIT substats total) and the character has a 5-star weapon equipped. If both conditions aren't met, Moonlit Clouds is a better choice.
Below you can find Main Echo options:
Offers a 10% unconditional Havoc DMG% boost and up to an additional 30% Havoc DMG% after you land 4 Basic or Heavy Attacks for a grand total of 40% additional Havoc damage after fully ramped.
Below you can find Main Echo options:
Substats: Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > ATK% > ATK > Heavy DMG% > Resonance Skill DMG%
All recommended endgame stats portray a fairly good quality endgame build as a goal to aim for on most characters. However, don’t treat this as an end-all-be-all, and more of a suggestion.
All stat recommendations are given at S0 for 5-stars, S6 for 4-stars, and free characters (unless specified otherwise), based on total stats in the in-game stat-screen with the character out of combat but also active in the party (and hence some buffs may or may not apply). Any other precision may be directly specified. If not specified, Energy Regen requirements are estimated in the character’s best team.
HP: 16500+
DEF: 1150+
ATK: 2000-2200+
CRIT Rate: 60-80%+
CRIT DMG: 210-260%+
Energy Regen: 100%-110%+
Lower end estimated in a Phrolova+Cantarella team, Higher end estimated in a Havoc Rover+Shorekeeper team.
Havoc DMG Bonus: 40-70%+
Below you can find the order of leveling the abilities for Danjin.
Forte Circuit
Res. Skill
Res. Liberation
Basic Attack
Intro Skill
Gameplay and teams
Danjin’s one of the more complex 4-stars in Wuthering Waves. She can fulfill different combat roles based on what you want her to do, and she has rotations that cover all sorts of situations. We’ll boil it down only to necessary information, but still explain what’s needed in detail.
Variable based on your use case, so we wrote Echo casts directly in her rotations where relevant. Echo assumed in Hybrid rotations is Impermanence Heron or its Nightmare variant based on Echo set choice (Moonlit/Midnight Veil), and Nightmare: Crownless on Havoc Eclipse in the DPS rotation.
Standard, easy-to-implement combo that allows Danjin to quickly fill her Concerto gauge to allow the next character to be buffed by her Outro as quickly as possible.
If running Rejuvenating Glow with Bell-Borne Geochelone for the Phrolova/Cantarella team, delaying Ultimate until before Chaoscleave & Outro and casting Echo right before all of that is recommended.
Intro
Skill: Crimson Erosion (2 times) (Cancel animation endlag via Echo)
Echo (Interrupt instantly via Dash)
Dash (Interrupt instantly via Ultimate)
Ultimate
Basic 1
Basic 2
Basic 3
Skill: Sanguine Pulse (3 times)
Heavy: Chaoscleave (Half Power) (Swap)
Outro
As Basic 1 is slightly faster than Carmine Gleam as a combo starter and you don’t need its extra Forte generation to get Danjin’s Half Power Chaoscleave here, we prioritize it even if Carmine Gleam deals a bit of extra damage.
Much faster combo that completely skips having to cast the lengthy Sanguine Pulse attack string, but requires Danjin to implement a tiny bit of Quickswap. Each Crimson Erosion string can be performed during other characters’ rotations for even faster loops, provided Danjin’s team has enough Swap Cancel windows for her to utilize.
Skill: Carmine Gleam (Cancel animation endlag via Echo)
Echo (Swap)
Intro
Skill: Crimson Erosion (2 times) (Cancel animation endlag via Ultimate)
Ultimate
Skill: Carmine Gleam
Basic 2
Skill: Crimson Erosion (2 times)
Heavy: Chaoscleave (Half Power) (Swap)
Outro
As a DPS, Danjin has a good combo she can do to exactly fill her Forte gauge to full, allowing her to unleash her highest-damaging attacks with a lot of Echo casts and good ramp-up on her passives/sequences/Echo set:
Intro
Skill: Crimson Erosion (2 times) (Cancel animation endlag via Echo)
Echo (Cancel animation instantly via Dash)
Dash
Skill: Carmine Gleam
Basic 2
Basic 3
Skill: Sanguine Pulse (3 times) (Cancel animation endlag via Echo)
Echo (Cancel animation instantly via Dash)
Dash (Interrupt instantly via Ultimate)
Ultimate
Skill: Carmine Gleam
Basic 2
Basic 3
Skill: Sanguine Pulse (3 times) (Cancel animation endlag via Echo)
Echo (Cancel animation instantly via Dash)
Dash
Heavy: Chaoscleave (Full Power)
Basic: Scatterbloom (Full Power)
Outro
However, keep in mind that all 4-star damage dealers are very weak compared to any premium damage dealers, including really old ones. Have low standards in terms of what you can expect from DPS Danjin performance-wise.
Danjin is not too Quickswap-friendly, since her attack strings require her to stay on-field for quite a lot of the time to perform them in full. However, that doesn’t mean it’s impossible for her to utilize her teammates’ Quickswap windows to weave some combos in-between; typically, her Crimson Erosion combo is perfect for that, but especially lengthy Quickswap windows can see her utilizing her Sanguine Pulse combo instead.
It’s also possible, in some niche off-meta Dual DPS compositions like Havoc Rover/Danjin, to have Danjin doing her DPS rotation in-between another character’s Quickswap windows. However, this is only ever restricted to even more off-meta compositions than usual for Danjin.
Lastly, if your DPS Danjin team rotation is really too short, like in a Sanhua/Verina composition for example, it’s possible for Danjin to do a lot of pre-rotation Forte buildup. If you have enough Forte to cast a full power Chaoscleave/Scatterbloom by the time she Intros in, only the last Scatterbloom won’t get buffed by 14s Outros by the time you do another full Forte gauge buildup on her dedicated on-field time. This can also allow her to utilize her Sequence nodes better for when full team buffs are set up, which is where a lot of benefit lies, but this doesn’t see use in the overwhelming majority of teams (not to mention that any DPS Danjin team isn’t the best meta-wise).
Calculations