Rossi Guide and Best Build

Character

Rossi Introduction

Rossi is a 6-star character in Arknights: Endfield (AKE). Rossi wields a Sword and belongs to the Guard class. Rossi also has access to the Physical element. This guide provides a comprehensive overview of Rossi's best build, including recommended Weapons, Gear pieces, Stats, and the strongest team compositions and rotations that maximize their potential.

To learn more about Rossi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.

Rossi Video guide

Rossi has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 1.1

Last major build/calcs update

Patch 1.1

Last profile update*

April 16th, 2026

*Profile update means smaller edits to the guide that don't require new calculations.

To learn more about Rossi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.

Profile

Review

Build

Teams & Synergies

Profile

Rossi Attributes (level 90)

The yellow color shows the Primary Attribute and the green Secondary Attribute. Both of those attributes, on top of their normal bonuses, provide additional ATK to the character.

Strength
Strength
97
Agility
Agility
176
Intellect
Intellect
118
Will
Will
89

Rossi Skills

Basic Attack

Seething Wolfblood

BASIC ATTACK:

An attack with up to 5 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 18 Stagger.

DIVE ATTACK:

Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.

FINISHER:

Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.

BATK SEQ 1 Multiplier
61%
BATK SEQ 2 Multiplier
71%
BATK SEQ 3 Multiplier
77%
BATK SEQ 4 Multiplier
91%
BATK SEQ 5 Multiplier
113%
Finisher ATK Multiplier
900%
Dive ATK Multiplier
180%

[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).

Battle Skill

Crimson Shadow

SP Cost: 100

Charges to the target to deal Physical DMG and apply Lift.
If the target already has Vulnerability stack(s), the skill also unleashes a Wolven Ambrage that charges at the target to deal Heat DMG.

SEQ 1 DMG Multiplier
192%
SEQ 1 Stagger
5
SEQ 2 DMG Multiplier
288%
SEQ 2 Stagger
15

[Lift]: Applies Vulnerability on an enemy. If the enemy is already Vulnerability, then add 1 stack of Vulnerability, and deal Physical DMG and Stagger.

[Vulnerability]: Hitting an enemy for the first time with a skill with Physical Status applies Vulnerability instead of the actual Physical Status. A Vulnerability enemy can be Lifted and Knocked Down to add more Vulnerability stacks (up to 4). Hitting a Vulnerability enemy with Crush or Breach will consume the Vulnerability stacks.

Combo Skill

Moment of Blazing Shadow

Cooldown: 14s

Rossi's combo skill has 2 consecutive sequences.
COMBO SEQUENCE 1 deals Physical DMG to the target.
COMBO SEQUENCE 2 consumes all Arts Infliction stacks from the target, deals Physical DMG based on the number of Arts Infliction stacks consumed, applies 1 instance of Lift, and buffs Rossi's Critical Rate and Critical DMG Dealt at the same time.
If COMBO SEQUENCE 2 is cast with perfect timing, it applies 1 more stack of Vulnerability.

Trigger: When an enemy has both Vulnerability and Arts Infliction stacks.

SEQ 1 DMG Multiplier
150%
SEQ 1 Ultimate Energy Gain
10
SEQ 2 DMG Multiplier
300%
Bonus DMG Multiplier per Infliction Stack
180%
SEQ 2 Stagger
5
Critical Rate Boost
25%
Critical DMG Boost
50%
Buff Duration (s)
15
SEQ 2 Ultimate Energy Gain
10

[Arts Infliction]: Arts Infliction are special Arts debuffs inflicted upon the enemy. There are 4 elements of Arts Inflictions: Heat Infliction, Electric Infliction, Cryo Infliction and Nature Infliction. Up to 4 stacks of Arts Infliction of the same element can be applied.

[Vulnerability]: Hitting an enemy for the first time with a skill with Physical Status applies Vulnerability instead of the actual Physical Status. A Vulnerability enemy can be Lifted and Knocked Down to add more Vulnerability stacks (up to 4). Hitting a Vulnerability enemy with Crush or Breach will consume the Vulnerability stacks.

[Lift]: Applies Vulnerability on an enemy. If the enemy is already Vulnerability, then add 1 stack of Vulnerability, and deal Physical DMG and Stagger.

Ultimate

"Razorclaw" Ambuscade

Energy cost: 110

Rossi flutters her cape and unleashes a flurry of stabs that quickly deals multiple sequences of Heat DMG to the target. She then performs a two-sequence slash attack with her dagger that deals massive Heat DMG and applies Heat Infliction.
When this skill successfully scores a critical hit, it deals higher Critical DMG.

Cooldown
10
Stab Attack Total DMG Multiplier
600%
SEQ 1 Slash DMG Multiplier
250%
SEQ 2 Slash DMG Multiplier
750%
Stagger
25
Critical DMG Boost
60%

[Heat Infliction]: Heat Infliction is a type of Arts Infliction. Up to 4 stacks of Heat Infliction can be applied and stacking triggers Heat Burst. A non-Heat Infliction + Heat Infliction = Combustion.

Rossi Talents

Base Talent

Clan Etiquette

Assign to Reception Room to slow Mood Drop of all operators in it by 14/18%.
Base Talent

Scent of the Hunt

Assign to Reception Room to grant operator clue collecting efficiency +20/30%.

[Combustion]: An enemy with Combustion takes Heat DMG over time. A non-Heat Infliction + Heat Infliction = Combustion.

Combat Talent

Nicks and Scratches

Battle skill improved: After Wolven Ambrage deals DMG, Rossi applies Razor Clawmark to the target for 15/25s. This effect cannot stack. For the duration of Razor Clawmark, the target takes 25/30% ATK (Rossi's) of Physical DMG per second and suffers Physical DMG Taken and Heat DMG Taken +6/12%.
Combat Talent

Seething Blood

When Rossi's skill deals Critical DMG to a Razor Clawmarked enemy, trigger another hit that deals 12/24% ATK (Rossi's) of Heat DMG and restores [Intellect x 0.04/0.08] HP to Rossi. If the target is also Combusted, then the aforementioned DMG and HP Restoration effects are increased to 1.5 times.

[Combustion]: An enemy with Combustion takes Heat DMG over time. A non-Heat Infliction + Heat Infliction = Combustion.

Rossi Potential (dupes)

P1

Origin of Admiration

Potential 1

Battle skill Crimson Shadow and combo skill Moment of Blazing Shadow improved: The DMG Multipliers of these skills are increased to 1.15 times of the original.
Wolven Ambrage of the battle skill also returns 10 SP after hitting the enemy.
P2

Gap to Perfection

Potential 2

Agility +20, Critical Rate +7%.
P3

Tangible Duties

Potential 3

Talent Seething Blood improved: When triggered, it grants Base DMG Multiplier +8% and restores HP +[lntellect x 0.04].
P4

Innocent Wish

Potential 4

Ultimate "Razorclaw" Ambuscade improved: Ultimate Energy cost -15%.
P5

Legendary Destination

Potential 5

Ultimate "Razorclaw" Ambuscade improved: DMG Multiplier is increased to 1.1 times of the original; Critical DMG Dealt is increased by +30%.

Rossi Lore

Rossi lore is currently missing. It will be added soon!

Rossi Voice Actors

ENG
-
JPN
-
CN
-
KR
-

Rossi Gallery

Review

Rossi Ratings

Damage
T0

Umbral Monument

Rossi Pros & Cons

Pros

  • High damage ceiling, having a strong Ultimate burst and good multipliers on both Combo & Battle Skills, making for a well-rounded DPS.

  • Can work in a variety of teams, with valid options for both Arts and Physical compositions.

  • Easy to gear, with plenty of competitive weapon choices aside from her signature.

  • Nella botte piccola, c'e il vino buono.

Cons

  • Split damage types makes team-building awkward, with anti-synergies across different members.

  • Can have long and/or SP-demanding rotations depending on team and content type (e.g. 0 vs full Energy starts).

  • Perfect timing Combo Skill is non-negotiable to get the most out of the character, which some may find overbearing.

  • In bocca al lupo...

Rossi Review

Rossi is a 6-star, Physical, Sword Guard who shines as a damage dealer, having a heavy emphasis on critical hits. Her core mechanic revolves around converting Arts Inflictions into Vulnerability stacks, all the while doing plenty of Physical and Heat DMG to tear enemies down.

Emphasis on "and", as despite being a Physical Operator, Rossi works with split damage types. Most of her attacks deal Physical DMG, but the harder-hitting parts of her kit are Arts-based. This hybrid approach to combat is reflected in her class more generally as well.

Although she is a Guard, her kit is somewhat akin to that of a Striker's. As is typical for Guards, Rossi can build statuses quickly, with both her Combo and Battle Skill able to supply Vulnerability stacks for the team. She's unique from others however, in that she builds more Vulnerability when consuming Arts Inflictions, and her Talents become more potent against Combusted enemies.

As a result, despite being a Physical Operator, Rossi needs at least one team member to apply Arts Inflictions to enemies. Not only to sustain her Vulnerability stack build, but for her damage as a whole, as both her skill multipliers and buffs rely on it.

Combo

"Moment of Blazing Shadow" is Rossi's Combo Skill, and it’s triggered only when an enemy has both Vulnerability and Arts Infliction stacks on them at the same time.

It's a 2-part skill: the first sequence deals middling amounts of Physical DMG, but it then leads to a second prompt which the player needs to activate at the right time. Rossi will always transition to the second part, which applies 1 instance of Lift and buffs Rossi's Critical Rate and Critical DMG for 15s. Unlike most other Combo Skills, it generates 20 Ultimate energy (10 from each sequence).

If, however, the second sequence is timed perfectly, then it will build an additional stack of Vulnerability on top.

The more Arts Inflictions are present, the harder the skill will hit, but keep in mind that this scaling element is for damage purposes only. Rossi will at most only ever build 2 Vulnerability stacks with one cast: 1 from the second sequence, and another from perfect timing!

Note: Vulnerability only builds if the second sequence consumes Arts Inflictions. If Arts is cleared after the first sequence but before the second (such as with a reaction), then there will be no Vulnerability applied!

It has a decently short cooldown - 15s before M3 - which matches the duration of its buff, but depending on the team it may be difficult to trigger on demand owing to general SP economy. This means that in practice, unloading Rossi's damage shortly after is often for the best.

Battle Skill

"Crimson Shadow" is one such skill. Like her Combo Skill, it has 2 parts: by default, it will deal Physical DMG and apply Lift, but if Rossi hits a target that already has a Vulnerability stack, then she unleashes a set of "Wolven Ambrage" that deal Heat DMG. This Wolven Ambrage also generates an additional 10 energy for Rossi alone, making for a total of 16.5 when SP consumption is factored in.

This second strike deals 50% more damage than the first and 3 times as much stagger, so SP spent on it is best done when Vulnerability stacks are already built to trigger Wolven Ambrage, but there may be circumstances where it’s worth using it for the first stack (such as to maximise Pogranichik’s Fervent Morale).

Talents

"Nicks and Scratches" is the first of her Talents, and it triggers only when the Wolven Ambrage follow-up from her Battle Skill lands, applying "Razor Clawmark" to targets for 25s.

It functions as a DoT, with a multiplier of 30% ATK p/s, with each tick doing Physical DMG. On top of this damage gain, it also increases the target's Physical and Heat DMG taken by 12%, being a very valuable multiplier.

Note: The DoT scales with Rossi's ATK, but the buff is universal: every team member that deals Physical or Heat DMG also benefits from it.

"Seething Blood" is Rossi's second Talent, and a driving force behind why critical hits are so valuable for her. Against Clawmarked enemies, whenever a skill deals Critical DMG, it triggers a 24% ATK hit and restores some of Rossi's HP, getting a x1.5 multiplier against Combusted targets.

There is no internal cooldown for the damage and heal effect, so multi-hit skills can quickly stack up on multiple triggers.

Ultimate

"'Razorclaw' Ambuscade" is Rossi's Ultimate, and it comprises a barrage of multiple weaker hits, which then end with a 2-sequence slash that applies Heat Infliction, all doing Heat DMG. 

As far as damage goes, it's easily Rossi's strongest ability, as it has an additional effect that makes all of its hits gain a Critical DMG Boost.

While it does have a steep cost of 110 Ultimate energy, rotations tend to revolve around stacking as many buffs/debuffs as possible for it, being both a powerful nuke and the best way to trigger Seething Blood’s effect.

Basic Attack

"Seething Wolfblood" is Rossi's Basic Attack string. It is decently fast, and there is an animation cancel point halfway during its fourth sequence, but it offers only a minimal timesave. Rossi will perform a dash forwards on her Final Strike, making it easy to hit even against mobile enemies, but otherwise it’s a rather unremarkable skill.

As it deals Physical DMG, it benefits from buffs like Breach, but on the flipside means that it falls short on a team that has Electrification for example. 

Given Rossi’s long Combo Skill cast, it’d be ideal to not on-field her and have other Operators be controlled instead, but as her signature weapon needs Critical DMG ticks to build stacks, staying on Rossi and swapping out for skills would work best if using it.

Energy

Rossi’s energy demands may seem steep at first, considering her 110 Ultimate energy cost, but in practice she doesn’t need all that much.

Rotations are likely to follow a 2-cycle template: trigger Rossi’s Combo Skill and Battle Skill twice, then Ultimate after.

Since her Combo Skill generates 20 energy and her Battle Skill generates 16.5 (if Wolven Ambrage is triggered), 2 sets of each puts Rossi at 73 energy. With 4 teammate Battle Skills being used, this would leave her at 99 energy, more than enough for her Ultimate cast with only a single, un-artificed armor piece.

More important than Rossi’s energy management is that of her allies, as some may be more demanding than others to have Ultimates aligned with Rossi’s own, so try to work team builds around a planned rotation to maximise efficiency. 

Gameplay

Rossi has a tremendous number of Operators she can work with, but while the specifics on how her rotations work differ, there's a general order of skills and status build-up that most will adhere to:

  • Apply Vulnerability and Infliction to a target.

  • Use Rossi's Combo Skill with Perfect Timing to consume the Infliction, build a further 2 Vulnerability stacks and self-buff.

  • Use Rossi's Battle Skill to build a 4th Vulnerability stack and apply Razor Clawmark.

  • Apply Combustion, as well as any ally buffs/debuffs.

  • (Optional) Consume the Vulnerability stacks built with Crush or Breach.

  • Use Rossi's Ultimate.

Don't forget that because her Combo Skill buffs are rather short, it's important that any subsequent skills - be it a Battle Skill or Ultimate - follow shortly. Delaying too much can risk the buff falling off. 

While her Battle Skill casts quickly, her Combo doesn’t, so even if Rossi is primarily the controlled Operator, it’s best to try and swap out of her prior to Combo Skill use so as to not lose out on Final Strikes in a rotation.

On 0 energy starts, the Apply Statuses → Combo Skill → Battle Skill → Consume Vulnerability flowchart can be repeated to afford Rossi and the team enough time to stagger and build resources.

As Rossi's Ultimate is quite fast, there's usually plenty of time to get Finishers before or after it, but whether Rossi or another Operator's Finisher is used (for Arts DMG) depends on the team.

After the Ultimate burst, make use of the Heat Infliction that Rossi builds to condense further rotations (or to set-up reactions/ally triggers), starting the cycle over again. Consuming Vulnerability stacks is optional as Rossi herself doesn't need it - which makes pure Arts teams be viable - but it's a good opportunity to work with other Physical Operators that can either support (Breach) or fill a sub-DPS role (Crush).

Build

Rossi Best Weapons

Rossi has just released and we will update her build and calculations are found over the next few days.

The percentages show the performance of the weapon based on calculations, but in some cases, some Weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).

The solo percentage shows how the weapon impacts Rossi performance if you look at their damage in the vacuum, while the team percentage shows the impact of the weapon when taking into account full team, including buffs etc.

1
Solo 100%
Team 100%

Stat 1 Boost - 9/9

Agility: +156

Stat 2 Boost - 9/9

Critical Rate: +19.5%

Passive Boost - 4/9

ATK: +25.60%

After the wielder's skill deals Critical DMG, the wielder gains 1 stack of Wolven Blood that grants Physical and Heat DMG Dealt +1.6%. Wolven Blood can reach 16 stacks. After reaching 16 stacks, the wielder gains another Physical and Heat DMG Dealt +38.4% for 20s. After the Dealt duration ends, all Wolven Blood stacks are removed.

Rossi's Signature Weapon provides Agility, Critical Rate and a large DMG% boost to all of her damage output, making it her best option with the caveat that it has some downtime, and requires Rossi to build sufficient Critical Rate to stack the buff to the maximum count since the stacks will be reset every 20s. When using this weapon, Rossi should use her Basic Attacks to stack the buff and it may require some coordination to make sure her key abilities aren't being used when the stacks are about to reset

2
Solo 88.70%
Team 92.50%

Stat 1 Boost - 9/9

Agility: +156

Stat 2 Boost - 9/9

Critical Rate: +19.5%

Passive Boost - 4/9

ATK: +11.2%

When the wielder's skill applies Vulnerability, during the next ultimate cast within 30s, the wielder gains DMG Dealt +19.2%.
Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect is only triggered once every 0.5s.

Glorious Memory is Rossi's Battle Pass Weapon, a weaker version of her Signature. It provides a DMG bonus to her Ultimate every time she applies Vulnerable, up to 3 - can be achieved through her Battle Skill and Combo Skill every rotation. However, it does not affect her Basic Attacks and Combo Skills, which contribute to a significant portion of her damage profile in Physical teams.<br/>Note: In one-shot setups where Rossi is able to use her ultimate immediately to eliminate enemies with no need for a downtime/energy building rotation, this weapon performs better than listed in our calculations, which assume some downtime.

3
Solo 74.50%
Team 83.10%

Stat 1 Boost - 9/9

Agility: +156

Stat 2 Boost - 9/9

Critical Rate: +19.5%

Passive Boost - 4/9

ATK: +11.2%

When the wielder's skill applies Vulnerability, during the next ultimate cast within 30s, the wielder gains DMG Dealt +19.2%.
Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect is only triggered once every 0.5s.

At Potential 0, the weapon is notably weaker but still performs better than her other alternative due to specific stat needs.<br/>Note: Just like above, this weapon will perform better in fights where Rossi starts with her ultimate and ends the fight with no need for her downtime rotation.

4
Solo 68.90%
Team 79.40%

Stat 1 Boost - 9/9

Agility: +124

Stat 2 Boost - 9/9

Physical DMG Bonus: +34.70%

Passive Boost - 9/9

Attack: +14.00%

After the wielder deals a Physical Status, ATK +21% for 20s. Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

Sundering Steel has a strong passive but lacks Critical Rate, which can be annoying when missing key critical strikes, as her kit has increased Critical DMG. Rossi's Battle Skill and Combo Skill can both apply Lift to activate the weapon passive and maintain both stacks easily.

5
Solo 67.00%
Team 78.10%

Stat 1 Boost - 9/9

Intellect: +156

Stat 2 Boost - 9/9

Heat DMG Bonus: +43.30%

Passive Boost - 4/9

Attack: +11.20%

Whenever Combustion or Corrosion is applied to an enemy, the wielder gains Heat DMG dealt and Nature DMG dealt +12.8% for 20s.. Max stacks for effects of the same name: 2. Duration of each stack is counted seperately. Effect only triggers once every 0.1s.

Umbral Torch - Laevatain's Battle Pass weapon works on Rossi thanks to its 6* stat line, even without her Primary Attribute; it has high ATK and a Heat DMG-focused passive that can boost her Ultimate. Requires constant Combustion or Corrosion application, ideally with teammates that can forcibly apply them.<br/>Note: This weapon performs better than listed with teams including Ardelia.

6
Solo 64.00%
Team 76.10%

Stat 1 Boost - 9/9

Main Attribute: +132

Stat 2 Boost - 9/9

Critical Rate: +19.50%

Passive Boost - 4/9

Battle Skills and Ultimates gain Physical DMG dealt +24%. Against staggered enemies, Battle Skills and Ultimates also gain DMG dealt +56%.

Rapid Ascent is the alternative 6* that has Critical Rate for consistency and with an adaptive Main Attribute. Can increase the Physical DMG portion of her Battle Skill, but unfortunately, her Ultimate is not Physical DMG, so only the DMG vs Staggered enemy buff is useful for her; if not using her Ultimate against Staggered enemies, the performance will drop considerably.<br/>Note: Just like Glorious Memory, this sword is fully Ult focused, so it will perform better than shown in short fights where Rossi one-shots enemies with it. Also, our calculations assume the ultimate is always used against a staggered enemy.

Rossi Best Gear Set

The solo percentage shows how the set and gear impact Rossi performance if you look at their damage in the vacuum, while the team percentage shows the impact when taking into account full team, including buffs etc.

1
Solo 100%
Team 100%

Critical Rate +5%. When the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.

Description

MI Security is the go-to option for crit-scaling Operators as the gears have a lot of Critical Rate for them to work with, alongside the set bonus providing a nice 25% ATK and 10% Critical Rate if the wielder can consistently score critical hits. Rossi needs Critical Rate as her kit provides an additional Critical DMG bonus in her abilities, and she deals additional hits through her Combat Talent when scoring critical hits. The gear pieces also have her preferred Attributes of Agility and Intellect.

Pieces

Armor

Gear
MI Security Armor T1MI Security

Gloves

Gear
MI Security Gloves T1MI Security

Kit

Gear
MI Security Scope T1MI Security

Kit

Gear
MI Security Scope T1MI Security
Alternative Pieces
  • Gear
    Redeemer Gloves
    - If you prefer the baseline set, then Redeemer Gloves has a teeny bit more stats than MI Security Gloves T1. (Tip: Use this to Artifice MI Security Gloves T1 at a higher success rate if you wish to use other off-piece options)
  • Gear
    Redeemer Seal
    - In niche scenarios like quick rotations, Redeemer Seal can allow her to get back her Ultimate faster, but it comes at a cost of her crit consistency. In some teams that use her Ultimate for Heat Infliction, this can be useful, otherwise her Ultimate is just a damaging ability.

Rossi Best Gear Pieces

Keep in mind that the gear pieces below are being compared against having nothing equipped on the character at all. This means that in some cases, when you include Weapons, other pieces, outside buffs etc, the values of some pieces may change. For more accurate information, check the section above where we picked the best combination when you look at all pieces equipped.

Pieces marked with a star* can perform better than listed - this applies to:

  • Ult gain efficiency pieces, granting new Ultimate breakpoints,
  • Arts Intensity boosting the efficacy of Electrification, Corrosion and Breach, rising overall team output even if personal damage is less impressive.
Armor
Solo 118.80%
Gear
Frontiers Armor T3
Solo 118.60%
Gear
Type 50 Yinglung Heavy Armor T2
Solo 118.30%
Gear
Frontiers Armor T2
Solo 116.80%
Gear
Bonekrusha Heavy Armor  *
Solo 116.80%
Gear
MI Security Armor T1  *
Solo 100%
Nothing equipped
Gloves
Solo 123.80%
Gear
Redeemer Gloves
Solo 122.80%
Gear
MI Security Gloves T1
Solo 115.20%
Gear
Type 50 Yinglung Gloves
Solo 114.60%
Gear
Frontiers Blight RES Gloves
Solo 114.20%
Gear
MI Security Hands PPE
Solo 112.60%
Gear
MI Security Hands PPE T1
Solo 103.80%
Gear
Eternal Xiranite Gloves  *
Solo 100%
Nothing equipped
Kit
Solo 117.10%
Gear
MI Security Scope T1
Solo 115.50%
Gear
Type 50 Yinglung Radar T1
Solo 109.40%
Gear
Redeemer Tag T1
Solo 109.40%
Gear
MI Security Push Knife
Solo 109.00%
Gear
Frontiers Extra O2 Tube
Solo 108.90%
Gear
Type 50 Yinglung Radar T2
Solo 102.40%
Gear
Redeemer Seal  *
Solo 100%
Nothing equipped

Rossi Dupes Calculations / Review

P1
Solo 102.3%
Team 101.5%
Battle skill Crimson Shadow and combo skill Moment of Blazing Shadow improved: The DMG Multipliers of these skills are increased to 1.15 times of the original.
Wolven Ambrage of the battle skill also returns 10 SP after hitting the enemy.

Getting higher multipliers on both Battle and Combo Skills simultaneously is decent as far as Potentials go, which tend to give either one or the other. Do keep in mind however, that a lot of Rossi's damage comes from her Ultimate (and Talents!), so the value of this Potential is mostly in helping with sustained damage. The SP return can help in speeding up rotations, but is otherwise too small to have much effect.

P2
Solo 109.8%
Team 106.5%
Agility +20, Critical Rate +7%.

Generic stat boost potential, with Critical Rate bonuses being especially useful owing to Rossi's Critical DMG buffs and the Seething Blood Talent.

P3
Solo 113.5%
Team 109%
Talent Seething Blood improved: When triggered, it grants Base DMG Multiplier +8% and restores HP +[lntellect x 0.04].

A 33.3% increase in value to Rossi's Seething Blood Talent's damage and 50% increase to its healing. With how it’s often triggered by Ultimate, this Potential works as an indirect buff to it, as most of its benefits are seen then.

P4
Solo 115.4%
Team 110.2%
Ultimate "Razorclaw" Ambuscade improved: Ultimate Energy cost -15%.

Considering Rossi's high Ultimate energy demands, a 15% reduction is especially helpful, taking it down to a cost of 93.5. Although it does not directly increase damage, it opens up new builds and/or rotations that make use of a more accessible Ultimate, where its actual gain may be higher than the % shown here.

P5
Solo 125%
Team 116.6%
Ultimate "Razorclaw" Ambuscade improved: DMG Multiplier is increased to 1.1 times of the original; Critical DMG Dealt is increased by +30%.

A higher multiplier on Ultimate and having extra Critical DMG bonus with it on top is especially good for Rossi. It is just damage, with no fundamental gameplay changes, yet it remains as one of the greatest direct gains she can get owing to how significant a portion of her damage distribution comes from Ultimate.

Dupes information - visual

Important! The graph generator tool we're using has some issues currently and it displays the 'rows' wrong visually. The percentages shown are fully correct though.

Rossi Calculations

In this section we're showing the team setup used for the above calculations as well as the damage split for Rossi based on where it comes from. The setup isn't always best in slot for each character and also please keep in mind that with different team members, Weapons, and Gear, the calculations will change.

Weapon

Weapon
Lupine Scarlet

Weapon

Weapon
Clannibal

Weapon

Weapon
Delivery Guaranteed

Weapon

Weapon
Exemplar
Rossi Damage Split

Rossi Skill Priority

Main Field:

Ultimate > Combo Skill > Basic Attack >= Battle Skill

Teams and Synergies

Rossi Best Synergies

  • Able to provide both Arts Inflictions and Vulnerability stacks, the 2 statuses Rossi needs.
  • Obscenely high Susceptibility on Ultimate, which lasts for the entirety of Rossi's own Ultimate burst (and scales with Vulnerability stacks!).
  • Nature Infliction on Ultimate can be used to set up reactions and makes for easily loopable rotations.
  • Her Ultimate Gain Efficiency on Talent applies to Rossi, lessening stat requirements.
  • Has some of the lowest cost Inflictions in the game, which gets even better at P5.
  • Forced Combustion on Ultimate use leads to easy burst set-ups without consuming Inflictions, which can then be used for other reactions or Rossi herself.
  • Limited personal damage and no value outside of the Infliction build. Clannibal can make up for this, but it can come with drawbacks (SP cost or sacrificing Combustion bonuses).
  • Can consume Vulnerability stacks via Crush, contributing high personal damage.
  • Physical DMG buff on Originium Crystals is relevant for Rossi and P2 ATK buffs can be set up for burst periods.
  • Very SP intensive and although return on Originium Crystal consumption does help, it can be clunky to align at times.
  • Can consume Vulnerability via Breach - which is relevant for some of Rossi's damage - while offering good SP economy.
  • Incredibly high buff value: can use Thermite and Rossi can build stacks of Fervent Morale from his Ultimate.
  • Strictly a supportive unit, with his lower personal damage contribution making for uneven comps, having heavy emphasis on Rossi as a hypercarry.
  • Can consume Vulnerability via Crush and does so without using up SP.
  • Very good Vulnerability application, with clever use of his Ultimate (and P5), opening up new rotations.
  • No buff value and Crush is limited by Combo Skill cooldown, which can lead to Vulnerability over-stacking if not careful.
  • Decent personal damage and strong buffs, with easily accessible Electrification and having Stanza of Memorials as a competitive weapon option.
  • Constant reactions and readily available Inflictions can have compounding synergies with other teammates (e.g. Gilberta Combo).
  • Strictly an Arts-based support and reliant on other Operators for Combustion or Corrosion set-ups.
  • One of the few sources of Heat Inflictions in the game.
  • Is among the most competitive of supports, as she can use Thermite, supplies Link and has her ATK buff on Ultimate last long enough to cover Rossi's own Ultimate.
  • SP economy is lacklustre outside of Ultimate, leading to awkward and/or extended rotations outside of full energy starts.
  • Highly competitive buffs that work for both Physical and Arts DMG, with an emphasis on Arts DMG if her Signature is used, which aligns well with Rossi's damage distribution.
  • Limited use cases outside of full energy starts, with steep SP costs and Combo Skill demanding no Vulnerability or Arts Inflictions on enemies, limiting team options and making for awkward looping rotations.

Rossi Teams

Rossi teams aren't listed in any specific order - so they're not listed best to worst or vice versa. Check our Team Tier List for more information about best teams.

Team #1
Team Members
Rossi
Rossi
Wulfgard
Wulfgard
Endministrator
Endministrator
Gilberta
Gilberta

The core of this team's rotation is to be able to make use of Endmin's P2 buffs without sacrificing on Originum Crystal SP return, so as to sustain the high resource demands of the team as a whole. To do this, be watchful of Combo Skill cooldowns so that Endmin's Combo Skill is triggered on the second sequence of Rossi's own Combo Skill.

Rotation:

Finisher

The above rotation is fully compatible without P5 Wulfgard, but it does demand the Finisher SP recovery so as to get Rossi's 2nd Battle Skill use. It isn't actually necessary, as Razor Clawmark from the first Battle Skill should be enough to cover the entire rotation, but would demand Ultimate Gain Efficiency pieces to make up for the energy loss.

At P5 Wulfgard, there's opportunities for alternative routing, as the reset on his Combo Skill means that it's possible to shift things around, consuming the Combustion from his Ultimate with a Battle Skill and having Gilberta's Ultimate Nature Infliction trigger his Combo Skill, which then applies Combustion again in time for Rossi's Ultimate. This saves 100 SP in the rotation and allows for it to work without a Finisher.

Rotation:

Note that Endmin could be replaced with any other Physical Operator that can consume Vulnerability stacks (Da Pan, Pogranichnik) and have arguably simpler rotations. It is also possible to ignore Vulnerability stacks and have a full Arts team (replacing Endmin with Perlica or Akekuri) if focusing solely on Rossi's damage.

Team #2
Team Members
Rossi
Rossi
Wulfgard
Wulfgard
Perlica
Perlica
Gilberta
Gilberta
Team #3
Team Members
Rossi
Rossi
Wulfgard
Wulfgard
Endministrator
Endministrator
Perlica
Perlica