To learn more about Amir check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Amir check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams and synergies
Profile
For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.
Rapier
Attack
Steel Barrier
Skill
[Shield]: Shield using 30% of the Combatant's DEF stat.
Hovering Metal
Skill | Has Epiphany
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
Metal Pierce
Attack | Has Epiphany
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.
Metal Extraction
Skill | Has Epiphany
[Heal]: Heal using 30% of the Combatant's DEF stat.
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
Full Metal Hurricane
Attack | Has Epiphany
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
Iron Skin
Skill
[Exhaust]: When this card is used it moves to the Exhausted Pile.
[Ultimate]: When this card is used, end the turn.
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
Steel Resolve
Ego Skill
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
[Shield]: Shield using 30% of the Combatant's DEF stat.
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Hovering Metal I
Skill
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
Hovering Metal II
Skill
[Outbreak of War]: Place this card on the top of the draw pile at the start of battle
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
Hovering Metal III
Skill
[Celestial]: When using a card with cost 2 or higher, this card activates.
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
Hovering Metal IV
Skill
[Exhaust]: When this card is used it moves to the Exhausted Pile.
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
Hovering Metal V
Upgrade
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
Metal Pierce I
Attack
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.
Metal Pierce II
Attack
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
Metal Pierce III
Attack
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.
Metal Pierce IV
Attack
[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.
Metal Pierce V
Attack
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.
[Weaken]: Damage reduced by 25%. Upon effect, reduce Weakness by 1
Metal Extraction I
Skill
[Heal]: Heal using 30% of the Combatant's DEF stat.
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
Metal Extraction II
Skill
[Heal]: Heal using 30% of the Combatant's DEF stat.
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
Metal Extraction III
Skill
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
Metal Extraction IV
Skill
[Celestial]: When using a card with cost 2 or higher, this card activates.
[Heal]: Heal using 30% of the Combatant's DEF stat.
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
Metal Extraction V
Skill
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
Full Metal Hurricane I
Attack
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
Full Metal Hurricane II
Attack
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
Full Metal Hurricane III
Upgrade
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
Full Metal Hurricane IV
Attack
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
Full Metal Hurricane V
Attack
[Metallization]: When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!
First Epiphany Selection
Potential 1
Upgrade Basic Cards
Potential 2
Neutral Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Upgrade Unique Cards
Potential 4
Critical Chance Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Health Proficiency
Potential 6
Upgrade Unique Stats
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
Amir review isn't available yet. It will be added soon!
Amir pros & cons aren't available yet. They will be added when the character is released.
Amir ratings aren't available yet. It will be added soon!
Build
Amir best card deck isn't available yet. They will be added soon.
Amir best equipment information isn't available yet. It will be added soon.
Amir best artifact information isn't available yet. It will be added soon.
Teams and Synergies
Amir best synergies aren't available yet. They will be added soon.
Amir best teams aren't available yet. They will be added soon.
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