CelinceBuild and Guide

Character

Isekai Train Simulation and Strategy RPG! Conductor, Your Trade Journey Awaits!

Introduction

Celince is a SSR character from the
Hollow
Hollow element who is part of the Hydra Bank faction. The character is also known by the Celestial Rain title.

To learn more about Celince check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Isekai Train Simulation and Strategy RPG! Conductor, Your Trade Journey Awaits!

To learn more about Celince check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

16742

11594 + 5148

DEF
DEF

1053

821 + 232

ATK
ATK

1058

757 + 301

SPD
SPD

136

121 + 15

CRIT Rate
CRIT Rate

10%

10% + 0%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

32%

0% + 32%

Effect RES
Effect RES

0%

0% + 0%

Skills

Celince skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!

Skill 1

Toxic Drizzle

Cooldown: 0

Tags: Single DMG, Debuff

Reunion in the rain is always a pleasant surprise. Celince deals 240% damage to a single enemy with a 40% chance to randomly inflict 2 of the following debuffs for 1 turn(s): [DoT], [Silence], or [Forgetfulness].

Level 2: Increases damage multiplier to 220%.

Level 3: Increase the probability of applying random Debuffs to 40%.

Level 4: Increases damage multiplier to 240%.

Level 5: Increase the number of random Debuffs applied to 2.

[DoT]: When the turn starts, takes indirect real damage equal to 4% of Max HP.

[Silence]: Can only cast 1 skill(s).

[Forgetfulness]: Cannot trigger passive effects.

Skill 2

Healing Mist

Cooldown: 0

Tags: PASSIVE, Shield

Behind the Shroud Barrier lies the hunter's carefully constructed trap: at the end of the turn, if Celince is not in an incapacitated state, she applies [Aqua Shield] equal to 14% of her max HP to all allies, lasting until the start of her next turn.

At the start of battle, applies a [Shield] to all allies, equal to 30% of her Max HP.

Level 2: Increase the absorption ratio of [Aqua Shield] to 45%.

Level 3: Increase the absorption limit of [Aqua Shield] to 14% max HP.

Level 4: Increase the absorption ratio of [Aqua Shield] to 50%.

Level 5: Increase the damage reflection ratio of [Aqua Shield] to 85%.

[Aqua Shield]: Absorbs 50% damage and reflects 85% of the absorbed damage.

[Shield]: Absorbs an equal amount of damage.

Skill 3

Grim Deluge

Cooldown: 3

Tags: CRIT Rate-, Forgetfulness, AoE

Even a hippopotamus can drown in a water tank. Celince deals 4 hit(s) of 75% damage to all enemies with a 30% chance each to inflict 2-turn [CRIT Rate-] and [Forgetfulness]. The duration of [CRIT Rate-] and [Forgetfulness] inflicted on the primary target is increased to 3 turns.

Level 2: Increases damage multiplier to 70%.

Level 3: Increases the chances of inflicting CRIT Rate-] and [Forgetfulness] to 30%.

Level 4: Increases damage multiplier to 75%.

Level 5: Reduces Skill CD by 1 turn(s).

[CRIT Rate-]: Decreases CRIT Rate by 30%.

[Forgetfulness]: Cannot trigger passive effects.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Shield Provided +8%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

Effect ACC +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T1

Generic PVE

T5

Aurora

T1

DokiDoki

T4

Terrormaton

T3

Nether Quarry

T0

PVP

Review

Celince is a rather unique Animus, combining powerful, but niche and hard to land debuffs and a recurring Shield that is refreshed every turn, but isn’t as big as most other dedicated shielders in exchange.

Celince’s S2 is a passive, applying a unique [Aqua Shield] to all allies at the end of each of her turns as long as she’s not Hard CCed, which functions quite differently from other Shields. This Shield can only ever absorb half of the damage inflicted on the protected Animus, meaning that without other sources of protection, the Animus always suffers at least 50% of the blow directly to their HP. This is critical, as it means that a low Health unit can potentially die from a hit even though the shield is active on them. As a trade-off, 85% of the damage mitigated by the shield is directly reflected to the attacker, and this damage is not affected by the enemy’s Affinity, DEF or an ATK- on Celince.

Celince’s S3 is where her strong Debuffs are, in the form of a 4-hit AOE that can apply both [ATK-] and [Forgetfulness], the latter preventing any Passive effect from triggering. This applies to Passive Skills (like Celince’s own S2 for example) but also any Passive component usually found on Skill 1s, for example Tiamat’s, Freya’s or even Heinrich’s. Her S1, although pretty good, is mostly there to fill the gap in her rotation when her S3 is on cooldown or you simply don’t want to waste it on immune enemies, with it having a below average chance to apply two debuffs among [DoT], [Silence] and [Forgetfulness].

In PVE, Celince is a very strong pick for Dokidoki, offering both the much-needed [Damage Reduction] disable but also [ATK-] and recurring Shields. In the rest of the content, Celince is more of a Support/Defensive Debuffer as her [Forgetfulness] Debuff doesn’t work on most Bosses.

In PVP however, Celince shines as a versatile pick: a very high HP and fast Celince can return an AOE right back at the enemy, possibly one shotting their nuker. She can also be played in slower, sturdier setups, with the goal of constantly preventing the enemy from unleashing their potential.

Pros & Cons
Pros

  • Has multiple strong effects to bring to Dokidoki.

  • Offers recurring protection without pressing a Skill.

  • A surprising amount of Animus rely on passive effects, and more are certain to be released.

  • Very high uptime with her low CD.

  • Can one shot a carry through reflect.

Cons

  • Cleanse and Immunity are abundant.

  • The shield offers average protection.

  • Dying with the shield on does not activate the reflect damage.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

1

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

Allows them to cycle their skills faster due to the Speed buff, as well as nice extra damage from the extra Attack it provides.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
    Matrix
    Timeweave [12/12]
    >
  • 8 set:
    Matrix
    Bulwark [8/8]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >

2

Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s). In PvP modes, after being affected by Codex of Magic, skills that did not go on cooldown will have their maximum cooldown permanently increased by 1 turn. (a single skill can only be affected once by this increase).

The cooldown of the skill can't be reduced.

An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.

Generic 2x skill spamming. Allows Celince to cycle her debuffs sooner or to apply them if you missed during the first cast.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
  • 8 set:
    Matrix
    Bulwark [8/8]
    >
    Matrix
    Strive [8/8]
    >
    Matrix
    Swiftrush [8/12]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >
    Matrix
    Swiftraid [6/6]
    >
PVP Setup

Below you can find some alternative setups you can use, but only in PVP.

1

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

Jackal Guard to upkeep her Forgetfulness is mandatory at this point. There are rare cases where you see other builds, but this is what 99% of people are using. Tank setup made to work really well in the so-called Debuff Soup comps and just provide a ton of fighting potential against Raymerry’s and other annoying passive abusers.

Best Module Sets:

  • 12 set:
    Matrix
    Bloodbath [12/12]
    >
  • 8 set:
    Matrix
    Bulwark [8/8]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >
Best Stats
Main Stat 1
Effect ACC>=HP%
Main Stat 2
Effect ACC>=HP%
Main Stat 3
HP%
Substats:

SPD (Until Desired) > Effect ACC (Until Desired) >= HP%

Stat comments

Celince is the best applier of Forgetfulness currently in the game and this debuff alone can be very strong against a few enemies. Right now, she is mainly used as a debuffer in many dungeons, but she can offer some type of protection DMG as well with her passive.

  • HP%: Good stat on her since her S2 uses it the most.
  • Effect ACC: Important stat to have since it's needed to have some for consistency with her S3.
  • SPD: Just have enough to move before the enemy and after your stripper unit in case u are using one.
Stat comments (PVP)

Celince has become a mainstay to fight both Cleave and pesky Passive abusers. She has some clear Counters like Doki Doki, but she can fit in a lot of good teams nowadays, plus she is helping enable the Diting Plume RC-77 setup to create the nasty Debuff Soup comp.

  • Main Stats:
    • SPD: Celince wants to be fast to apply debuffs before the enemy moves, removing a lot of their troublesome Passives for the rest of your team to deal with.
    • HP: Gives more safety to your team with her Turn 1 Shield and her Aqua Shields after Turn 1.
    • Effect ACC: Let's her land her Crit Down and Forgetfulness more consistently.
  • Conditional Stats:
    • DEF: Since we are stacking HP, any Defense you can get on modules will be nice for making her tankier.
Shell Passives
Slot 1
HP%
Slot 2
SPD
Slot 3
Effect ACC (Insight) > DMG Reduction %
Skill Priority
Skill Priority
PVE: S3>S2 (No Lattice Needed) | PVP: Lv 5 S3 >= Lv 5 S2 = Lv 5 S1
Comments

NEEDS ALL MAX. All her skills gain insane value at the last point, the only one you could be without a little is S1 lvl 5, but it is still very good. S2 and S3 max are crucial for her to work at all.

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Celince present within in all content available in the game.

Team 138

Hoyan Inferno #1

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 143

Hoyan Inferno #6

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-