LilyBuild and Guide

Character
Introduction

Lily is a SSR character from the
Disorder
Disorder element who is part of the Doki Entertainment faction. The character is also known by the Phantom Trickster title.

To learn more about Lily check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Lily check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

17339

12071 + 5268

DEF
DEF

1041

810 + 231

ATK
ATK

1362

1034 + 328

SPD
SPD

142

127 + 15

CRIT Rate
CRIT Rate

10%

10% + 0%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

12%

0% + 12%

Effect RES
Effect RES

32%

0% + 32%

Skills

Lily skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!

Skill 1

Hat Trick

Cooldown: 0

Tags: Turn Meter+, Single DMG

Lily asks Mr. Rabbi to strike swiftly; deals 240% damage to a single enemy with a 50% chance to increase Turn Meter by 20% for herself and the ally with the lowest Turn Meter; allies with [Twin Trick] have a 100% chance to support.

Level 2: Increases the chance of Turn Meter+ to 50%.

Level 3: Increases the Assist chanc to 75%.

Level 4: Increases the effect of Turn Meter+ to 20%.

Level 5: Increases the Assist chance to 100%.

[Twin Trick]: After every Lily's action, increases the effect holder's Turn Meter by 30%; Lily can only apply this effect to one target other than herself at a time, and this effect is removed if Lily dies

[Assist]: When any ally gets hit by an active attack, follows up on the main target with the basic attack.

Skill 2

Shadow Trick

Cooldown: 3

Tags: Buff, SPD+

Lily controls Rabbi and Pitu; applies [Twin Trick] to the target ally, and then applies a 2-turn [SPD+] to all allies; if the target already has [Twin Trick], instead applies 3 turn(s) of [CRIT DMG+] and immediately starts the next turn.

Level 2: Increases the Turn Meter+ through [Twin Trick] to 25%.

Level 3: Increases the duration of [CRIT DMG+] to 3 turn(s).

Level 4: Increases the Turn Meter+ through [Twin Trick] to 30%.

Level 5: Reduces Skill CD by 1 turn(s).

[Twin Trick]: After every Lily's action, increases the effect holder's Turn Meter by 30%; Lily can only apply this effect to one target other than herself at a time, and this effect is removed if Lily dies

[SPD+]: Increases SPD by 30%.

[CRIT DMG+]: Increases CRIT DMG by 50%.

Skill 3

Dream Trick

Cooldown: 5

Tags: AoE, CD Reduction

The show begins! Lily cooperates with Mr. Rabbi and Mr. Pitu; deals 260% damage to all enemies with a 55% chance to extend all Skill CDs by 1 turn(s), and immediately resets all Skill CDs for allies with [Twin Trick]. This skill cannot have its CD reduced.

Level 2: Increases damage multiplier to 240%.

Level 3: Increases the chance of extending Skill CD to 55%.

Level 4: Increases damage multiplier to 260%.

Level 5: Enhances the effect of Skill CD- to reset all Skill CD.

[Twin Trick]: After every Lily's action, increases the effect holder's Turn Meter by 30%; Lily can only apply this effect to one target other than herself at a time, and this effect is removed if Lily dies

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Effect RES +12%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

Effect ACC +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T0

Generic PVE

T0

Aurora

T0

DokiDoki

T0

Terrormaton

T0

Union Boss + Phantom

T0

PVP

Review

Lily is a Support whose kit revolves around her unique buff [Twin Trick] - this buff, applied through the S2, makes the ally who has it increase their turn meter by 30% after every one of Lily’s actions (this buff can only be on one ally at a time). Besides that, Lily can also apply an AOE [SPD+] and a [CRIT DMG+] on the ally with [Twin Trick].

She gains a lot of value with her S3, in which she can extend the enemies’ Skill CDs by 1 turn, and also reset the Skill CD of the ally with [Twin Trick]. Completely. The pairing of Skill CD lower, [SPD+] and the Turn Meter increase is extremely good, and allows the person with Twin Trick to perform extremely well.

Even with all that, the most important part of her kit has to be the versatility that the S1 brings. When Twin Rrick is active on the ally, using S1 during Lily’s turn always procs an Assist with the buffed ally. This allows for very strong combinations to happen.

Overall, Lily can truly express her full supporting power in longer fights, and there isn’t a single Animus that would not benefit from her kit, one way or another. Meanwhile, in PVP, anyone who either wants to unleash their burst before the enemy or needs multiple turns or multiple S3s to activate will be able to work well with Lily, allowing her to be an extremely versatile pick in PVP.

Of course, beware of Buff Block or Strip; although banning Heinrich can solve that problem. Tiamat is a good example of an Animus that can profit from every tool in Lily’s kit to great effect, regardless of game mode. 

Pros & Cons
Pros

  • Supercharges one ally to drastically improve their performance,

  • While still supporting the team with SPD buff and turn meter push,

  • Great synergy with characters that have strong S1 skill,

  • Very universal - can be used in every content and with any DPS.

Cons

  • None.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

1

Before the main body acts, it increases its [DEF] by 700 for 2 turns, and applies a [Shield] equal to 400% of its own [DEF] to the main body Animus, and the Animus ally with the lowest current HP percentage for 2 turns.

Cannot stack with similar effects applied by other Shells.

Grants the wearer 700 DEF for 2 turns, as well as applying a sizable shield to an ally for 2 turns. It has a 1-turn initial cooldown, but after that, it will maintain the 700 DEF buff 66% of the time and keep the shield active often. Primarily used on dedicated DEF scalers.

A defensive Shell for PVE content - the shield provided by the shell will help keep Lily and another teammate alive. And since it also can roll Bramble, it allows for more turn meter push via S1 against enemies that attack a lot.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
    Matrix
    Timeweave [12/12]
    >
  • 8 set:
    Matrix
    Bramble [8/8]
    >
    Matrix
    Swiftrush [8/12]
    >
  • 6 set:
    Matrix
    Colossguard [6/6]
    >
    Matrix
    Etherplague [6/6]
    >

2

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

Even if Lily has SPD+ in her kit, the Shell still works well on her. While her S3 can not be reduced by Timeweave, it still will help with her S2 to improve the uptime of her SPD+ buff.

Best Module Sets:

  • 12 set:
    Matrix
    Timeweave [12/12]
    >
    Matrix
    Swiftrush [12/12]
    >
    Matrix
    Bloodbath [12/12]
    >
  • 8 set:
    Matrix
    Swiftrush [8/12]
    >
    Matrix
    Bulwark [8/8]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >

You can use

Black Flag
Black Flag
as a good alternative early on instead of Jackal Guard - it also provides SPD+ buff and turn meter advance. Basically, it's the same shell, but lower rarity and weaker. Use the following module combination with it:

  • 12 set:
    Matrix
    Swiftrush [12/12]
  • 8 set:
    Matrix
    Bramble [8/8]
  • 6 set: None - early one you can't use an Inferno set.
Specialist Shells

Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.

1

When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,

The cooldown of the skill can't be reduced.

Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.

2

Before the owner takes action, if the owner has any debuffs, dispels 2 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).

A PVP-focused shell option offering a 2-turn debuff cleanse and up to 50% Effect RES at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.

3

After the original takes action, has a 80% chance to reduce the CD of 1 random skills on cooldown by 1 turn(s).

Allows you to reduce cooldown of a random ability, improving the cycling abilities of the character.

Module Calcs/Information

Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.

1

6/12:  Effect ACC +18%

12/12:  Effect ACC +18%. At the start of the turn, there is a 35% chance to reduce CD of all Animus skills by 1 turn.

A potent specialist option for supports, allowing cooldown times to occasionally be reduced. Though requiring 12 Matrixes to fully activate puts it in conflict with the universal 12P Swiftrush set, forcing you to skip on the full effect of Swiftrush, opting for 12P Timeweaver 8P Swiftrush and 6P inferno instead. Timeweave allows to cycle the skills faster, especially early on when you don't have them leveled up - so they have very long cooldowns.

2

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order.

3

6/12:  Effect RES +18%

12/12:  Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.

Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.

8 Piece sets:

1

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order. 8-PC Swiftrush is enough for PVE, because the value of Timeweave is that big.

2

4/8:  HP +10%

8/8:  HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].

Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.

1

6/6:  SPD +15% & Effect ACC +20%

The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.

Best Stats
Main Stat 1
HP%
Main Stat 2
HP%
Main Stat 3
HP% = DEF% > Effect ACC
Substats:

SPD (Until Desired) > Effect ACC% (Until Desired - mostly for PVP) > HP% > Flat HP > DEF% > DEF

Stat comments

Lily has four stats to pay attention to across gear:

  • SPD: Speed is the most important stat for any debuffer as it will allow them to cycle faster in combat and use their skills more often.
  • HP%: Since Lily doesn't really need any special stats, you can focus on making her 'bulky' and increasing her survivability.
  • DEF%: DEF is also a pretty important part of the damage formula - so get some of it where you can.
  • Effect ACC%: Grab some Effect ACC on sub-stats to help with landing the S3 debuff.
Shell Passives
Slot 1
HP% > HP > DEF% > DEF
Slot 2
SPD
Slot 3
DMG Taken
Passive comments
  • Slot 1: HP% is optimal, but if you're lacking in materials Flat HP can also be used. If you get DEF% or DEF of higher rarity, keep it though for now.
  • Slot 2: Speed is best in most situations
  • Slot 3: There aren't really that many options for the third slot that work well. Go for the generic DMG Taken or the DMG Taken when not attacking (Defensive Stance).
Skill Priority
Skill Priority
Lv 5 S1 > Lv 5 S2 > Lvl 5 S3
Comments

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Synergies

Lily synergies aren't available yet. They will be added soon!

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Lily present within in all content available in the game.

Team 4

Aurora Team #1

Content: Aurora || Team type: Generic || Time: 1m

Comments

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Team 5

Aurora Team #2

Content: Aurora || Team type: Generic || Time: 1m

Comments

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Team 14

Terrormaton Team #1

Content: Terrormaton || Team type: Generic || Time: 0-1m

Comments

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Team 15

Terrormaton Team #3

Content: Terrormaton || Team type: Generic || Time: 1-2m

Comments

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Team 16

Terrormaton Team #4

Content: Terrormaton || Team type: Generic || Time: 1-2m

Comments

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