Sania [Vengeful Thorn]Build and Guide

Character
Introduction

Sania [Vengeful Thorn] is a SSR character from the
Disorder
Disorder element who is part of the Leiboz Life faction. The character is also known by the Vengeful Thorn title.

To learn more about Sania [Vengeful Thorn] check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Sania [Vengeful Thorn] check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

18487

14761 + 3726

DEF
DEF

1081

745 + 336

ATK
ATK

1233

916 + 317

SPD
SPD

130

115 + 15

CRIT Rate
CRIT Rate

10%

10% + 0%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

32%

0% + 32%

Effect RES
Effect RES

12%

0% + 12%

Skills
Skill 1

Vineburst

Cooldown: 0

Tags: Single DMG, DoT

Sania throws bramble vines at a single enemy, dealing 230% damage with a 50% chance to inflict 1 stack(s) of [DoT] for 2 turn(s).

Wither: Sania inflicts 1 stack(s) of [DoT] for 2 turn(s) on the target when dealing damage.

Level 2: Increases damage multiplier to 210%.

Level 3: Increases the chance of inflicting [DoT] through the passive to 100%.

Level 4: Increases damage multiplier to 230%.

Level 5: Increases the duration of [DoT] inflicted by the passive to 2 turn(s).

[DoT]: When the turn starts, takes indirect real damage equal to 4% of Max HP.

Skill 2

Illusion Thornscape

Cooldown: 3

Tags: Debuff, AoE

Sania sends vengeful seeds to all targets and makes them explode, dealing 240% damage to all enemies and extending their [DoT] by 1 turn(s).

Level 2: Increases damage multiplier to 200%.

Level 3: Increases damage multiplier to 220%.

Level 4: Increases damage multiplier to 240%.

Level 5: Reduces Skill CD by 1 turn(s).

[DoT]: When the turn starts, takes indirect real damage equal to 4% of Max HP.

Skill 3

Bramble Burial

Cooldown: 3

Tags: AoE, Debuff

Sania summons Negativium, activating dark curses on all enemies; she deals 240% damage and settles all their [DoT] immediately.

Level 2: Increases damage multiplier to 220%

Level 3: Reduces Skill CD by 1 turn(s).

Level 4: Increases damage multiplier to 240%

Level 5: Reduces Skill CD by 1 turn(s).

[DoT]: When the turn starts, takes indirect real damage equal to 4% of Max HP.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Effect ACC +12%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

Effect RES +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T0.5

Generic PVE

T5

Aurora

T4

DokiDoki

T0

Terrormaton

T5

Nether Quarry

T5

PVP

Review

Sania is a great PVE character belonging to the DoT (Damage over Time) archetype. Her whole kit revolves around DoT application: Every attack procs [Wither], which applies a DoT for 2 turns on every attack, her S1 has a 50% chance to add another DoT, with her S2 extending the DoT turn count. Upon use, Her S3 immediately 'triggers' all DoTs on the enemy, doing massive damage at once.

Also, DoT in this game deals fixed damage equal to 4% of the enemy's Max HP - it can't be reduced by damage reduction, either, so it's raw damage.

This hyper-specialized kit makes Sania a force to be reckoned with, at least in PVE. Indeed, she has proven herself to be one of, if not THE best speedrunning Boss killer for any PVE content that consists of 1 wave and isn’t straight up immune to DoTs. The incredible burst potential when paired with Fangus and Obol sets her apart from the rest of the Damage Dealers due to the very low requirements to exploit this combo (aside from obtaining her!). To top it off, her Disorder Affinity means she’ll never be disadvantaged, although she can still suffer from increased damage taken by Constant Affinity enemies.

A couple of glaring weaknesses balance out her ridiculous firepower however, namely her use in generic content and PVP. For generic PVE content, Sania offers very little damage, DoTs being almost exclusively designed to take down bosses, meaning multiple waves of smaller enemies take more damage from a single basic attack from any DPS than they do from a couple of DOTs.

In PVP, Sania’s entire mechanic can be countered in multiple ways: Ban one of her key teammates (like Obol), bring Immunity/Cleanse, Slows/Turn meter pushback, abundant healing, etc.

Pros & Cons
Pros

  • Insane Burst in PVE Bossing,

  • Type neutral for PVE,

  • The best teammates are two SRs.

Cons

  • So many ways to counter her kit in PVP,

  • No use in generic content - since DoTs scale off enemy HP,

  • DoT immune Bosses exist.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Builds (Generic)

1

Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s). In PvP modes, after being affected by Codex of Magic, skills that did not go on cooldown will have their maximum cooldown permanently increased by 1 turn. (a single skill can only be affected once by this increase).

The cooldown of the skill can't be reduced.

An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
  • Matrix
    Battlewill
    >
  • 6 set:
    Err
    >

2

Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s). In PvP modes, after being affected by Codex of Magic, skills that did not go on cooldown will have their maximum cooldown permanently increased by 1 turn. (a single skill can only be affected once by this increase).

The cooldown of the skill can't be reduced.

An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.

The go to DoT shell thanks to it assisting with applying more DoTs earlier in combat allowing for faster and more consistant kills. Battlewill is best for maximizing DoT application, while Max SPD can be useful if you need Shadow Sania to outspeed enemies or hit certain breakpoints.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
  • 6 set:
    Matrix
    Timeweave
    >
  • 6 set:
    Matrix
    Swiftsmite
    >
    Matrix
    Swiftraid
    >

3

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
  • Matrix
    Battlewill
    >
  • 6 set:
    Err
    >

4

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

Sustained alternative to Codex of magic that gives up some up front power for permanant SPD up and action advancement. Loses a lot of its value in DoT teams that contain Lily as SPD up is already covered.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
  • 6 set:
    Matrix
    Timeweave
    >
  • 6 set:
    Matrix
    Swiftsmite
    >
    Matrix
    Swiftraid
    >
Best Builds (PVP)

Sania [Vengeful Thorn] PVP builds aren't aren't available yet. They will be added soon.

Best Stats
Generic Stats:
Main Stat 1
Effect ACC >
Main Stat 2
Effect ACC >
Main Stat 3
Effect ACC > HP% >
Substats:

Speed > Effect ACC >

Best Shell Passives
Generic Shell Passives:
Slot 1
HP% = DEF% > FLAT HP = FLAT DEF
Slot 2
SPD >= EFF ACC
Slot 3
GAZE = INSIGHT = Damage Reduction
  • Slot 1: Both HP% and DEF% are viable, if you are low on materials you can settle for the Flat versions instead.
  • Slot 2: Speed is far more difficult to acquire than EFF ACC making it the preferred choice in this slot unless you've already hit your Speed goals.
  • Slot 3: Choose between front loaded or back loaded accuracy or more survivability, all are viable.
Skill Priority
Skill Priority (PVE)
S1 >>> S2 >>> S3
Skill Priority (PVP)
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Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Sania [Vengeful Thorn] present within in all content available in the game.

Team 57

Terrormaton Inferno #1

Content: Terrormaton || Team type: Generic || Time: 1-2m

Comments

-

Team 66

Terrormaton Inferno #10

Content: Terrormaton || Team type: Generic || Time: 1-2m

Comments

-

Team 68

Terrormaton Inferno #12

Content: Terrormaton || Team type: Generic || Time: 1-2m

Support
Err
Comments

-

Team 69

Terrormaton Inferno #13

Content: Terrormaton || Team type: Generic || Time: 0-1m

Comments

-

Team 111

NicoNana Inferno #1

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 112

NicoNana Inferno #2

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 113

NicoNana Inferno #3

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 144

Hoyan Inferno #1

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

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Team 145

Hoyan Inferno #2

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 146

Hoyan Inferno #3

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 147

Hoyan Inferno #4

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 148

Hoyan Inferno #5

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 150

Hoyan Inferno #7

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

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