HelkidBuild and Guide

Character
Introduction

Helkid is a SSR character from the
Reason
Reason element who is part of the R.C.S. faction. The character is also known by the Scarlet Ironveil title.

To learn more about Helkid check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Helkid check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

14046

10724 + 3322

DEF
DEF

899

681 + 218

ATK
ATK

1504

1023 + 481

SPD
SPD

142

127 + 15

CRIT Rate
CRIT Rate

30%

10% + 20%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

0%

0% + 0%

Effect RES
Effect RES

0%

0% + 0%

Skills
Skill 1

Shadow Briar

Cooldown: 0

Tags: Stun, Single DMG

Helkid forms several black cyrstaline spikes at his shoulder and fires them at the target, deals 240% damage to a single enemy with a 50% chance to inflict a 1-turn [Stun]; When Helkid has [Shroud Barrier], this chance increases to 100% .

Level 2: Increases damage multiplier to 220%.

Level 3: Increases the chance of [Stun] to 40%.

Level 4: Increases damage multiplier to 240%.

Level 5: Increases the chance of [Stun] to 50%.

[Stun]: Target cannot take action.

[Shroud Barrier]: Absorbs damage equivalent to its value. While active, the allies are immune to all debuffs. When the [Shroud Barrier] effect expires, it increases the allies' turn meter by 20%. Gains [Scorn].

Skill 2

Crystal Strike

Cooldown: 3

Tags: ATK-, AoE

Helkid consolidates a giant dark spike that instantly pierces the ground beneath the target's feet, dealing 300% damage to all enemies witha 100% chance to inflict a 2-turn [ATK-] on them. If Helkid has [Shroud Barrier], 50% of the damage dealt will be added to [Shroud Barrier], up to a maximum of 150% of his own ATK.

Level 2: Increases damage multiplier to 300%.

Level 3: lncreases the percentage of additional damage added by [Shroud Barrier] to 50%.

Level 4: Increases the chance of inflicting ATK- to 100%.

Level 5: Reduces Skill CD by 1 turn(s).

[ATK-]: Decreases ATK by 40%.

[Shroud Barrier]: Absorbs damage equivalent to its value. While active, the allies are immune to all debuffs. When the [Shroud Barrier] effect expires, it increases the allies' turn meter by 20%. Gains [Scorn].

Skill 3

Shroud Barrier

Cooldown: 4

Tags: Shield, AoE

A Shroud Barrier appears behind Helkid, unleashing an Anima torrent that crystallizes into countless spikes raining down from above, dealing 3 hit(s) of 130% damage to all enemies: applies [Shroud Barrier] equal to 330% of own ATK to all allies.

Level 2: Increases the shield of [Shroud Barrier] to 300% ATK.

Level 3: Increases damage multiplier to 140%.

Level 4: Increases the shield of [Shroud Barrier] to 330% ATK.

Level 5: Reduces Skill CD by 1 turn(s).

[Shroud Barrier]: Absorbs damage equivalent to its value. While active, the allies are immune to all debuffs. When the [Shroud Barrier] effect expires, it increases the allies' turn meter by 20%. Gains [Scorn].

[Scorn]: Units whose ATK is lower than Helkid cannot deal Critical Damage to him.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Shield Provided +8%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

CRIT Rate +8%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T1

Generic PVE

T3

Aurora

T5

DokiDoki

T1

Terrormaton

T2

Nether Quarry

T1

PVP

Review

Helkid is a fantastic Sustain and Debuffer hybrid who also packs a punch.

His whole kit revolves around the unique Shield he can apply via his S3 skill - the shield is team-wide, and it has a special perk that provides Immunity to debuffs while it's active. The barrier's capacity scales with his ATK, which enables you to build him a bit more offensively - but you should still focus on Speed and Effect ACC first (to land the debuffs on his S1 and S2). Speed is really important, as if your Helkid is slow and enemies move before him, he won't protect anyone.

Helkid is your typical bruiser that can protect the team, hinder enemies, and hit them decently hard - still with how much different stats he wants, he never will be a main DPS material, and more of a sub DPS. But that's more than enough. His kit makes him a menace in PVP, but he still works decently well in PVE content due to his versatility.

Just keep in mind that his S2 only refills his own shield, not the team's shield. So he needs to be able to 'cycle' fast, to continue protecting the team.

Pros & Cons
Pros

  • His Shield is chunky and offers debuff immunity to the whole team,

  • Can Stun and reduce ATK of enemies,

  • Can be built as pure shield support/debuffer or a sub-dps, giving you a lot of options to use him.

Cons

  • Very annoying to build - you want ATK for the shield, Effect ACC for the debuffs, and Crit Rate/Crit DMG to deal good damage. Trying to balance that will be annoying,

  • Can only apply Shield to allies using S3.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Builds (Generic)

1

Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s). In PvP modes, after being affected by Codex of Magic, skills that did not go on cooldown will have their maximum cooldown permanently increased by 1 turn. (a single skill can only be affected once by this increase).

The cooldown of the skill can't be reduced.

An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.

Codex is the best option in short fights.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
  • 8 set:
    Matrix
    Bulwark
    >
    Matrix
    Strive
    >
    Matrix
    Swiftrush
    >
  • 6 set:
    Matrix
    Swiftsmite
    >
    Matrix
    Swiftraid
    >

2

After the original takes action, has a 100% chance to reduce the CD of 1 random skills on cooldown by 1 turn(s).

Allows you to reduce cooldown of a random ability, improving the cycling abilities of the character.

Since Hellkid is very vulnerable without his S3, this Shell that allows him to get his S3 sooner can be very useful.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
    Matrix
    Timeweave
    >
  • 8 set:
    Matrix
    Bulwark
    >
    Matrix
    Swiftrush
    >
  • 6 set:
    Matrix
    Etherplague
    >

3

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

Allows them to cycle their skills faster due to the Speed buff, as well as nice extra damage from the extra Attack it provides.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
    Matrix
    Timeweave
    >
  • 8 set:
    Matrix
    Bulwark
    >
  • 6 set:
    Matrix
    Swiftsmite
    >
Best Builds (PVP)

1

Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s). In PvP modes, after being affected by Codex of Magic, skills that did not go on cooldown will have their maximum cooldown permanently increased by 1 turn. (a single skill can only be affected once by this increase).

The cooldown of the skill can't be reduced.

An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.

Speedy Helkid on Codex can be a really effective answer to heavy debuff teams or against some CC. While it's seeing a bit less play now due to the strength of straight Turn 1 Cleave, he is very potent vs teams with less burst damage or major Debuff/CC priority.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
  • 8 set:
    Matrix
    Bulwark
    >
    Matrix
    Strive
    >
  • 6 set:
    Matrix
    Swiftsmite
    >
Best Stats
Generic Stats:
Main Stat 1
ATK% >
Main Stat 2
ATK% >
Main Stat 3
ATK% >
Substats:

Speed > ATK% >

PVP Stats:
Main Stat 1
ATK% >
Main Stat 2
ATK% >
Main Stat 3
ATK% >
Substats:

Speed > ATK% > HP% > DEF% >

Best Shell Passives
Generic Shell Passives:
Slot 1
ATK%
Slot 2
Speed
Slot 3
Damage Reduction
PVP Shell Passives:
Slot 1
ATK%
Slot 2
Speed
Slot 3
Dauntless/Shadowguard if expecting to be fastest
Skill Priority
Skill Priority (PVE)
S3 > S2 > S1
Skill Priority (PVP)
S1 > S3 > S2

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Helkid present within in all content available in the game.

Team 86

Starter #3 - Helkid

Content: Campaign || Team type: F2P || Time: -

Comments

-

Team 99

Kururu #2

Content: Grim Pursuit || Team type: Generic || Time: 1-2m

Comments

-