HelkidBuild and Guide

Character

Isekai Train Simulation and Strategy RPG! Conductor, Your Trade Journey Awaits!

Introduction

Helkid is a SSR character from the
Reason
Reason element who is part of the R.C.S. faction. The character is also known by the Scarlet Ironveil title.

To learn more about Helkid check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Isekai Train Simulation and Strategy RPG! Conductor, Your Trade Journey Awaits!

To learn more about Helkid check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

14046

10724 + 3322

DEF
DEF

899

681 + 218

ATK
ATK

1504

1023 + 481

SPD
SPD

142

127 + 15

CRIT Rate
CRIT Rate

30%

10% + 20%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

0%

0% + 0%

Effect RES
Effect RES

0%

0% + 0%

Skills

Helkid skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!

Skill 1

Shadow Briar

Cooldown: 0

Tags: Stun, Single DMG

Helkid forms several black cyrstaline spikes at his shoulder and fires them at the target, deals 240% damage to a single enemy with a 50% chance to inflict a 1-turn [Stun]; When Helkid has [Shroud Barrier], this chance increases to 100% .

Level 2: Increases damage multiplier to 220%.

Level 3: Increases the chance of [Stun] to 40%.

Level 4: Increases damage multiplier to 240%.

Level 5: Increases the chance of [Stun] to 50%.

[Stun]: Target cannot take action.

[Shroud Barrier]: Absorbs damage equivalent to its value. While active, the allies are immune to all debuffs. When the [Shroud Barrier] effect expires, it increases the allies' turn meter by 20%. Gains [Scorn].

Skill 2

Crystal Strike

Cooldown: 3

Tags: ATK-, AoE

Helkid consolidates a giant dark spike that instantly pierces the ground beneath the target's feet, dealing 300% damage to all enemies witha 100% chance to inflict a 2-turn [ATK-] on them. If Helkid has [Shroud Barrier], 50% of the damage dealt will be added to [Shroud Barrier], up to a maximum of 150% of his own ATK.

Level 2: Increases damage multiplier to 300%.

Level 3: lncreases the percentage of additional damage added by [Shroud Barrier] to 50%.

Level 4: Increases the chance of inflicting ATK- to 100%.

Level 5: Reduces Skill CD by 1 turn(s).

[ATK-]: Decreases ATK by 40%.

[Shroud Barrier]: Absorbs damage equivalent to its value. While active, the allies are immune to all debuffs. When the [Shroud Barrier] effect expires, it increases the allies' turn meter by 20%. Gains [Scorn].

Skill 3

Shroud Barrier

Cooldown: 4

Tags: Shield, AoE

A Shroud Barrier appears behind Helkid, unleashing an Anima torrent that crystallizes into countless spikes raining down from above, dealing 3 hit(s) of 130% damage to all enemies: applies [Shroud Barrier] equal to 330% of own ATK to all allies.

Level 2: Increases the shield of [Shroud Barrier] to 300% ATK.

Level 3: Increases damage multiplier to 140%.

Level 4: Increases the shield of [Shroud Barrier] to 330% ATK.

Level 5: Reduces Skill CD by 1 turn(s).

[Shroud Barrier]: Absorbs damage equivalent to its value. While active, the allies are immune to all debuffs. When the [Shroud Barrier] effect expires, it increases the allies' turn meter by 20%. Gains [Scorn].

[Scorn]: Units whose ATK is lower than Helkid cannot deal Critical Damage to him.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Shield Provided +8%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

CRIT Rate +8%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T1

Generic PVE

T3

Aurora

T5

DokiDoki

T1

Terrormaton

T2

Nether Quarry

T1

PVP

Review

Helkid is a fantastic Sustain and Debuffer hybrid who also packs a punch.

His whole kit revolves around the unique Shield he can apply via his S3 skill - the shield is team-wide, and it has a special perk that provides Immunity to debuffs while it's active. The barrier's capacity scales with his ATK, which enables you to build him a bit more offensively - but you should still focus on Speed and Effect ACC first (to land the debuffs on his S1 and S2). Speed is really important, as if your Helkid is slow and enemies move before him, he won't protect anyone.

Helkid is your typical bruiser that can protect the team, hinder enemies, and hit them decently hard - still with how much different stats he wants, he never will be a main DPS material, and more of a sub DPS. But that's more than enough. His kit makes him a menace in PVP, but he still works decently well in PVE content due to his versatility.

Just keep in mind that his S2 only refills his own shield, not the team's shield. So he needs to be able to 'cycle' fast, to continue protecting the team.

Pros & Cons
Pros

  • His Shield is chunky and offers debuff immunity to the whole team,

  • Can Stun and reduce ATK of enemies,

  • Can be built as pure shield support/debuffer or a sub-dps, giving you a lot of options to use him.

Cons

  • Very annoying to build - you want ATK for the shield, Effect ACC for the debuffs, and Crit Rate/Crit DMG to deal good damage. Trying to balance that will be annoying,

  • Can only apply Shield to allies using S3.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

For some DPS characters, we're showing two set of numbers. The top one on shows the performance in single-target scenario and the bottom on blue background in AoE scenario (4 targets). If there's just one number, it means the character only has single-target capability.

1

Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s). In PvP modes, after being affected by Codex of Magic, skills that did not go on cooldown will have their maximum cooldown permanently increased by 1 turn. (a single skill can only be affected once by this increase).

The cooldown of the skill can't be reduced.

An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.

Codex is the best option in short fights.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
  • 8 set:
    Matrix
    Bulwark [8/8]
    >
    Matrix
    Strive [8/8]
    >
    Matrix
    Swiftrush [8/12]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >
    Matrix
    Swiftraid [6/6]
    >

2

After the original takes action, has a 100% chance to reduce the CD of 1 random skills on cooldown by 1 turn(s).

Allows you to reduce cooldown of a random ability, improving the cycling abilities of the character.

Since Helkid is very vulnerable without his S3, this Shell that allows him to get his S3 sooner can be very useful.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
    Matrix
    Timeweave [12/12]
    >
  • 8 set:
    Matrix
    Bulwark [8/8]
    >
    Matrix
    Swiftrush [8/12]
    >
  • 6 set:
    Matrix
    Etherplague [6/6]
    >

3

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

A speed-based alternative for DPS characters to use instead of the mostly pure damage setups offered by Striker shells. Deals a large hit of damage, grants a 25% gauge boost, and offers the wearer the [SPD+] boost with 100% uptime on use. The downside of using this shell on DPS is that the matrixes are mostly support-focused, leading to suboptimal 12/8/6 set-ups or causing you to break sets and run 12P Swiftrush and an 8P set of your choice. Despite this downside, it can still be some characters’ top option. As with all speed-based sets on DPS, in teams that have gauge boosts for the DPS, it will lose value. Also, loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

A 'support-oriented' Shell and Module setup for Helkid. Allows them to cycle their skills faster due to the Speed buff, as well as nice extra damage from the extra Attack it provides.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
    Matrix
    Timeweave [12/12]
    >
  • 8 set:
    Matrix
    Bulwark [8/8]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >
PVP Setup

Below you can find some alternative setups you can use, but only in PVP.

1

Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s). In PvP modes, after being affected by Codex of Magic, skills that did not go on cooldown will have their maximum cooldown permanently increased by 1 turn. (a single skill can only be affected once by this increase).

The cooldown of the skill can't be reduced.

An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.

Speedy Helkid on Codex can be a really effective answer to heavy debuff teams or against some CC. While it's seeing a bit less play now due to the strength of straight Turn 1 Cleave, he is very potent vs teams with less burst damage or major Debuff/CC priority.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
  • 8 set:
    Matrix
    Bulwark [8/8]
    >
    Matrix
    Strive [8/8]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >
Best Stats
Main Stat 1
ATK%
Main Stat 2
ATK%
Main Stat 3
ATK%
Substats:

SPD (Until Desired) > ATK%

Stat comments

Helkid is a unique character that offers a nice shield that can protect you from debuffs while keeping your team safer from instant death. While also giving a meteor bar when the shield is dispelled or broken

  • SPD: very important stat for him that helps u apply the shield before the enemy's turn.
  • ATK%: Weirdly, Helkid's shield scales with his ATK%, making it the most important stat to have after the desired SPD.
Stat comments (PVP)

Helkid can be a very good unit to fight against certain comps like Debuff-heavy or Full CC and can singlehandedly ruin those setups.

  • Main Stats:
    • SPD: NEEDS ALL THE SPEED!
  • Conditional Stats:
    • HP/DEF: Great extra stats to try and tank a hit in addition with his Shield. Could come as a clutch in a few matches.
Shell Passives
Slot 1
ATK%
Slot 2
SPD
Slot 3
DMG Reduction%
Skill Priority
Skill Priority
PVE: S3 > S2 > S1 | PVP: S1 = S3 = S2
Comments

Not worth investing Lattices for PVE, for PVP he needs S1 lvl 4 first and then lvl 4 S3 for best Shield.

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Helkid present within in all content available in the game.

Team 82

Starter #3 - Helkid

Content: Campaign || Team type: F2P || Time: -

Comments

-

Team 95

Kururu #2

Content: Grim Pursuit || Team type: Generic || Time: 1-2m

Comments

-