To learn more about Freya check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Freya check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
16919
11735 + 5184
974
749 + 225
1124
817 + 307
141
126 + 15
10%
10% + 0%
150%
150% + 0%
32%
0% + 32%
12%
0% + 12%
Freya skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!
Dream Lure
Cooldown: 0
Tags: Single DMG, Turn Meter+, Turn Meter-, Purify
Listen closely to the whispers of those falling into dreams. Freya deals 2 hits of 130% damage to a single enemy. The first hit has 60% chance to apply [Dreamweave] to a random ally for 2 turns, while the second hit has a 30% chance to apply [Nightmare] to the target for 2 turns.
Dream Guide: Each time an ally receives buffs, their Turn Meter increases by 4%. Each time an enemy receives debuffs, there's a 70% chance to reduce their Turn Meter by 4%. Each effect can trigger up to 3 times per turn; when Freya receives buffs or debuffs, the Dream Guide effect is doubled.
Level 2: Increases damage multiplier to 120%.
Level 3: Increases the chance of applying [Dreamweave] and inflicting [Nightmare] to 60% and 30%.
Level 4: Increases damage multiplier to 130%.
Level 5: Adjusts the Turn Meter effects provided by [Dream Guide] to 4%.
[Dreamweave]: When inflicted with a debuff, consumes 1 stack(s) to purify it, stacking up to 3 time(s)
[Nightmare]: Takes 15% more damage. When attacked, heals the attacker by 15% of the damage they dealt.
Dreambinder
Cooldown: 3
Tags: Buff, DEF+
Feel it, the dreams of restful slumber. Freya applies [DEF+] and [Dreamweave] to all allies for 2 turn(s), with a 80% chance to apply additional 1-stack [Dreamweave].
Level 2: Increases the chance of applying [Dreamweave] to 50%.
Level 3: Increases the chance of applying [Dreamweave] to 65%.
Level 4: Increases the chance of applying [Dreamweave] to 80%.
Level 5: Reduces Skill CD by 1 turn(s).
[DEF+]: Increases DEF by 60%.
[Dreamweave]: When inflicted with a debuff, consumes 1 stack(s) to purify it, stacking up to 3 time(s)
Dream of Chaos
Cooldown: 4
Tags: AoE, Buff, ATK+, Life Leech, Vulnerable
Sleep now and drift into the depths, where all that you desire beckons. Freya first applies a 2-turn [ATK+] to all allies, then deals 4 hit(s) of turn 65% damage to all enemies, with each hit having a 30% chance to inflict a 2-turn [Nightmare] on them.
Level 2: Increases damage multiplier to 60%.
Level 3: Increases the chance of inflicting [Nightmare] to 30%.
Level 4: Increases damage multiplier to 65%.
Level 5: Increases the damage boost and healing effect of [Nightmare] to 15%.
[ATK+]: Increases ATK by 40%.
[Nightmare]: Takes 15% more damage. When attacked, heals the attacker by 15% of the damage they dealt.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Effect ACC +12%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Effect RES +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Union Boss + Phantom
PVP
Freya’s kit has everything: from buffs to debuffs, and healing. She revolves around increasing allies’ turn meter whenever an ally receives a buff (from anyone), and decreasing the enemies’ turn meter when an enemy receives a debuff (from anyone) with a 70% chance, up to a 12% turn meter reduction or increase per skill. Furthermore, when Freya herself receives buffs or applies debuffs, the amount is doubled, up to 24%, allowing her to do some nasty turn meter manipulation.
She also has two unique status effects: a buff called [Dreamweave] and a debuff called [Nightmare]:
[Dreamweave] will cleanse a debuff on an ally once, stacking up to three times; however, it does not automatically cleanse debuffs applied before gaining stacks of [Dreamweave].
[Nightmare] increases the damage enemies take, and heals allies for 15% of the damage they dealt to someone with the debuff.
On top of this, she can also apply AOE [DEF+] and AOE [ATK+], allowing her to be a very versatile support unit.
She’s very useful in PVE modes, being an easy slot in on enemies that can have their turn meter lowered. However, as the chance to proc the 4% turn meter decrease is only 70%, you're forced to build a lot of Effect ACC on her, and even with it, you're still at the mercy of RNG.
Freya can be very annoying with a unit like Heinrich as he’s able to make use of Freya’s [Dream Inducer] passive in an AOE fashion with his S2 and S3, allowing Heinrich to block or strip buffs, while also lowering their turn meter. If you want a toxic combination, Rosa’s S3 is an AOE [SPD-], so when comboing that with Freya’s turn meter reduction, it can get crazy very quickly.
However, debuff immunity is Freya’s achilles’ heel, so in PVP, units like Helkid will be a bad matchup for Freya (which is why Heinrich removing barriers will make for a good combo!)
Has both great buffs and debuffs,
Allows allies to heal themselves by dealing damage,
Can manipulate the turn meter both for allies and enemies,
Great synergy with other debuffers.
Struggles against enemies with debuff Immunity,
Can't act as a dedicated healer because supportive characters don't attack often, so they won't benefit from the leech.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.
1
After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.
Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
The go-to Shell for Freya that allows her to cycle faster in longer battles. If you already have a Speed buffer in your team though, the value of Jackal Guard drops quite a bit, but since Timeweave is present there, it's still worth using in longer PVE battles.
Best Module Sets:
You can use
Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.
1
When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,
The cooldown of the skill can't be reduced.
Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.
2
Before the owner takes action, if the owner has any debuffs, dispels 2 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).
A PVP-focused shell option offering a 2-turn debuff cleanse and up to 50% Effect RES at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.
Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.
1
6/12: Effect ACC +18%
12/12: Effect ACC +18%. At the start of the turn, there is a 35% chance to reduce CD of all Animus skills by 1 turn.
A potent specialist option for supports, allowing cooldown times to occasionally be reduced. Though requiring 12 Matrixes to fully activate puts it in conflict with the universal 12P Swiftrush set, forcing you to skip on the full effect of Swiftrush, opting for 12P Timeweaver 8P Swiftrush and 6P inferno instead. Timeweave allows to cycle the skills faster, especially early on when you don't have them leveled up - so they have very long cooldowns.
2
4/12: SPD +8%
8/12: SPD +20%
12/12: SPD +35%
The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order.
3
6/12: Effect RES +18%
12/12: Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.
Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.
1
4/12: SPD +8%
8/12: SPD +20%
12/12: SPD +35%
The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order. 8-PC Swiftrush is enough for PVE, because the value of Timeweave is that big.
2
4/8: DEF +10%
8/8: DEF +10%. After being attacked, advances Turn Meter by 10%.
A powerful specialist option for Supports and, in some cases, DPS characters. When used in PVP, it can allow you to ‘catch up’ against teams that move before you, giving you a chance to fight back. In PvE, it can be a strong gauge boosting tool in fights against many enemies or bosses that hit your team incredibly frequently.
3
4/8: HP +10%
8/8: HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].
Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.
1
6/6: SPD +15% & Effect ACC +20%
The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.
SPD (Until Desired) > Effect ACC (Until Desired) > HP% > Flat HP
Freya has three stats to pay attention to across gear:
-
Freya synergies aren't available yet. They will be added soon!
Teams
The teams below come from our Teams database and showcase ANY team with Freya present within in all content available in the game.
Jacques #2
Content: Grim Pursuit || Team type: F2P || Time: 1-2m
Lian can be replaced by any DPS or a Healer if you struggle to survive.
Kururu #2
Content: Grim Pursuit || Team type: Generic || Time: 1-2m
Febian #3
Content: Grim Pursuit || Team type: Generic || Time: 30s
Rengokutsu #1
Content: Grim Pursuit || Team type: F2P || Time: 1-2m
The classical F2P DoT team works wonders here - again.
Rengokutsu #4
Content: Grim Pursuit || Team type: F2P || Time: 1-2m
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