LianBuild and Guide

Character
Introduction

Lian is a SSR character from the
Reason
Reason element who is part of the Union faction. The character is also known by the Flameborn Phoenix title.

To learn more about Lian check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Lian check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

12784

9576 + 3208

DEF
DEF

818

607 + 211

ATK
ATK

1785

1248 + 537

SPD
SPD

131

116 + 15

CRIT Rate
CRIT Rate

30%

10% + 20%

CRIT DMG
CRIT DMG

162%

150% + 12%

Effect ACC
Effect ACC

0%

0% + 0%

Effect RES
Effect RES

0%

0% + 0%

Skills

Lian skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!

Skill 1

Inferno Blade

Cooldown: 0

Tags: Single DMG, Lifesteal

Lian channels flames around her blade for a chaincast, dealing 3 hit(s) of 90% damage to a single enemy and recovering HP equal to 50% of DMG Dealt.

Nine-Fold Flame: For each type of buff Lian has, the DMG Dealt increases by 6%, up to 5 stacks.

Level 2: Increases damage multiplier to 80%.

Level 3: Increases the recovery percentage to 50%.

Level 4: Increases damage multiplier to 90%.

Level 5: Increases the final damage boost for each different buff to 6%.

Skill 2

Blazing Wings

Cooldown: 3

Tags: AoE

Lian releases several small phoenixes, dealing 4 hit(s) of 160% damage to a random enemy; for each buff Lian has, an additional phoenix is summoned (up to 3); when phoenixes hit the same target, their damage dealt is reduced by 20%, up to 3 times.

Level 2: Increases damage multiplier to 150%.

Level 3: Increases the number of attacks to 4 times.

Level 4: Increases damage multiplier to 160%.

Level 5: Reduces Skill CD by 1 turn(s).

Skill 3

Empyreal Scorch

Cooldown: 4

Tags: AoE, Steal Turn Meter

Lian removes her sword box restrictions, releases all Anima energy, and summons a fire phoenix; deals 300% damage to all enemies with a 80% chance to steal 30% Turn Meter from targets.

Level 2: Increases damage multiplier to 280%.

Level 3: Increases the chance of Turn Meter steal to 80%.

Level 4: Increases damage multiplier to 300%.

Level 5: Increases the effect of Turn Meter steal to 30%.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

CRIT DMG +12%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

CRIT Rate +8%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T1

Generic PVE

T2

Aurora

T4

DokiDoki

T0.5

Terrormaton

T2

Union Boss + Phantom

T0.5

PVP

Review

Lian is the first SSR unit, given to all players during the Tutorial. Don’t let that fool you, however, as she easily positions herself as a very competent single-target Burst Damage Dealer, while retaining decent sustained DPS - both for AOE and Single target.

With a chance to steal Turn meter from each enemy hit by her S3, Lian is one of the few Animus capable of playing twice in a row - and that without any external help. This gives her, on top of her already more than decent damage, the ability to unleash AOE Burst higher than any current Damage Dealer released!

Her S2 is another RNG ability, this time targeting random targets and dealing more instances of damage for each buff she possesses, up to a maximum of 3 extra attacks for a total of 7 hits. Her S1 is probably her weakest point, as it’s a simple ST attack, with more damage for each buff present on her, and heals her for a portion of the damage dealt. Awesome early on, but later on, it loses value as your team starts covering all your needs for survivability.

All in all, Lian is a good, but not overpowered unit, perfect to progress through the game’s various PVE fights, as long as she’s not disadvantaged by Affinity. She ends up struggling a bit in the late game there, as AUTO setups always look for extra consistency, and her kit hides a lot of firepower behind RNG.

In PVP, however, Lian’s AOE turn meter steal can prove deadly to any unprepared opponent, making her a valuable asset in multiple scenarios.

Pros & Cons
Pros

  • Base copy and dupes obtained for free,

  • Very high damage ceiling,

  • Perfect for the early game progression.

Cons

  • Reliant on buffs to deal good damage,

  • Her S2 is very RNG in AoE scenarios.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

For some DPS characters, we're showing two set of numbers. The top one on shows the performance in single-target scenario and the bottom on blue background in AoE scenario (4 targets). If there's just one number, it means the character only has single-target capability.

100%

100%

After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 6%, up to a maximum of 10 stacks.

Consistent and often best in slot option for most DPS characters when it comes to raw damage output in single target and often cases AoE. Deals 2 sizable hits on a 3 turn cooldown and grants a relatively quickly stacking buff amounting to 60% CRIT DMG once fully charged. Also has more flexible DPS matrixes than other options thanks to it possessing 12P Swiftrush.

White Fang is Lian's go-to choice for her dedicated Shell in most scenarios, thanks to its sizeable multiplier that gets multiplied by her passive DMG%, its flexibile Matrixes and the CRIT DMG buff it provides.

Best Module Sets:

  • 12 set:
    Matrix
    Momentum [12/12]
    >
    Matrix
    Keeneye [12/12]
    >
    Matrix
    Swiftrush [12/12]
    >
    Matrix
    Onslaught [12/12]
    >
  • 8 set:
    Matrix
    Fury [8/8]
    >
    Matrix
    Harvest [8/8]
    >
    Matrix
    Swiftrush [8/12]
    >
    Matrix
    Onslaught [8/12]
    >
  • 6 set:
    Matrix
    Swiftraid [6/6]
    >
    Matrix
    Furyedge [6/6]
    >
Specialist Shells

Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.

1

At the start of the battle, puts the owner Animus in a 1-turn [Void] state; afterward, for every 4 turn(s), enters a 2-turn [Void] state after the turn ends and increases ATK by 10%.

A PVP-focused defensive option for DPS characters, allowing them to enter the Void state at the start of battle, increasing their Effect Resistance by 60%, reducing the area DMG they take by 50%, and also making them un-targettable for its duration.

Module Calcs/Information

Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.

137.23%

6 debuffs

6/12:  CRIT Rate +12%

12/12:  CRIT Rate +12%. When attacking, for each debuff or control effect on the target, DMG increases by 6%, up to 36%.

Strongest Pure DPS 12P set for most characters, offering a maximum of 36% increased damage while the target has 6 debuffs. Not easy to build up to or maximize the full effect. The set does not boost Shell damage.

121.91%

3 debuffs

6/12:  CRIT Rate +12%

12/12:  CRIT Rate +12%. When attacking, for each debuff or control effect on the target, DMG increases by 6%, up to 36%.

118.92%

6/12:  CRIT DMG +18%

12/12:  CRIT DMG +18%. The first three instances of damage dealt by Animus during the turn increase by 25%, 15%, and 5% respectively.

A strong but character-dependent 12P DPS option. Grants a diminishing DMG% boost to attacks that is most powerful for single-hit abilities and weaker on characters with many multi-hit abilities. The boost does not apply to FuA or Shells. As a multi-hitter Lian would prefer to use Momentum over Keeneye as a large portion of her attacks will be getting reduced bonuses from this set.

118.84%

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

A solid option for DPS characters planning to fight in extended battles or who value taking initiative in the initial turn order. Loses value when damage dealers are able to rely on their teammates for gauge boosting instead of their own Speed. This set should only be used if you are planning on looping on Lian multiple times and other teammates aren't covering her Speed requirements already.

117.47%

4/12:  ATK +10%

8/12:  ATK +25%

12/12:  ATK +45%

Generic DPS option for ATK scalers. Loses out to more specialised options, but is accessible.

8 Piece sets:

116.19%

4/8:  ATK +10%

8/8:  ATK +10%. When an Animus lands a CRIT, the DMG result of that his increases by an additional 12%.

Go-to best option for most ATK + CRIT-based DPS characters when maximising raw damage output, thanks to its 12% DMG increase for the wearer (and their Shells) critical strikes.

113.25%

4/8:  ATK +10%

8/8:  ATK +10%. After the Animus uses an attack skill, there is a 20% chance to launch Follow-up Attack on the main target.

Grants all offensive actions a 20% chance to cause the wearer to use their Basic ATK. Most powerful in single-target scenarios and on characters with potent Basic Attacks that have passive effects tied to them. Lian's basic attacks deal high damage making Battlewill a viable option for those okay with a bit of randomness and who want to focus on single target damage. In multi target scenarios Fury will pull ahead. Also cannot be used with Lian's preferred Shell - White Fang.

110.72%

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

A solid option for DPS characters planning to fight in extended battles or who value taking initiative in the initial turn order. Loses value when damage dealers are able to rely on their teammates for gauge boosting instead of their own Speed. This set should only be used if you are planning on looping on Lian multiple times and other teammates aren't covering her Speed requirements already.

109.94%

4/8:  ATK +10%

8/8:  ATK +10%. When Attacking, if the target's HP is above 50%, additionally ignore 30% of their DEF.

A solid alternative to Fury and other DPS 8P sets in teams that do not have access to [-DEF]. In these teams, it will perform above its listing, giving it a chance to compete with and outperform other options. Gets worse the more DEF ignore and reductions you have.

109.35%

4/12:  ATK +10%

8/12:  ATK +25%

12/12:  ATK +45%

Generic DPS option for ATK scalers. Loses out to more specialised options, but is accessible.

115.88%

6/6:  SPD +15% & ATK +20%

Best set for most ATK-based DPS thanks to it being present on most of the best DPS Shells. It loses significant value in teams where teammates can allow the DPS to run low-speed builds, making Furyedge a better choice. Best choice if your Lian's teammates aren't covering her Speed requirements already. Otherwise Furyedge is more damage.

112.83%

6/6:  CRIT Rate +12% & CRIT DMG +20%

The top damage-focused option when speed isn’t a factor. In many endgame teams, the main DPS relies on their teammates to boost them, thus avoiding the need for Speed. This set pulls ahead of alternatives like Swiftraid/smite in these situations.

107.94%

6/6:  SPD +15% & Effect ACC +20%

The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.

1

6/12:  Effect RES +18%

12/12:  Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.

Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.

2

4/8:  HP +10%

8/8:  HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].

Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.

3

4/8:  DEF +10%

8/8:  DEF +10%. After being attacked, advances Turn Meter by 10%.

A powerful specialist option for Supports and, in some cases, DPS characters. When used in PVP, it can allow you to ‘catch up’ against teams that move before you, giving you a chance to fight back. In PvE, it can be a strong gauge boosting tool in fights against many enemies or bosses that hit your team incredibly frequently.

Best Stats
Main Stat 1
CRIT Rate = CRIT DMG
Main Stat 2
CRIT Rate = CRIT DMG
Main Stat 3
CRIT DMG
Substats:

SPD (Until Desired) = CRIT Rate > CRIT DMG > ATK% > Flat ATK

Stat comments

Lian has four stats to pay attention to across gear:

  • CRIT Rate: Maxing out Lian's CRIT RATE to 100% is essential for ensuring her damage is at its highest. We recommend building enough CRIT RATE to reach 100% even against at least neutral enemies.
  • SPD: After CRIT RATE, SPD is Lian's next best DPS related stat assuming she's going to be cycling multiple times in a fight and doesn't have any help from team mates. If you have teammates boosting Lian's gauge consistently you can minimize or completely avoid investment into this stat.
  • CRIT DMG: After your target SPD and CRIT RATE have been achieved CRIT DMG is the next best stat for Lian to invest into when increasing her damage - aim for as much as possible.
  • ATK%: While CRIT DMG holds an edge over ATK% in terms of DPS gains ATK% is still valuable. While picking up CRIT DMG aim for ATK% as well if possible.
Shell Passives
Slot 1
ATK% > ATK
Slot 2
SPD = CRIT RATE = CRIT DMG
Slot 3
Reason DMG% > DMG%
Passive comments
  • Slot 1: ATK% is optimal, but if you're lacking in materials Flat ATK can also be used.
  • Slot 2: If you're planning on cycling Lian multiple times in fights SPD is often the best DPS choice, but if you have teammates to solve her Speed requirements, CRIT RATE or DMG is preferrable.
  • Slot 3: Reason DMG% is optimal, but if you're lacking in materials generic DMG% can also be used.
Skill Priority
Skill Priority
Lv 5 S2 = Lv 5 S3 > Lv 5 S1
Comments

Lian's skill upgrades just increase her damage output and stats and honestly, they aren't that game-changing. It's better to invest the SSR Lattices into other SSR characters.

Synergies

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Lian present within in all content available in the game.

Team 10

Terrormaton F2P Team #1

Content: Terrormaton || Team type: F2P || Time: 0-1m

Comments

-

Team 11

Terrormaton F2P Team #2

Content: Terrormaton || Team type: F2P || Time: 2-3m

Comments

-

Team 12

Terrormaton F2P Team #3

Content: Terrormaton || Team type: F2P || Time: 2-3m

Comments

-

Team 13

Terrormaton F2P Team #4

Content: Terrormaton || Team type: F2P || Time: 2-3m

Comments

-

Team 27

Starter #1 - Freya

Content: Campaign || Team type: F2P || Time: -

Comments

-

Team 36

Jacques #1

Content: Grim Pursuit || Team type: F2P || Time: -

Comments

Lian can be replaced by any DPS.

Team 37

Jacques #2

Content: Grim Pursuit || Team type: F2P || Time: 1-2m

Comments

Lian can be replaced by any DPS or a Healer if you struggle to survive.

Team 38

Shadowrunner #1

Content: Grim Pursuit || Team type: F2P || Time: 1-2m

Comments

Lian can be replaced by any DPS (or Tiamat if you have her).

Team 41

Kururu #1

Content: Grim Pursuit || Team type: F2P || Time: 1-2m

Comments

-

Team 42

Kururu #2

Content: Grim Pursuit || Team type: Generic || Time: 1-2m

Comments

-

Team 48

Whitney #3

Content: Grim Pursuit || Team type: F2P || Time: 1-2m

Comments

-

Team 50

Whitney #5

Content: Grim Pursuit || Team type: Generic || Time: 1-2m

Comments

-

Team 52

NicoNana #2

Content: Grim Pursuit || Team type: F2P || Time: 1-2m

Comments

A non-DoT team you can use against NicoNana, but everyone in the team needs to be fast.

Team 56

Sharon #1

Content: Grim Pursuit || Team type: F2P || Time: 1-2m

Comments

-

Team 63

Rengokutsu #3

Content: Grim Pursuit || Team type: F2P || Time: 1-2m

Comments

Non-DoT team for Rengokutsu.