To learn more about Lian check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Lian check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
12784
9576 + 3208
818
607 + 211
1785
1248 + 537
131
116 + 15
30%
10% + 20%
162%
150% + 12%
0%
0% + 0%
0%
0% + 0%
Lian skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!
Inferno Blade
Cooldown: 0
Tags: Single DMG, Lifesteal
Lian channels flames around her blade for a chaincast, dealing 3 hit(s) of 90% damage to a single enemy and recovering HP equal to 50% of DMG Dealt.
Nine-Fold Flame: For each type of buff Lian has, the DMG Dealt increases by 6%, up to 5 stacks.
Level 2: Increases damage multiplier to 80%.
Level 3: Increases the recovery percentage to 50%.
Level 4: Increases damage multiplier to 90%.
Level 5: Increases the final damage boost for each different buff to 6%.
Blazing Wings
Cooldown: 3
Tags: AoE
Lian releases several small phoenixes, dealing 4 hit(s) of 160% damage to a random enemy; for each buff Lian has, an additional phoenix is summoned (up to 3); when phoenixes hit the same target, their damage dealt is reduced by 20%, up to 3 times.
Level 2: Increases damage multiplier to 150%.
Level 3: Increases the number of attacks to 4 times.
Level 4: Increases damage multiplier to 160%.
Level 5: Reduces Skill CD by 1 turn(s).
Empyreal Scorch
Cooldown: 4
Tags: AoE, Steal Turn Meter
Lian removes her sword box restrictions, releases all Anima energy, and summons a fire phoenix; deals 300% damage to all enemies with a 80% chance to steal 30% Turn Meter from targets.
Level 2: Increases damage multiplier to 280%.
Level 3: Increases the chance of Turn Meter steal to 80%.
Level 4: Increases damage multiplier to 300%.
Level 5: Increases the effect of Turn Meter steal to 30%.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
CRIT DMG +12%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
CRIT Rate +8%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Union Boss + Phantom
PVP
Lian is the first SSR unit, given to all players during the Tutorial. Don’t let that fool you, however, as she easily positions herself as a very competent single-target Burst Damage Dealer, while retaining decent sustained DPS - both for AOE and Single target.
With a chance to steal Turn meter from each enemy hit by her S3, Lian is one of the few Animus capable of playing twice in a row - and that without any external help. This gives her, on top of her already more than decent damage, the ability to unleash AOE Burst higher than any current Damage Dealer released!
Her S2 is another RNG ability, this time targeting random targets and dealing more instances of damage for each buff she possesses, up to a maximum of 3 extra attacks for a total of 7 hits. Her S1 is probably her weakest point, as it’s a simple ST attack, with more damage for each buff present on her, and heals her for a portion of the damage dealt. Awesome early on, but later on, it loses value as your team starts covering all your needs for survivability.
All in all, Lian is a good, but not overpowered unit, perfect to progress through the game’s various PVE fights, as long as she’s not disadvantaged by Affinity. She ends up struggling a bit in the late game there, as AUTO setups always look for extra consistency, and her kit hides a lot of firepower behind RNG.
In PVP, however, Lian’s AOE turn meter steal can prove deadly to any unprepared opponent, making her a valuable asset in multiple scenarios.
Base copy and dupes obtained for free,
Very high damage ceiling,
Perfect for the early game progression.
Reliant on buffs to deal good damage,
Her S2 is very RNG in AoE scenarios.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.
For some DPS characters, we're showing two set of numbers. The top one on shows the performance in single-target scenario and the bottom on blue background in AoE scenario (4 targets). If there's just one number, it means the character only has single-target capability.
100%
100%
After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 6%, up to a maximum of 10 stacks.
Consistent and often best in slot option for most DPS characters when it comes to raw damage output in single target and often cases AoE. Deals 2 sizable hits on a 3 turn cooldown and grants a relatively quickly stacking buff amounting to 60% CRIT DMG once fully charged. Also has more flexible DPS matrixes than other options thanks to it possessing 12P Swiftrush.
White Fang is Lian's go-to choice for her dedicated Shell in most scenarios, thanks to its sizeable multiplier that gets multiplied by her passive DMG%, its flexibile Matrixes and the CRIT DMG buff it provides.
Best Module Sets:
Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.
1
At the start of the battle, puts the owner Animus in a 1-turn [Void] state; afterward, for every 4 turn(s), enters a 2-turn [Void] state after the turn ends and increases ATK by 10%.
A PVP-focused defensive option for DPS characters, allowing them to enter the Void state at the start of battle, increasing their Effect Resistance by 60%, reducing the area DMG they take by 50%, and also making them un-targettable for its duration.
Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.
137.23%
6 debuffs6/12: CRIT Rate +12%
12/12: CRIT Rate +12%. When attacking, for each debuff or control effect on the target, DMG increases by 6%, up to 36%.
Strongest Pure DPS 12P set for most characters, offering a maximum of 36% increased damage while the target has 6 debuffs. Not easy to build up to or maximize the full effect. The set does not boost Shell damage.
121.91%
3 debuffs6/12: CRIT Rate +12%
12/12: CRIT Rate +12%. When attacking, for each debuff or control effect on the target, DMG increases by 6%, up to 36%.
118.92%
6/12: CRIT DMG +18%
12/12: CRIT DMG +18%. The first three instances of damage dealt by Animus during the turn increase by 25%, 15%, and 5% respectively.
A strong but character-dependent 12P DPS option. Grants a diminishing DMG% boost to attacks that is most powerful for single-hit abilities and weaker on characters with many multi-hit abilities. The boost does not apply to FuA or Shells. As a multi-hitter Lian would prefer to use Momentum over Keeneye as a large portion of her attacks will be getting reduced bonuses from this set.
118.84%
4/12: SPD +8%
8/12: SPD +20%
12/12: SPD +35%
A solid option for DPS characters planning to fight in extended battles or who value taking initiative in the initial turn order. Loses value when damage dealers are able to rely on their teammates for gauge boosting instead of their own Speed. This set should only be used if you are planning on looping on Lian multiple times and other teammates aren't covering her Speed requirements already.
117.47%
4/12: ATK +10%
8/12: ATK +25%
12/12: ATK +45%
Generic DPS option for ATK scalers. Loses out to more specialised options, but is accessible.
116.19%
4/8: ATK +10%
8/8: ATK +10%. When an Animus lands a CRIT, the DMG result of that his increases by an additional 12%.
Go-to best option for most ATK + CRIT-based DPS characters when maximising raw damage output, thanks to its 12% DMG increase for the wearer (and their Shells) critical strikes.
113.25%
4/8: ATK +10%
8/8: ATK +10%. After the Animus uses an attack skill, there is a 20% chance to launch Follow-up Attack on the main target.
Grants all offensive actions a 20% chance to cause the wearer to use their Basic ATK. Most powerful in single-target scenarios and on characters with potent Basic Attacks that have passive effects tied to them. Lian's basic attacks deal high damage making Battlewill a viable option for those okay with a bit of randomness and who want to focus on single target damage. In multi target scenarios Fury will pull ahead. Also cannot be used with Lian's preferred Shell - White Fang.
110.72%
4/12: SPD +8%
8/12: SPD +20%
12/12: SPD +35%
A solid option for DPS characters planning to fight in extended battles or who value taking initiative in the initial turn order. Loses value when damage dealers are able to rely on their teammates for gauge boosting instead of their own Speed. This set should only be used if you are planning on looping on Lian multiple times and other teammates aren't covering her Speed requirements already.
109.94%
4/8: ATK +10%
8/8: ATK +10%. When Attacking, if the target's HP is above 50%, additionally ignore 30% of their DEF.
A solid alternative to Fury and other DPS 8P sets in teams that do not have access to [-DEF]. In these teams, it will perform above its listing, giving it a chance to compete with and outperform other options. Gets worse the more DEF ignore and reductions you have.
109.35%
4/12: ATK +10%
8/12: ATK +25%
12/12: ATK +45%
Generic DPS option for ATK scalers. Loses out to more specialised options, but is accessible.
115.88%
6/6: SPD +15% & ATK +20%
Best set for most ATK-based DPS thanks to it being present on most of the best DPS Shells. It loses significant value in teams where teammates can allow the DPS to run low-speed builds, making Furyedge a better choice. Best choice if your Lian's teammates aren't covering her Speed requirements already. Otherwise Furyedge is more damage.
112.83%
6/6: CRIT Rate +12% & CRIT DMG +20%
The top damage-focused option when speed isn’t a factor. In many endgame teams, the main DPS relies on their teammates to boost them, thus avoiding the need for Speed. This set pulls ahead of alternatives like Swiftraid/smite in these situations.
107.94%
6/6: SPD +15% & Effect ACC +20%
The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.
1
6/12: Effect RES +18%
12/12: Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.
Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.
2
4/8: HP +10%
8/8: HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].
Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.
3
4/8: DEF +10%
8/8: DEF +10%. After being attacked, advances Turn Meter by 10%.
A powerful specialist option for Supports and, in some cases, DPS characters. When used in PVP, it can allow you to ‘catch up’ against teams that move before you, giving you a chance to fight back. In PvE, it can be a strong gauge boosting tool in fights against many enemies or bosses that hit your team incredibly frequently.
SPD (Until Desired) = CRIT Rate > CRIT DMG > ATK% > Flat ATK
Lian has four stats to pay attention to across gear:
Lian's skill upgrades just increase her damage output and stats and honestly, they aren't that game-changing. It's better to invest the SSR Lattices into other SSR characters.
Teams
The teams below come from our Teams database and showcase ANY team with Lian present within in all content available in the game.
Terrormaton F2P Team #1
Content: Terrormaton || Team type: F2P || Time: 0-1m
Jacques #1
Content: Grim Pursuit || Team type: F2P || Time: -
Jacques #2
Content: Grim Pursuit || Team type: F2P || Time: 1-2m
Lian can be replaced by any DPS or a Healer if you struggle to survive.
Shadowrunner #1
Content: Grim Pursuit || Team type: F2P || Time: 1-2m
Lian can be replaced by any DPS (or Tiamat if you have her).
Kururu #1
Content: Grim Pursuit || Team type: F2P || Time: 1-2m
Kururu #2
Content: Grim Pursuit || Team type: Generic || Time: 1-2m
NicoNana #2
Content: Grim Pursuit || Team type: F2P || Time: 1-2m
A non-DoT team you can use against NicoNana, but everyone in the team needs to be fast.
Sharon #1
Content: Grim Pursuit || Team type: F2P || Time: 1-2m
Copyright © 2025 Prydwen.gg