Rin [The Unbowed]Build and Guide

Character
Introduction

Rin [The Unbowed] is a SR character from the
Odd
Odd element who is part of the 13th High School faction. The character is also known by the Honed Edge title.

To learn more about Rin [The Unbowed] check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Rin [The Unbowed] check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

12181

9028 + 3153

DEF
DEF

828

616 + 212

ATK
ATK

1450

980 + 470

SPD
SPD

138

126 + 12

CRIT Rate
CRIT Rate

30%

10% + 20%

CRIT DMG
CRIT DMG

162%

150% + 12%

Effect ACC
Effect ACC

0%

0% + 0%

Effect RES
Effect RES

0%

0% + 0%

Skills

Rin [The Unbowed] skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!

Skill 1

Demolish

Cooldown: 0

Tags: Single DMG

You'll regret crossing me! Rin the Unbowed deals 3 hit(s) of 80% damage to a single enemy. If the targets SPD is lower than her, increases final damage by 50%.

Level 2: Increases damage multiplier to 75%.

Level 3: Increases damage boost to 30%.

Level 4: Increases damage multiplier to 80%.

Level 5: Increases damage boost effect to 50%.

Skill 2

Let Me Solo

Cooldown: 3

Tags: Single DMG, Slow

Come at me, now! Rin the Unbowed deals 260% damage to a single enemy. For every 1 SPD she has, increases final damage by 0.35%, with a 70% chance to inflict a 2-turn [SPD-].

Level 2: Increases damage multiplier to 260%.

Level 3: Every 1 point(s) of SPD increases damage by 0.25%.

Level 4: Increases the chance of inflicting [SPD-] to 70%.

Level 5: Every 1 point(s) of SPD increases damage by 0.35%.

[SPD-]: Decreases SPD by 30%.

Skill 3

Perfected Strike

Cooldown: 3

Tags: AoE, SPD+

Last chance for you to run! Rin the Unbowed grants self 2-turn [SPD+], then deals 2 hit(s) of 150% damage to all enemies. For every 1 SPD she has, increases final damage by 0.3%.

Level 2: Increases damage multiplier to 140%.

Level 3: Every 1 point(s) of SPD increases damage by 0.3%.

Level 4: Increases damage multiplier to 150%.

Level 5: Reduces Skill CD by 1 turn(s).

[SPD+]: Increases SPD by 30%.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

CRIT Rate +8%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

CRIT DMG +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T1

Generic PVE

T1

Aurora

T1

DokiDoki

T4

Terrormaton

T1

Union Boss + Phantom

T1

PVP

Review

For an SR, Rin’s damage potential is incredible, making her comparable to the better SSR DPS on launch.

Let's go over her skills:

  • Her S1 has a good base multiplier, while having a huge damage increase if she outspeeds her target.

  • Her S2 does as good of damage, while also having a chance to inflict SPD-, synergizing well with the rest of her kit and crippling most Bosses’ SPD. 

  • Rin’s S3 is an AOE that also buffs her SPD. This SPD+ buffs all her skills, as the S1, S2 and S3 get different DMG buffs depending on her SPD and how high it is. Overall, she is a very solid ST and AOE DPS with a very useful debuff on top.

Rin is going to benefit the most from offensive buffers and turn meter boosts, allowing her to capitalize as much as possible on chaining her attacks continuously.

Debuffers that reduce DEF or apply other sources of damage increase are excellent with her too, and in manual other SPD buffers can be paired with her to great effect: you can rotate the S2 on Lily and the S3 of Rin to have close to 100% uptime on the SPD buff, therefore letting Rin’s damage constantly being boosted.

In PVP, don’t sleep on Rin the Unbowed’s AOE Burst potential, as with a proper setup, her damage is staggering, being able to one-shot pretty much any DPS if she gets to go first with a simple ATK+ or another source of DMG Increase.

Pros & Cons
Pros

  • Top of the line Damage, especially for a SR.

  • All of her skills are good, which means that no turn is ever “wasted”.

  • Works in sustained ST, sustained AOE, and also Burst AOE.

Cons

  • Requires excellent gear, as you’re looking for DMG sets with high SPD on each piece.

  • Needs levels on all skills to realize her potential.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

For some DPS characters, we're showing two set of numbers. The top one on shows the performance in single-target scenario and the bottom on blue background in AoE scenario (4 targets). If there's just one number, it means the character only has single-target capability.

100%

100%

After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 6%, up to a maximum of 10 stacks.

Consistent and often best in slot option for most DPS characters when it comes to raw damage output in single target and often cases AoE. Deals 2 sizable hits on a 3 turn cooldown and grants a relatively quickly stacking buff amounting to 60% CRIT DMG once fully charged. Also has more flexible DPS matrixes than other options thanks to it possessing 12P Swiftrush.

As a speed stacker who already gains the [+SPD] buff permanantly in her own kit, Rin is in a bit of a tricky situation. She wants an offensive Shell that allows her to use Swiftrush which narrows her options down to pretty much just White Fang unless you're okay skipping out on Swiftrush for Momentum, Keeneye or Onslaught instead - in that case you can use Revelation, but it performs worse.

Best Module Sets:

  • 12 set:
    Matrix
    Momentum [12/12]
    >
    Matrix
    Keeneye [12/12]
    >
    Matrix
    Swiftrush [12/12]
    >
    Matrix
    Onslaught [12/12]
    >
  • 8 set:
    Matrix
    Fury [8/8]
    >
    Matrix
    Harvest [8/8]
    >
    Matrix
    Swiftrush [8/12]
    >
    Matrix
    Onslaught [8/12]
    >
  • 6 set:
    Matrix
    Furyedge [6/6]
    >
    Matrix
    Swiftraid [6/6]
    >
Specialist Shells

Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.

1

At the start of the battle, puts the owner Animus in a 1-turn [Void] state; afterward, for every 4 turn(s), enters a 2-turn [Void] state after the turn ends and increases ATK by 10%.

A PVP-focused defensive option for DPS characters, allowing them to enter the Void state at the start of battle, increasing their Effect Resistance by 60%, reducing the area DMG they take by 50%, and also making them un-targettable for its duration.

2

Before the owner takes action, increases their ATK by 1200 for 2 turn(s) and additionally applies a 2-turn [Life Leech - Shell] to them.

Grants the wearer 1200 Flat ATK and a buff allowing them to lifesteal 10% of the damage they deal while active. Damage-wise, the Shell is strongest for characters that don’t rely on their Shell for a large portion of their total damage, like Follow-Up attackers. The lifesteal effect of this Shell also makes it worth considering in PVP and PVE, even if it’s a damage downgrade.

Module Calcs/Information

Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.

138.04%

6 debuffs

6/12:  CRIT Rate +12%

12/12:  CRIT Rate +12%. When attacking, for each debuff or control effect on the target, DMG increases by 6%, up to 36%.

Strongest Pure DPS 12P set for most characters, offering a maximum of 36% increased damage while the target has 6 debuffs. Not easy to build up to or maximize the full effect. The set does not boost Shell damage. Only better than Swiftrush at high Debuff amounts.

125.36%

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

A solid option for DPS characters planning to fight in extended battles or who value taking initiative in the initial turn order. Loses value when damage dealers are able to rely on their teammates for gauge boosting instead of their own Speed.

124.12%

6/12:  CRIT DMG +18%

12/12:  CRIT DMG +18%. The first three instances of damage dealt by Animus during the turn increase by 25%, 15%, and 5% respectively.

A strong but character-dependent 12P DPS option. Grants a diminishing DMG% boost to attacks that is most powerful for single-hit abilities and weaker on characters with many multi-hit abilities. The boost does not apply to FuA or Shells. Rin has some muli-hit abilities in her kit, but her skill and ultimate have minimal hit counts, making Keeneye a competive option if you aren't using Swiftrush or Momentum with high amounts of debuffs.

122.02%

3 debuffs

6/12:  CRIT Rate +12%

12/12:  CRIT Rate +12%. When attacking, for each debuff or control effect on the target, DMG increases by 6%, up to 36%.

114.87%

4/12:  ATK +10%

8/12:  ATK +25%

12/12:  ATK +45%

Generic DPS option for ATK scalers. Loses out to more specialised options, but is accessible.

8 Piece sets:

116.05%

4/8:  ATK +10%

8/8:  ATK +10%. After the Animus uses an attack skill, there is a 20% chance to launch Follow-up Attack on the main target.

Grants all offensive actions a 20% chance to cause the wearer to use their Basic ATK. Most powerful in single-target scenarios and on characters with potent Basic Attacks that have passive effects tied to them. As long as Rin is faster than the enemy she's targetting, her Basic Attacks pack a punch, making Battlewill a reasonable choice on her if you're okay with it's chance based nature. Less effective than alternatives like Fury in multi target scenarios and also it's not available on White Fang.

115.33%

4/8:  ATK +10%

8/8:  ATK +10%. When an Animus lands a CRIT, the DMG result of that his increases by an additional 12%.

Go-to best option for most ATK + CRIT-based DPS characters when maximising raw damage output, thanks to its 12% DMG increase for the wearer (and their Shells) critical strikes.

114.01%

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

A solid option for DPS characters planning to fight in extended battles or who value taking initiative in the initial turn order. Loses value when damage dealers are able to rely on their teammates for gauge boosting instead of their own Speed. You can only use 8P Swiftrush if you're not using 12P Swiftrush already. This option is here for those who picked to use a different 12P set.

110.86%

4/8:  ATK +10%

8/8:  ATK +10%. When Attacking, if the target's HP is above 50%, additionally ignore 30% of their DEF.

A solid alternative to Fury and other DPS 8P sets in teams that do not have access to [-DEF]. In these teams, it will perform above its listing, giving it a chance to compete with and outperform other options. Gets worse the more DEF ignore and reductions you have.

108.26%

4/12:  ATK +10%

8/12:  ATK +25%

12/12:  ATK +45%

Generic DPS option for ATK scalers. Loses out to more specialised options, but is accessible.

118.18%

6/6:  SPD +15% & ATK +20%

Best set for most ATK-based DPS thanks to it being present on most of the best DPS Shells. It loses significant value in teams where teammates can allow the DPS to run low-speed builds, making Furyedge a better choice.

112.58%

6/6:  CRIT Rate +12% & CRIT DMG +20%

The top damage-focused option when speed isn’t a factor. In many endgame teams, the main DPS relies on their teammates to boost them, thus avoiding the need for Speed. This set pulls ahead of alternatives like Swiftraid/smite in these situations.

110.85%

6/6:  SPD +15% & Effect ACC +20%

The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.

1

6/12:  Effect RES +18%

12/12:  Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.

Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.

2

4/8:  HP +10%

8/8:  HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].

Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.

3

4/8:  DEF +10%

8/8:  DEF +10%. After being attacked, advances Turn Meter by 10%.

A powerful specialist option for Supports and, in some cases, DPS characters. When used in PVP, it can allow you to ‘catch up’ against teams that move before you, giving you a chance to fight back. In PvE, it can be a strong gauge boosting tool in fights against many enemies or bosses that hit your team incredibly frequently.

Best Stats
Main Stat 1
CRIT Rate = CRIT DMG
Main Stat 2
CRIT Rate = CRIT DMG
Main Stat 3
CRIT DMG
Substats:

SPD >= CRIT Rate > CRIT DMG > ATK% > Flat ATK

Stat comments

Rin has four stats to pay attention to across gear:

  • CRIT Rate: Even as a SPD scaler, maxing out Rin's CRIT RATE to 100% is essential for ensuring her damage is at its highest. We recommend building enough CRIT RATE to reach 100% even against at least neutral enemies.
  • SPD: SPD is Rin's signature stat - building it not only increases the frequency she can perform actions in a fight, but also applies a massive DMG% to her Ultimate and Skill while also being a key factor in allowing her Basic Attacks to be boosted by 50% DMG. It goes with out saying while you're capping out your CRIT RATE be on the look out for as much Speed as possible - it's by far her best stat in all but single action burst scenarios.
  • Crit DMG: After you've capped out your CRIT RATE and soaked up as much SPD as possible CRIT DMG is the next best stat for Rin to invest into when increasing her damage, aim for as much as possible.
  • ATK%: While CRIT DMG holds an edge over ATK% in terms of DPS gains ATK% is still valuable. While picking up CRIT DMG aim for ATK% as well if possible.
Shell Passives
Slot 1
ATK% > ATK
Slot 2
SPD
Slot 3
Odd DMG% > DMG%
Passive comments
  • Slot 1: ATK% is optimal, but if you're lacking in materials Flat ATK can also be used.
  • Slot 2: The best option for Rin.
  • Slot 3: Odd DMG% is optimal, but if you're lacking in materials generic DMG% can also be used.
Skill Priority
Skill Priority
Lv 5 S3 > Lv 5 S2 > Lv 5 S1
Comments

Level Rin's S3 to level 5 first - the SPD+ buff it grants is essential to her damage and kit, and without maxing it out you wont have it up permanantly (with it you do).

Synergies

Rin [The Unbowed] synergies aren't available yet. They will be added soon!

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Rin [The Unbowed] present within in all content available in the game.

Team 35

Starter #9 - Rin

Content: Campaign || Team type: F2P || Time: -

Comments

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