To learn more about Valerian check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Valerian check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
17665
12332 + 5333
975
750 + 225
1122
815 + 307
128
116 + 12
10%
10% + 0%
150%
150% + 0%
0%
0% + 0%
32%
0% + 32%
Valerian skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!
Profound Dream
Cooldown: 0
Tags: Single DMG, Slumber
The moment of awakening has come: Valerian deals 240% damage to a single enemy with a 40% chance to inflict a 1-turn [Slumber].
Level 2: Increases damage multiplier to 220%.
Level 3: Increases the chance of inflicting [Slumber] to 20%.
Level 4: Increases damage multiplier to 240%.
Level 5: Increases the chance of inflicting [Slumber] to 40%.
[Slumber]: Target cannot take action. This effect will end after taking damage, but the DMG Taken will be increased by an additional 25%.
Bubble
Cooldown: 3
Tags: Invincibility, Heal Over Time
Valerian releases dream bubbles, inflicting a 1-turn [Invincibility] on the target ally and a 1-turn [Heal Over Time] on all allies; if the target's HP percentage is below 50%, extends [Heal Over Time] duration by 1 turn(s).
Level 2: Increases target HP threshold to 40%.
Level 3: Increases target HP threshold to 45%.
Level 4: Increases target HP threshold to 50%.
Level 5: Reduces Skill CD by 1 turn(s).
[Heal Over Time]: When the turn starts, recovers 15% of Max HP.
[Invincibility]: Cannot take any damage.
Deep Sleep
Cooldown: 5
Tags: Health EQU, Buff, ATK+, DEF+, SPD+, CRIT Rate+
A dream within a dream, truth, and illusion blur; Valerian redistributes current HP among all allies, equalizing all allies' HP percentages, while gaining a 2-turn [Hazy Dream] for herself.
Level 2: Increases shield amount to 11% of Max HP.
Level 3: Increases HP restored when allies are about to die to 20%.
Level 4: Increases shield amount to 12% of Max HP.
Level 5: At the start of the battle, Valerian immediately gains 1 turn(s) of [Hazy Dream].
[Hazy Dream]: For the duration, Valerian is immune to control effects and effects that affect the Turn Meter but cannot take action; when an ally starts their turn, Valerian grants them a [Shield] equal to 12% of her Max HP for 2 turn(s) and a [Basic Buff Effect] that they don't have; when an ally is about to die, they are healed for 20% of their Max HP and she ends [Hazy Dream].
[Shield]: Absorbs an equal amount of damage.
[Basic Buff Effect]: Includes [ATK+], [DEF+], [CRIT Rate+], and [SPD+].
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Shield Provided +8%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Effect RES +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Union Boss + Phantom
PVP
Valerian is a phenomenal all-rounder, having easy access to a variety of buffs to support the team while continuously protecting your entire party.
Her S1 has a chance to proc a stun-like Debuff named [Slumber], which puts the enemies to sleep for its duration but is also removed by the first attack that hits the enemy after Valerian’s turn ends (meaning her Shell doesn’t remove the Slumber!). The first attack that wakes the enemy up deals greatly increased damage so keep that in mind when tuning the speed order of your team.
Her S2 applies an invincibility buff on the target ally and a Heal Over Time to the whole team, which restores 15% of their own Max HP to each ally every time they take their turn while it’s active.
Valerian’s S3 is the real prize:
First all allies’ HP are equalized (it takes every HP% of the team then makes an average that becomes the HP% of everyone in the team), while applying a [Hazy Dream] buff to herself. This makes Valerian immune to control effects and turn meter manipulations, but at the same time she cannot take action during this buff;
Instead, allies get a [Shield] and a [Basic Buff Effect] (ATK+, DEF+, Crit RATE+, SPD+ in that order, and always prioritize giving a buff that is not already active) at the start of their turn when this buff is active.
Furthermore, this buff also prevents an ally from dying once, and heals by up to 20% of their max HP.
There are many components to this ultimate, but in essence, it represents an incredibly versatile tool that is especially valuable when you have fewer team-building options. Just make sure to build your Valerian slow, as the duration of the ultimate is tied to her turns - but beware this only works in shorter fights.
Valerian is an all-around great unit, working in pretty much every mode and most Animus. Units with buffs that overlap with Valerian may not be the best option, especially ATK and DEF buffers, so consider running other types of buffers like Lily and DokiDoki, or steer towards debuffers like Marvell and Heinrich, to name a few.
Death Prevention that can activate multiple times per fight.
One overloaded skill is great for managing skill-up materials.
S3’s buff priority means you almost never waste time by reapplying an already active buff.
Targeted Invincibility in Manual PVE content is amazing.
While each of her effects are strong, they can all be countered or mitigated in multiple ways.
The Shield tends to not be enough as a solo source of sustain in the late game.
Struggles in longer fights - since her healing is not enough and it takes her some time to get back in her ultimate state if you build her slow.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.
1
For every 3 actions accumulated by enemy units, increases the owner's Turn Meter by 35%, and can be triggered up to 1 times per turn.
Grants the wearer a 35% gauge boost for every 3 enemy actions that occur, once per turn. A solid choice for Supports in content that sees multiple enemies acting per one turn of the wearer. Loses value against singular enemies or enemies that move slowly or not at all (due to control effects).
None of the Shells actually work well on Valerian due to her entering her Ultimate stance at the start of the battle - they only activate when she is out of the state. So pick a Shell that gives you the best combination of sets you want - in the case we picked one that gives her the biggest Shields.
Best Module Sets:
2
After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.
Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
Use only when played fast Valerian, so she gets back faster into her Ultimate form, but it is just better to play her slow, so her Ultimate state lasts longer.
Best Module Sets:
You can use
Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.
1
Before the owner takes action, if the owner has any debuffs, dispels 2 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).
A PVP-focused shell option offering a 2-turn debuff cleanse and up to 50% Effect RES at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.
For PVP only.
Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.
1
6/12: Effect ACC +18%
12/12: Effect ACC +18%. At the start of the turn, there is a 35% chance to reduce CD of all Animus skills by 1 turn.
A potent specialist option for supports, allowing cooldown times to occasionally be reduced. Though requiring 12 Matrixes to fully activate puts it in conflict with the universal 12P Swiftrush set, forcing you to skip on the full effect of Swiftrush, opting for 12P Timeweaver 8P Swiftrush and 6P inferno instead.
2
4/12: HP +10%
8/12: HP +25%
12/12: HP +45%
Generic option for HP scalers. Loses out to more specialized options, but is accessible.
1
4/8: HP +10%
8/8: HP +10%. Healing Effect increases by 25%.
Potent set for boosting healing output. The go-to 8P option for all characters looking to maximise their sustain and don’t have a need for another 8P.
2
4/12: SPD +8%
8/12: SPD +20%
12/12: SPD +35%
The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order.
1
6/6: HP +25% & Effect ACC +20%
A non-speed alternative to Swiftsmite offering HP% instead. Usually not the preferred option, but may need to be used to fit within shell restrictions. It may also be used on HP stackers or tanky builds.
2
6/6: SPD +15% & Effect ACC +20%
The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.
SPD (only if playing fast Valerian) > HP% > DEF% > HP = DEF
Valerian has two stats to pay attention to across gear:
You can ignore other skills once you max S3 - that is the only skill she requires.
Valerian synergies aren't available yet. They will be added soon!
Teams
The teams below come from our Teams database and showcase ANY team with Valerian present within in all content available in the game.
DokiDoki F2P Team #2
Content: DokiDoki || Team type: F2P || Time: 3-4m
Starter #2 - Rilmocha
Content: Campaign || Team type: F2P || Time: -
Starter #5 - Xiada ALT
Content: Campaign || Team type: F2P || Time: -
Starter #9 - Rin
Content: Campaign || Team type: F2P || Time: -
Febian #3
Content: Grim Pursuit || Team type: Generic || Time: 30s
Hoyan #2
Content: Grim Pursuit || Team type: F2P || Time: 1-2m
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