ValerianBuild and Guide

Character
Introduction

Valerian is a SR character from the
Constant
Constant element who is part of the Fantasy Club faction. The character is also known by the Eternal Slumber title.

To learn more about Valerian check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Valerian check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

17665

12332 + 5333

DEF
DEF

975

750 + 225

ATK
ATK

1122

815 + 307

SPD
SPD

128

116 + 12

CRIT Rate
CRIT Rate

10%

10% + 0%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

0%

0% + 0%

Effect RES
Effect RES

32%

0% + 32%

Skills

Valerian skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!

Skill 1

Profound Dream

Cooldown: 0

Tags: Single DMG, Slumber

The moment of awakening has come: Valerian deals 240% damage to a single enemy with a 40% chance to inflict a 1-turn [Slumber].

Level 2: Increases damage multiplier to 220%.

Level 3: Increases the chance of inflicting [Slumber] to 20%.

Level 4: Increases damage multiplier to 240%.

Level 5: Increases the chance of inflicting [Slumber] to 40%.

[Slumber]: Target cannot take action. This effect will end after taking damage, but the DMG Taken will be increased by an additional 25%.

Skill 2

Bubble

Cooldown: 3

Tags: Invincibility, Heal Over Time

Valerian releases dream bubbles, inflicting a 1-turn [Invincibility] on the target ally and a 1-turn [Heal Over Time] on all allies; if the target's HP percentage is below 50%, extends [Heal Over Time] duration by 1 turn(s).

Level 2: Increases target HP threshold to 40%.

Level 3: Increases target HP threshold to 45%.

Level 4: Increases target HP threshold to 50%.

Level 5: Reduces Skill CD by 1 turn(s).

[Heal Over Time]: When the turn starts, recovers 15% of Max HP.

[Invincibility]: Cannot take any damage.

Skill 3

Deep Sleep

Cooldown: 5

Tags: Health EQU, Buff, ATK+, DEF+, SPD+, CRIT Rate+

A dream within a dream, truth, and illusion blur; Valerian redistributes current HP among all allies, equalizing all allies' HP percentages, while gaining a 2-turn [Hazy Dream] for herself.

Level 2: Increases shield amount to 11% of Max HP.

Level 3: Increases HP restored when allies are about to die to 20%.

Level 4: Increases shield amount to 12% of Max HP.

Level 5: At the start of the battle, Valerian immediately gains 1 turn(s) of [Hazy Dream].

[Hazy Dream]: For the duration, Valerian is immune to control effects and effects that affect the Turn Meter but cannot take action; when an ally starts their turn, Valerian grants them a [Shield] equal to 12% of her Max HP for 2 turn(s) and a [Basic Buff Effect] that they don't have; when an ally is about to die, they are healed for 20% of their Max HP and she ends [Hazy Dream].

[Shield]: Absorbs an equal amount of damage.

[Basic Buff Effect]: Includes [ATK+], [DEF+], [CRIT Rate+], and [SPD+].

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Shield Provided +8%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

Effect RES +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T0

Generic PVE

T0.5

Aurora

T0

DokiDoki

T0

Terrormaton

T0

Union Boss + Phantom

T0

PVP

Review

Valerian is a phenomenal all-rounder, having easy access to a variety of buffs to support the team while continuously protecting your entire party.

Her S1 has a chance to proc a stun-like Debuff named [Slumber], which puts the enemies to sleep for its duration but is also removed by the first attack that hits the enemy after Valerian’s turn ends (meaning her Shell doesn’t remove the Slumber!). The first attack that wakes the enemy up deals greatly increased damage so keep that in mind when tuning the speed order of your team.

Her S2 applies an invincibility buff on the target ally and a Heal Over Time to the whole team, which restores 15% of their own Max HP to each ally every time they take their turn while it’s active.

Valerian’s S3 is the real prize:

  • First all allies’ HP are equalized (it takes every HP% of the team then makes an average that becomes the HP% of everyone in the team), while applying a [Hazy Dream] buff to herself. This makes Valerian immune to control effects and turn meter manipulations, but at the same time she cannot take action during this buff;

  • Instead, allies get a [Shield] and a [Basic Buff Effect] (ATK+, DEF+, Crit RATE+, SPD+ in that order, and always prioritize giving a buff that is not already active) at the start of their turn when this buff is active.

  • Furthermore, this buff also prevents an ally from dying once, and heals by up to 20% of their max HP.

There are many components to this ultimate, but in essence, it represents an incredibly versatile tool that is especially valuable when you have fewer team-building options. Just make sure to build your Valerian slow, as the duration of the ultimate is tied to her turns - but beware this only works in shorter fights.

Valerian is an all-around great unit, working in pretty much every mode and most Animus. Units with buffs that overlap with Valerian may not be the best option, especially ATK and DEF buffers, so consider running other types of buffers like Lily and DokiDoki, or steer towards debuffers like Marvell and Heinrich, to name a few.

Pros & Cons
Pros

  • Death Prevention that can activate multiple times per fight.

  • One overloaded skill is great for managing skill-up materials.

  • S3’s buff priority means you almost never waste time by reapplying an already active buff.

  • Targeted Invincibility in Manual PVE content is amazing.

Cons

  • While each of her effects are strong, they can all be countered or mitigated in multiple ways.

  • The Shield tends to not be enough as a solo source of sustain in the late game.

  • Struggles in longer fights - since her healing is not enough and it takes her some time to get back in her ultimate state if you build her slow.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

1

For every 3 actions accumulated by enemy units, increases the owner's Turn Meter by 35%, and can be triggered up to 1 times per turn.

Grants the wearer a 35% gauge boost for every 3 enemy actions that occur, once per turn. A solid choice for Supports in content that sees multiple enemies acting per one turn of the wearer. Loses value against singular enemies or enemies that move slowly or not at all (due to control effects).

Gigabyte's effect will only trigger while Valerian is outside of Hazy Dream, thus it acts as an effective Speed boost while also not reducing her time spent in Hazy dream contributing to overall higher uptime of the state. Also has good Matrix Set options for Valerian.

Best Module Sets:

  • 12 set:
    Matrix
    Timeweave [12/12]
    >
  • 8 set:
    Matrix
    Wellspring [8/12]
    >
    Matrix
    Strive [8/8]
    >
  • 6 set:
    Matrix
    Etherplague [6/6]
    >

2

Before the main body acts, it increases its [DEF] by 700 for 2 turns, and applies a [Shield] equal to 400% of its own [DEF] to the main body Animus, and the Animus ally with the lowest current HP percentage for 2 turns.

Cannot stack with similar effects applied by other Shells.

Grants the wearer 700 DEF for 2 turns, as well as applying a sizable shield to an ally for 2 turns. It has a 1-turn initial cooldown, but after that, it will maintain the 700 DEF buff 66% of the time and keep the shield active often. Primarily used on dedicated DEF scalers.

A solid alternative to Gigabyte that offers your team some protection during Valarian's Hazy Dream downtime. Will not trigger during turns that Valarian is within Hazy Dream.

Best Module Sets:

  • 12 set:
    Matrix
    Timeweave [12/12]
    >
  • 8 set:
    Matrix
    Unbreakable [8/12]
    >
  • 6 set:
    Matrix
    Etherplague [6/6]
    >
    Matrix
    Colossguard [6/6]
    >
Specialist Shells

Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.

1

Before the owner takes action, if the owner has any debuffs, dispels 2 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).

A PVP-focused shell option offering a 2-turn debuff cleanse and up to 50% Effect RES at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.

2

Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 25% Max HP and increasing Turn Meter progress by 25%.

A strong personal sustain option for characters, granting them a 25% max HP restore and 25% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.

3

When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,

The cooldown of the skill can't be reduced.

Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.

Module Calcs/Information

Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.

1

6/12:  Effect ACC +18%

12/12:  Effect ACC +18%. At the start of the turn, there is a 35% chance to reduce CD of all Animus skills by 1 turn.

A potent specialist option for supports, allowing cooldown times to occasionally be reduced. Though requiring 12 Matrixes to fully activate puts it in conflict with the universal 12P Swiftrush set, forcing you to skip on the full effect of Swiftrush, opting for 12P Timeweaver 8P Swiftrush and 6P inferno instead. The go to best Matrix Set for Valerian thanks to it assisting her with her game plan of spending as much field time in Hazy Dream as possible by reducing her S3 cooldown. Usually a must have on most Shell Set-ups.

2

4/12:  HP +10%

8/12:  HP +25%

12/12:  HP +45%

Generic option for HP scalers. Loses out to more specialized options, but is accessible.

3

4/12:  DEF +10%

8/12:  DEF +25%

12/12:  DEF +45%

Generic option for DEF scalers. Loses out to more specialised options, but is accessible. Used alongside the Artisan Shell to scale its Shielding and as one of the only preferable Matrix options available when using it.

8 Piece sets:

1

4/8:  DEF +10%

8/8:  DEF +10%. After being attacked, advances Turn Meter by 10%.

A powerful specialist option for Supports and, in some cases, DPS characters. When used in PVP, it can allow you to ‘catch up’ against teams that move before you, giving you a chance to fight back. In PvE, it can be a strong gauge boosting tool in fights against many enemies or bosses that hit your team incredibly frequently.

2

4/12:  HP +10%

8/12:  HP +25%

12/12:  HP +45%

Generic option for HP scalers. Loses out to more specialized options, but is accessible. An option if you're not already using it on the 12P.

1

6/6:  HP +25% & Effect ACC +20%

A non-speed alternative to Swiftsmite offering HP% instead. Usually not the preferred option, but may need to be used to fit within shell restrictions. It may also be used on HP stackers or tanky builds.

Best Stats
Main Stat 1
HP%
Main Stat 2
HP%
Main Stat 3
HP%
Substats:

SPD > HP% > DEF% > HP = DEF

Stat comments

Valerian has one main stats and a few optional stats to pay attention to across gear:

  • HP%: Valerian's best stat by far is HP as it directly improves the shields she applies to teammates every time they move thanks to it being based off of her maximum HP. The other reason HP is her best choice across the board is that the other usually top stat SPD isn't as universally useful for valerian as for other supports.
  • SPD: As mentioned above SPD is an unusual stat for Valerian as stacking more of it doesn't always help with her goal of spending as much time in her S3 Hazy Dream state as possible and in some cases can actually cause her to spend less time in it. The exception to this is if a team member takes a lethal blow and Valerian is forefully removed from Hazy Dream. If you're not expecting team mates to have to rely on Valarian's revive it's usualy better to build her slow to take advantage of the fact Valerian gains massive initial uptime on her S3 at the start of the fight while also maximizing her shielding capabilities by focusing on HP instead.
  • DEF%: Compared to HP, DEF isn't as valuable to Valarian outside of synergizing with some of her Shell options. It's preferrable to stack more Hp in order to gain larger shields for herself and the team.
Shell Passives
Slot 1
HP% > HP
Slot 2
Shield %
Slot 3
DMG (Synergy) > DMG Taken
Passive comments
  • Slot 1: HP% is optimal, but if you're lacking in materials Flat HP can also be used. If you get DEF% or DEF of higher rarity, keep it though for now.
  • Slot 2: Shield provided has the best value here.
  • Slot 3: Synergy is great on any healer/shielder as it allows them to boost the damage their party members will deal by simply healing/shielding them. If you don't need that, you can focus instead of improving the survivability by getting the DMG Taken talents.
Skill Priority
Skill Priority
Lv 5 S3 >>>> Lv 5 S2 >= Lvl 5 S1
Comments

You can ignore other skills once you max S3 - that is the only skill she requires.

Synergies
  • Err
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Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Valerian present within in all content available in the game.

Team 1

Aurora Hell #1

Content: Aurora || Team type: Generic || Time: 2-3m

Comments

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Team 2

Aurora Hell #2

Content: Aurora || Team type: Generic || Time: 2-3m

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Team 4

Aurora Hell #4

Content: Aurora || Team type: Generic || Time: 2-3m

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Team 5

Aurora Hell #5

Content: Aurora || Team type: Generic || Time: 2-3m

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Team 8

Aurora Hell #8

Content: Aurora || Team type: Generic || Time: 2-3m

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Team 11

Aurora Inferno #2

Content: Aurora || Team type: Generic || Time: 2-3m

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Team 13

Aurora Inferno #4

Content: Aurora || Team type: Generic || Time: 2-3m

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Team 22

DokiDoki Hell #7

Content: DokiDoki || Team type: Generic || Time: 4-5m

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Team 25

DokiDoki Hell #10

Content: DokiDoki || Team type: Generic || Time: 4-5m

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Team 27

DokiDoki Inferno #2

Content: DokiDoki || Team type: Generic || Time: 2-3m

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Team 30

DokiDoki Inferno #5

Content: DokiDoki || Team type: Generic || Time: 2-3m

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Team 31

DokiDoki Inferno #6

Content: DokiDoki || Team type: Generic || Time: 2-3m

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Team 32

DokiDoki Inferno #7

Content: DokiDoki || Team type: Generic || Time: 2-3m

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Team 33

DokiDoki Inferno #8

Content: DokiDoki || Team type: Generic || Time: 2-3m

Comments

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Team 34

DokiDoki Inferno #9

Content: DokiDoki || Team type: Generic || Time: 2-3m

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Team 36

Terrormaton Hell #2

Content: Terrormaton || Team type: Generic || Time: 1-2m

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Team 37

Terrormaton Hell #3

Content: Terrormaton || Team type: Generic || Time: 1-2m

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Team 38

Terrormaton Hell #4

Content: Terrormaton || Team type: Generic || Time: 1-2m

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Team 40

Terrormaton Hell #6

Content: Terrormaton || Team type: Generic || Time: 1-2m

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Team 41

Terrormaton Inferno #1

Content: Terrormaton || Team type: Generic || Time: 1-2m

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Team 45

Terrormaton Inferno #5

Content: Terrormaton || Team type: Generic || Time: 1-2m

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Team 49

Starter #2 - Rilmocha

Content: Campaign || Team type: F2P || Time: -

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Team 52

Starter #5 - Xiada ALT

Content: Campaign || Team type: F2P || Time: -

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Team 53

Starter #6 - Rosa

Content: Campaign || Team type: F2P || Time: -

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Team 56

Starter #9 - Rin

Content: Campaign || Team type: F2P || Time: -

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Team 64

Febian #1

Content: Grim Pursuit || Team type: F2P || Time: 30s

Comments

Replace Diting with your DPS of choice (single target DPS preferred).

Team 65

Febian #2

Content: Grim Pursuit || Team type: Generic || Time: 30s

Comments

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Team 68

Whitney #1

Content: Grim Pursuit || Team type: F2P || Time: 30s

Comments

Replace Diting with your DPS of choice (single target DPS preferred). Marvell can also be replaced with a second DPS.

Team 71

Whitney #4

Content: Grim Pursuit || Team type: Generic || Time: 1-2m

Comments

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Team 77

NicoNana #5

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

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Team 78

NicoNana #6

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

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Team 79

NicoNana Inferno #1

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

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Team 80

NicoNana Inferno #2

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

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Team 87

Sharon #2

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

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Team 92

Sharon Inferno #2

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

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Team 94

Sharon Inferno #4

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

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Team 95

Hoyan #1

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

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Team 96

Hoyan #2

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

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Team 97

Hoyan #3

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

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Team 109

Rengokutsu Inferno #1

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

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