To learn more about Estheria check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Estheria check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Lore
Profile
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Advent of the Apocalypse (Ultimate)
Inflict damage equal to 585/705/825/1005/1185% of Attack.
All Enemies
Additional Damage Received: Take an additional 15/17/19/22/25% damage when hit by Wizard.
Duration: 18s
33 Second(s)
Death’s Gaze (Active)
Inflict damage equal to 350/390/430/490/550% of Attack.
All Front Enemies
Effect : Healing Received Reduction 30/37.5/45/55/65%.
Duration: 10s
10 Second(s)
Death Dragon’s Energy (Passive 1)
When Estheria hits an enemy with her basic attacks or skills, applies [Death Dragon's Energy] to the target. When [Death Dragon's Energy] reaches max stacks, deals damage to the target and inflicts Fear.
Additional damage when maximum stack is reached : Accumulates a mark on the target, and if it reaches 30 or more, deals an additional hit equal to Attack by 470/520/570/645/720%. When all counts are depleted, becomes inflicted with Fear for 2s.
Draconic Aura (Passive 2)
Target: All Allies
Effect: Magic Attack +20/30/40/50/70%
Target: Self
Effect: Critical Hit Chance +5/7/9/12/15%
Transcendence 1
Attack, Defense, HP increases 20%.
Transcendence 2
Attack, Defense, HP increases 10% (30% Total).
Transcendence 3
Attack, Defense, HP increases 10% (40% Total). Skill Level +1.
Transcendence 4
Attack, Defense, HP increases 10% (50% Total).
Transcendence 5
Attack, Defense, HP increases 10% (60% Total). Skill Level +1.
Awakening
Awakening - Attack, Defense, HP increases by 20% (80% Total).
Review
PVE Early
PVE Late
Raids
PVP
PVE Early
PVE Late
Raids
PVP
Estheria is a Fear-Oriented Support Caster who aids her team through DMG amping debuffs and constant Fear Application. Her Ultimate (15 hits) deals AOE damage to all enemies and applies an Additional Damage received (Wizards) debuff. Her Active (10 hits) deals AOE Damage and applies a Healing Reduction debuff. Her Passive 1 inflicts a stacking debuff that deals Additional damage and Fear every 30 hits. Her Passive 2 increases the Party’s Magic ATK and her Critical Hit Rate.
Estheria is a boon to Wizard-centred teams, offering a sizable Magic ATK buff (good for healers as well), a DMG taken amp, fast and consistent crowd control, and decent damage contribution. Her Healing reduction also has applications in Adventure Hell Mode, where many bosses often have strong heals. That strength is also a weakness, as it mostly limits her utility to Wizard-centred comps. Her own personal damage is quite middling in comparison to the current powerhouses, so she will struggle as a standalone carry.
Note: At this point in time, the meta is heavily dominated by Knight Comps, so her impact will be largely relegated to future Wizard releases and any pulls for her will be hedged upon those future releases. Because of this, we have rated her low for this point of the meta and she will likely go up a tier in the future when her support comes in.
Estheria’s card, Quiet Temptation, potentially has a higher Party ATK% buff than even Merlin’s card, but is locked behind a really specific requirement that only realistically shows up in Adventure Hell mode and PvP. There are better options for sure because of this.
Good utility combination of CC, DMG amp and party M.ATK buff.
Decent DMG output for a support DPS.
Limited largely to Wizard-centered comps.
Build
Weapon: Critical Damage%, Attack%
Armor: Defense %, Crit Resistance %, Block Chance %
Accessory: HP%
Rune: Critical Damage%, HP% if struggling to survive
Specialities: Attack%, Critical Damage%
Dupe Priority: Transcend > Card
Recommended Transcend: T5
Passive 2 > Passive 1 = Active = Ultimate
Any card that offers Magic Attack%, ASPD, Critical Hit Rate and Critical Damage% works great.
Lore
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Unknown
168cm
???
B94F-W57-H92
5/2
Reading, Cooking
Stateless
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