Stonehenge

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Stonehenge is a continuous dungeon where players engage in extended battles against waves of mobs or summoned bosses using Boss Summon Tickets. It’s an excellent source of loot, including Legendary Equipment and upgrade materials for enhancing Chaos Cubes and Relics.

Overview

  • In Stonehenge, your party battles wave after wave of enemies. This consumes timer, which ends the fight once it runs out. The party retains any buffs/summons gained between waves.
  • Players may use Boss Summon Tickets to change the next wave to a boss battle. Cooldowns, certain stacking buffs and summons reset between boss battles.
  • You get +10 mins of timer every daily reset, which caps at 2 hours.
  • You will not be able to enter Stonehenge or summon the boss once you use up all your timers.
  • Summoned Boss fights do not consume the timer.
  • You can increase the timer beyond 2 hours by using Compasses (+5 minutes each use). The time gained via compasses is treated as [Premium] time, and does not cap your daily gained timer (see below).
  • Best Place to farm for Relic I and Cubes I is SH3, as long as you can 1-shot each wave. The amount of mobs per wave makes it yield more Dust/Cubes per wave compared to any other stage.
  • The best place to use the Stonehenge Timer for Cubes/Relics II and unfinished Cubes/Relics I is after clearing adventure stage 53-10, specifically SH11, if you can clear each wave in under 4 seconds.
  • We recommend saving Boss Summon Tickets for SH9 or higher, but keep doing the Daily summon quest.

Stonehenge Timer Info

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Stonehenge timer shows the combined time of [Premium] + [Free] time.

  • [Premium] - Does not have a max cap. It includes both Compass and the 10h Compensation.
  • [Free] - Has a 2 Hour Cap. It includes the natural +10 min daily timer and is always consumed first before the [Premium].

You can still get your +10min daily timer as long as you are not capped on the [Free] timer.

Stonehenge Team Building - Core Considerations

  • Minimise Animation Lag: Your team will not move on to the next wave until all attack animations are finished. While negligible on regular maps, the additional few seconds wasted add up in extended fights. Units like Tiamat and Ran have high active animation times and are not recommended despite their strong AoE damage.
  • Ultimate Skill cinematics do not burn timer, but their sprite animations do. Consider turning on Ultimate auto for units like Lohen, who have instant animations if you need the damage, but account for an additional hour or so.
SH3 Core Team
Team 2

Updated SH3 Core

Mode: General PVE || Date Added: 26-Oct-2025

Characters
Nymue

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Lost Sword Card
Anessa

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Lost Sword Card
Pets
Lost Sword Pet
Lost Sword Pet
Lost Sword Pet
About the team

If you don't have enough levels or couldn't wipe the waves in 1 shot yet, feel free to add other good SH3 Characters

Ultimate order

Turn off Auto-Ult

Gear & Investment

Nymue: Pegasus
Anessa: Dual Blades

Substitutions

Lua, Kay, Enya, Ria

Additional / Alternative for SH3
Core Pets
  • Lohen / Phoenix [Front]
  • Highest ATK% Pets.
Note

All chars assume the use of Target II or III weapons. It is better to use fewer characters if possible to minimise animation delay between waves.

SH3 vs SH8 [1 Hour Test]

Often a hotly debated topic, the short answer is whatever you require more of.

SH3

  • + Highest mob densities
  • + Drops more gold, cubes, and powder overall
  • + Easier to optimise clear speed.
  • - Does not drop Legendary gear. Consumes gold for Legendary cube conversion.

SH8

  • + Drops Legendary Gear
  • + More gold gained overall
  • - Lower mob density
SH3 - Kay (Anessa), Lua (Lisa), Nymue(Merlin)
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  • 4.3M Gold
    • 954,000 Gold after deducting the crafting cost.
  • 41,575 Fairy Powder
  • 743 Rare Cubes
    • 148 Heroic Cubes + (-1,036,000 Gold)
  • 184 Heroic Cubes
    • 332 Heroic Cubes (From Rare Upgrade)
    • 66 Legendary Cubes + (-2,310,000 Gold)
SH8 - Kay (Anessa), Lua (Lisa), Ria (Lilith), Lohen (Lohen), NEO (Isabel)
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  • 3.8M Gold
    • 2,022,000 Gold after deducting the crafting cost
  • 21,850 Fairy Powder
    • +15,625 Fairy Powder (From Dismantle)
    • 37,475 Fairy Powder in Total
  • 394 Rare Cubes
    • 79 Heroic Cubes + (-553,000 Gold)
  • 96 Heroic Cubes
    • 175 Heroic Cubes (From Rare Upgrade)
    • +35 Legendary Cubes + (-1,225,000 Gold)
  • 25 Legendary Cubes
    • 60 Legendary Cubes (From Heroic Upgrades)

Thus to summarize

SH3 yields the following in a 1-hour test:

  • 66 Legendary Cubes
  • 954,000 Gold
  • 41,575 Fairy Powder

SH8 yields the following in a 1-hour test:

  • 60 Legendary Cubes
  • 2,022,000 Gold
  • 37,475 Fairy Powder

Notes

  • Rare Cubes -> Heroic Cubes uses 5 Rare + 7000 Gold.
  • Heroic Cubes -> Legendary Cubes uses 5 Heroic Cubes/25 Rare Cubes + 35000 Gold.
  • Other mats are irrelevant.
  • Assumes the use of Stonehenge Subscription.
  • Assumes the use of the best comps that can 1-shot waves with minimal animation locks.

TLDR: SH3 is still better in our tests with an hour sample. If you don’t consider the gold income. Thus - SH11 > SH3 > Any other SH.

SH11 Character Options

Team 1

SH11 Sample Team

Mode: General PVE || Date Added: 26-Oct-2025

Characters
Lohengrin

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Lost Sword Card
NEO Bedivere

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Lost Sword Card
Lilith

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Lost Sword Card
Anessa

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Lost Sword Card
Lua

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Lost Sword Card
Pets
Lost Sword Pet
Lost Sword Pet
Lost Sword Pet
About the team

Very depenndent on your account progression. Prioritze +ATK Cards over ASPD if you are below lv340.

Ultimate order

Lohengrin Only Ult

Gear & Investment

Lohengrin: Dual Blades, Agnes Armor
Lua, Lilith & Anessa: Holyfire Armor
NEO Bedivere: Red Hare, Holyfire Armor, Failnaught

Substitutions

Eva, Lisa, Ria, Cristina

SH11 has no Core-Team due to the high-level mobs in this stage. The mobs here are all shock type and level 318. You will be able to farm there efficiently starting at Account Sync Lvl 300 (removing the level penalty), but additional levels and stats will make it more efficient.

It will likely depend on your account's state and progression, but we have listed characters that are potentially best used in Stonehenge 11 in no particular order.