Mihara: Bonding ChainInformation and Guide

Character
Introduction

Mihara: Bonding Chain is a SSR rarity Burst
3
character from the Attacker class, who wields a Minigun
Minigun
weapon and belongs to the Fire
Fire
element. She's part of the Missilis
Missilis
faction.

To learn more about Mihara: Bonding Chain check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Mihara: Bonding Chain check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Teams

Profile

Skills
Normal Attack

Normal Attack

Minigun

Mode: Normal

Ammo: 300

Reload: 2.5s

■ Affects Target(s).

Deals 5.57% of ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Body Contact

Passive

Cooldown: -

■ Activates when entering battle. Affects self.

Charges 10 Restraint Chain(s), up to 10.

■ Activates if the caster has cast Burst Skill before Full Burst ends. Affects self.

Charges 10 Restraint Chain(s), up to 10.

■ Affects random enemy unit(s) at a specific timing.

Deals 50.06% of final ATK as damage.

Attacks according to the number of Restraint Chain(s).

Restraint Chain(s) ▼ 1 for each attack.

■ Affects the same enemy unit(s).

Ensnaring Chains: Deals 25.08% final ATK as sustained damage every 1 sec continuously, stacks up to 20 time(s).

Skill 2

Tighten Up

Passive

Cooldown: -

■ Activates after landing 40 normal attack(s) during Full Burst. Affects the target if the target is in Ensnaring Chains status.

Stack count of Ensnaring Chains ▲ 1.

■ Activates when self is incapacitated. Affects the target(s) in Ensnaring Chains status.

Stack count of Ensnaring Chains ▲ 20.

■ Activates when the enemy is neutralized. Affects self if the target is in Ensnaring Chains status.

Restraint Chain ▲ 1, up to 10.

■ Activates when entering Burst Stage 3. Affects self.

Sustained damage ▲ 59.98% for 10 sec.

Burst

Bonding Pain

Active

Cooldown: 40s

■ Affects the target(s) in Ensnaring Chains status.

Dragging Chain: Deals 50.05% of final ATK as sustained damage every 1 sec.

Mirrors the stack count of Ensnaring Chains on certain target(s) for 10 sec.

Removes Ensnaring Chains status after the effect is triggered.

Specialties
Debuffer
Stack Oriented
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Mihara: Bonding Chain images aren't available yet. They will be added when the character is released.

Review

Review

Mihara: Bonding Chain has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Extremely strong Fire DPS for bossing, can match Rapi: Red Hood on any boss without core, cleanse, or other weird gimmicks… (well, that’s a lot of exceptions, but she is one of the best DPS even for neutral technically).

  • Strong use-case for non Fire-Weak Raids, as she can match the damage of top units like SBS or Asuka: Wille without needing a second unit (Alice/Mana or ReiTN).

  • Can be used as an off-burst DPS as well.

  • Most of her damage relies on Skill Damage, which makes her less reliant on core. Her damage can be regarded as more stable.

  • Her damage can tick off-screen so even if the boss disappears or jumps off-screen a lot, which gives good amounts of damage.

  • Her skill damage has a very high multiplier, making it scale extremely well on literally every buff since she has no innate buffs. Rapi: Red Hood or Asuka for example, will hit Diminishing Returns very fast with current meta supporters.

  • Her MLB screen is definitely not safe for work. Make sure your YT videos stay monetised! (Kisenix: why is this in Pros?)

Cons

  • No innate ATK buffs and no serious AoE capabilities lead to extremely poor performance on campaign, where she is also severely outshadowed by other Fire DPS units.

  • Her burst is not weak, but it is not much better than not using it. Upgrading her burst only allows her to be used as main B3, and does not improve her damage significantly.

  • Unit for fire weak bossing, but she is countered by some specific fire weak bosses: Indivilla cleanses her DoT, while Gluttony reduces 80% of her DoT (you will find this soon during next Solo Raid).

  • She comparatively gains less damage against a boss with core. Example: Shooting range boss has a core which favours every fire DPS except her, and throwing Naga will further increase the gap between her and Rapi, showing that Rapi is stronger.

  • Her PVP strength sounds crazy on paper, but it takes too much to set that up. And if she doesn’t die, everything goes down quickly.

  • 1% Rate and you can’t even use her half as much as Rapi. Damn!

  • Definitely the weakest 1% banner yet.

  • Her 60$ skin may disappoint you with its idle screen. Check it before rolling for it.

Ratings
B

Story (low deficit)

C

Story (high deficit)

SSS

Bossing

A

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
PVE
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

  • Destruction Cube

    Destruction Cube

PVP
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

  • Relic Tempering Cube

    Tempering Cube

  • Wingman Cube

    Vigor Cube

Bastion with non-Reload Speed comps, Resilience with Reload Speed comps, and Destruction situationally if it leads to more damage according to your testing in a specific content.

In PvP, since you want her dead anyway, perhaps Vigor & Tempering aren't what you want, although they can be situationally useful when you need the slight added delay. Instead, you'd want your highest level cube to increase her base ATK stat/ELE damage.

Teams

Teams
Team 237

Crown Fire Team ft. Rapipi & Mihara

Mode: Bossing || Element: Fire

Characters
Little Mermaid (Siren)
Crown
Rapi: Red Hood
Mihara: Bonding Chain
Helm (Treasure)
About the team

One of Mihara’s best teams for Non-Core Fire. This team has healing, high burst generation, and continuous single-target damage that's admirable against targets without core. Mihara also bursts second, which is her optimal rotation. Stable and reliable, although it might be outshone in core environments.

Substitutions

Siren can be replaced by Liter.

Team 238

Mono Fire ft. Grave (No Core)

Mode: Bossing || Element: Fire

Characters
Little Mermaid (Siren)
Grave
Rapi: Red Hood
Rei Ayanami
Mihara: Bonding Chain
About the team

In this team, Mihara: Bonding Chain acts as an off-burst character that deals continuous damage without having to do anything. Against single targets, her off-burst damage surpasses Modernia's. However, you should use her Burst Skill at least once toward the end for some extra damage out of her DoT.

Substitutions

Siren can be replaced by Liter.

Team 239

Mono Fire ft. Grave + Modernia (No Core)

Mode: Bossing || Element: Fire

Characters
Little Mermaid (Siren)
Grave
Rapi: Red Hood
Mihara: Bonding Chain
Modernia
About the team

Old variant uses Rei Ayanami instead of Mihara: Bonding Chain, better for some players.

Substitutions

Siren can be replaced by Liter.

Team 240

Mono Fire ft. Rapipi B1 (No Core)

Mode: Bossing || Element: Fire

Characters
Rapi: Red Hood
Crown
Mihara: Bonding Chain
Rei Ayanami
Modernia
About the team

In this team, Mihara: Bonding ChainBC either bursts first or second (your choice; please test which one deals more damage for you and your investments) and is the main damage dealer, buffed by Crown/Grave, Rapi: Red Hood, and Rei Ayanami. They are also all Fire units, which benefit from the compounding effect they apply to one another.

Substitutions

Crown can be replaced by Grave.

Team 241

Alternative Fire (Core) I

Mode: Bossing || Element: Fire

Characters
Rapi: Red Hood
Crown
Asuka Shikinami Langley
Mihara: Bonding Chain
Naga
About the team

An alternative Fire Team against core enemies for players without a built Alice. This team revolves around boosting the team's Core Damage and buff inflation in general. Asuka can be hot-swappable with Alice, though it's less optimal in equal investments.

Substitutions

Asuka-Shikinami-Langley can be replaced by Alice.

Team 242

Alternative Fire (Core) II

Mode: Bossing || Element: Fire

Characters
Little Mermaid (Siren)
Crown
Rapi: Red Hood
Mihara: Bonding Chain
Naga
About the team

This team is similar to BiS non-core team, which uses HelmTr, but replaces her with Naga/Mast Maid, which may potentially be better against targets with core.

Substitutions

-

Team 243

Alternative Fire (Core) III

Mode: Bossing || Element: Fire

Characters
Little Mermaid (Siren)
Crown
Rapi: Red Hood
Mihara: Bonding Chain
Mast: Romantic Maid
About the team

This team doesn't have any healing and exchanges it for more damage. Mast Maid provides the team with increased ATK, CRTs, and Reload Speed. She also synergizes with Siren. Do note that you want to only Burst with her at either 2 or 3 stacks of Drunken.

Substitutions

-

Team 244

Alternative Fire (Core) IV

Mode: Bossing || Element: Fire

Characters
Rapi: Red Hood
Crown
Asuka Shikinami Langley
Rei Ayanami
Mihara: Bonding Chain
About the team

This team uses Rapi: Red Hood B1 and Mihara: Bonding Chain Off-Burst as additional damage dealers. No Naga or Helm Treasure is used, which might be better or worse for you depending on your investments.

Substitutions

Rei Ayanami can be replaced with Alice.

Team 245

Missilis Torturer

Mode: Tribe Tower || Element: All

Characters
Tia
Liter
Naga
Ein
Mihara: Bonding Chain
About the team

While not being one of the best mobbing units, Mihara: Bonding Chain can make for a decent Missilis Tower team. This team consists of a lot of ATK buffs that Mihara: Bonding Chain wants and balances out the team's lack of high RoF unit with Mihara: Bonding Chain's MG, which is great for neutralizing Glasses.

Substitutions

-

Team 246

Pilgrim Tormenter

Mode: Tribe Tower || Element: All

Characters
Little Mermaid (Siren)
Crown
Rapi: Red Hood
Mihara: Bonding Chain
flex
About the team

An alternative team for Pilgrim Tower against bosses revolving around Siren and MG users. The FLEX slot can be a damage dealer (like Modernia or Scarlet), a healer (Rapunzel), or a buffer (Red Hood B1).

Substitutions

-

Team 247

Banish the SGs

Mode: PVP || Element: All

Characters
Drake (Treasure)
Anne: Miracle Fairy
Rosanna
Soda: Twinkling Bunny
Mihara: Bonding Chain
About the team

An Attacking team focused around shutting down SG teams (although Makima does that better). In this team, Mihara: Bonding Chain is sacrificed to fill up Burst Gen instantly with Rosanna, starting up the burst chain. Soda: Twinkling Bunny can be replaced with Noir. Counterable by opposing Rosanna (who also benefits from Mihara: Bonding Chain's death). Anne: Miracle Fairy for reviving (ideally Mihara: Bonding Chain to abuse stronger DoT from personal damage buffs) or Blanc for stalling.

Substitutions

Soda: Twinkling Bunny can be replaced by Noir, Anne: Miracle Fairy can be replaced by Blanc.

Team 248

One-Night-Stand Makima

Mode: PVP || Element: All

Characters
Drake (Treasure)
Soda: Twinkling Bunny
Rosanna
Makima
Mihara: Bonding Chain
About the team

Similarly, this team is a little more developed for Makima havers, focusing on sacrificing Mihara: Bonding Chain and letting Makima stall for 7s as Mihara: Bonding Chain's DoT cripples the enemy one by one. Also potentially strong against glass-cannon wipers. Biscuit can be added for extra stalling, but she must stay alive (and Makima must be attacked). Mihara: Bonding Chain is investment and dupe dependent.

Substitutions

Add Biscuit if more stall needed over Soda or Drake.

Team 249

Frontal Point

Mode: PVP || Element: All

Characters
Mihara: Bonding Chain
Soda: Twinkling Bunny
Blanc
Centi
Red Hood
About the team

When P1 is the source of chaos, we place Mihara: Bonding Chain in P1 to die. Any units after Mihara: Bonding Chain are free to select and up to your discretion. The units in example are just placeholders. Do note that Mihara: Bonding Chain wants to die here, and indom should go to someone else but her.

Substitutions

-

Team 250

Anti-Wiping Countermeasure

Mode: PVP || Element: All

Characters
Moran
Biscuit
Anis: Sparkling Summer
Anis
Mihara: Bonding Chain
About the team

A slow team engineered to "survive with as much HP as possible". We stake our survival on Anis: Sparkling Summer/Moran tanking wipes and lifestealing/sustaining and letting Mihara: Bonding Chain's retaliative DoT handle the rest. Must be used against wipers or SGs, and Mihara: Bonding Chain must die.

Substitutions

Anis: Sparkling Summer can be replaced by Helm or Maiden: Ice Rose.

Team 251

Indoming Our Way Out of Here

Mode: PVP || Element: All

Characters
Scarlet
Blanc
Mihara: Bonding Chain
Helm (Treasure)
Jackal
About the team

In this team, we use Mihara: Bonding Chain as a gradual AoE wiper that isn't directly countered by Noah, compensating for Scarlet's weakness. We want her to die in this team, so the ideal development would be that she dies from a wipe and Scarlet gets indom-ed (hence stalling for the team).

Substitutions

-

Team 252

Stall the Hell Out of the Enemies

Mode: PVP || Element: All

Characters
Nero
Moran
Helm (Treasure)
Rapunzel
Mihara: Bonding Chain
About the team

In this team, the main focus is to kill Mihara: Bonding Chain early on and just surviving/stalling until her debuff slowly kills the enemies. You can choose to revive her so she can benefit from offensive buffs, either immediately with Mana or with Rapunzel in the second rotation.
Remember, her off-burst damage is plenty good already! But, you can also remove Helm Treasure/Quiry/Mana and avoid placing B3 to her left if you want Mihara: Bonding Chain to Burst for more damage. Finally, you can place Mihara: Bonding Chain in P1 or P5 depending on whether you're attacking/defending and the team setups (read more: PvP targeting - https://www.prydwen.gg/nikke/guides/pvp-mechanics/) and flip this team accordingly.

Substitutions

Helm Treasure can be replaced by Quiry, Rapunzel can be replaced by Mana.

Team 253

Rise from the Dead

Mode: PVP || Element: All

Characters
Mihara: Bonding Chain
Blanc
Rapunzel
Drake (Treasure)
Noir
About the team

Did we mention earlier that Mihara: Bonding Chain's buffs deactivate when she is dead? So, why not revive her instead and let her enjoy that juicy Sustained DMG▲ buff (and Burst Skill DMG if desired)? That's why we are introducing "the revival team". In this team, we kill Mihara: Bonding ChainBC and revive her with Mana and Rapu, and then use her B3 (because now enemies have 20 stacks of Ensnaring Chains, and we want to turn those into Dragging Chains!). In this example, we add Blanc to push this team further with Indomitability. You can use Noah if you want, but she might taunt hitters away, and problem ensues when Mihara: Bonding Chain doesn't die fast enough.
Do note when using Mana: she is B3 and that means Mihara: Bonding Chain, if placed to her right, will not use her Burst Skill. However, this allows for creative positioning and usage of other Burst Skills if desired. Rapunzel is B1, so she herself does not impede her Burst Skill usage. Others might, though.
Drake Treasure and Noir/Pepper are just placeholders that can be replaced by any units for faster or slower generation (please let Mihara: Bonding Chain die first and get revived before she gets indom-ed, otherwise no max stack debuffs on enemies). Faster is not always better.

Substitutions

Rapunzel can be replaced with Mana. Drake-Treasure, Noir can be replaced by any unit for burst generation.

Team 254

Rise from the Dead (Adaptive Speed)

Mode: PVP || Element: All

Characters
Mihara: Bonding Chain
Blanc
Mana
Rosanna
Helm (Treasure)
About the team

The same team as “Rise from the Dead” but with adaptive speed. This team is around ~3.5 RL to 4 RL depending on Charge Speed, but it can speed up to ~2 RL to 2.5 RL and even ~1.5 RL with a bug that we cannot currently explain (ref: https://youtu.be/PUWebkRXrMM). This is thanks to Rosanna’s Burst Gen Instant Fill from deaths of enemy or allied units. In this case, since we want Mihara: Bonding Chain to die anyway (she’s going to be useless if she doesn’t die before Full Burst), we can just pair Rosanna with her. With Rosanna, this team can go faster/slower depending on how fast the enemy kills Mihara: Bonding Chain. There is no too fast (well, unlikely)!

Substitutions

Mana can be replaced with Rapunzel, although Mana is better.