Medicine Pocket

Medicine Pocket

6
Beast
Beast
A+

Overall

Profile

Personal information
Name
Medicine Pocket
Combat information
Rarity
6
Afflatus
Beast
Damage Type
Mental
Release information
Release date (CN)
May 31st, 2023
Release date (GBL)
October 26th, 2023
Tags
Control
Debuff
Heal

Skills

26 Secondary Reactions
Skill

1-target attack. Deals 450% Mental DMG and inflicts [Daze] on the target for 1 round. Moxie +1 for the caster.

A generic ceramide receptor antagonist of complicated composition. The effect is unclear so human experiment is strictly prohibited."

Daze

Cannot act.

Inherent Habit
Skill

✧✧

[Debuff]

1-target attack. Deals 150% Mental DMG. DMG Taken +20% for the target for 1 round.

Sometimes people call them "mad kid.""

✦✦

[Debuff]

1-target attack. Deals 250% Mental DMG. DMG Taken +20% for the target for 1 round.

Sometimes people call them "mad kid" or other similar nicknames."

✦✦✦

[Debuff]

1-target attack. Deals 450% Mental DMG. DMG Taken +20% for the target for 1 round.

Sometimes people call them "mad kid" and, of course, it still doesn't sound as mad as they are."
Alchemy Ware
Skill

✧✧

[Health]

Mass healing. HP + (the caster's ATK x80%) and gives 1 [Sturdiness] stack for all allies.

This thing can only be stored in a special ware."

✦✦

[Health]

Mass healing. HP + (the caster's ATK x120%) and gives 1 [Sturdiness] stack for all allies.

This thing can only be stored in a special ware, like a Mars ampoule.""

✦✦✦

[Health]

Mass healing. HP + (the caster's ATK x200%) and gives 1 [Sturdiness] stack for all allies.

This thing can only be stored in a special ware, like a Mars ampoule, or a living body."

Sturdiness

When the caster is attacked, DMG Taken Reduction +25% (-1 stack after trigger).

Inheritance

Insight 1
Bell of the Forest
Insight I

After the caster casts an Ultimate, HP +(Medicine Pocket's ATK x80%) for all allies.

Materials
  • Sharpodonty
    Sharpodontyx18000
  • Page of Beastly Thirst
    Page of Beastly Thirstx6
  • Shattered Bones
    Shattered Bonesx6
  • Rough Silver Ingot
    Rough Silver Ingotx5
Insight 1
Bell of the Forest
Insight II

DMG Dealt +8% when the caster enters battle.

Materials
  • Sharpodonty
    Sharpodontyx40000
  • Scroll of Beastly Thirst
    Scroll of Beastly Thirstx10
  • Spell of Fortune
    Spell of Fortunex6
  • Clawed Pendulum
    Clawed Pendulumx3
Insight 1
Bell of the Forest
Insight III

If the caster's HP is below 50%, Healing Done +10%.

Materials
  • Sharpodonty
    Sharpodontyx200000
  • Tome of Beastly Thirst
    Tome of Beastly Thirstx16
  • Bogeyman
    Bogeymanx5
  • Golden Fleece
    Golden Fleecex3

Portray

Medicine Pocket Portray
Portray details

Lv. 1

Bell of the Forest's effect changes to: HP +(Medicine Pocket's ATK x120%)

Lv. 2

Alchemy Ware's effect changes to: at 1/2/3 stars, HP + (ATK x90/135/220%) for all allies.

Lv. 3

Inherent Habit's effect changes to: at 1/2/3 stars, deals 170/280/500% Mental DMG.

Lv. 4

26 Secondary Reactions effect changes to: deals 500% Mental DMG.

Lv. 5

Inherent Habit's effect changes to: DMG Taken +30%.

Psychubes

Stats

STAT

Base

Level 1

Level 30

Insight 1

Level 1

Level 40

Insight 2

Level 1

Level 50

Insight 3

Level 1

Level 60

ATK
ATK

241

367

404

614

651

916

950

1077

ATK
HP

1508

2289

2524

3837

4072

5722

5937

6732

ATK
Reality DEF

126

191

209

319

337

475

492

559

ATK
Mental DEF

126

191

209

319

337

475

492

559

ATK
Critical Technique

273

273

309

309

345

345

381

381

ATK
Critical Rate

9.13%

9.13%

10.3%

10.3%

11.53%

11.53%

12.7%

12.7%

ATK
Critical DMG

143.65%

143.65%

145.45%

145.45%

147.25%

147.25%

149.05%

149.05%

Review

Review

Before you ask, Medicine Pocket is a non-binary character.

They are a very straightforward but effective healer, focused on defense. Their first skill, “Inherent Habit”, can be freely spammed at level 1 for the Debuff of +20% Damage Taken to the target, as the Debuff percentage doesn't increase with card level and Medicine Pocket doesn't deal much damage themself. The Debuff can be quite useful to any team, so being able to reliably inflict it like that is a good thing about the kit.

“Alchemy Ware” is Medicine Pocket's healing skill. It's not only a Mass Heal, but it also applies one stack of sturdiness on all allies. Unlike the previous skill, this one does get stronger with the level, so you can opt to save it. The stack of sturdiness, however, remain the same, so depending on the flow of battle, the player can opt to spam the level 1 card instead.

Finally, to close up the triad of defensive actions, Medicine Pocket's Ultimate, “26 Secondary Reactions” causes [Daze] on the target, being another option to help keep the team safe. After Insight 1, MedPoc also gains a passive that adds a layer of healing to their buff. If all this wasn't enough, by equipping them with “That Inquisitive Dear”, they will heal every time they apply their Debuff as well.

Pros & Cons
Pros

  • Very versatile healer, can fit in almost any situation.

  • Reliable source of +20% DMG Taken Debuff to help with the Team's damage.

  • Reliable source of [Sturdiness] on top of Mass Healing to help with survivability.

  • [Daze] is a powerful Crowd Control tool that they can inflict as well.

Cons

  • They don't deal much damage, being on the lower side even among other healers.

  • Ultimate isn't any good aside from the [Daze] effect, and can become useless if the target is immune to crowd control.

Ratings
A+

Overall

S

Standard (GLB)

S

Standard (CN)

S

Mane (GLB)

S

Mane (CN)

Medicine Pocket is a versatile Healer, having access to a universal +DMG Taken debuff, strong healing output and defensive buffs/debuffs. This all allows them to both protect the team as well as help it offensively. There are very few flaws in Medicine Pocket's kit, however, early game they might heal a bit too much.