To learn more about Wensheng check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
To learn more about Wensheng check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Teams
Profile
Jo
Type: S1 (Normal) | Cost: 2 | Amount: 3
Ha
Type: S1 (Derivative) | Cost: 0 | Amount: -
[Chill]: Halve the target's [Basic Attack] speed for 6 seconds.
10% chance to trigger [Freeze].
[Freeze]: Freezes the target, completely immobilizing them for 6 seconds.
Element Core: Frost
Type: S1 (Derivative) | Cost: 0 | Amount: -
[Ignite]: Sets the target on fire, dealing damage once every second for 6 seconds.
[Chill]: Halve the target's [Basic Attack] speed for 6 seconds.
10% chance to trigger [Freeze].
[Freeze]: Freezes the target, completely immobilizing them for 6 seconds.
Frost Nova
Type: S1 (Derivative) | Cost: 2 | Amount: -
[Corrupt]: Reduces the target's DEF by 30% for 5 seconds.
[Freeze]: Freezes the target, completely immobilizing them for 6 seconds.
Kyuu
Type: S2 (Normal) | Cost: 3 | Amount: 1
[Chill]: Halve the target's [Basic Attack] speed for 6 seconds.
10% chance to trigger [Freeze].
[Freeze]: Freezes the target, completely immobilizing them for 6 seconds.
Shuu
Type: Ultimate (Normal) | Cost: 5 | Amount: 1
Requirements: Draw 6 Blue cards.
[Chill]: Halve the target's [Basic Attack] speed for 6 seconds.
10% chance to trigger [Freeze].
[Freeze]: Freezes the target, completely immobilizing them for 6 seconds.
Element Core: Frost
Type: Ultimate (Derivative) | Cost: 0 | Amount: -
[Ignite]: Sets the target on fire, dealing damage once every second for 6 seconds.
[Chill]: Halve the target's [Basic Attack] speed for 6 seconds.
10% chance to trigger [Freeze].
[Freeze]: Freezes the target, completely immobilizing them for 6 seconds.
Frost Nova
Type: Ultimate (Derivative) | Cost: 2 | Amount: -
[Corrupt]: Reduces the target's DEF by 30% for 5 seconds.
[Freeze]: Freezes the target, completely immobilizing them for 6 seconds.
Stasis
Type: Major
Battle Spirit
Type: Minor
Calmness
Type: Major
Jo
Type: Minor
Vitality
Type: Major
Ha
Type: Minor
Reframe
Type: Major
Shuu
Type: Minor
Headspin
Type: Major
Bitter Cold
Awakening 1
Snowflake
Awakening 2
Battle Will
Awakening 3
Bitter Chill
Awakening 4
Power Move
Awakening 5
Think Long-Term
Reso 1
Designated Goods Trading
Reso 4
Designated Goods Trading +
Reso 5
Review
Wensheng is a Defender that can summon an ice wall that blocks incoming damage and scales off his HP. He can also shatter this ice wall to deal damage. Additionally, he can inflict [Chill] and generate [Element Core].
Wensheng offers sustainable protection and debuffs enemies to further ensure your survivability. Albeit there are better options for the frontline, let's take a look at how he functions.
For the first card, we have [Jo], which generates an ice wall that can block incoming damage. It has a limited durability that scales off Wensheng’s HP. After using [Jo] generates a derivative card [Ha].
Next, we have [Kyuu], a yellow card that deals damage over 6 hits and triggers [Chill]. As a yellow card, it can also draw a card that prioritizes Ultimate cards.
Lastly, we have [Shuu,] an AOE skill that triggers 12 instances of damage to all enemies. After using the skill, he generates an [Element Core: Frost] directly to your hand.
[Ha] - Shatters the ice wall and strikes the target over 3 hits, each dealing damage depending on the ice wall's remaining HP. In addition, [Chill] the target. A decent debuffing tool, unfortunately, is quite weak damage-wise due to the HP scaling. Ideally, it's better to keep the ice wall from [Jo] for damage mitigation.
[Element Core: Frost] - Cause the target to [Chill]/[Frostbite]. Dispel [Ignite] from ally units. This is mainly used to merge with [Nova] to create [Frost Nova], ultimately turning into [Supernova]
[Frost Nova] - Unleashes a Frost Nova upon the target area, dealing damage to enemies once and inflicting [Corrupt] and [Freeze]. A really cheap Instafreeze card, but it is only accessible if you can generate [Nova] to be merged with [Element Core: Frost]
Wensheng’s Awakening is mostly about [Element Core: Frost] it's quite underwhelming considering you will want to merge [Element Core: Frost] to [Nova] or use it to dispel [Ignite] on your allies. Can easily recommend stopping at Awakening 1 if trying to get his dupes.
Awakening 1 - For targets under the [Chill]/[Frostbite]/[Freeze] status, the Final DMG dealt is increased by 20%/30%/50%. Great damage taken amplification, considering you can just pair him with characters that can also use frozen-type debuffs.
Awakening 2 - After using [Element Core: Frost], there is a 50% chance to draw 1 card, prioritizing the Blue card. Additionally, it increases the DMG dealt by the ally's Blue cards by 35% for 6 seconds. It can be good, but at the moment of this review, there are barely any notable characters that use Blue Cards for damaging aside from Tennie.
Awakening 4 - After using Blue cards, ATK +3%, up to a maximum of 60%. A nice damage stacking Awakening, except it's capped.
Awakening 5 - After using [Element Core: Frost], grant the ally unit with the lowest HP a [Shield] for 10s, with the durability of the [Shield] being 2000% of its own DEF. In addition, Wensheng becomes immune to [Chill]/[Frostbite]/[Freeze] effects. Incredible utility, but then again, it's better if you can kill your enemy faster.
Resonance 1 - After using [Jo], cause enemies within range to trigger [Chill], while increasing Wensheng's max HP by 10%, up to a limit of 150%. This effectively increases his [Jo]’s durability and [Ha]’s damage.
Resonance 2 - Playing your own skill card increases DEF by 3%. This effect stacks. Great for his survivability thanks to the uncapped stacking.
Resonance 4 - After using [Ha], generate 1 [Element Core: Frost] in your hand. Good way for generating more [Element Core: Frost],
Resonance 5 - [Kyuu] enhanced to: Swing dual hammers, dealing 10 hits of DMG to the enemy unit, while triggering [Chill]. Draw 1 card, prioritizing Ultimate skill cards. Recover 1 card from the Discarded pile to your hand, prioritizing Blue cards. Improves his yellow card to do more damage by adding 4 additional hits and making it able to recover discarded cards.
Tennie - Another frontline tank that can also do great damage, Wensheng can easily trigger her resonance 4 Shielding by using 2 or more cost blue cards, as [Ha] is a 2 cost and his ultimate [Shuu] is a 5 cost. It can also help generate cost when [Freeze] is applied.
Verlaine - Applies a lot of [Chill] and does good damage while giving utility such as healing and cost generation.
Yer - Can summon drones to heal or apply more [Chill].
Margiela - Can generate [Nova], great to merge with his [Element Core: Frost].
Some examples of overall good equipment choices for Wensheng. For specific picks, please check the respective teams.
SSR Unbewusstes Probe: Whenever you play a Red card of cost 3 or more, random enemies receive 3% less healing. This effect stacks up to a maximum of 75%.
SSR Anti-Entropy Frost: [Chill] and [Freeze] dealt last for 2 seconds longer. This effect stacks.
SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.
R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.
R Magic Wand: Playing a Purple card has a 20% chance to restore 1 Cost. The trigger rate stacks.
UR Lucid Dream Fiber: Wearer's Red cards heal the wearer for 2% of the damage dealt.
SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.
SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.
SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.
SSR Mecha Armor: Whenever [Slash] / [Rend] inflicted by wearer deals damage, restores HP equal to 5% of the damage dealt.
SSR High Dimension Construct: Generating a Black card restores 5% of Max HP. This effect stacks.
SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.
R Standard Defense Fiber: When attacked, have a 5% chance to Block the incoming attack and nullify the incoming damage. The trigger rate stacks.
UR Dawncloud Seal: Max Hand Size +1.
UR World Line ß Box: Draws a card whenever you encounter a wave of enemies, prioritizing wearer's skill cards.
SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.
SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.
SSR Fengshui Tactical Drone: For every 8 cards used, increases ATK or DEF by 2%, up to a maximum of 50%.
SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.
R Harrison Device: Playing a Yellow card restores 0.3 Cost. This effect does not stack.
Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.
Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.
Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.
Increases own ATK by 1/3%. This effect stacks.
Increases own ATK by 10/30. This effect stacks.
Increases all own trigger rates by 1/5%. This effect stacks.
Increases final DMG dealt by 2/5%. This effect stacks.
Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.
Wearer's [Rend] cards deal 3/5% more damage. This effect stacks.
Deals 3/5% more Fire DMG. This effect stacks.
[Chill], [Freeze], and [Megafreeze] dealt last for 1 second longer. This effect stacks.
This character's [Chill] effect has a 1/2% better chance to [Freeze] the target.
Inflicting [Freeze] restores 0.05/0.1 Cost. This effect stacks.
Playing a Blue card increases own DEF by 0.2/0.5%. This effect stacks.
Playing a Blue card restores 1/1.5% HP. This effect stacks.
Playing a Yellow card restores 0.05/0.1 Cost. This effect stacks.
Durability of own [Shield] increases by 5/15%. This effect stacks.
Own [Shield] lasts for 1/3 seconds longer. This effect stacks.
Increases own DEF by 1/5%. This effect stacks.
Whenever a Shield is generated, increases own DEF by 0.1/0.3%. This effect stacks.
When own Shield expires, restores 1/2% HP. This effect stacks.
Restores 0.01/0.02 Cost per second. This effect stacks.
Can be used as a support for teams that need [Elemental Cores], for example, with Margiela setups.
Great frontline character that blocks damage based on his HP.
Blue teams are usually not that popular since there are not a lot of options to run Freeze-oriented compositions.
Even with proper setups, Wensheng's damage is pretty underwhelming, sadly.
General Performance (Global)
Best Teams
The teams below come from our Teams database and showcase ANY team with Wensheng present within in all content available in the game.
Margiela Supernova
Mode: Combat
★★★
★★★
★★★
Valentine and Wensheng generate [Element Cores] to fuse with [Nova].
For more information about team building, check the guide below:
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